Editing Template:NW

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{{ed right|NW}}
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable sortable" style="border:1px solid #999; border-collapse: collapse;"  
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable sortable" style="border:1px solid #999; border-collapse: collapse;"  
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
! Name !! <abbr title="NW-3*">Errorcode</abbr> !! <abbr title="0x8*******">Returncode</abbr> !! Remarks
! Name !! <abbr title="NW-3*">Errorcode</abbr> !! <abbr title="0x8*******">Returncode</abbr> !! Remarks
|-
|-
| SCE_NET_ERROR_EPERM || NW-31141-0 || 0x80410101 || Internal error
| || NW-31144-3 || || An error has occured.
|-
|-
| SCE_NET_ERROR_ENOENT || NW-31142-1 || 0x80410102 || No resources are in wait state
| || NW-31172-4 || || Connection to server failed. // Try Internet connection test at [Settings] > [Network] > [Test Internet Connection]. If you are able to connect, but still get the error, the server is likely busy. Please try again later.
|-
|-
| SCE_NET_ERROR_ESRCH || NW-31143-2 || 0x80410103 || Internal error
| || NW-31194-8 || || Connection was reset. // Restart the PS4 system. / The connection to the server has been lost.
|-
|-
| SCE_NET_ERROR_EINTR || NW-31144-3 || 0x80410104 || Blocking canceled by abort function / An error has occured
| || NW-31200-6 || || Download of newest Firmware failed.
|-
|-
| SCE_NET_ERROR_EIO || NW-31145-4 || 0x80410105 || Internal error
| || NW-31367-0 || || Could not open wireless device. // Restart the PS4 system.
|-
|-
| SCE_NET_ERROR_ENXIO || NW-31146-5 || 0x80410106 || Internal error
| || NW-31453-6 || || Delayed server response. // Try Internet connection test at [Settings] > [Network] > [Test Internet Connection]. Check that the internet status is valid.
|-
|-
| SCE_NET_ERROR_E2BIG || NW-31147-6 || 0x80410107 || Internal error
| || NW-31456-9 || || Timed out // Try Internet connection test at [Settings] > [Network] > [Test Internet Connection]. If you are able to connect, but still get the error, the server is likely busy. Please try again later.
|-
|-
| SCE_NET_ERROR_ENOEXEC || NW-31148-7 || 0x80410108 || Internal error
| || NW-31484-0 || || DNS server not specified // Restart the PS4 system.
|-
|-
| SCE_NET_ERROR_EBADF || NW-31149-8 || 0x80410109 || Invalid libnet ID specified
|}[[Category:Development]][[Category:Errorcodes]]<noinclude>[[Category:Main]]</noinclude>
|-
| SCE_NET_ERROR_ECHILD || NW-31150-0 || 0x8041010A || Internal error
|-
| SCE_NET_ERROR_EDEADLK || NW-31151-1 || 0x8041010B || Internal error
|-
| SCE_NET_ERROR_ENOMEM || NW-31152-2 || 0x8041010C || Insufficient memory (kernel)
|-
| SCE_NET_ERROR_EACCES || NW-31153-3 || 0x8041010D || Attempted to use an area reserved by the system
|-
| SCE_NET_ERROR_EFAULT || NW-31154-4 || 0x8041010E || Invalid argument specified
|-
| SCE_NET_ERROR_ENOTBLK || NW-31155-5 || 0x8041010F || Abort process called while target is not in wait state
|-
| SCE_NET_ERROR_EBUSY || NW-31156-6 || 0x80410110 || libnet already initialized
|-
| SCE_NET_ERROR_EEXIST || NW-31157-7 || 0x80410111 || SCE_NET_EPOLL_CTL_ADD specified to previously associated Net library ID
|-
| SCE_NET_ERROR_EXDEV || NW-31158-8 || 0x80410112 || Internal error
|-
| SCE_NET_ERROR_ENODEV || NW-31159-9 || 0x80410113 || Target device does not exist
|-
| SCE_NET_ERROR_ENOTDIR || NW-31160-1 || 0x80410114 || Internal error
|-
| SCE_NET_ERROR_EISDIR || NW-31161-2 || 0x80410115 || Internal error
|-
| SCE_NET_ERROR_EINVAL || NW-31162-3 || 0x80410116 || Invalid argument specified // Undefined error // Restart the PS4 system.
|-
| SCE_NET_ERROR_ENFILE || NW-31163-4 || 0x80410117 || Insufficient space in socket table
|-
| SCE_NET_ERROR_EMFILE || NW-31164-5 || 0x80410118 || Internal error
|-
| SCE_NET_ERROR_ENOTTY || NW-31165-6 || 0x80410119 || Internal error
|-
| SCE_NET_ERROR_ETXTBSY || NW-31166-7 || 0x8041011A || Internal error
|-
| SCE_NET_ERROR_EFBIG || NW-31167-8 || 0x8041011B || Internal error
|-
| SCE_NET_ERROR_ENOSPC || NW-31168-9 || 0x8041011C || Size specified with dst is too small to store string
|-
| SCE_NET_ERROR_ESPIPE || NW-31169-0 || 0x8041011D || Internal error
|-
| SCE_NET_ERROR_EROFS || NW-31170-2 || 0x8041011E || Internal error
|-
| SCE_NET_ERROR_EMLINK || NW-31171-3 || 0x8041011F || Internal error
|-
| SCE_NET_ERROR_EPIPE || NW-31172-4 || 0x80410120 || Writing side of socket already closed / Internet connection lost // Step 1: Check PSN status to see if there are any issues. Step 2: Go to [Settings] > [Network] > [Test Internet Connection]. Review and configure your connection settings again if necessary. Step 3: Turn off your router for at 5 minutes, then turn it back on. Step 4: Try a wired connection if possible. Step 5: Try again later (temporary issue).
