Editing PS2 Emulation
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| MTVUSpeedHack: 0 || --vu1=jit-sync || Some games will also require --vu1-mpg-cycles= to be between "6000 - 19000" | | MTVUSpeedHack: 0 || --vu1=jit-sync || Some games will also require --vu1-mpg-cycles= to be between "6000 - 19000" | ||
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| mergeSprite<br>alignSprite || --gs-kernel-cl-up="up2x2simple" || Note: | | mergeSprite<br>alignSprite || --gs-kernel-cl-up="up2x2simple" || Note: Works very similar but not the equivalent | ||
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| cpuSpriteRenderBW: 4 || --gs-opt-frbuff-switch=1 || Note: | | cpuSpriteRenderBW: 4 || --gs-opt-frbuff-switch=1 || Note: Works very similar to it, but it's not exactly the same | ||
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| mipmap || --gs-use-mipmap=1 || | | mipmap || --gs-use-mipmap=1 || | ||
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| autoFlush || --gs-flush-ad-xyz=safe || Possible values include always, safe, off, 0 | | autoFlush || --gs-flush-ad-xyz=safe || Possible values include always, safe, off, 0 | ||
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| VIF1StallHack || --vif1-instant-xfer=0 || | | VIF1StallHack || --vif1-instant-xfer=0 || if that doesn't work you can always use the lua command eeObj.SchedulerDelayEvent("vif1.dma", 0x9000) | ||
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| wildArmsHack || --gs-kernel-cl-up="DarkCloud2" || | | wildArmsHack || --gs-kernel-cl-up="DarkCloud2" || |