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{| class="wikitable" style="margin:auto"
{| class="wikitable" style="margin:auto"
|+ Read [http://manuals.playstation.net/document/en/ps3/current/ manuals.playstation.net/document] and [http://us.playstation.com/support/manuals/ps3/index.htm us.playstation.com/support/manuals]
|+ [http://manuals.playstation.net/document/en/ps3/current/ XMB manuals.playstation.net]
! {{icon category users}}<BR />[http://manuals.playstation.net/document/en/ps3/current/users/index.html Users] !! {{icon category settings}}<BR />[http://manuals.playstation.net/document/en/ps3/current/settings/index.html Settings] !! {{icon category photo}}<BR />[http://manuals.playstation.net/document/en/ps3/current/photo/index.html Photo] !! {{icon category music}}<BR />[http://manuals.playstation.net/document/en/ps3/current/music/index.html Music] !! {{icon category video}}<BR />[http://manuals.playstation.net/document/en/ps3/current/video/index.html Video] !! {{icon category tv}}<BR />[http://manuals.playstation.net/document/en/ps3/current/tv/tvvideoservices.html TV/Video Services] !! {{icon category game}}<BR />[http://manuals.playstation.net/document/en/ps3/current/game/index.html Game] !! {{icon category network}}<BR />[http://manuals.playstation.net/document/en/ps3/current/network/index.html Network] !! {{icon category psn}}<BR />[http://manuals.playstation.net/document/en/ps3/current/psn/index.html PlayStation Network] !! {{icon category friends}}<BR />[http://manuals.playstation.net/document/en/ps3/current/friends/index.html Friends]
! {{icon category users}}<BR />[http://manuals.playstation.net/document/en/ps3/current/users/index.html Users] !! {{icon category settings}}<BR />[http://manuals.playstation.net/document/en/ps3/current/settings/index.html Settings] !! {{icon category photo}}<BR />[http://manuals.playstation.net/document/en/ps3/current/photo/index.html Photo] !! {{icon category music}}<BR />[http://manuals.playstation.net/document/en/ps3/current/music/index.html Music] !! {{icon category video}}<BR />[http://manuals.playstation.net/document/en/ps3/current/video/index.html Video] !! {{icon category tv}}<BR />[http://manuals.playstation.net/document/en/ps3/current/tv/tvvideoservices.html TV/Video Services] !! {{icon category game}}<BR />[http://manuals.playstation.net/document/en/ps3/current/game/index.html Game] !! {{icon category network}}<BR />[http://manuals.playstation.net/document/en/ps3/current/network/index.html Network] !! {{icon category psn}}<BR />[http://manuals.playstation.net/document/en/ps3/current/psn/index.html PlayStation Network] !! {{icon category friends}}<BR />[http://manuals.playstation.net/document/en/ps3/current/friends/index.html Friends]
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|-
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[[Emulation#PS2_System_Data_.28PSN_HDD_Tool_package.29 | PS2 Discs]]), and contents in [[PS3_DISC.SFB|PS3 Discs]], are "preloaded" by XMB using an small file (see: [[PARAM.SFO]]) this file is indexed in a database for efficiency purposes and fast access (see: [[XMB_database|XMB Database]]) and contains an identifyer that belongs to an specific XMB column (see: [[PARAM.SFO#CATEGORY|CATEGORY]])
[[Emulation#PS2_System_Data_.28PSN_HDD_Tool_package.29 | PS2 Discs]]), and contents in [[PS3_DISC.SFB|PS3 Discs]], are "preloaded" by XMB using an small file (see: [[PARAM.SFO]]) this file is indexed in a database for efficiency purposes and fast access (see: [[XMB_database|XMB Database]]) and contains an identifyer that belongs to an specific XMB column (see: [[PARAM.SFO#CATEGORY|CATEGORY]])


The dynamic wave on the background [[PlayStation 3 Theme (P3T)|theme]] are more condensed into a 'ribbon' rather than the PSP's large waves, unselected icons shrink slightly and every selectable background color has been made a shade darker.
The dynamic wave on the background [[Themes_(.p3t)|theme]] are more condensed into a 'ribbon' rather than the PSP's large waves, unselected icons shrink slightly and every selectable background color has been made a shade darker.


