Editing Talk:Rcomage

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**the files needs to be extracted in "raw" format (if using "rcomage gui" in the DUMP tab uncheck all the checkboxes for GIM, VAG, VSMX)... long story short this is to avoid mistakes with the conversors
**the files needs to be extracted in "raw" format (if using "rcomage gui" in the DUMP tab uncheck all the checkboxes for GIM, VAG, VSMX)... long story short this is to avoid mistakes with the conversors
**the rco TOC (aka what rcomage names "header compression") needs to use the same compression method than the original (if using "rcomage gui" in the COMPILE tab choose the correct "header compression" from NONE, ZLIB, RLZ)
**the rco TOC (aka what rcomage names "header compression") needs to use the same compression method than the original (if using "rcomage gui" in the COMPILE tab choose the correct "header compression" from NONE, ZLIB, RLZ)
***rcomage doesnt keeps a record of this "header compression", so the way to identify it is by opening the original .rco in a hexeditor and check the value stored at absolute offset 0xC. See [[Resource Container (RCO)]]
***rcomage doesnt keeps a record of this compression on the rcoxml used to rebuild the .rco, so the way to identify it is by opening the original .rco in a hexeditor and check the value stored at absolute offset 0xC. See [[Resource Container (RCO)]]


This method is specially usefull with the .rco files that doesnt have "header compression" because is easyer to find the differences in a hexeditor, oldest PS3 firmware .rco's (like the ones in firmware 1.02) are not compressed
This method is specially usefull with the .rco files that doesnt have the TOC compressed because is easyer to find the differences in a hexeditor, oldest PS3 firmware .rco's (like the ones in firmware 1.02) are not compressed


==official dummy language string pointers not managed by rcomage==
==official dummy language string pointers not managed by rcomage==
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