|-
| SCE_NET_ERROR_EDOM || NW-31173-5 || 0x80410121 || Internal error
|-
| SCE_NET_ERROR_ERANGE || NW-31174-6 || 0x80410122 || Internal error
|-
| SCE_NET_ERROR_EAGAIN || NW-31175-7 || 0x80410123 || Socket is in blocking state (when non-blocking) / Error connecting to network (issue connecting to server) // Step 1: Reboot the console. Step 2: Turn off your router, wait at least 5 minutes, then restart it. Step 3: Try using a wired connection if possible. Step 4: Try changing DNS settings. Configure your network settings with the number of a public DNS that is free and open to the public by companies or organizations (e.g Google). Step 5: Try again later (temporary issue).
|-
| SCE_NET_ERROR_EWOULDBLOCK || NW-31175-7 || 0x80410123 || same as SCE_NET_ERROR_EAGAIN
|-
| SCE_NET_ERROR_EINPROGRESS || NW-31176-8 || 0x80410124 || Attempting to establish a connection
|-
| SCE_NET_ERROR_EALREADY || NW-31177-9 || 0x80410125 || Socket is already in use
|-
| SCE_NET_ERROR_ENOTSOCK || NW-31178-0 || 0x80410126 || Internal error
|-
| SCE_NET_ERROR_EDESTADDRREQ || NW-31179-1 || 0x80410127 || Invalid send request (NetSendto() should be used)
|-
| SCE_NET_ERROR_EMSGSIZE || NW-31180-3 || 0x80410128 || Message size is too large
|-
| SCE_NET_ERROR_EPROTOTYPE || NW-31181-4 || 0x80410129 || Unsupported protocol type was specified
|-
| SCE_NET_ERROR_ENOPROTOOPT || NW-31182-5 || 0x8041012A || Option is not supported
|-
| SCE_NET_ERROR_EPROTONOSUPPORT || NW-31183-6 || 0x8041012B || Invalid protocol family
|-
| SCE_NET_ERROR_ESOCKTNOSUPPORT || NW-31184-7 || 0x8041012C || Internal error
|-
| SCE_NET_ERROR_ENOTSUP || NW-31185-8 || 0x8041012D || Invalid call for that socket
|-
| SCE_NET_ERROR_EOPNOTSUPP || NW-31185-8 || 0x8041012D || Invalid call for that socket
|-
| SCE_NET_ERROR_EPFNOSUPPORT || NW-31186-9 || 0x8041012E || Unsupported protocol family was specified
|-
| SCE_NET_ERROR_EAFNOSUPPORT || NW-31187-0 || 0x8041012F || Value of specified address family is not supported by socket protocol family
|-
| SCE_NET_ERROR_EADDRINUSE || NW-31188-1 || 0x80410130 || Attempted to bind to bound port
|-
| SCE_NET_ERROR_EADDRNOTAVAIL || NW-31189-2 || 0x80410131 || Invalid address specified
|-
| SCE_NET_ERROR_ENETDOWN || NW-31190-4 || 0x80410132 || Interface is down
|-
| SCE_NET_ERROR_ENETUNREACH || NW-31191-5 || 0x80410133 || Destination is unreachable
|-
| SCE_NET_ERROR_ENETRESET || NW-31192-6 || 0x80410134 || Internal error
|-
| SCE_NET_ERROR_ECONNABORTED || NW-31193-7 || 0x80410135 || Connection was aborted
|-
| SCE_NET_ERROR_ECONNRESET || NW-31194-8 || 0x80410136 || Issue with PS4 internet connection // Step 1: Check PSN status and game server status on their website. Step 2: If the server is active and still getting this error, go to [Settings] > [Network] > [Test Internet Connection] and check your Internet connection status. Step 3: Adjust your network settings: Update router to the latest firmware. Try again later as the local network may be temporarily busy.