The PS3 includes the ability to store various master and secondary user profiles, manage and explore various photos format([[Talk:Content_Information_Files |.MPO since FW 3.70]]) with Photo Gallery or an ordinary musical/non-musical slideshow, rip audio CDs, rip iTunes AAC protected files, play and copy music and video files from the [[Harddrive| hard disk drive]], an optional USB mass storage or Flash card, or an optical disc ([[Bluray_Drive |Blu-ray Disc]] or DVD-Video).
The PS3 includes the ability to store various master and secondary user profiles, manage and explore various photos format([[Talk:Content_Information_Files |.MPO since FW 3.70]]) with Photo Gallery or an ordinary musical/non-musical slideshow, rip audio CDs, rip iTunes AAC protected files, play and copy music and video files from the [[Harddrive| hard disk drive]], an optional USB mass storage or Flash card, or an optical disc ([[Bluray_Drive |Blu-ray Disc]] or DVD-Video).
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The XMB by default changes its color depending on the current month of the year and brightness depending on the time of the day (only in original and classic [[PlayStation 3 Theme (P3T)|Themes]]). XMB color can be configured to "default" (changes every month) or one of the 12 color preconfigured for months, in XMB Settings column ---> Theme settings ---> Color
The XMB by default changes its color depending on the current month of the year and brightness depending on the time of the day (only in original and classic [[Themes_(.p3t)|Themes]]). XMB color can be configured to "default" (changes every month) or one of the 12 color preconfigured for months, in XMB Settings column ---> Theme settings ---> Color


This change of color affects background, waves, all the icons, and other images like the "side menu". The color is applyed to the originall images like a "color filter" layer over them (note originall icons are semitransparent white to improve this effect)
This change of color affects background, waves, all the icons, and other images like the "side menu". The color is applyed to the originall images like a "color filter" layer over them (note originall icons are semitransparent white to improve this effect)
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{{XMB brightness}}
{{XMB brightness}}


=Virtual Shell (VSH)=
XMB can be configured to display the texts in several languages, this same language codes are used in contents that contains several languages availabes (like games, trophy installers, themes, etc...). The font can be configured to "original", "rounded", and "pop", see [[XMB Fonts]] page
The [[VSH|Virtual Shell]] encapsulates the XMB interface. It is loaded at: '''/dev_flash/vsh/module/vsh.self'''
{{XMB languages}}
 
=XMB Modes=
The different working modes used by XMB


And has numerous modules and descriptor files. The VSH does not directly load the XMB interface, it loads support modules to do that instead. The modules directly responsible for the XMB interface are in '''/dev_flash/vsh/module/''' and include:
*Notes: Some games such as Fritz chess got even 3 different XMB In Game: V2 when the game is launched, V1 during autosave feature screen, and a kind of V1.5 after (ICONS barely visible and no background visible)
explore_category_friend.sprx
explore_category_game.sprx
explore_category_music.sprx
explore_category_network.sprx
explore_category_photo.sprx
explore_category_psn.sprx
explore_category_sysconf.sprx
explore_category_tv.sprx
explore_category_user.sprx
explore_category_video.sprx


explore_plugin.sprx
==ColdBoot==
explore_plugin_ft.sprx
The animation when PS3 boots, not exactly a mode but should be considered part of XMB
explore_plugin_game.sprx
explore_plugin_np.sprx


== VSH Modules ==
==Main XMB==
All the .sprx files inside '''/dev_flash/vsh/module/'''. See: [[Plugin Interfaces]] page
The XrossMediaBar after the coldboot, with full functions of all the items/icons displayed


Those modules are responsible for processing the XMB descriptor files (.XML format) used to generate the XMB interface. All of the above modules except for "'''explore_plugin_game.sprx'''" and "'''explore_plugin_np.sprx'''" contains a full list and location of XMB configuration files and the "root" entry which is to be loaded for the root of the category for each firmware type (CEX/CEX-Shop/DEX/ARC/TOOL).
==GameBoot==
The animation when a game boots (practically not notable in never firmwares), not exactly a mode but should be considered part of XMB


It's important to note that '''explore_plugin.sprx''' is capable of managing most of the XMB categories, and thus, not all of these modules might be in use at any time. The '''explore_plugin.sprx''' is actually available to '''vsh.self''' and other modules through the '''xmb_plugin.sprx''' and '''xmb_ingame.sprx''' See [[XMBML module-action]]
==XMB In-Game (old)==
Inside games, appears/hides by a '''short''' (under 2.40 firmware) or '''long''' (over 2.40 firmware) press of PS button


== Modules Resources ==
Allows to asign controllers to players, view battery levels of controllers, quit game, etc...
All the .rco files inside '''/dev_flash/vsh/resource/'''. See: [[Resource Container (RCO)]] page


=== RCOXML Configuration Files===
This is the screen that appeared in older firmwares under 2.40. Never was named "XMB In-Game" but is listed here with this name because by now there is not found a reference about it in code, sprs usage, etc.. This differentiation of "XMB In-Game" modes was also named (v1) and (v2) in other places, but this is not an accurate naming
These are XML files which defines the visual structure of XMB, are embedded inside all .rco files. See: [[RCOXML Coding]] page


There are 2 modes used by XMB: "XMB Main" and "XMB In-game", and other modes that replaces XMB like the "Coldboot", "Gameboot", or "Impose"
http://www.blogcdn.com/www.joystiq.com/media/2008/01/ps3-in-game-menu.jpg


