Template:RCO TOC entry types
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ID (second byte) | wiki pages related | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | 0x01 | 0x02 | 0x03 | 0x04 | 0x05 | 0x06 | 0x07 | 0x08 | 0x09 | 0x0A | 0x0B | 0x0C | 0x0D | 0x0E | 0x0F | 0x10 | 0x11 | 0x12 | 0x13 | 0x14 | 0x15 | 0x16 | 0x17 | 0x18 | 0x19 | 0x1A | 0x1B | 0x1C | 0x1D | 0x1E | 0x1F | |||
TYPE (first byte) |
0x01 | unk | MainTree | RCOXML Coding | ||||||||||||||||||||||||||||||
0x02 | ScriptTree | RCOXML Script | ||||||||||||||||||||||||||||||||
0x03 | TextTree | Text | RCOXML Texts | |||||||||||||||||||||||||||||||
0x04 | ImageTree | Image | RCOXML Images | |||||||||||||||||||||||||||||||
0x05 | ModelTree | Model | RCOXML Models | |||||||||||||||||||||||||||||||
0x06 | SoundTree | Sound | RCOXML Sounds | |||||||||||||||||||||||||||||||
0x07 | FontTree | Font | RCOXML Fonts | |||||||||||||||||||||||||||||||
0x08 | ObjectTree | Page | Plane | Button | XMenu | XMList | XList | Progress | Scroll | MList | MItem | unk | XItem | Text | ModelObject | Spin | Action | ItemSpin | Group | LList | LItem | Edit | Clock | IList | IItem | Icon | UButton | unk | CheckboxGroup | CheckboxItem | Meter | EditBox | RCOXML Objects | |
0x09 | AnimTree | Anim | MoveTo | Recolour | Rotate | Resize | Fade | Delay | FireEvent | Lock | Unlock | SlideOut | RCOXML Animations | |||||||||||||||||||||
Console | and | only |
- The entry_types wich name contains the word tree (as example MainTree) are special and doesnt uses attributes, MainTree is always located as the first entry, doesn't have a parent, and doesn't have any previous or next "sibling", the maximun number posible of childrens for MainTree is 8 (containing all the other "trees"). The other "trees" (as example imageTree or soundTree) are siblings and are the childrens of "MainTree", Every one of those "trees" contains a variable number of entry_types that are its childrens
- The RCOXML Objects (entry_types starting with 0x08) and RCOXML Animations (entry_types starting with 0x09) where the attributes can be grouped in standard attributes (used by most entryes of this type) and specific attributes (different for every entry_type). The standard attributes are always located before the specific attributes
- First two bytes are swapped based on architecture (PSP in little endian, PS3 in big endian). The table shows the values in big endian