Editing Template:PS2 emulators workload comparison

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{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
|+{{ed right|PS2 emulators workload comparison}}
|+PS2 emulators workload comparison {{ed right|PS2 emulators workload comparison}}
! colspan="4" | PS2 (GS+EE)
! colspan="4" | PS2 (GS+EE)
|-
|-
! Core !! Job !! Source !! Notes
! Core !! Job !! Source !! Notes
|-
|-
| SPU0 || Spu2 || SPU Assembly || Spu2 emulator
| SPU0 || IOP || SPU ASM ||  
|-
|-
| SPU1 || Sif || SPU Assembly || Some kind of bridge to IOP, since SIF is part of EE hardware.
| - || DMA || Hardware [[CXD2953AGB]] || Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard
|-
|-
| SPU2 || Timer || SPU Assembly || IOP timers.
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
|-
| SPU3-6 || - || - || Unknown, emulator seems to not use them
| - || IPU || rowspan="2" | Hardware [[CXD2953AGB]] || rowspan="2" | Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard
|-
|-
| - || GFIF
|-
| SPU5 || PS2-SPU2 || C++ || about 50% load average
|-
| - || VU1 || Hardware [[CXD2953AGB]] || Only in [[CECHAxx]] and [[CECHBxx]] PS3 models with [[COK-00x|COK-001]] motherboard
|-{{cellcolors|lightgrey}}
| SPU7 || - || - || Unavailable: Factory disabled SPU
| SPU7 || - || - || Unavailable: Factory disabled SPU
|-
|-
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! Core !! Job !! Source !! Notes
! Core !! Job !! Source !! Notes
|-
|-
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
| SPU0 || IOP || SPU ASM ||  
|-
|-
| SPU1 || DMA || SPU ASM || Emotion Engine DMA Controller
| SPU1 || DMA || SPU ASM ||  
|-
|-
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
|-
| SPU3 || IPU || SPU ASM || Image Processing Unit
| SPU3 || IPU || SPU ASM ||  
|-
|-
| SPU4 || GFIF || SPU ASM || GIF?
| SPU4 || GFIF || SPU ASM ||  
|-
|-
| SPU5 || PS2-SPU2 || C++ || Sound processing unit 2 (originally SPU from PS1) about 50% load average
| SPU5 || PS2-SPU2 || C++ || about 50% load average
|-
|-
| SPU6 || VU1 || SPU ASM || Vector Unit 1
| SPU6 || VU1 || SPU ASM ||
|-{{cellcolors|lightgrey}}
|-{{cellcolors|lightgrey}}
| SPU7 || - || - || Unavailable: Factory disabled SPU
| SPU7 || - || - || Unavailable: Factory disabled SPU
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|-
|-
! colspan="4" | PS2 Software
! colspan="4" | PS2 Software
|-
| colspan="5" | problematic, see Mathieulh quoted below
<pre>
The main issue here is that it's mostly not doable to emulate the GS efficiently with the rest
of the hardware because the RSX is just not meant for this task and cannot emulate the GS on
its own while all the available SPUs and the PPU are already mostly fully used to emulate the
rest of the playstation 2 hardware, this explains why sony never could finish the ps2_softemu
and that it reached a stalling step.
I honestly have no idea on how it would be possible to get over the ps3 hardware limitations to
perform a full ps2 emulation without any of the ps2 hardware present on the console, one thing
for sure is that the emulator would have to be entirely rewritten and optimized like no other
ps3 software has been.
</pre>
|-
|-
! Core !! Job !! Source !! Notes
! Core !! Job !! Source !! Notes
|-
|-
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
| SPU0 || IOP || SPU ASM ||  
|-
|-
| SPU1 || SPU2 || SPU ASM || Sound Processing Unit 2
| SPU1 || EEDMA || SPU ASM ||  
|-
|-
| SPU2 || VU1 || SPU ASM || Vector Unit 1
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
| SPU || GSE || SPU ASM || Graphic Synthesizer <!-- this row should be deleted because the GSE job is made by SPU4 ? -->
|-
|-
| SPU3 || EEDMA || SPU ASM || Emotion Engine DMA Controller
| SPU3 || IPU || SPU ASM ||  
|-
|-
| SPU4 || GSEGIF || SPU ASM || GIF
| SPU4 || GSEGFIF || SPU ASM ||  
|-
|-
| SPU5 || GSE || SPU ASM ||
| SPU5 || PS2-SPU2 || C++ ||
|-
|-
| SPU6 || IPU || SPU ASM || Image Processing Unit
| SPU6 || VU1 || SPU ASM ||
|-{{cellcolors|lightgrey}}
|-{{cellcolors|lightgrey}}
| SPU7 || - || - || Unavailable: Factory disabled SPU
| SPU7 || - || - || Unavailable: Factory disabled SPU
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! Core !! Job !! Source !! Notes
! Core !! Job !! Source !! Notes
|-
|-
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor)
| SPU0 || IOP || ||  
|-
| SPU1 || SPU2 || SPU ASM || Sound processing unit 2 (originally SPU from PS1)
|-
|-
| SPU2 || VU1 || SPU ASM || Running VU1 code translated previously on PPU side.
| SPU1 || SPU2 || ||  
|-
|-
| SPU3 || EEDMA || SPU ASM || Partial DMAC, mostly channels 1/2, and VU1 CODE r/w. Also process VIF1 commands (incl. Unpacks).
| SPU2 || VU1 || ||  
|-
|-
| SPU4 || FE || SPU ASM || GIF unit, processing GIF tags, handling GS internal registers, etc.
| SPU3 || EEDMA || ||  
|-
|-
| SPU5 || BE || SPU ASM ||  
| SPU4 || FE || ||  
|-
|-
| SPU6 || IPU || SPU ASM || EE Image Processing Unit
| SPU5 || BE || ||
|-{{cellcolors|lightgrey}}
| SPU7 || BE || || Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active.
|-
|-
| PPU:0 || - || - ||
| SPU6 || IPU || ||
|-
|-
| PPU:1 || - || - ||
| SPU7 || BE || || <!-- Factory disabled SPU ? -->
|-
|-
|}<noinclude>[[Category:Templates]]</noinclude>
|}<noinclude>[[Category:Templates]]</noinclude>
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