====XMB Main ([[xmb plugin]])====
==XMB In-Game==
The XrossMediaBar after the coldboot, with full functions of all the items/icons displayed
Inside games, appears/hides by a '''short''' press of PS button


*Managed by: xmb_plugin.sprx / xmb_plugin_normal.rco
Introduced in firmware 2.40, replaces the '''short''' press of the PS button (and the old mode was assigned to a '''long press'''). Both modes are availables in newer firmwares


====XMB In-Game ([[xmb ingame]])====
Is a reduced version of the XrossMediaBar where most of the icons are "dummies" that triggers a message this kind: "to use this function you need to quit the game and return to Main XMB, want to quit?"
Introduced in firmware 2.40, available inside games by a '''short''' press of {{padps}} button


Is a reduced version of the XrossMediaBar where most of the icons are "dummies" that triggers a message like: "to use this function you need to quit the game and return to Main XMB, want to quit?". <!-- lol, needed to find the exact error message --> The only items that are really enabled are the ones usefull to use inside games, like savegames view, trophies view, gamedata view, friends, chat, etc...
The only items that are really enabled are the ones usefull to use inside games, like savegames view, trophies view, gamedata view, friends, chat, etc...


There are also some icons, options, or settings that only can appear in this mode (never displayed "XMB Main" mode)... like screenshots icon in the photo colum (when enabled), or some settings specific for emulators (in settings column, things like resolution, filters, etc...)
There are also some items that can appear only in this mode (not in the main XMB)... like screenshots icon in the photo colum (when enabled), or some settings specific for emulators (in settings column, things like resolution, filters, etc...)


*Managed by: xmb_ingame.sprx / xmb_ingame.rco
*Managed by: xmb_ingame.sprx


*Note XMB In-Game is inneficient in concept, because displays items that are dummies not needed and cant be used, in some games the loading of XMB In-Game is laggy (specially the loading of savegames and trophies submenues)
*Note XMB In-Game is inneficient in concept, because displays items that are dummies not needed and cant be used, in some games the loading of XMB In-Game is laggy (and the loading of trophies list is laggy in most games)


*http://www.blogcdn.com/www.engadget.com/media/2008/06/ps3-ingame-xmb-2.40-clock.jpg
*http://www.blogcdn.com/www.engadget.com/media/2008/06/ps3-ingame-xmb-2.40-clock.jpg
*http://www.viddler.com/simple/1ffb1ce3/
*http://www.viddler.com/simple/1ffb1ce3/


====Impose Menu ([[impose plugin]])====
=Virtual Shell (VSH)=
Available in "Main XMB" and inside games by a '''short''' press (under 2.40 firmware) or '''long''' press (over 2.40 firmware) of {{padps}} button
The [[VSH|Virtual Shell]] encapsulates the XMB interface. It is loaded at: '''/dev_flash/vsh/module/vsh.self'''


Allows to asign controllers to players, view battery levels of controllers, quit game, etc... http://www.blogcdn.com/www.joystiq.com/media/2008/01/ps3-in-game-menu.jpg
And has numerous modules and descriptor files. The VSH does not directly load the XMB interface, it loads support modules to do that instead. The modules directly responsible for the XMB interface are in '''/dev_flash/vsh/module/''' and include:
explore_category_friend.sprx
explore_category_game.sprx
explore_category_music.sprx
explore_category_network.sprx
explore_category_photo.sprx
explore_category_psn.sprx
explore_category_sysconf.sprx
explore_category_tv.sprx
explore_category_user.sprx
explore_category_video.sprx
explore_plugin.sprx
explore_plugin_ft.sprx
explore_plugin_game.sprx
explore_plugin_np.sprx
Those modules are responsible for processing the XMB descriptor files (.XML format) used to generate the XMB interface. All of the above modules except for "'''explore_plugin_game.sprx'''" and "'''explore_plugin_np.sprx'''" contains a full list and location of XMB configuration files and the "root" entry which is to be loaded for the root of the category for each firmware type (CEX/CEX-Shop/DEX/ARC/TOOL).


*Managed by: impose_plugin.sprx / impose_plugin.rco
It's important to note that '''explore_plugin.sprx''' is capable of managing most of the XMB categories, and thus, not all of these modules might be in use at any time. The '''explore_plugin.sprx''' is actually available to '''vsh.self''' and other modules through the '''xmb_plugin.sprx''' and '''xmb_ingame.sprx''' See [[XMB XML Coding#Module-Action|Module Action]]


====ColdBoot ([[custom render plugin]])====
=XMB Configuration Files=
The old animation when PS3 boots (from 1.00 up to 2.60 firmware)


*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco
These are .XML files which outline the logic of XMB categories. All of the XMB .XML configuration files are located in path: '''/dev_flash/vsh/resource/explore/xmb/'''


