Editing Talk:PS2 Emulation
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 36: | Line 36: | ||
==Few popular misunderstandings== | ==Few popular misunderstandings== | ||
*vu-xgkick-delay take integer between 0-31 | *vu-xgkick-delay take integer between 0-31 and not float (0.5 is invalid, will be truncated to 0 probably) | ||
*Cop2 rounding in pcsx2 is governed by "EE/FPU" rounding setting, not by VU or VU0. | *Cop2 rounding in pcsx2 is governed by "EE/FPU" rounding setting, not by VU or VU0. | ||
*Cop2 clamping is hardcodded in pcsx2 as far as i know, if no then is likely also governed by EE/FPU setting not VU/VU0 | *Cop2 clamping is hardcodded in pcsx2 as far as i know, if no then is likely also governed by EE/FPU setting not VU/VU0 |