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Whenever you want to mess with flash (NAND or NOR), you have to '''make sure you are getting 100% correct, valid, verified dumps.'''
Whenever you want to mess with flash (NAND or NOR), you have to '''make sure you are getting 100% correct, valid, verified dumps.'''


{{warning|content=If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="color:red!important;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick).
{{warning|content=If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="background-color:white; color:red;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick).
}}
}}
So what can we use to prevent that, and make sure our dumps are as proper as we can check?
So what can we use to prevent that, and make sure our dumps are as proper as we can check?
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== Links to versions ==
== Links to versions ==
http://www.psdevwiki.com/files/flash/Tools/Flowrebuilder/
http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/


* [http://www.mediafire.com/download/5arighgxi8dt9zr/FlowRebuilder_5.0.rar FlowRebuilder v5.0.0.0] (windows compile) // [http://www.mediafire.com/download/n973ic4b53v35kq/FlowRebuilder_Sources.rar FlowRebuilder v5.0.0.0 sources]
  4.2.3.0 changelog
 
  -----------------
v5.0.0.0 changelog
------------------
I'm not offering to patch NAND dumps anymore that original FlowRebuilder couldn't handle.
So I've decided to release my modified version of FlowRebuilder that can handle any dump
(been too lazy to create a new tool that would do the exact same thing.. ).
There's not much to say, you just use it like the original one. It's been tested with 700+
dumps which the original version couldn't handle. So if you get an error while unscrambling,
you can be 100% certain that at least one of your two raw dumps is bad. On the other hand a
successful unscramble doesn't mean your dumps are valid. It's not a validator.
I've also added a block mapping editor that enables you to move blocks around on the raw
dumps. In 99.9% of cases you will not need this feature. It's only required if you for
example swap out the original nands and replace them with spare ones that have bad blocks
on them. Theoretically it might also happen that a valid block goes bad while writing back
your dumps to the original nands. But actually I've never heard of this happening to anyone.
 
  v4.2.3.0 changelog
  ------------------
  added support to manage NAND preloader dumps
  added support to manage NAND preloader dumps
  message user about the type of dump
  message user about the type of dump
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  auto-recognize if dump is normal or byte swapped and automanage them
  auto-recognize if dump is normal or byte swapped and automanage them