====ColdBoot2 ([[custom render plugin]])====
For information on the structure of this files, see [[XMB XML Coding]], [[XMB modding]] and [[VSH module-action]] pages.
The new animation when PS3 boots (from 2.70 up to {{latestPS3}} firmware) , associated with [[coldboot.raf]]


*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco
{{PS3 XMB XML Configuration Files}}


====GameBoot ([[custom render plugin]])====
*The VSH heavily regulates the Setting Category and the .XML file is only used by when accessing the XMB "in-game", even then it restricts what parts of the .XML are actually shown. It is not possible to modify the Settings Category to any effect by editing the .XML configuration file
The animation when a game boots


*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco
*This table is not inclusive of other PS3 firmwares, but their root entries are present in all PS3 Firmwares. All PS3 Firmwares (CEX/DEX/CEX-Shop/...) contain the *same* XML configuration files for any given firmware version.


====OtherBoot ([[custom render plugin]])====
*In category_friend.xml <View id="root_hide_friend"> is used when not loged in ? (no friends)
Unknown, seems associated with OtherOS


*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco
==Other XMB Configuration Files==


===Languages===
These are XMB Configuration Files which are used in the 'behind the scenes' of running the XMB.
Language files are stored inside [[Resource Container (RCO)]] files, are loaded based on a user setting stored in [[XRegistry.sys]]


XMB can be configured to display the texts in several languages, and every language uses a language code internally to identify it, this same language codes are used in contents that contains several languages availabes (like games, trophy installers, themes, etc...).
{| class="wikitable"
 
|-
See: [[Languages]] page
! Configuration File !! Directly Dependent Modules !! Module Use
{{PlayStation Languages}}
|-
 
| category_user_login.xml || Found in all "explore_*.sprx" modules, except "explore_plugin_game.sprx" and "explore_plugin_np.sprx" || XMB Configuration File for the 'Log In' XMB Category, which only shows when no user is logged in.
==Fonts==
|-
All the .ttf files in '''dev_flash/data/font/ '''
| category_widget.xml || - || RSS Related
 
|-
The fonts are loaded by the rcoxml files (rcoxml files contains font definitions like color, sizes, type, etc...) and based on a user setting stored in [[XRegistry.sys]]
| download_list.xml || data_copy_plugin.sprx, download_plugin.sprx, friendim_plugin.sprx, photolist_plugin.sprx, playlist_plugin.sprx, scenefolder_plugin.sprx, sysconf_plugin.sprx, videodownloader_plugin.sprx, webbrowser_plugin.sprx, webrender_plugin.sprx || Used For the Download of Photos/Music/Video to various external and internal locations.
 
|-
Font can be configured in XMB -> settings -> Theme to "original", "rounded", and "pop". See: [[XMB Fonts]] page
| null.xml || Found in all "explore_*.sprx" modules || Dummy File/Testing Purposes?
 
|-
==XMBML Configuration Files==
| playlist.xml || filecopy_plugin.sprx, playlist_plugin.sprx || Creating Playlists
Are the configuration files for the modules responsibles of the contents in the 10 XMB categories, loaded individually by the associated '''dev_flash/vsh/module/explore_category_*.sprx''' module
|-
 
| registory.xml || - || Used for the organisation of User Data which is accessible from the XMB
All the XMBML configuration files are included in all firmwares for all PS3 models, and are located in path: '''/dev_flash/vsh/resource/explore/xmb/'''
|-
 
| savedata_list.xml || ps3_savedata_plugin.sprx, ps3_savedata_plugin_game.sprx, ps3_savedata_plugin_psp.sprx || Outlines the XMB entries for creating new saves, for both PSP and PS3 games.
For more information about the structure of this files see: [[XMBML Files]], [[XMBML Coding]], [[XMBML Functions]] and [[XMBML Coding Examples]]
|-
 
| upload_list.xml || - || Photo/Music/Video Locations for Upload
<div style="height:525px; width:1300px; margin:auto; overflow:auto">{{PS3 XMBML Configuration Files}}</div>
|-
| videodownloader_list.xml || videodownloader_plugin.sprx || For downloading videos, to both 'secure' and 'not secure' locations. USB Mass Storage devices are not included in either.
|-
|}


== XMB Layouts ==
=Sony Documentation=
This files contains a list of numeric values that defines the positions, sizes, etc of most/all the items displayed in XMB. They're divided into 4 resolution modes, most specifically by these heights: (272, 480, 720, and 1080), and 2 types: (factor, and grid).


For more info about this files see: [[XMB Layouts]] page.
http://us.playstation.com/support/manuals/ps3/index.htm


{{XMB Layout Tables}}


{{Firmware}}<noinclude>[[Category:Main]]</noinclude>
{{File Formats}}
<noinclude>[[Category:Main]]</noinclude>
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