Template:Standard attributes for RCOXML objects

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Revision as of 10:51, 11 December 2015 by Sandungas (talk | contribs)
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standard object attributes
Attribute How it works
Name Type PSP icon PS3 icon Examples
stdPositionX float Yes Yes Object X,Y,Z position, in pixels
stdPositionY float Yes Yes
stdPositionZ float Yes Yes
stdColorScaleR float Yes Yes Object Red,Green,Blue,Alpha channels scaler (scale 0-1)
stdColorScaleG float Yes Yes
stdColorScaleB float Yes Yes
stdColorScaleA float Yes Yes
stdSizeX float Yes Yes Object X,Y,Z size, in pixels
stdSizeY float Yes Yes
stdSizeZ float Yes Yes
stdSizeScaleX float Yes Yes Object X,Y,Z size scaler (scale 0-1)
stdSizeScaleY float Yes Yes
stdSizeScaleZ float Yes Yes
stdAnchorPointMode int Yes Yes Object "handle point", by default located in the center of the object
stdOnInit event Yes Yes Triggers an event, see RCOXML Structure
stdOverridePositionX unk No Yes Overrides stdPositionX, stdPositionY, stdPositionZ with values from XMB Layouts
stdOverridePositionY unk No Yes
stdOverridePositionZ unk No Yes
stdOverrideSizeX unk No Yes Overrides stdSizeX, stdSizeY, stdSizeZ with values from XMB Layouts
stdOverrideSizeY unk No Yes
stdOverrideSizeZ unk No Yes
  • The anchor point affects the position of the object and all transformations (resize, rotate, etc...), there are only 9 posible values:
stdAnchorPoint
0x11 0x10 0x12
0x01 0x00 0x02
0x21 0x20 0x22