|-
| SCE_NET_ERROR_ENOBUFS || NW-31195-9 || 0x80410137 || Memory limited
|-
| SCE_NET_ERROR_EISCONN || NW-31196-0 || 0x80410138 || Specified connection is already established
|-
| SCE_NET_ERROR_ENOTCONN || NW-31197-1 || 0x80410139 || Specified connection does not exist
|-
| SCE_NET_ERROR_ESHUTDOWN || NW-31198-2 || 0x8041013A || Shutdown in progress
|-
| SCE_NET_ERROR_ETOOMANYREFS || NW-31199-3 || 0x8041013B || Too many multicast addresses specified
|-
| SCE_NET_ERROR_ETIMEDOUT || NW-31200-6 || 0x8041013C || Timeout occurred (indicates a protocol timeout, unlike SCE_NET_EAGAIN) // Failed to update the system software due to connection error // Step 1: If you have access to a PC, follow these instructions to update your system software using a USB device. Step 2: If you don't have access to a PC, try Internet connection test at [Settings] > [Network] > [Test Internet Connection] and make sure you can connect to the network. Step 3: If you are able to connect, retry updating at [Settings] > [System Software Update]. Step 4: If you're unable to connect, the network may be experiencing issues. [https://status.playstation.com You can check the status of the PSN here]. Turn off other devices that are connected to your network to reduce stress and try the update again.
|-
| SCE_NET_ERROR_ECONNREFUSED || NW-31201-7 || 0x8041013D || Could not connect to the network // 1) [https://status.playstation.com PSN] or the game server may be temporarily unavailable. Check the status of the game's server via its website. 2) If the servers are active, perform an Internet connection test at [Settings] > [Network] > [Test Internet Connection] and make sure that you can connect to the network. 3) Update your router to the latest firmware. If possible, reduce stress on your network by disconnecting any other device that are connected. If this does not work, try again later as the server may be experiencing high volume.
|-
| SCE_NET_ERROR_ELOOP || NW-31202-8 || 0x8041013E || Internal error
|-
| SCE_NET_ERROR_ENAMETOOLONG || NW-31203-9 || 0x8041013F || Internal error
|-
| SCE_NET_ERROR_EHOSTDOWN || NW-31204-0 || 0x80410140 || Error connecting to network // Step 1: Perform an Internet connection test by selecting [Settings] > [Network] > [Test Internet Connection]. Step 2: If using a wireless connection, try moving the console closer to your router and removing any obstructions between them. Step 3: Turn off your router for at least 5 minutes, then turn it back on. Step 4: Try using a wired connection if possible. Step 5: Update your router to the latest firmware (contact your router manufacturer or ISP for assistance if required). Step 6: If possible, try opening the ports. TCP: 80, 443, 3478, 3479, 3480 and UDP: 3478, 3479, 49152 to 65535.
|-
| SCE_NET_ERROR_EHOSTUNREACH || NW-31205-1 || 0x80410141 || Network connection is unstable or too weak to reach the PSN server // 1) Check the connection status of the PS4 in [Settings] > [Network] > [Test Internet Connection]. 2) Try the following: Other devices on your network might be using a large amount of bandwidth. Wait until these finish. Check that the modem and router supports the PS4 (contact your ISP for details). Reset your local network connection by powering off your modem or router and waiting 5 minutes before turning it back on. Update your router to the latest firmware. Contact your router manufacturer or ISP for assistance if required. If using a Wi-Fi connection, move the PS4 and router closer together, and remove any obstructions between them. 3) Make sure the following port numbers are not blocked by the router: TCP: 80, 443, 3478, 3479, 3480; UDP: 3478, 3479. 4) If you have been using a specific DNS server, go to [Settings] > [Network] > [Set Up Internet Connection] > [Custom] and change the DNS settings. 5) If still experiencing difficulties then try again later as the server may be experiencing high traffic.
|-
| SCE_NET_ERROR_ENOTEMPTY || NW-31206-2 || 0x80410142 || Internal error
|-
| SCE_NET_ERROR_EPROCLIM || NW-31207-3 || 0x80410143 || Could not connect to the network // PSN or the game's server may be temporarily unavailable. Please check the status of the game's server via its website. You can [https://status.playstation.com check the status of the PSN here]. Step 2: If the serves are active, perform a connection test at [Settings] > [Network] > [Test Internet Connection] and make sure you can connect to the network. Step 3: Update router to the latest firmware. If possible, reduce stress on your network by disconnecting any other devices that are connected. If this does not work, try again later as the server may be experiencing high volume.
