Talk:Rcomage

From PS3 Developer wiki
Jump to navigation Jump to search

Missing descriptors in rcomage current version (1.1.1)

miscmap.ini

  • See Languages
    • unknown0x10.xml is Polish
    • unknown0x11.xml is Portuguese (Brazil)
    • unknown0x12.xml is English (Great Britain)
    • unknown0x13.xml is Turkish
  • The languages are listed in the file miscmap.ini... you can add the unknowns by yourself to the languages table, example:
[languages]
00_Japanese      ; ja
01_EnglishUSA    ; en
02_French        ; fr
03_Spanish       ; es
04_German        ; de
05_Italian       ; it
06_Dutch         ; nl
07_PortuguesePT  ; pt
08_Russian       ; ru
09_Korean        ; ko
10_ChineseTrad   ; zh_t
11_ChineseSimpl  ; zh_s 
12_Finnish       ; fi
13_Swedish       ; sv
14_Danish        ; da
15_Norwegian     ; no
16_Polish        ; pl
17_PortugueseBR  ; pt_br
18_EnglishGB     ; en_g
19_Turkish       ; tr
  • changes i made...--Sandungas (talk) 00:08, 23 October 2014 (EDT)
    • Added language id number before the filenames
    • Added the 4 unknowns (Polish, PortugueseBR, EnglishGB, and Turkish)
    • Changed filenames for variants of PortuguesePT/BR, and EnglishUSA/GB
    • Fixed "Portugese" typo
    • Notes: language letter codes "pt_br", and "en_g" are doubtfull (based on vita languages), and "jp" has been replaced by "ja". I have no idea if are internall firmware identifyers or custom rcomage identifyers (the correct letter codes are the same used in themes)

objattribdef-ps3.ini

This file defines the names of the object attributes used in the XML descriptor at the root of the .rco

Lot of unknowns, some of them was not posible to identify in PSP times because PSP never used them... but in PS3 is posible to identify a few more, please help to fill an "unnofficial" list here

[MList]
unknownRef3  Text
unknownRef33 OnPush
unknownRef37 OnFocusIn
unknownRef39 OnFocusOut <---speculative, because always appears inmediatlly after OnFocusIn, and there is not unknownRef38 in rcomage)
unknownRef49 OnScrollIn
unknownRef51 OnScrollOut <---speculative, because always appears inmediatlly after OnScrollIn, and there is not unknownRef50 in rcomage). Is always the last MList attribute
  • Examples:
    • unknownRef3="text:msg_game"
    • unknownRef33="event:native:/OnPushMlistID"
    • unknownRef37="event:native:/OnFocusInMlistID"
    • unknownRef49="event:native:/OnScrollInMlistID"

In the previous examples the MlistID is the owner of the attribute that specifyes the event... so MlistID needs to be removed to deduce the event name

Probably another 2 unknowns are OnFocusOut and OnScrollOut (because Out is the opposite state of In, it seems Focus and Scroll are intended to have 2 states)

animattribdef-ps3.ini

This file defines the names of the animation attributes used in the XML descriptor at the root of the .rco

Some unknowns, not much interesting because PS3 doesnt seems to use too much xml animations inside rco's (with a few exceptions like gameboot animation, etc...)

tagmap.ini

This file defines the names of the tags used in the XML descriptor at the root of the .rco

Only a few unknowns