* [http://www.psdevwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.3.0.exe FlowRebuilder v.4.2.3.0.exe (367 KB)] // [https://www.mirrorcreator.com/files/KW6KSPLE/FlowRebuilder_v.4.2.3.0.exe_links mirror] [https://mega.co.nz/#!2osW1KCD!qdVNcmiWN1-1vrI2m5KZIHijs2Raz-hCRl4MD87qSRI mirror] [https://mega.co.nz/#!yxFTgLhZ!Kv7NsUU-3sIQIOUBeqmud7MbZ7kCoXIybTIjwrRJw-4 mirror]
* [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.3.0.exe FlowRebuilder v.4.2.3.0.exe (367 KB)] // [http://www.mirrorcreator.com/files/1HWLWYIY/FlowRebuilder_v.4.2.3.0.exe_links mirror] [http://www.mirrorcreator.com/files/1NYWARZT/FlowRebuilder_v.4.2.3.0.exe_links mirror2]
* [http://www.psdevwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.2.0.exe FlowRebuilder v.4.2.2.0.exe (389 KB)] // [https://www.mirrorcreator.com/files/19K82EY6/FlowRebuilder_v.4.2.2.0.exe_links mirror] [https://mega.co.nz/#!LtND3KZK!WnG3Cgv7YKDnt_2wvJoaGHG4M8FvGROqwPcxToAbwls mirror]
* [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.2.0.exe FlowRebuilder v.4.2.2.0.exe (389 KB)] // [http://www.mirrorcreator.com/files/7G5JLEK9/FlowRebuilder_v.4.2.2.0.exe_links mirror] [http://www.multiupload.nl/0ND4D0QW9Q mirror 2] [http://www.mirrorcreator.com/files/TJKTQQWB/FlowRebuilder_v.4.2.2.0.exe_links mirrors]
* [http://www.psdevwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.1.2.exe FlowRebuilder v.4.2.1.2.exe (313.50 KB)] // [https://www.mirrorcreator.com/files/6KXKQFTD/FlowRebuilder_v.4.2.1.2.exe_links mirror] [https://mega.co.nz/#!3sVjAbKD!7g_AqD-UHQwbnsW6_-6ilWfNpZUo8H14s7ntuDKndSE mirror]
* [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.1.2.exe FlowRebuilder v.4.2.1.2.exe (313.50 KB)] // [http://www.mirrorcreator.com/files/08SGK09K/FlowRebuilder_v.4.2.1.2.exe_links mirror]
* [http://www.psdevwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.1.1.exe FlowRebuilder v.4.2.1.1.exe (473.57 KB)] // [https://www.mirrorcreator.com/files/VQPOGWF3/FlowRebuilder_v.4.2.1.1.exe_links mirror] [https://mega.co.nz/#!CkV3iRKL!-HLkzqdmCnfFSy3o6AzdM8YJbfKKuoFSzRkR8nM-u94 mirror]
* [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.1.1.exe FlowRebuilder v.4.2.1.1.exe (473.57 KB)] // [http://www.mirrorcreator.com/files/GUUUKNWE/FlowRebuilder_v.4.2.1.1.exe_links mirror]
* [http://www.psdevwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.0.1.exe FlowRebuilder v.4.2.0.1.exe (474.01 KB)] // [https://www.mirrorcreator.com/files/A8JQ3AEL/FlowRebuilder_v.4.2.0.1.exe_links mirror] [https://mega.co.nz/#!fx8FiAiK!WpVn5cNnW9d6lspu0d1j1ke8PUQaiTNe68xHd6tZJzw mirror]
* [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.2.0.1.exe FlowRebuilder v.4.2.0.1.exe (474.01 KB)] // [http://www.mirrorcreator.com/files/C4U1C3OO/FlowRebuilder_v.4.2.0.1.exe_links mirror]
* [http://www.psdevwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder+v.4.1.3.2.exe FlowRebuilder v.4.1.3.2.exe (459.95 KB)] // [https://www.mirrorcreator.com/files/0YNUCKKW/FlowRebuilder_v.4.1.3.2.exe_links mirror] [https://mega.co.nz/#!P1lVSRYK!4usJC9eh1eyM5g2kkqfHSLuJ4weebixAFidtWgEZ2F8 mirror]
* [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder+v.4.1.3.2.exe FlowRebuilder v.4.1.3.2.exe (459.95 KB)] // [http://www.mirrorcreator.com/files/1UEPOIHX/FlowRebuilder_v.4.1.3.2.exe_links mirror]
* [http://www.psdevwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.1.0.0.exe FlowRebuilder v.4.1.0.0.exe (454.85 KB)] // [https://www.mirrorcreator.com/files/YPZBUIPL/FlowRebuilder_v.4.1.0.0.exe_links mirror] [https://mega.co.nz/#!b40iUYRA!CObvcYPrdMjUoL-7X851EUrU8nrXaiXiD121GbIbc0g mirror] (don't use, for historic reasons listed)
* [http://www.ps3devwiki.com/files/flash/Tools/Flowrebuilder/FlowRebuilder%20v.4.1.0.0.exe FlowRebuilder v.4.1.0.0.exe (454.85 KB)] // [http://www.mirrorcreator.com/files/EC2ZFONW/FlowRebuilder_v.4.1.0.0.exe_links mirror] (don't use, for historic reasons listed)
* FlowRebuilder v.4.0.0.2.exe () [https://www.mirrorcreator.com/files/9ZL4C0RG/FlowRebuilder_v.4.0.0.2.exe_links mirror] [https://mega.co.nz/#!r08mGYrb!W1KONq7XfxIsVWmH2PeXH9yEvQzZlPD6ZPl9cJmIdPg mirror] (don't use, for historic reasons listed)


==Flowrebuilder options==
==Flowrebuilder options==
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<div style="float:right">[[File:Nand-extract-noerror.png|200px|thumb|left|Flowrebuilder extraction no error]]<br />[[File:Nand-extract-error2.png|200px|thumb|left|Flowrebuilder extraction error]]</div>
<div style="float:right">[[File:Nand-extract-noerror.png|200px|thumb|left|Flowrebuilder extraction no error]]<br />[[File:Nand-extract-error2.png|200px|thumb|left|Flowrebuilder extraction error]]</div>