|-
| SCE_NET_ERROR_EUSERS || NW-31208-4 || 0x80410144 || Internal error
|-
| SCE_NET_ERROR_EDQUOT || NW-31209-5 || 0x80410145 || Internal error
|-
| SCE_NET_ERROR_ESTALE || NW-31210-7 || 0x80410146 || Internal error
|-
| SCE_NET_ERROR_EREMOTE || NW-31211-8 || 0x80410147 || Internal error
|-
| SCE_NET_ERROR_EBADRPC || NW-31212-9 || 0x80410148 || Internal error
|-
| SCE_NET_ERROR_ERPCMISMATCH || NW-31213-0 || 0x80410149 || Internal error
|-
| SCE_NET_ERROR_EPROGUNAVAIL || NW-31214-1 || 0x8041014A || Internal error
|-
| SCE_NET_ERROR_EPROGMISMATCH || NW-31215-2 || 0x8041014B || Internal error
|-
| SCE_NET_ERROR_EPROCUNAVAIL || NW-31216-3 || 0x8041014C || Internal error
|-
| SCE_NET_ERROR_ENOLCK || NW-31217-4 || 0x8041014D || Internal error
|-
| SCE_NET_ERROR_ENOSYS || NW-31218-5 || 0x8041014E || Internal error
|-
| SCE_NET_ERROR_EFTYPE || NW-31219-6 || 0x8041014F || Internal error
|-
| SCE_NET_ERROR_EAUTH || NW-31220-8 || 0x80410150 || Internal error
|-
| SCE_NET_ERROR_ENEEDAUTH || NW-31221-9 || 0x80410151 || Internal error
|-
| SCE_NET_ERROR_EIDRM || NW-31222-0 || 0x80410152 || Internal error
|-
| SCE_NET_ERROR_ENOMS || NW-31223-1 || 0x80410153 || Internal error
|-
| SCE_NET_ERROR_EOVERFLOW || NW-31224-2 || 0x80410154 || Internal error
|-
| SCE_NET_ERROR_ECANCELED || NW-31225-3 || 0x80410155 || Termination process of Net library ID in use was executed
|-
| SCE_NET_ERROR_EADHOC || NW-31226-4 || 0x804101A0 || UDP or TCP was attempted in the ad hoc communication mode
|-
| SCE_NET_ERROR_ERESERVED161 || NW-31227-5 || 0x804101A1 || Internal error
|-
| SCE_NET_ERROR_ERESERVED162 || NW-31228-6 || 0x804101A2 || Internal error
|-
| SCE_NET_ERROR_EINACTIVEDISABLED || NW-31229-7 || 0x804101A3 || Error connecting to the network (issue connecting to PSN) // Step 1: Check PSN status to see if there any issues. Step 2: Reboot the console. Step 3: Perform an Internet connection test  by selecting [Settings] > [Network] > [Test Internet Connection]. Review and configure your connection settings again if necessary. Step 4: Turn off your router for at 5 minutes, then turn it back on. Step 5: This may be a temporary issue. Try again later.
|-
| SCE_NET_ERROR_ENODATA || NW-31230-9 || 0x804101A4 || Internal error
|-
| SCE_NET_ERROR_EDESC || NW-31231-0 || 0x804101A5 || Internal error
|-
| SCE_NET_ERROR_EDESCTIMEDOUT || NW-31232-1 || 0x804101A6 || Internal error
|-
| SCE_NET_ERROR_ENETINTR || NW-31233-2 || 0x804101A7 || Internal error
|-
| SCE_NET_ERROR_ENOTINIT || NW-31234-3 || 0x804101C8 || libnet not initialized
|-
| SCE_NET_ERROR_ENOLIBMEM || NW-31235-4 || 0x804101C9 || Insufficient memory (library)
|-
| SCE_NET_ERROR_ERESERVED202 || NW-31236-5 || 0x804101CA || Internal error
|-
| SCE_NET_ERROR_ECALLBACK || NW-31237-6 || 0x804101CB || Internal error
|-
| SCE_NET_ERROR_EINTERNAL || NW-31238-7 || 0x804101CC || Internal error
|-
| SCE_NET_ERROR_ERETURN || NW-31239-8 || 0x804101CD || libnetctl error was returned
|-
| SCE_NET_ERROR_ENOALLOCMEM || NW-31240-0 || 0x804101CE || Insufficient memory (library)
|-
| SCE_NET_ERROR_RESOLVER_EINTERNAL || NW-31241-1 || 0x804101DC || Internal error
|-
| SCE_NET_ERROR_RESOLVER_EBUSY || NW-31242-2 || 0x804101DD || Resolver was in use
|-
| SCE_NET_ERROR_RESOLVER_ENOSPACE || NW-31243-3 || 0x804101DE || Insufficient memory (library)
|-
| SCE_NET_ERROR_RESOLVER_EPACKET || NW-31244-4 || 0x804101DF || Invalid DNS settings
|-
| SCE_NET_ERROR_RESOLVER_ERESERVED224 || NW-31245-5 || 0x804101E0 || Internal error
|-
| SCE_NET_ERROR_RESOLVER_ENODNS || NW-31246-6 || 0x804101E1 || DNS settings are invalid // Step 1: Reboot the PS4 to refresh the network connection. Step 2: Go to [Settings] > [Network] > [Test Internet Connection]. Step 3: If you selected [Manual] under [IP Address Settings] or [DNS Settings] when you set the Internet connection for your PS4, make sure that [Primary DNS] and [Secondary DNS] are set correctly. In other cases, the PS4 might not have obtained an IP address, or the DNS settings may have been changed. Contact your ISP for further assistance.
|-
| SCE_NET_ERROR_RESOLVER_ETIMEDOUT || NW-31247-7 || 0x804101E2 || Network connection has timed out (network connection unstable or too weak) // Step 1: If using a Wi-Fi connection, move the PS4 and router closer together, and remove any obstructions between them. Step 2: Other devices on your network may be using a large amount of bandwidth. Wait until these finish. Step 3: Check the connection status of the console in [Settings] > [Network] > [Test Internet Connection].
|-
| SCE_NET_ERROR_RESOLVER_ENOSUPPORT || NW-31248-8 || 0x804101E3 || Unsupported function requested by server
|-
| SCE_NET_ERROR_RESOLVER_EFORMAT || NW-31249-9 || 0x804101E4 || Invalid response from server
|-
| SCE_NET_ERROR_RESOLVER_ESERVERFAILURE || NW-31250-1 || 0x804101E5 || Internal server error. An error has occurred when connecting to the server // Step 1: Reboot the console. Step 2: If you still see this error, there could be a server issue. Try again later.
