Editing Template:RCO TOC entry types

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! colspan="2" style="background:#ffffff; border-left:1px solid #ffffff; border-bottom:1px solid #ffffff;" | !! colspan="27" | Supported by {{icon content psp|50px}} and {{icon content ps3|50px}} !! colspan="5" | Supported by {{icon content ps3|50px}} only
! colspan="2" style="background:#ffffff; border-left:1px solid #ffffff; border-bottom:1px solid #ffffff;" | !! colspan="27" | Supported by {{icon content psp|50px}} and {{icon content ps3|50px}} !! colspan="5" | Supported by {{icon content ps3|50px}} only
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*The entry_types with the suffix '''Tree''' (as example MainTree) are special and doesnt uses attributes, MainTree is always located as the first entry, doesn't have a parent, and doesn't have any previous or next "sibling", the maximun number posible of childrens for MainTree is 8 (containing all the other "trees")<!--actually it should be 9 trees max because the toc_unknown area at absolute offset 0x28 in the header is telling it exists another unknown tree-->. The other "trees" (as example imageTree or soundTree) are siblings and are the childrens of "MainTree", Every one of those "trees" contains a variable number of '''entry_types''' that are its childrens
*The entry_types wich name contains the word '''tree''' (as example MainTree) are special and doesnt uses attributes, MainTree is always located as the first entry, doesn't have a parent, and doesn't have any previous or next "sibling", the maximun number posible of childrens for MainTree is 8 (containing all the other "trees")<!--actually it should be 9 trees max because the toc_unknown area at absolute offset 0x28 in the header is telling it exists another unknown tree-->. The other "trees" (as example imageTree or soundTree) are siblings and are the childrens of "MainTree", Every one of those "trees" contains a variable number of '''entry_types''' that are its childrens
*The attributes of the [[RCOXML Objects]] (entry_types starting with 0x08) and [[RCOXML Animations]] (entry_types starting with 0x09) can be grouped in standard attributes (used by most entryes of this type) and specific attributes (different for every entry_type). The standard attributes are always located before the specific attributes
*The [[RCOXML Objects]] (entry_types starting with 0x08) and [[RCOXML Animations]] (entry_types starting with 0x09) where the attributes can be grouped in standard attributes (used by most entryes of this type) and specific attributes (different for every entry_type). The standard attributes are always located before the specific attributes
*First two bytes are swapped based on architecture (PSP in little endian, PS3 in big endian). The table shows the values in big endian
*First two bytes are swapped based on architecture (PSP in little endian, PS3 in big endian). The table shows the values in big endian
<noinclude>[[Category:Templates]]</noinclude>
<noinclude>[[Category:Templates]]</noinclude>
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