<span style="color:red!important;">(make sure they are all there, flowrebuilder will not give warning when it fails!)</span>:
<span style="background-color:white; color:red;">(make sure they are all there, flowrebuilder will not give warning when it fails!)</span>:
* bootloader_0
* bootloader_0
* bootloader_1 (NAND only)
* bootloader_1 (NAND only)
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== From unified to seperate low/high NAND files ==
== From unified to seperate low/high NAND files ==
If for some reason you lose the original seperate low/high NAND files and only have the <abbr title="unscrambled then interleaved 2 NAND to unified dump">unified</abbr>, you need donor files to regenerate them.  
If for some reason you lose the original seperate low/high NAND files and only have the <abbr title="unscrambled then interleaved 2 NAND to unified dump">unified</abbr>, you need donor files to regenerate them.  
* [[Media:NAND0-1.rar|NAND0-1.rar]]
* [http://www.ps3devwiki.com/files/flash/dumps/NAND0-1.rar NAND0-1.rar] [http://www.mirrorcreator.com/files/LTVIJEAK/NAND0-1.rar_links mirror]
extract and in Flowrebuilder select the option "RE-SCRAMBLE a modified dump then de-interleave it into two new flashes"
extract and in Flowrebuilder select the option "RE-SCRAMBLE a modified dump then de-interleave it into two new flashes"
* Select the NAND backup "Flash 0" (TOP) file : here drop the 1bkp.bin
* Select the NAND backup "Flash 0" (TOP) file : here drop the 1bkp.bin
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The program will then open a html output illustrating everything that has been validated. Scroll through or use the menu at the top and read each section.
The program will then open a html output illustrating everything that has been validated. Scroll through or use the menu at the top and read each section.


If a validation says 'warning' or 'danger' investigate it yourself manually using a hex editor, or contact somebody knowledgeable. Only corruption messages will show you the exact offset to look at, everything else won't so this is where you have to read/learn about it on the psdevwiki.  
If a validation says 'warning' or 'danger' investigate it yourself manually using a hex editor, or contact somebody knowledgeable. Only corruption messages will show you the exact offset to look at, everything else won't so this is where you have to read/learn about it on the ps3devwiki.  


Some validations will tell you that you need to patch it (e.g. TRVK_PRG0 / TRVK_PRG1 / TRVK_PKG0 / TRVK_PKG1 / ROS0 / ROS1 errors or warnings), if this is the case then do so (don't forget to rename the patched dump e.g. bkpps3.bin_patched to bkpps3.bin_patched.bin) and re-validate the '3.55 FSM' patched dump (you can move the original unpatched dump to make sure it is checking the patched one).
Some validations will tell you that you need to patch it (e.g. TRVK_PRG0 / TRVK_PRG1 / TRVK_PKG0 / TRVK_PKG1 / ROS0 / ROS1 errors or warnings), if this is the case then do so (don't forget to rename the patched dump e.g. bkpps3.bin_patched to bkpps3.bin_patched.bin) and re-validate the patched dump (you can move the original unpatched dump to make sure it is checking the patched one).


If your dump has any 'danger' messages in the per console sections (find them in the menu) then there is a good chance its completely ruined and unfixable. Also, if your dump has a large amount of 'danger' messages then there is a serious issue - bad wiring can be discovered if you have any repetition in the dump.
If your dump has any 'danger' messages in the per console sections (find them in the menu) then there is a good chance its completely ruined and unfixable. Also, if your dump has a large amount of 'danger' messages then there is a serious issue - bad wiring can be discovered if you have any repetition in the dump.
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# Corrupt Sequences
# Corrupt Sequences
# Repetition
# Repetition
# Authority ID
# Authentication IDs


=== Download ===
=== Download ===
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There are almost infinite variations of each dump! Have fun and good luck! <br>
There are almost infinite variations of each dump! Have fun and good luck! <br>


If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="color:red!important;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick).}}
If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="background-color:white; color:red;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick).}}




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File:Screenshot.jpg
File:Screenshot.jpg
File:Sshot-147.jpg
File:Sshot-147.jpg
File:BwE NOR Dump Statistics example.jpg
File:BwE NOR Revokation CoreOS MD5 Checker.jpg
</gallery>
</gallery>


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The program will then open a html output illustrating everything that has been validated. Scroll through or use the menu at the top and read each section.
The program will then open a html output illustrating everything that has been validated. Scroll through or use the menu at the top and read each section.