|-
| SCE_NET_ERROR_RESOLVER_ENOHOST || NW-31251-2 || 0x804101E6 || Error connecting to network // Step 1: Reboot console. Step 2: Perform an Internet connection test by selecting [Settings] > [Network] > [Test Internet Connection]. Step 3: Try connecting via a wired connection if possible. Step 4: Turn off your router for at least 5 minutes, then turn it back on. Step 5: Try again later (temporary issue).
|-
| SCE_NET_ERROR_RESOLVER_ENOTIMPLEMENTED || NW-31252-3 || 0x804101E7 || Inquired function is not implemented
|-
| SCE_NET_ERROR_RESOLVER_ESERVERREFUSED || NW-31253-4 || 0x804101E8 || A network error occurred. Response from DNS server is delayed or unstable // Step 1: Reboot the console and router. Step 2: Check if your ISP is carrying out any maintenance on their network. Step 3: The following port numbers are used by the PSN servers to connect to the Internet. Make sure they are not blocked by your router: TCP: 80, 443, 3478, 3479, 3480. UDP: 3478, 3479. Step 4: If you have been using a specific DNS server, go to [Settings] > [Network] > [Set up Network Connection] > [Custom] and change the DNS settings.
|-
| SCE_NET_ERROR_RESOLVER_ENORECORD || NW-31254-5 || 0x804101E9 || Inquired record does not exist / A network error occurred. Response from the DNS server is delayed or unstable // Step 1: Reboot the console and router to refresh the network connection. Step 2: Go to [Settings] > [Network] > [Test Internet Connection] to test the connection status. Step 3: If you selected [Manual] under [IP Address Settings] or [DNS Settings] when you set the Internet connection for your PS4, make sure that [Primary DNS] and [Secondary DNS] are set correctly. In some cases, the console might not have obtained an IP address yet, or any settings with DNS may have been changed. Contact your ISP for further assistance.
|-
| SCE_NET_ERROR_RESOLVER_EALIGNMENT || NW-31255-6 || 0x804101EA || Invalid alignment
|-
| || NW-31291-6 ||  || Cannot connect to a Wi-Fi network. Wi-Fi signal strength may be too weak // Perform a connection test by going to [Settings] > [Network] > [Test Internet Connection]. Reset your local network connection by powering off your modem/router and waiting 5 minutes before turning it back on. Move the console and router closer together and remove any obstructions between them.
|-
| || NW-31294-9 ||  || Connection timed out as the wireless connection experiencing instability (issue connecting to local network) // Step 1: Perform a connection test by going to [Settings] > [Network] > [Test Internet Connection] to confirm you can connect to the internet. Step 2: Turn off router/modem for 5 minutes before attempting to connect again. Update router firmware (for assistance contact your router manufacturer or ISP). Turn off other devices connected to your network. Step 3: If possible, try connecting to another network.
|-
| || NW-31295-0 ||  || Cannot connect to a Wi-Fi network. Wi-Fi signal strength may be too weak // Run an Internet connection test on the console by going to [Settings] > [Network] > [Test Internet Connection]. Reset your local network connection by powering off your modem/router and waiting 5 minutes before turning it back on. Move the PS4 and router closer together and remove any obstructions between them.
|-
| || NW-31297-2 ||  || Unable to connect to wireless network (incorrect Wi-Fi password on console or wireless network is busy) // Go to [Settings] > [Network] > [Set up Network Connection] to configure the network settings again. If the error only occurs in a limited period of time, the wireless network may be busy and preventing the connection. Try disconnecting other devices from the wireless network and retry the connection test at [Settings] > [Network] > [Test Internet Connection]. If you cannot disconnect other devices from the wireless network, try the connection test on the console later.
|-
| SCE_NET_CTL_ERROR_NOT_INITIALIZED || NW-31302-9 || 0x80412101 || NetCtl library not initialized.
|-
| SCE_NET_CTL_ERROR_CALLBACK_MAX || NW-31303-0 || 0x80412103 || Over maximum number of callback registered.
|-
| SCE_NET_CTL_ERROR_ID_NOT_FOUND || NW-31304-1 || 0x80412104 || Specified ID is not found.
|-
| SCE_NET_CTL_ERROR_INVALID_ID || NW-31305-2 || 0x80412105 || Specified ID is not found.
|-
| SCE_NET_CTL_ERROR_INVALID_CODE || NW-31306-3 || 0x80412106 || Invalid code specified.
|-
| SCE_NET_CTL_ERROR_INVALID_ADDR || NW-31307-4 || 0x80412107 || Invalid address specified.
|-
| SCE_NET_CTL_ERROR_NOT_CONNECTED || NW-31308-5 || 0x80412108 || Error connecting to the network // Step 1: Reboot the console. Step 2: Perform an Internet connection test ([Settings] > [Network] > [Test Internet Connection]). Step 3: Review and configure your connection settings again if necessary. Step 4: Turn off your router for at 5 minutes, then turn it back on.
|-
| SCE_NET_CTL_ERROR_NOT_AVAIL || NW-31309-6 || 0x80412109 || Information not available.
|-
| SCE_NET_CTL_ERROR_NETWORK_DISABLED || NW-31310-8 || 0x8041210D || Network disabled.
|-
| SCE_NET_CTL_ERROR_DISCONNECT_REQ || NW-31311-9 || 0x8041210E || Disconnect event occurred by disconnect request.
|-
| SCE_NET_CTL_ERROR_INVALID_TYPE || NW-31312-0 || 0x8041210F || The specified type is invalid.
|-
| SCE_NET_CTL_ERROR_INVALID_SIZE || NW-31313-1 || 0x80412111 || Structure size specified in size member of the structure is invalid.
|-
| SCE_NET_CTL_ERROR_ETHERNET_PLUGOUT || NW-31314-2 || 0x80412115 || Ethernet cable is unplugged.
|-
| SCE_NET_CTL_ERROR_WIFI_DEAUTHED || NW-31315-3 || 0x80412116 || Deauthorized by access point.
|-
| SCE_NET_CTL_ERROR_WIFI_BEACON_LOST || NW-31316-4 || 0x80412117 || Could not receive beacon from access point.
|-
| SCE_NET_CTL_ERROR_IPCINT_OUT_OF_MEMORY || NW-31319-7 || 0x80412183 || Could not allocate memory.
|-
| SCE_NET_CTL_ERROR_IPCINT_BUSY || NW-31323-2 || 0x80412187 || Not executed due to processing of connect or scan.
|-
| SCE_NET_CTL_ERROR_IPCINT_INVALID_SSID || NW-31332-2 || 0x80412190 || The specified [[SSID]] is invalid.
|-
| SCE_NET_CTL_ERROR_IPCINT_INVALID_SSIDS_NUM || NW-31333-3 || 0x80412191 || The specified number of [[SSID]]s is invalid.
|-
| SCE_NET_CTL_ERROR_IPCINT_SCANINFO_LOCKED || NW-31337-7 || 0x80412199 || Could not get scan information due to processing of scan.
|-
| SCE_NET_CTL_ERROR_IPCINT_INVALID_SCANINFO_BSSID || NW-31339-9 || 0x8041219D || The specified [[BSSID]] for getting scan information is invalid.
|-
| SCE_NET_CTL_ERROR_IPCINT_INVALID_SIZE || NW-31340-1 || 0x8041219E || The value of size member variable of specified structure is invalid.
|-
| SCE_NET_CTL_ERROR_IPCINT_NO_SCANINFO || NW-31341-2 || 0x8041219F || There is no scan result.
|-
| || NW-31367-0 ||  || Could not open wireless device // Reboot the console.
|-
| || NW-31374-8 ||  || Connection timed out // Check that the firewall settings on the router or WAP do not block UDP ports 3478 and 3479. If you don't know how to check this, contact your router manufacturer or ISP for further assistance. If this does not help, then try again later as the server may be experiencing high traffic.
|-
| SCE_HTTP_ERROR_BEFORE_INIT || NW-31446-8 || 0x80431001 || Before library initialization
|-
| SCE_HTTP_ERROR_ALREADY_INITED || NW-31447-9 || 0x80431020 || Library is already initialized
|-
| SCE_HTTP_ERROR_BUSY || NW-31448-0 || 0x80431021 || The specified resource is under use // Connection error // PSN or the game's server may be temporarily unavailable. Please check the status of the game's server via its website. You can [https://status.playstation.com check the status of the PSN here]. This is likely a temporary issue, try again later.
|-
| SCE_HTTP_ERROR_OUT_OF_MEMORY || NW-31449-1 || 0x80431022 || Insufficient free memory space
|-
| SCE_HTTP_ERROR_NOT_FOUND || NW-31450-3 || 0x80431025 || The specified element does not exist
|-
| SCE_HTTP_ERROR_UNKNOWN_SCHEME || NW-31451-4 || 0x80431061 || Invalid scheme was specified
|-
| SCE_HTTP_ERROR_NETWORK || NW-31452-5 || 0x80431063 || Unused
|-
| SCE_HTTP_ERROR_BAD_RESPONSE || NW-31453-6 || 0x80431064 || Response is invalid / Server connection is unstable // Step 1: Test your Internet connection at [Settings] > [Network] > [Test Internet Connection]. Step 2: Check whether PSN is experiencing any service issues or ongoing maintenance. Step 3: Turn off router and modem, wait at least 5 minutes, then restart them. Step 4: If possible, speak to your ISP about how to cancel the port filtering function on your router. If the above steps don't solve the issue, then try again later.
|-
| SCE_HTTP_ERROR_BEFORE_SEND || NW-31454-7 || 0x80431065 || The specified request has not been sent yet
|-
| SCE_HTTP_ERROR_AFTER_SEND || NW-31455-8 || 0x80431066 || Request API was called after request transmission
|-
| SCE_HTTP_ERROR_TIMEOUT || NW-31456-9 || 0x80431068 || Connection error (can't connect to PSN or the game server) // Step 1: Check if PSN is up. Step 2: If there are no issues with PSN services, check the status of the game's server via its website to find out if there is any maintenance or high traffic issues. Step 3: If still unable to connect after checking both, this might be a short term issue that will be fixed soon. Try again later.
|-
| SCE_HTTP_ERROR_UNKNOWN_AUTH_TYPE || NW-31457-0 || 0x80431069 || The specified authentication type unknown
|-
| SCE_HTTP_ERROR_INVALID_VERSION || NW-31458-1 || 0x8043106A || Invalid version was specified
|-
| SCE_HTTP_ERROR_UNKNOWN_METHOD || NW-31459-2 || 0x8043106B || The value specified in method is invalid
|-
| SCE_HTTP_ERROR_READ_BY_HEAD_METHOD || NW-31460-4 || 0x8043106F || The specified request is for the HEAD method
|-
| SCE_HTTP_ERROR_NOT_IN_COM || NW-31461-5 || 0x80431070 || Internal error
|-
| SCE_HTTP_ERROR_NO_CONTENT_LENGTH || NW-31462-6 || 0x80431071 || Acquisition API was called by the transaction in which Content-Length is not
contained
|-
| SCE_HTTP_ERROR_CHUNK_ENC || NW-31463-7 || 0x80431072 || Acquisition API was called by the transaction in which Content-Length is not
contained
|-
| SCE_HTTP_ERROR_TOO_LARGE_RESPONSE_HEADER || NW-31464-8 || 0x80431073 || Too large a response header was received
|-
| SCE_HTTP_ERROR_SSL || NW-31465-9 || 0x80431075 || Failed to SSL communication
|-
| SCE_HTTP_ERROR_ABORTED || NW-31466-0 || 0x80431080 || Interruption API is called
|-
| SCE_HTTP_ERROR_UNKNOWN || NW-31467-1 || 0x80431081 || Internal error
|-
| SCE_HTTP_ERROR_PROXY || NW-31468-2 || 0x80431084 || Failed to establish the connection to the HTTP Proxy
|-
| SCE_HTTP_ERROR_BROKEN || NW-31469-3 || 0x80431085 || Internal error
|-
| SCE_HTTP_ERROR_INVALID_ID || NW-31470-5 || 0x80431100 || Invalid object ID was specified
|-
| SCE_HTTP_ERROR_OUT_OF_SIZE || NW-31471-6 || 0x80431104 || The buffer size is insufficient
|-
| SCE_HTTP_ERROR_INVALID_VALUE || NW-31472-7 || 0x804311FE || Invalid value was specified
|-
| SCE_HTTP_ERROR_PARSE_HTTP_NOT_FOUND || NW-31473-8 || 0x80432025 || Failed to connect to the server (connection timed out due to a weak or unstable connection) // Step 1: Check PSN status for failure or maintenance. Step 2: Reboot the console and connect via a wired connection if possible. Step 3: If using a wireless connection, try moving the console closer to the router. Step 4: Turn off your router for at least 5 minutes, then turn it back on. Step 5: If the issue persists, the line may be temporarily busy. Try again later.
|-
| SCE_HTTP_ERROR_PARSE_HTTP_INVALID_RESPONSE || NW-31474-9 || 0x80432060 || The specified header field does not exist
|-
| SCE_HTTP_ERROR_PARSE_HTTP_INVALID_VALUE || NW-31475-0 || 0x804321FE || The specified header field does not exist
|-
| SCE_HTTP_ERROR_INVALID_URL || NW-31476-1 || 0x80433060 || Invalid URL was specified
|-
| SCE_HTTPS_ERROR_CERT || NW-31477-2 || 0x80435060 || Server certificate is invalid
|-
| SCE_HTTPS_ERROR_HANDSHAKE || NW-31478-3 || 0x80435061 || Failed to SSL handshake
|-
| SCE_HTTPS_ERROR_IO || NW-31479-4 || 0x80435062 || Some communication error occurred during SSL communication
|-
| SCE_HTTPS_ERROR_INTERNAL || NW-31480-6 || 0x80435063 || Internal SSL library error
|-
| SCE_HTTPS_ERROR_PROXY || NW-31481-7 || 0x80435064 || HTTP PROXY server returned an error before SSL communication
|-
| SCE_HTTPS_ERROR_PROHIBITED || NW-31482-8 || 0x8043506B || Called API with prohibited options
|-
| SCE_HTTP_ERROR_RESOLVER_EPACKET || NW-31483-9 || 0x80436001 || Invalid DNS response
|-
| SCE_HTTP_ERROR_RESOLVER_ENODNS || NW-31484-0 || 0x80436002 || DNS server not specified // Restart the PS4 system.
|-
| SCE_HTTP_ERROR_RESOLVER_ETIMEDOUT || NW-31485-1 || 0x80436003 || Timeout occurred // Restart the PS4 system.
