Editing Talk:Validating flash dumps

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 30: Line 30:
'''1.1 -''' Open your bkps3.bin in HxD<br />
'''1.1 -''' Open your bkps3.bin in HxD<br />
'''1.2 -''' select analysis > statistics > select your file<br />
'''1.2 -''' select analysis > statistics > select your file<br />
'''1.3 -''' mouse over the blue bars and check if between known good range:<br />
'''1.3 -''' mouse over the blue bars and check if:<br />
 
{| class="wikitable sortable"
{{Dumpstatistics}}
|-
| '''00's''' , between 18.38% - 29.01% ||
|-
| '''FF's''' , between 10.42% - 10.48% ||
|-
| '''rest''' , below 0,5% ||
|}


== Make Visual inspection ==
== Make Visual inspection ==


=== Extracting ===
=== Extracting ===
# Open Flowrebuilder
'''2.1 -''' Open Flowrebuilder<br />
# select "byte reverse and EXTRACT a NOR dump File"
'''2.2 -''' select "byte reverse and EXTRACT a NOR dump File"<br />
# select the desired bkps3.bin , and then execute operation
'''2.3 -''' select the desired bkps3.bin , and then execute operation<br />
# the Dump extraction should've been done without any errors, otherwise it may lead you to a permanent brick.
'''2.3.1 -''' the Dump extraction should've been done without any errors, otherwise it may lead you to a permanent brick.<br />
# after extracting you should have the following output: bkps3.swap.bin and bkps3.swap.ext
'''2.3.2 -''' after extracting you should have the following output: bkps3.swap.bin and bkps3.swap.ext<br />
# inside the folder bkps3.swap.ext you should have the following items:
'''2.3.3 -''' inside the folder bkps3.swap.ext you should have the following items:<br />


<div style="float:right">[[File:Bkps3.swap.ext_folder_content.jpg|100px|thumb|left|bkps3.swap.ext folder content]]</div>
<div style="float:right">[[File:Bkps3.swap.ext_folder_content.jpg|100px|thumb|left|bkps3.swap.ext folder content]]</div>
Line 63: Line 69:


==== Metldr ====
==== Metldr ====
http://www.ps3devwiki.com/wiki/Flash:asecure_loader
'''2.4 -''' open the file ...\asecure_loader\metdlr in HxD, then ctrl + a<br />
 
'''2.4.1 -''' look for your s/n in the following table:<br />http://www.ps3devwiki.com/wiki/Validating_flash_dumps#Check_metldr.2Bbootldr_sizes ,  
open the file \asecure_loader\metdlr in HxD, then ctrl + a<br />
and check if your lenght field in HxD matches with Size field in the table.<br />
 
look for your values in the following table:<br />http://www.ps3devwiki.com/wiki/Validating_flash_dumps#Check_metldr.2Bbootldr_sizes ,  
and check if your length field in HxD matches with Size field in the table.<br />
 
Also check the binary is complete, without FFFF or 0000 repetition (there should only be 0000 in header @ 0x0 of binary)


==== Bootldr ====
==== Bootldr ====
http://www.ps3devwiki.com/wiki/Flash:bootldr
<div style="float:right">[[File:Bootloader_0_start.jpg|200px|thumb|left|bootloader_0 start]]</div>
<div style="float:right">[[File:Bootloader_0_start.jpg|200px|thumb|left|bootloader_0 start]]</div>
'''2.5 -''' repeat the process with Bootloader_0.bin File<br />
'''2.5.1 -''' make sure your bootloader_0(bin) file starts proper: look at offsets 2 and 12 and compare the values against [[Validating_flash_dumps#Check_metldr.2Bbootldr_sizes]]


repeat the process with Bootloader_0.bin File<br />
make sure your bootloader_0(bin) file starts proper: look at offsets 2 and 12 and compare the values against [[Validating_flash_dumps#Check_metldr.2Bbootldr_sizes]]
Also check the binary is complete, without FFFF or 0000 repetition (there should only be 0000 in header @ 0x0 of binary)


==== Header ====
==== Header ====
http://www.ps3devwiki.com/wiki/Flash:0FACE0FF_DEADBEEF
'''2.6 -''' now open your bkps3.swap.bin with HxD and check if the next fields matches.<br />


http://www.ps3devwiki.com/wiki/Flash:Flash_Format
'''2.6.1''' - header (0FACE0FF DEADBEEF), it should match with the follwing:<br />            http://www.ps3devwiki.com/wiki/Flash#Header_-_0FACE0FF_DEADBEEF<br />
open your bkps3.swap.bin with HxD and check if the both sections matches.


