Editing PS2 Emulation
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<br>If needed it can hook registers by using register names from alias files. Alias files (ee-cpr0-alias.lua, ee-gpr-alias.lua, ee-hwaddr.lua) are stored in lua_include folder, and can be included to config by using require ( "alias file name" ). | <br>If needed it can hook registers by using register names from alias files. Alias files (ee-cpr0-alias.lua, ee-gpr-alias.lua, ee-hwaddr.lua) are stored in lua_include folder, and can be included to config by using require ( "alias file name" ). | ||
<br> [[PS2_PS4_LUA|Examples]] | <br> [[PS2_PS4_LUA|Examples]] | ||
'''Known functions: | |||
''' | ''' | ||
Require cleanup. | Require cleanup. |