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{{XMB brightness}}
{{XMB brightness}}
XMB can be configured to display the texts in several languages, this same language codes are used in contents that contains several languages availabes (like games, trophy installers, themes, etc...). The font can be configured to "original", "rounded", and "pop", see [[XMB Fonts]] page
{{XMB languages}}


=Virtual Shell (VSH)=
=Virtual Shell (VSH)=
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  explore_category_user.sprx
  explore_category_user.sprx
  explore_category_video.sprx
  explore_category_video.sprx
  explore_plugin.sprx
  explore_plugin.sprx
  explore_plugin_ft.sprx
  explore_plugin_ft.sprx
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=== RCOXML Configuration Files===
=== RCOXML Configuration Files===
These are XML files which defines the visual structure of XMB, are embedded inside all .rco files. See: [[RCOXML Coding]] page
These are XML files which defines the visual structure of XMB, are embedded inside all .rco files. See: [[RCOXML Structure]] page


There are 2 modes used by XMB: "XMB Main" and "XMB In-game", and other modes that replaces XMB like the "Coldboot", "Gameboot", or "Impose"
There are 2 modes used by XMB: "XMB Main" and "XMB In-game", and other modes that replaces XMB like the "Coldboot", "Gameboot", or "Impose"
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*http://www.viddler.com/simple/1ffb1ce3/
*http://www.viddler.com/simple/1ffb1ce3/


====Impose Menu ([[impose plugin]])====
====Impose ([[impose plugin]])====
Available in "Main XMB" and inside games by a '''short''' press (under 2.40 firmware) or '''long''' press (over 2.40 firmware) of {{padps}} button
Available in "Main XMB" and inside games by a '''short''' press (under 2.40 firmware) or '''long''' press (over 2.40 firmware) of {{padps}} button


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====ColdBoot ([[custom render plugin]])====
====ColdBoot ([[custom render plugin]])====
The old animation when PS3 boots (from 1.00 up to 2.60 firmware)
The animation when PS3 boots


*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco
*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco


====ColdBoot2 ([[custom render plugin]])====
====GameBoot ([[custom render plugin]])====
The new animation when PS3 boots (from 2.70 up to {{latestPS3}} firmware) , associated with [[coldboot.raf]]
The animation when a game boots


*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco
*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco


====GameBoot ([[custom render plugin]])====
==XMBML Configuration Files==
The animation when a game boots
These are XML files which outlines the logic of XMB categories. All of the XMBML files are included in all firmwares for all PS3 models, and are located in path: '''/dev_flash/vsh/resource/explore/xmb/'''
 
For more information about the structure of this files see: [[XMBML Structure]], [[XMBML Functions]] and [[XMBML Coding Examples]] pages.
 
*Notes:
**VSH heavily regulates the Setting Category and the .XML file is only used by when accessing the XMB "in-game", even then it restricts what parts of the .XML are actually shown. It is not possible to modify the Settings Category to any effect by editing the .XML configuration file


*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco
{{PS3 XMBML Configuration Files}}


====OtherBoot ([[custom render plugin]])====
=== Pre Logins ===
Unknown, seems associated with OtherOS
*'''category_user_login.xml'''
**Used for the 'Log In' XMB Category, which only shows when no user is logged in a offline account.
**Found in all "explore_*.sprx" modules, except: "explore_plugin_game.sprx" and "explore_plugin_np.sprx"


*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco
*'''category_friend.xml''' with view id '''root_hide_friend'''
**Used when not loged in a online account (PSN)


===Languages===
=== Target ID related ===
Language files are stored inside [[Resource Container (RCO)]] files, are loaded based on a user setting stored in [[XRegistry.sys]]
*'''category_user.xml, category_sysconf.xml, category_photo.xml, category_music.xml, category_video.xml, category_tv.xml, category_game.xml, category_network.xml, category_psn.xml, category_friend.xml''' using the view id '''root'''
**Used by CEX Target ID (retail PS3 models) and as the defaults used by other PS3 models that doesnt have an specific .xml or view id


XMB can be configured to display the texts in several languages, and every language uses a language code internally to identify it, this same language codes are used in contents that contains several languages availabes (like games, trophy installers, themes, etc...).
=== XMB Database Filters ===
These are XMBML Configuration Files which are used in the 'behind the scenes' of running the XMB.


See: [[Languages]] page
*'''registory.xml'''
{{PlayStation Languages}}
**Used for the organisation of User Data which is accessible from the XMB


==Fonts==
*'''upload_list.xml'''
All the .ttf files in '''dev_flash/data/font/ '''
**Photo/Music/Video Locations for Upload


The fonts are loaded by the rcoxml files (rcoxml files contains font definitions like color, sizes, type, etc...) and based on a user setting stored in [[XRegistry.sys]]
*'''download_list.xml'''
**Used for the Download of Photos/Music/Video to various external and internal locations.
**Directly Dependent Modules: data_copy_plugin.sprx, download_plugin.sprx, friendim_plugin.sprx, photolist_plugin.sprx, playlist_plugin.sprx, scenefolder_plugin.sprx, sysconf_plugin.sprx, videodownloader_plugin.sprx, webbrowser_plugin.sprx, webrender_plugin.sprx


Font can be configured in XMB -> settings -> Theme to "original", "rounded", and "pop". See: [[XMB Fonts]] page
*'''playlist.xml'''
**Used for creating Playlists
**Directly Dependent Modules: filecopy_plugin.sprx, playlist_plugin.sprx


==XMBML Configuration Files==
*'''videodownloader_list.xml'''
Are the configuration files for the modules responsibles of the contents in the 10 XMB categories, loaded individually by the associated '''dev_flash/vsh/module/explore_category_*.sprx''' module
**Used for downloading videos, to both 'secure' and 'not secure' locations. USB Mass Storage devices are not included in either.
**Directly Dependent Modules: videodownloader_plugin.sprx


All the XMBML configuration files are included in all firmwares for all PS3 models, and are located in path: '''/dev_flash/vsh/resource/explore/xmb/'''
*'''savedata_list.xml'''
**Outlines the XMB entries for creating new saves, for both PSP and PS3 games.
**Directly Dependent Modules: ps3_savedata_plugin.sprx, ps3_savedata_plugin_game.sprx, ps3_savedata_plugin_psp.sprx


For more information about the structure of this files see: [[XMBML Files]], [[XMBML Coding]], [[XMBML Functions]] and [[XMBML Coding Examples]]
=== Others ===
*'''null.xml'''
**Fallback/Dummy/Testing Purposes
**Found in all "explore_*.sprx" modules


<div style="height:525px; width:1300px; margin:auto; overflow:auto">{{PS3 XMBML Configuration Files}}</div>
*'''category_widget.xml'''
**RSS Related


== XMB Layouts ==
== XMB Layouts ==
This files contains a list of numeric values that defines the positions, sizes, etc of most/all the items displayed in XMB. They're divided into 4 resolution modes, most specifically by these heights: (272, 480, 720, and 1080), and 2 types: (factor, and grid).
This files contains a list of numeric values that defines the positions, sizes, etc of most/all the items displayed in XMB. Are divided in 4 resolution modes, most specifically by his heigths: (272, 480, 720, and 1080), and 2 types: (factor, and grid).


For more info about this files see: [[XMB Layouts]] page.
For more info about this files see: [[XMB Layouts]] page.
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{{XMB Layout Tables}}
{{XMB Layout Tables}}


{{Firmware}}<noinclude>[[Category:Main]]</noinclude>
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
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