Template:Standard attributes for RCOXML objects: Difference between revisions

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! colspan="5" | Attribute !! rowspan="2" | How it works
! colspan="5" | Attribute !! rowspan="2" | How it works

Revision as of 12:15, 27 August 2016

standard object attributes
Attribute How it works
Name Type PSP icon PS3 icon Examples
stdPositionX float Yes Yes Object X,Y,Z position, in pixels
stdPositionY float Yes Yes
stdPositionZ float Yes Yes
stdColorScaleR float Yes Yes Object Red,Green,Blue,Alpha channels scaler (scale 0-1)
stdColorScaleG float Yes Yes
stdColorScaleB float Yes Yes
stdColorScaleA float Yes Yes
stdSizeX float Yes Yes Object X,Y,Z size, in pixels
stdSizeY float Yes Yes
stdSizeZ float Yes Yes
stdSizeScaleX float Yes Yes Object X,Y,Z size scaler (scale 0-1)
stdSizeScaleY float Yes Yes
stdSizeScaleZ float Yes Yes
stdAnchorPointMode int Yes Yes Partially unknown, see RCOXML standard object attributes
stdOnInit event Yes Yes Triggers an event, see RCOXML Structure
stdOverridePositionX unk No Yes Overrides stdPositionX, stdPositionY, stdPositionZ with values from XMB Layouts
stdOverridePositionY unk No Yes
stdOverridePositionZ unk No Yes
stdOverrideSizeX unk No Yes Overrides stdSizeX, stdSizeY, stdSizeZ with values from XMB Layouts
stdOverrideSizeY unk No Yes
stdOverrideSizeZ unk No Yes