Talk:Graf's PSGroove Payload: Difference between revisions

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<rms> seed is calculated from eid which allows token to be calculated. its more of a byproduct/intermediate product. if you do the math, its simple: v+s+f+h=t
<rms> seed is calculated from eid which allows token to be calculated. its more of a byproduct/intermediate product. if you do the math, its simple: v+s+f+h=t
</pre>
</pre>
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fake 'mathieυlh' @ psxscene:
*the seed value is made from your EID (from a NAND/NOR dump, either software with payload, or hardware)
 
*sent out of spu_token_processor
Requirements for QA Flag activation:
*IBM Cell Simulator with SE Linux (not the ancient Sony SPU Simulator from old pre 0.9x SDKs)
*PS3
*USB Cable
*Controller
*Sony Blu-ray Remote Control [Must be Sony]
*Brain
 
Instructions:
*Obtain your PS3 serial number and write it down somewhere, you will need it.
*Turn off your PS3 by holding the power button.
*Press and hold the power button until you hear a third beep, the first being the initial power on beep.
*While on the recovery menu, select the third option: Restore File System.
*While the PS3 is recovering, on the PS3 controller, press and hold, in order, triangle, circle, up, left, and the home button.
*While you hold the buttons on the PS3 controller, input your PS3's serial number on your PS3 remote control via the number pad.
''Note: If you fail to do steps correctly or fail to do them before the PS3 recovers, you must start again from the beginning.''
*Your PS3 will reboot. If it doesn't, start it up
*If successful, your will now have QA options under the settings tab in the XMB
 
3.61 Keys:
<pre>erk: D6 CF B9 84 C2 27 F7 5B D0 7A 7E B8 4S 50 9F 93 B2 38 E7 70 DA CB 9F H4 D1 88 F8 13 48 2C E2 6B
riv: 47 E2 74 54 E4 77 4C C9 B8 96 0C 7B 59 F4 C1 4D
pub: C2 D4 AA F4 19 3D 50 19 AF 99 D4 4E 2B 58 CA 29 25 2C 89 12 3D 11 D6 21 8F 40 B1 38 CA B2 9B 71 01 F3 AE B7 2A 97 50 19
R: 80 6E 07 8F A1 52 9D 9S CE 1A AE 02 BA DD 6F AA A6 AF 74 17
n: E1 3D 7E BC 3A CC EB 1C B5 6C C9 60 FC AB DB 6A 04 8C 55 E1
K: BA 90 55 91 68 61 B9 77 ED CB ED 92 00 50 92 F6 6C 7A 3D 8D
Da: C5 B2 BF A1 A4 13 DD 16 F2 6D 31 C0 F2 ED 47 20 DC FB 06 70
</pre>(erk: '4S' / 'H4' != HEX > impossible)
 
Conclusion:
Stop bitching about how I don't contribute shit. I QA'd my PS3 and shared how to do it. I released the 3.61 keys. What have you done?
 
source: http://psx-scene.com/forums/f149/qa-flag-tutorial-3-61-keys-87289/


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there are two algorithms used (one's an alternative of a hashing algorithm / one's a block cipher):
* HMAC-SHA1
* AES 256 CBC - Advanced Encryption Standard Cipher-block chaining; fixed block size 128 bit, key size 256 bit - with 4x4 byte matrices

Revision as of 04:26, 28 May 2011

<Slynk> Hmm had a thought : / You know how the token and token seed are made at the same time? That means the token seed isn't passed into the processor... what is? It can't be just your idps right? Unless sony doesn't use the HV to make their tokens. There must be other info passed in that determines whether you receive a dummy token or the full one. ... Just a thought. ^^;

<rms> i can make my own tokens from a nor/nand dump. just like hypervisor

<kevin6548> so what does that mean when a sedd is created it passes something to proccessor . nit the whole seed but a by product of creating it . is that theroy

<rms> seed is calculated from eid which allows token to be calculated. its more of a byproduct/intermediate product. if you do the math, its simple: v+s+f+h=t

  • the seed value is made from your EID (from a NAND/NOR dump, either software with payload, or hardware)
  • sent out of spu_token_processor
  • IBM Cell Simulator with SE Linux (not the ancient Sony SPU Simulator from old pre 0.9x SDKs)

there are two algorithms used (one's an alternative of a hashing algorithm / one's a block cipher):

  • HMAC-SHA1
  • AES 256 CBC - Advanced Encryption Standard Cipher-block chaining; fixed block size 128 bit, key size 256 bit - with 4x4 byte matrices