Editing Template:PS2 Classics Emulator Compatibility List Rules

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| When adding a table row for a new game please search for how many regions it was published. We have 3 columns for 3 regions and you are supposed to fill the 3 table cells with at least {{code|<nowiki>{{available}}</nowiki>}} or {{code|<nowiki>{{notavailable}}</nowiki>}}<br>'''Dont leave the table cells for the regions empty''', and '''dont fill them with question marks'''
| When adding a table row for a new game please search for how many regions it was published. We have 3 columns for 3 regions and you are supposed to fill the 3 table cells with at least {{code|<nowiki>{{available}}</nowiki>}} or {{code|<nowiki>{{notavailable}}</nowiki>}}<br>'''Dont leave the table cells for the regions empty''', and '''dont fill them with question marks'''
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| '''The column at most left''' displays the game names in two different font sizes, we consider '''the main name''' (in normal font size) is the name used in the region when the game was first published, and '''the alternative names''' (in smaller font size) are displayed in a second line by using [[Template:altnames]] with syntax: <span class="nowrap">{{code|Game Name <nowiki>{{altnames|Alternative Game Name}}</nowiki>}}</span><br>You can display up to 10 alternative game names with syntax: <span class="nowrap">{{code|Game Name <nowiki>{{altnames|Alternative Game Name 1|Alternative Game Name 2|Etc...}}</nowiki>}}
| The compatibility of a game where has been applyed a patch (as example a custom translation from japanese to english) could differ with the original, and sometimes it breaks the CONFIG file published for it, but all this info about custom patches needs to be added at the most right column in the table row of the original game<br>'''Dont add new table rows for patched games'''. usually is as easy as adding a short sentence telling something like "this game is compatible with the jap2eng translation by team X"
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| '''The column at most right''' with lot of compatibility notes texts (mostly because the game have lot of problems) can be organized in paragraphs with {{code|<br>•}} (a linefeed and a optional bullet character)
| We are displaying '''the complete game names literally without any contraction''', as example, the game names starting with the word "The..." goes into the "T" section
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| The compatibility of a game where has been applyed a patch (as example a custom translation from japanese to english) could differ with the original, and sometimes it breaks the CONFIG file published for it, but all this info about custom patches needs to be added at the most right column in the table row of the original game<br>'''Dont add new table rows for patched games'''. usually is as easy as adding a short sentence telling something like "this game is compatible with the jap2eng translation by team X"
| The column at most left displays the game names in two different font sizes, we consider '''the main name''' (in normal font size) is the name used in the region when the game was first published, and '''the alternative names''' (in smaller font size) are displayed in a second line by using [[Template:altnames]] with syntax: <span class="nowrap">{{code|Game Name <nowiki>{{altnames|Alternative Game Name}}</nowiki>}}</span><br>You can display up to 10 alternative game names with syntax: <span class="nowrap">{{code|Game Name <nowiki>{{altnames|Alternative Game Name 1|Alternative Game Name 2|Etc...}}</nowiki>}}
|-
|-
| We are displaying '''the complete game names literally without any contraction''', as example, the game names starting with the word "The..." goes into the "T" section
| In the "compatibility notes" table cells at most right with lot of texts (mostly because the game have lot of problems) you can organize the texts in paragraphs with {{code|<br>•}} (a linefeed and a optional bullet character)
|}<noinclude>See the talk page to help improving this template[[Category:Games]]</noinclude>
|}<noinclude>See the talk page to help improving this template[[Category:Games]]</noinclude>
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