Talk:SELF - SPRX: Difference between revisions

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|u32
|u32
|This is 2 for loadable segment types, and 0 for other types.
|This is 2 for loadable segment types, and 0 for other types.
|-
|}
{| class="wikitable"
|-
! field !! offset !! type !! notes
|-
| Magic || 0x0 || u32 || Must be "SCE\0"
|-
| version || 0x4 || u32 || This must be 2 or the Self loader will abort
|-
| flags || 0x8  || u16||
*0: retail type 0
*1: retail
*2: retail type 1
*0x8000: devkit
*4: unknown, games that require 3.42.
*7: unknown, all games that require 3.50 have that flag.
0001: FW 3.15 (app version 3.15.0)
0013: FW 3.65 (app version 3.65.0)
0016: FW 3.72 (app version 3.70.0)
|-
|-  
|-  
|}
|}

Revision as of 13:45, 4 October 2011


To be merged with SELF File Format and Decryption


NPDRM Header

typedef struct 
{	
u32 block_type;  // this is 3(NPDRM)	
u32 block_size;  // this is 0x90(sizeof(Self_NPDRM))	
u32 unknown1; //So far always 0	
u32 unknown2; //So far always 0	
u32 magic;       // 0x4E504400(NPD)	
u32 unknown3;    // So far always 1	
u32 license;    // 1 Network License, 2 Local License, 3 Free	
u32 type;    // 1 Executable, 21 Update for Disc Based Game	
u8 titleid[0x30];	
u8 hash_unknown[0x10];	
u8 hash1[0x10];	
u8 hash2[0x10];	
u8 padding[0x10];	
} Self_NPDRM

Located after the Self Control Info.





App Info header:

Aligned to 0x10 bytes.

field offset type notes
authid 0x00 u64
unknown 0x08 u32
app_type 0x0c u32
  • 1 -- level 0
  • 2 -- level 1
  • 3 -- level 2
  • 4 -- application
  • 5 -- isolated SPU module
  • 6 -- secure loader
  • 8 -- NP-DRM application
app_version 0x10 u64

Encrypted phdr offset entry

There is one of these entries for each phdr entry in the elf file so that the ps3 knows where to decrypt the data from. (because it might also be compressed.)

field offset type notes
Encrypted Data Offset 0x00 u64
Encrypted Data Size 0x08 u64
unknown 0x10 u32 This has been 1 in all the examples I have seen.
unknown 0x14 u32 Always 0, as far as I know.
unknown 0x18 u32 Always 0, as far as I know.
unknown 0x1c u32 This is 2 for loadable segment types, and 0 for other types.



field offset type notes
Magic 0x0 u32 Must be "SCE\0"
version 0x4 u32 This must be 2 or the Self loader will abort
flags 0x8 u16
  • 0: retail type 0
  • 1: retail
  • 2: retail type 1
  • 0x8000: devkit
  • 4: unknown, games that require 3.42.
  • 7: unknown, all games that require 3.50 have that flag.


0001: FW 3.15 (app version 3.15.0) 0013: FW 3.65 (app version 3.65.0) 0016: FW 3.72 (app version 3.70.0)