If a validation says 'warning' or 'danger' investigate it yourself manually using a hex editor, or contact somebody knowledgeable. Only corruption messages will show you the exact offset to look at, everything else won't so this is where you have to read/learn about it on the psdevwiki.  
If a validation says 'warning' or 'danger' investigate it yourself manually using a hex editor, or contact somebody knowledgeable. Only corruption messages will show you the exact offset to look at, everything else won't so this is where you have to read/learn about it on the ps3devwiki.  


Some validations will tell you that you need to patch it (e.g. ROS0 / ROS1 errors or warnings), if this is the case then do so (don't forget to rename the patched dump) and re-validate the patched dump (you can move the original unpatched dump to make sure it is checking the patched one).
Some validations will tell you that you need to patch it (e.g. ROS0 / ROS1 errors or warnings), if this is the case then do so (don't forget to rename the patched dump) and re-validate the patched dump (you can move the original unpatched dump to make sure it is checking the patched one).
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# Corrupt Sequences
# Corrupt Sequences
# Repetition
# Repetition
# Authority IDs
# Authenticiation IDs


=== Download ===
=== Download ===
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=== Warning ===
=== Warning ===
{{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will NOT check anything other than what is stated. ALWAYS CHECK MANUALLY!
{{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will NOT work with NAND and will not check anything other than what is stated. ALWAYS CHECK MANUALLY!


Use at own risk! Valid dumps may be invalid - Invalid dumps may be valid. <br>
Use at own risk! Valid dumps may be invalid - Invalid dumps may be valid. <br>
There are almost infinite variations of each dump! Have fun and good luck! <br>
There are almost infinite variations of each dump! Have fun and good luck! <br>


If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="color:red!important;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick).}}
If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="background-color:white; color:red;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick).}}


=== Notes ===
=== Notes ===
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=== Notes/Warning ===
=== Notes/Warning ===
{{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will NOT work with NAND and will not check anything other than what is stated. ALWAYS CHECK MANUALLY!<br /><br />
{{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will NOT work with NAND and will not check anything other than what is stated. ALWAYS CHECK MANUALLY!<br /><br />
If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="color:red!important;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick).
If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="background-color:white; color:red;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick).
}}
}}


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=== Notes/Warning ===
=== Notes/Warning ===
{{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will not check anything other than what is stated. ALWAYS CHECK MANUALLY!<br><br /><br />
{{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will not check anything other than what is stated. ALWAYS CHECK MANUALLY!<br><br /><br />
If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="color:red!important;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick).
If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="background-color:white; color:red;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick).
}}
}}


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=== Download ===
=== Download ===
* https://github.com/Swizzy/PS3DumpChecker/blob/master/Latest%20Compiled%20Version/PS3DumpChecker.exe?raw=true
* https://googledrive.com/host/0B-MCtIPj5DWRRjQ1TVNEVVE5dkU/PS3%20Flash%20Tool%204.65%20update1%20unofficial.zip


=== Notes/Warning ===
=== Notes/Warning ===
{{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will not check anything other than what is stated. ALWAYS CHECK MANUALLY!<br><br /><br />
{{warning|content=Using this program is [[NOT]] a 100% way of validating your dumps (because ''nothing'' is), but it is a good way of quickly seeing if it is worth checking further. This program will not check anything other than what is stated. ALWAYS CHECK MANUALLY!<br><br /><br />
If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="color:red!important;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick).
If you do not validate your flash, and for some reason(s) the dump is invalid/bad, and you are rewriting to flash, you have <span style="background-color:white; color:red;">no way of restoring</span> the console hence making a perma-brick (unrecoverable brick).
}}
}}


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<gallery>
<gallery>
File:Ps3-flash-tool-465-unofficial.png|PS3 Dump Checker - ps3-flash-tool-465-unofficial
File:Ps3-flash-tool-465-unofficial.png|PS3 Dump Checker - ps3-flash-tool-465-unofficial
File:PS3 Dump Checker v1.0 (Build 416).png|PS3 Dump Checker v1.0 (Build 416)
</gallery>
</gallery>


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