Template:Standard attributes for RCOXML objects: Difference between revisions

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(after thinking in it... this is not needed, because are unique names anyway, and by removing it makes the labeling method more coherent and intuitive)
mNo edit summary
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| SizeScaleZ || float || {{yes}} || {{yes}} ||  
| SizeScaleZ || float || {{yes}} || {{yes}} ||  
|-{{cellcolors|#DD6666}}
|-{{cellcolors|#DD6666}}
| AnchorPointMode || int || {{yes}} || {{yes}} ||  || Partially unknown
| AnchorMode || int || {{yes}} || {{yes}} ||  || Partially unknown
|-
|-
| OnInit || event || {{yes}} || {{yes}} ||  || Triggers an '''event'''
| OnInit || event || {{yes}} || {{yes}} ||  || Triggers an '''event'''

Revision as of 13:57, 28 August 2016

standard attributes for RCOXML objects
Attribute How it works
Name Type PSP icon PS3 icon Examples
PositionX float Yes Yes XYZ Position, in pixels
PositionY float Yes Yes
PositionZ float Yes Yes
ColorScaleR float Yes Yes RGBA Color Scale (from 0 up to 1)
ColorScaleG float Yes Yes
ColorScaleB float Yes Yes
ColorScaleA float Yes Yes
SizeX float Yes Yes XYZ Size, in pixels
SizeY float Yes Yes
SizeZ float Yes Yes
SizeScaleX float Yes Yes XYZ Size Scale (from 0 up to 1)
SizeScaleY float Yes Yes
SizeScaleZ float Yes Yes
AnchorMode int Yes Yes Partially unknown
OnInit event Yes Yes Triggers an event
OverridePositionX unk No Yes Override XYZ Position with values from XMB Layouts
OverridePositionY unk No Yes
OverridePositionZ unk No Yes
OverrideSizeX unk No Yes Override XYZ Size with values from XMB Layouts
OverrideSizeY unk No Yes
OverrideSizeZ unk No Yes