Editing Talk:XMB Layouts

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==Coldboot script logic==
==Coldboot script logic==
Inside the coldboot.raf there is a [[Coldboot.raf#Script | script]] that detects the current display resolution, and based on it applyes some transformations (scale and position) to the coldboot logos. In it can be seen how the PS3 XMB groups the ED and SD resolutions together<br>
Inside the coldboot.raf there is a javascript that detects the current display resolution, and based on it applyes some transformations (scale and position) of the coldboot logos. In it it can be seen how the PS3 XMB groups the ED and SD resolutions together<br>
The other video modes with a width different than 720 pixels doesnt falls into this "if-else" statements
*It starts with the statement <code>if (System.resolution->0 == 720)</code>. It seems this includes all this video modes:
 
**480p and 480i (3:2 aspect ratio) '''720'''×480 (NTSC anamorphic)
*The screen resolution detection logic starts with the statement <code>if (System.resolution->0 == 720)</code>. It seems this includes all this video modes:
**576p and 576i (4:3 aspect ratio) '''720'''x576 (PAL anamorphic)
**576p and 576i (4:3 aspect ratio) '''720'''x576 (PAL anamorphic)
**480p and 480i (3:2 aspect ratio) '''720'''×480 (NTSC anamorphic)
*After that, the next logic stament is <code>if (camera.aspect == 4.0 / 3.0)</code>, this includes only:
*After that, the next logic stament is <code>if (camera.aspect == 4.0 / 3.0)</code>, this includes only:
**576p and 576i ('''4:3''' aspect ratio) '''720'''x576 (PAL anamorphic)
**576p and 576i ('''4:3''' aspect ratio) '''720'''x576 (NTSC anamorphic)
*Else is:
*Else is:
**480p and 480i ('''3:2''' aspect ratio) '''720'''×480 (NTSC anamorphic)
**480p and 480i ('''3:2''' aspect ratio) '''720'''×480 (PAL anamorphic)
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