Talk:SELF - SPRX: Difference between revisions

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=== Main header ===
{| class="wikitable"
|-
! field 
! offset
! type
! notes
|-
| Magic
| 0x0
| u32
| Must be "SCE\0"
|-
| SCE header version
| 0x4
| u32
| This must be 2 or the Self loader will abort
|-
| flags
| 0x8 
| u16
|
*0: retail type 0
*1: retail
*2: retail type 1
*0x8000: devkit
*4: unknown, games that require 3.42.
*7: unknown, all games that require 3.50 have that flag.
|-
| SCE header type
| 0xA
| u16
| 1 for SELF, 3 for update PKG
|-
| meta_offset
| 0xC 
| u32
| Offset to the checksums. Must be at least 20 bytes before the end of the header
|-
| header size
| 0x10
| u64
| This is the length of the header (including the fake elf headers)
*The total length of the header must be less that 8KB
|-
| Encrypted size
| 0x18
| u64
| The size of the encrypted part of the self file.
|-
| unknown
| 0x20
| u64
| Must be 3
|-
| App_info_offset
| 0x28
| u64
| An offset in the header, usually at 0x70. See App info header.
|-
| elf_offset
| 0x30
| u64
| offset to the elf header
|-
| phdr_offset 
| 0x38
| u64
| offset to phdr
|-
| shdr_offset 
| 0x40
| u64
| offset to shdr
|-
| encrypted phdr sizes/offsets table offset 
| 0x48
| u64
| Offset to a table which maps phdr entries to the actual offset/size within the encrypted fself.
Because fselfs can be compressed, they might not match the values listed within the elf.
|-
| sceversion header 
| 0x50
| u64
| Offset to a header which contains some version information, including an offset to the .sceversion section of the encrypted elf.
The playstation 3 doesn't care about this, and doesn't even check the header
|-
| Digest 
| 0x58
| u64
|
|-
| Digest Size 
| 0x60
| u64
|
|-
|}
The real ELF data is located after the SCE header (see header size). It is encrypted, unless the flags are 0x8000. unfself works by cutting the SCE header from the (fake) SELF.


=== App Info header: ===  
=== App Info header: ===  

Revision as of 01:00, 4 October 2011


To be merged with SELF File Format and Decryption


NPDRM Header

typedef struct 
{	
u32 block_type;  // this is 3(NPDRM)	
u32 block_size;  // this is 0x90(sizeof(Self_NPDRM))	
u32 unknown1; //So far always 0	
u32 unknown2; //So far always 0	
u32 magic;       // 0x4E504400(NPD)	
u32 unknown3;    // So far always 1	
u32 license;    // 1 Network License, 2 Local License, 3 Free	
u32 type;    // 1 Executable, 21 Update for Disc Based Game	
u8 titleid[0x30];	
u8 hash_unknown[0x10];	
u8 hash1[0x10];	
u8 hash2[0x10];	
u8 padding[0x10];	
} Self_NPDRM

Located after the Self Control Info.





App Info header:

Aligned to 0x10 bytes.

field offset type notes
authid 0x00 u64
unknown 0x08 u32
app_type 0x0c u32
  • 1 -- level 0
  • 2 -- level 1
  • 3 -- level 2
  • 4 -- application
  • 5 -- isolated SPU module
  • 6 -- secure loader
  • 8 -- NP-DRM application
app_version 0x10 u64

Encrypted phdr offset entry

There is one of these entries for each phdr entry in the elf file so that the ps3 knows where to decrypt the data from. (because it might also be compressed.)

field offset type notes
Encrypted Data Offset 0x00 u64
Encrypted Data Size 0x08 u64
unknown 0x10 u32 This has been 1 in all the examples I have seen.
unknown 0x14 u32 Always 0, as far as I know.
unknown 0x18 u32 Always 0, as far as I know.
unknown 0x1c u32 This is 2 for loadable segment types, and 0 for other types.

dupe