Talk:GimConv

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Revision as of 17:52, 12 April 2018 by Sandungas (talk | contribs)
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GimConv.cfg modifications made for rcomage

Rcomage uses a GimConv.cfg (configuration file) edited by Zinga Burga to improve compatibility with rcoedit/rcomage and the GIM formats used in PSP

Help screen

  • Removed at help screen:
Code Sample
  • Added at help screen:
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Default settings

  • Changed default settings:
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  • Removed default settings:
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Options

  • Added options:
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  • Removed options:
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PS3 problems as a consequence of this custom configuration

  • image size restrictions

The settings for limit_image_width and limit_image_height that was changed to 512 pixels for rcomage (but originally was 4096 pixels) causes a problem when converting images bigger than 512 because are going to be resized down to 512

The problem happens when extracting images with GIM to PNG conversion (in both, rcomage and rcomagegui)... all images will be checked for his size and biggers than 512 will be resized down preserving the aspect ratio (so the resulting image is not deformed, but the size and image quality is reduced in the extraction process)

Also happens in the PNG to GIM conversion, when trying to compile a .rco by using as source PNG images bigger than 512 the resulting GIM will contain the image resized to 512

This settings allows to use the value off (to disable the image size restrictions ?) but when using it returns a WARNING : too large image size <width>x<height> (even with tiny images), it looks like it has a problem when geting the size so is not a good idea to disable this size restriction, instead is better to use the value 4096 that works fine and is what sony was using originally for PS3

  • Some PS3 examples of images bigger than 512 pixels:
    • explore_plugin_full.rco:
      • tex_playing.gim (30x900 pixels) http://imgur.com/2rjGdbe
      • tex_playing_shadow.gim (30x900 pixels)
      • tex_opt_obi.gim (660x6 pixels)
    • custom_render_plugin.rco
      • tex_ps3logo.gim (1200x128 pixels)
      • tex_scelogo.gim (1024x64 pixels)