Editing XMB

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 56: Line 56:
  explore_category_user.sprx
  explore_category_user.sprx
  explore_category_video.sprx
  explore_category_video.sprx
  explore_plugin.sprx
  explore_plugin.sprx
  explore_plugin_ft.sprx
  explore_plugin_ft.sprx
Line 73: Line 72:


=== RCOXML Configuration Files===
=== RCOXML Configuration Files===
These are XML files which defines the visual structure of XMB, are embedded inside all .rco files. See: [[RCOXML Coding]] page
These are XML files which defines the visual structure of XMB, are embedded inside all .rco files. See: [[RCOXML Structure]] page


There are 2 modes used by XMB: "XMB Main" and "XMB In-game", and other modes that replaces XMB like the "Coldboot", "Gameboot", or "Impose"
There are 2 modes used by XMB: "XMB Main" and "XMB In-game", and other modes that replaces XMB like the "Coldboot", "Gameboot", or "Impose"
Line 96: Line 95:
*http://www.viddler.com/simple/1ffb1ce3/
*http://www.viddler.com/simple/1ffb1ce3/


====Impose Menu ([[impose plugin]])====
====Impose ([[impose plugin]])====
Available in "Main XMB" and inside games by a '''short''' press (under 2.40 firmware) or '''long''' press (over 2.40 firmware) of {{padps}} button
Available in "Main XMB" and inside games by a '''short''' press (under 2.40 firmware) or '''long''' press (over 2.40 firmware) of {{padps}} button


Line 104: Line 103:


====ColdBoot ([[custom render plugin]])====
====ColdBoot ([[custom render plugin]])====
The old animation when PS3 boots (from 1.00 up to 2.60 firmware)
The animation when PS3 boots
 
*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco
 
====ColdBoot2 ([[custom render plugin]])====
The new animation when PS3 boots (from 2.70 up to {{latestPS3}} firmware) , associated with [[coldboot.raf]]


*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco
*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco
Line 115: Line 109:
====GameBoot ([[custom render plugin]])====
====GameBoot ([[custom render plugin]])====
The animation when a game boots
The animation when a game boots
*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco
====OtherBoot ([[custom render plugin]])====
Unknown, seems associated with OtherOS


*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco
*Managed by: custom_render_plugin.sprx / custom_render_plugin.rco
Line 129: Line 118:


See: [[Languages]] page
See: [[Languages]] page
{{PlayStation Languages}}
{{XMB languages}}


==Fonts==
==Fonts==
Line 139: Line 128:


==XMBML Configuration Files==
==XMBML Configuration Files==
Are the configuration files for the modules responsibles of the contents in the 10 XMB categories, loaded individually by the associated '''dev_flash/vsh/module/explore_category_*.sprx''' module
These are XML files which outlines the logic of XMB categories. All of the XMBML files are included in all firmwares for all PS3 models, and are located in path: '''/dev_flash/vsh/resource/explore/xmb/'''
 
For more information about the structure of this files see: [[XMBML Structure]], [[XMBML Functions]] and [[XMBML Coding Examples]] pages.
 
*Notes:
**VSH heavily regulates the Setting Category and the .XML file is only used by when accessing the XMB "in-game", even then it restricts what parts of the .XML are actually shown. It is not possible to modify the Settings Category to any effect by editing the .XML configuration file
 
{{PS3 XMBML Configuration Files}}
 
=== Pre Logins ===
*'''category_user_login.xml'''
**Used for the 'Log In' XMB Category, which only shows when no user is logged in a offline account.
**Found in all "explore_*.sprx" modules, except: "explore_plugin_game.sprx" and "explore_plugin_np.sprx"
 
*'''category_friend.xml''' with view id '''root_hide_friend'''
**Used when not loged in a online account (PSN)
 
=== Target ID related ===
*'''category_user.xml, category_sysconf.xml, category_photo.xml, category_music.xml, category_video.xml, category_tv.xml, category_game.xml, category_network.xml, category_psn.xml, category_friend.xml''' using the view id '''root'''
**Used by CEX Target ID (retail PS3 models) and as the defaults used by other PS3 models that doesnt have an specific .xml or view id
** Used by DEX/DECR Target ID (nonretail PS3 models): category_game_tool2.xml
** Used by SHOP: category_network_shop.xml
 
=== XMB Database Filters ===
These are XMBML Configuration Files which are used in the 'behind the scenes' of running the XMB.
 
*'''registory.xml'''
**Used for the organisation of User Data which is accessible from the XMB
 
*'''upload_list.xml'''
**Photo/Music/Video Locations for Upload
 
*'''download_list.xml'''
**Used for the Download of Photos/Music/Video to various external and internal locations.
**Directly Dependent Modules: data_copy_plugin.sprx, download_plugin.sprx, friendim_plugin.sprx, photolist_plugin.sprx, playlist_plugin.sprx, scenefolder_plugin.sprx, sysconf_plugin.sprx, videodownloader_plugin.sprx, webbrowser_plugin.sprx, webrender_plugin.sprx
 
*'''playlist.xml'''
**Used for creating Playlists
**Directly Dependent Modules: filecopy_plugin.sprx, playlist_plugin.sprx
 
*'''videodownloader_list.xml'''
**Used for downloading videos, to both 'secure' and 'not secure' locations. USB Mass Storage devices are not included in either.
**Directly Dependent Modules: videodownloader_plugin.sprx


All the XMBML configuration files are included in all firmwares for all PS3 models, and are located in path: '''/dev_flash/vsh/resource/explore/xmb/'''
*'''savedata_list.xml'''
**Outlines the XMB entries for creating new saves, for both PSP and PS3 games.
**Directly Dependent Modules: ps3_savedata_plugin.sprx, ps3_savedata_plugin_game.sprx, ps3_savedata_plugin_psp.sprx


For more information about the structure of this files see: [[XMBML Files]], [[XMBML Coding]], [[XMBML Functions]] and [[XMBML Coding Examples]]
=== Others ===
*'''null.xml'''
**Fallback/Dummy/Testing Purposes
**Found in all "explore_*.sprx" modules


<div style="height:525px; width:1300px; margin:auto; overflow:auto">{{PS3 XMBML Configuration Files}}</div>
*'''category_widget.xml'''
**RSS Related


== XMB Layouts ==
== XMB Layouts ==
This files contains a list of numeric values that defines the positions, sizes, etc of most/all the items displayed in XMB. They're divided into 4 resolution modes, most specifically by these heights: (272, 480, 720, and 1080), and 2 types: (factor, and grid).
This files contains a list of numeric values that defines the positions, sizes, etc of most/all the items displayed in XMB. Are divided in 4 resolution modes, most specifically by his heigths: (272, 480, 720, and 1080), and 2 types: (factor, and grid).


For more info about this files see: [[XMB Layouts]] page.
For more info about this files see: [[XMB Layouts]] page.
Line 154: Line 191:
{{XMB Layout Tables}}
{{XMB Layout Tables}}


{{Firmware}}<noinclude>[[Category:Main]]</noinclude>
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)