==== Table ====
==== Table ====
http://www.ps3devwiki.com/wiki/Flash:Flashregion_Table
'''2.6.2 -''' From offset 00000400 to 00000600 (search for offset in HxD do ctrl + g) you should have the following:<br /> http://www.ps3devwiki.com/images/3/3e/HxD.png<br />
 
From offset 00000400 to 00000600 (search for offset in HxD do ctrl + g) you should have the following:<br /> http://www.ps3devwiki.com/images/3/3e/HxD.png<br />
 
==== Flashregion Table ====
http://www.ps3devwiki.com/wiki/Flash:Flashregion_Table + http://www.ps3devwiki.com/wiki/Flash:asecure_loader


Search now for the following Hex code: '''617365637572655F6C6F616465720000''' for it in Hxd, do ctrl+f change the datatype field for HEX, Copy and paste the code, it should be found and looks like sample.
==== asecure_loader ====
'''2.6.3 -'''  Search now for the following Hex code: '''617365637572655F6C6F616465720000'''<br />              '''2.6.3.1 -''' for it in Hxd, do ctrl+f change the datatype field for HEX, Copy and paste the code, it should be found and looks like the following:<br /> http://www.ps3devwiki.com/wiki/Flash#example_4<br />


==== eEID ====
==== SCE headers ====
http://www.ps3devwiki.com/wiki/Flash:Encrypted_Individual_Data_-_eEID
'''2.6.4''' verify the bkpps3.swap.bin<br />
 
'''2.6.4.1 -''' search for SCE in text mode (do ctrl+f SCE), and it should looks like: <br />http://www.ps3devwiki.com/wiki/Flash#example_28<br />
==== cISD ====
http://www.ps3devwiki.com/wiki/Flash:Individual_System_Data_-_cISD
 
search for your Serial<br />
it should be in offset 003F090, you can also look for the 2nd part of your serial number (ex: xx-12345678-xxxxxx)
 
==== cCSD ====
http://www.ps3devwiki.com/wiki/Flash:Common_System_Data_-_cCSD


==== CVTRM ====
==== CVTRM ====
http://www.ps3devwiki.com/wiki/Flash:cvtrm (cvtrm))
'''2.6.5 -''' press f3 and several SCE data should be found, and the last one should be SCEI (check: http://www.ps3devwiki.com/wiki/Flash#example_39 (cvtrm))<br />
 
==== ROS ====
http://www.ps3devwiki.com/wiki/Flash:ROS#ros0
 
http://www.ps3devwiki.com/wiki/Flash:ROS#ros1
 
==== RVK ====
http://www.ps3devwiki.com/wiki/Flash:Revoke_Program<br />
http://www.ps3devwiki.com/wiki/Flash:Revoke_Package
 
==== Second Region ====
http://www.ps3devwiki.com/wiki/Flash:0FACE0FF_DEADFACE
 
==== CELL_EXTNOR_AREA ====
http://www.ps3devwiki.com/wiki/Flash:CELL_EXTNOR_AREA
 
search for your HDD brand ( ctrl+f and in text mode type the disk brand) or else ctrl + g and it sould be on the 00F20200 offset


==== HDD info in EXTNOR ====
'''2.6.6 -''' verify the HDD info<br />
'''2.7.6.1 -''' search for your HDD brand ( ctrl+f and in text mode type the disk brand) or else ctrl + g and it sould be in the 00F20200 offset<br />


==== Console Serial ====
'''2.6.7 -''' search for your Serial: (http://www.ps3devwiki.com/wiki/Flash#example_20)<br />
'''2.6.7.1''' - it should be in offset 003F090 , you can also look for the 2nd part of your serial number (ex: xx-12345678-xxxxxx)<br />


these are the basic steps to check your dump file, however if you wish to go further and check your dump more in dept, please check: <br />
these are the basic stepes to check your dump file, however if you wish to go further and check your dump more in dept, please check: <br />
* http://www.ps3devwiki.com/wiki/E3<br />
* http://www.ps3devwiki.com/wiki/E3<br />
* http://www.ps3devwiki.com/wiki/Flash<br />
* http://www.ps3devwiki.com/wiki/Flash<br />
Line 148: Line 121:


best regards cfcolaco
best regards cfcolaco
== Other dumpcheckers ==
https://github.com/Swizzy/PS3DumpChecker/
== Would you like me to update my BwE NOR Validator for 2018? ==
Please provide me with the relevant MD5's within ros0/1 etc and I will be happy to do this.
Easy way to do this would be to use the validator on valid flashes starting from firmwares that aren't included in my original validator and then provide me with the apparent 'DANGER' outputs. I can then quickly add them to the updated validator as valid results.
It would take me far too long to do this myself and I am busy with the PS4 NOR Validator.
Here is what is in the latest BwE NOR Validator, as you can see beyond 4.31 is not included:
<pre>
4.31 5888F186C7B1B5198F221806201CE7AC
4.30 C7398C79576A90888DE0887DB9B5FA46
4.25_DEX 274BB74ABFB47DE9E9E05BBA154E4D5D
4.25 FFC76060A2A48FBE91E577064A343878
4.23 5F47FDEFAD2949D534A55A6D9BB5661B
4.21 9A01E6AC0F70D4AE33ACAE0C6B17C66B
4.20 6ABEC8C997E6CBDB6B07A31CEBB15128
4.11 F57AF374CC32D73068C98BD9FF0886D9
4.10 87C511E4FC9E51FE6B424A09A409DFEC
4.00 7772192FC02919457D97537DD41900B8
3.73 A0827D76F362D303A25A3103156F5B70
3.72 9E8D2C63D432B1A1E53FD05AB8E5262A
3.70 010CF52C1947997D2C44473726116305
3.66_DEX B5ADBFD3D80F059BD4B83A0CC300F568
3.66 974CDEA2E646758EF40D659957F6E93B
3.65 8005B653D1A28FC9592145DC33DFA64F
3.61 4DA682B0A4408475D789B9C49AFEE737
3.60_DEX C80CCC2D6CCEE7A200E5E3C6A4DA9A7E
3.60 FA0AC8FFDCC06A8C39179017F150BA88
3.56_2 128CC2CDC5986C3C9F4DD56E74DEF184
3.56_1 4474E75E93D66E15377339F96A5D13F2
3.56_PATCHED 6CE56CC2BD4238E831E9A64E4547A81B
3.55_PATCH FCEAC0A025F8225E523FA190B38B540C
3.55_PATCHED F162E0D72EBA0F46B7FB36E6AAB63958
3.55_DEX 102E229DF047C1693ABFBFF5707BE84C
3.55 A974F88457424AC6D8E262DBF3ED7AA0
3.50_DEX 38BBDF08BA848FD1AD170B37A7BFD143
3.50 54AA1F0FF3F10F9806544C8E38E5ED3F
3.42 4E9BDDA7EF6E34B1FA433DD016F6CA2A
3.41_DEX AFE1199881B1C015DF29092C49EFEEFA
3.41_2 C2FE27A86B3174685B5BB15917F27381
3.40 99A69A693A3E268D188623DE4C937CFC
3.30 2DA64B79AC538E7AF643A7E0F0FA64D0
3.21 2DC52F5E40F1B9560C760752477599AB
3.15_DEX D1E4A20987FE6FDD0BA446197005CBD7
3.15 38B9881CD317734B345E10C1FBBD8D45
3.10 46B80BF64C20157AD4B0CD6FFB536CB2
3.01 47D078F5F298743B435002A7C0FEED8A
3.00 B988CB3582838CC18F8B7D150074248E
2.80 BE82801857BADA8FFA9A353F10E23CDB
2.76 1F53B042118AE44B9C7939D887882785
2.70 094A2E6772B8548019BFADA384828E5A
2.60 93DDE807275889858514B72C8C52E3FD
2.53 968B4AB41D973D83BB34F4586EAAA3EE
2.52 85ED932A7ED992A8609B691EB20C8A4A
2.50 0F214D76731708447829ACCC5756D4A6
2.43_LEAKED_JIG 4C503EC4737A08F79FD8B4A4DFE0F31F
2.43 0647A46118311E2D20E7D09205B9D5EB
2.42 DB010865DB5E2D73782173D992C9B3EB
2.41 41852D3A1EB5DD8DF253926A61162AF5
2.40 08F7264FF08018BA346EBFCC96A2398D
2.36 773E896E3F0ED2E8FA30E000BC39A2DC
2.35 8E90D6483CCB71AA78780AAF43CC42F8
2.30 580E9F9C41CB2D4FE02687FD043C0B0E
2.20 249C426A359C30C93ECBB65B58C27FBA
2.17 FD2166CB121C8A4382B9872C5F06BB8B
2.10 9E03564621E6428276FD8D48AC2D15E9
2.01 FC81DF6DEAF57F8866C1B317821C0BD6
2.00 A0E7CE5FB1EF51BED74C0F0A0F682EA8
1.93 6162C9872A5126876054F306968F8451
1.92 FF600639D3A4D33B5040D14C3AABFD08
1.90 6CD39C1EB20D8B490931C19932F43966
1.82 33244E28A563D43B841DCCDA3D60B13F
1.81 88D2FAF7EDE04E5BA0CAEF8635BDEF58
1.80 4FE54D3DC7F455A4E8644831C36D6FF1
1.70 F08F35028CB26728BFCE879AF8360549
1.60 9195FDDBA5EB8E5497EBF66BB21E92FD
1.54 15DF1230C9B399D8BD09194B2C6B02E9
1.51 3022F1A15DA9669DA2FAC7B9727B2694
1.50 5CD5B52F46B156A73EA2BEE9235D99D1
1.32 41CEF7D4DAEEDEE28BDED8EC9D045098
1.31 763A0DE3F5AB7E63DFD899691E234621
1.30 EED51CF6C6E86496FA779C100BA11BA4
1.11 ED918905097A954C3827B991B1CC527E
1.10 371375E22B6EB5DFC75BE864D4493978
1.02 77DB1082B0C808D28A36C96A7468F5E5
</pre>
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)

Template used on this page: