Editing User talk:BwE

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:
The end goal is to have sections templated, so it can either be linked (like I have done now), or embedded (like the NAND/NOR tables are on the (way too long) Hardware Flashing page.
The end goal is to have sections templated, so it can either be linked (like I have done now), or embedded (like the NAND/NOR tables are on the (way too long) Hardware Flashing page.
This makes it easier to share knowledge/experience and minimalise redunancy. Also, with shorter pages, pageloads are improved. Plus with splitting, the pages can use navigationblocks (like most hardware pages now). That is also why I am splitting off alot of other pages (e.g. Hypervisor Reversing, Flash Page, Hardware pages etc).
This makes it easier to share knowledge/experience and minimalise redunancy. Also, with shorter pages, pageloads are improved. Plus with splitting, the pages can use navigationblocks (like most hardware pages now). That is also why I am splitting off alot of other pages (e.g. Hypervisor Reversing, Flash Page, Hardware pages etc).
The debricking was a confusing (I'll get to that) lengthy text, that assumed one single reason/example and would confuse users even more (there is no limit to user stupidity), because you can replicate the exact errors by at least 5 other hardware or flash faults. For this reason I choose to refer to the main Errorstate page, which then could be used for more indepth problem solving, while keeping an eye on the fact that PS3 has over 1500 components that can flaw anytime.<br />
The debricking was a confusing (I'll get to that) lengthy text, that assumed one single reason/example and would confuse users even more (there is no limit to user stupidity), because you can replicate the exact errors by at least 5 other hardware or flash faults. For this reason I choose to refer to the main Errorstate page, which then could be used for more indepth problem solving, while keeping an eye on the fact that PS3 has over 1500 components that can flaw anytime.
Also, some errors are not flasher specific, which imo would be better off shared common with other flasherspecific pages.<br />
The page edit(s) is/are kept in history, so nothing is lost forever, perhaps it can be handy in future in a reformed way, now our noses point the same way  [[User:Euss|Euss]]
The page edit(s) is/are kept in history, so nothing is lost forever, perhaps it can be handy in future in a reformed way, now our noses point the same way  [[User:Euss|Euss]]
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)