|-
| SCE_HTTP_ERROR_RESOLVER_ENOSUPPORT || NW-31486-2 || 0x80436004 || Unsupported function requested by server
|-
| SCE_HTTP_ERROR_RESOLVER_EFORMAT || NW-31487-3 || 0x80436005 || Invalid response from server
|-
| SCE_HTTP_ERROR_RESOLVER_ESERVERFAILURE || NW-31488-4 || 0x80436006 || Temporary error from server
|-
| SCE_HTTP_ERROR_RESOLVER_ENOHOST || NW-31489-5 || 0x80436007 || Inquired host name does not exist
|-
| SCE_HTTP_ERROR_RESOLVER_ENOTIMPLEMENTED || NW-31490-7 || 0x80436008 || Inquired function is not implemented
|-
| SCE_HTTP_ERROR_RESOLVER_ESERVERREFUSED || NW-31491-8 || 0x80436009 || Inquiry denied
|-
| SCE_HTTP_ERROR_RESOLVER_ENORECORD || NW-31492-9 || 0x8043600A || Inquired record does not exist
|-
| SCE_RUDP_ERROR_NOT_INITIALIZED || NW-32626-9 || 0x80770001 || Library was not initialized
|-
| SCE_RUDP_ERROR_ALREADY_INITIALIZED || NW-32627-0 || 0x80770002 || Library has already been initialized
|-
| SCE_RUDP_ERROR_INVALID_CONTEXT_ID || NW-32628-1 || 0x80770003 || [[Context ID]] is invalid
|-
| SCE_RUDP_ERROR_INVALID_ARGUMENT || NW-32629-2 || 0x80770004 || Any argument is invalid
|-
| SCE_RUDP_ERROR_INVALID_OPTION || NW-32630-4 || 0x80770005 || Option argument is invalid
|-
| SCE_RUDP_ERROR_INVALID_MUXMODE || NW-32631-5 || 0x80770006 || Mux mode argument is invalid
|-
| SCE_RUDP_ERROR_MEMORY || NW-32632-6 || 0x80770007 || There is not enough memory
|-
| SCE_RUDP_ERROR_INTERNAL || NW-32633-7 || 0x80770008 || Internal RUDP error
|-
| SCE_RUDP_ERROR_CONN_RESET || NW-32634-8 || 0x80770009 || RUDP connection was reset
|-
| SCE_RUDP_ERROR_CONN_REFUSED || NW-32635-9 || 0x8077000A || A connection request arrives but the pending connection queue is full
|-
| SCE_RUDP_ERROR_CONN_TIMEOUT || NW-32636-0 || 0x8077000B || Timeout occurred before connection establishment
|-
| SCE_RUDP_ERROR_CONN_VERSION_MISMATCH || NW-32637-1 || 0x8077000C || Rudp protocol version is different between the peers
|-
| SCE_RUDP_ERROR_CONN_TRANSPORT_TYPE_MISMATCH || NW-32638-2 || 0x8077000D || Transport type is different between the peers
|-
| SCE_RUDP_ERROR_CONN_QUALITY_LEVEL_MISMATCH || NW-32639-3 || 0x8077000E || Packet with a different quality level was received
|-
| SCE_RUDP_ERROR_THREAD || NW-32640-5 || 0x8077000F || Thread related error occurred
|-
| SCE_RUDP_ERROR_THREAD_IN_USE || NW-32641-6 || 0x80770010 || Internal I/O thread already in use
|-
| SCE_RUDP_ERROR_NOT_ACCEPTABLE || NW-32642-7 || 0x80770011 || Operation not acceptable
|-
| SCE_RUDP_ERROR_MSG_TOO_LARGE || NW-32643-8 || 0x80770012 || Message too large to be sent on this context
|-
| SCE_RUDP_ERROR_NOT_BOUND || NW-32644-9 || 0x80770013 || The context has not been bound yet
|-
| SCE_RUDP_ERROR_CANCELLED || NW-32645-0 || 0x80770014 || Blocking operation cancelled
|-
| SCE_RUDP_ERROR_INVALID_VPORT || NW-32646-1 || 0x80770015 || Invalid vport was used in RudpBind
|-
| SCE_RUDP_ERROR_WOULDBLOCK || NW-32647-2 || 0x80770016 || Blocking operation timed out
|-
| SCE_RUDP_ERROR_VPORT_IN_USE || NW-32648-3 || 0x8077001 || An already used vport was used in RudpBind
|-
| SCE_RUDP_ERROR_VPORT_EXHAUSTED || NW-32649-4 || 0x80770018 || Internal vport resources are exhausted
|-
| SCE_RUDP_ERROR_INVALID_SOCKET || NW-32650-6 || 0x80770019 || Socket related error
|-
| SCE_RUDP_ERROR_BUFFER_TOO_SMALL || NW-32651-7 || 0x8077001A || Buffer too small
|-
| SCE_RUDP_ERROR_MSG_MALFORMED || NW-32652-8 || 0x8077001B || Received data is not an RUDP packet or is corrupted
|-
| SCE_RUDP_ERROR_ADDR_IN_USE || NW-32653-9 || 0x8077001C || There is another context that has the same socket connected to the same remote
address
|-
| SCE_RUDP_ERROR_ALREADY_BOUND || NW-32654-0 || 0x8077001D || Socket is already bound
|-
| SCE_RUDP_ERROR_ALREADY_EXISTS || NW-32655-1 || 0x8077001E || Polling for this context already exists
|-
| SCE_RUDP_ERROR_INVALID_POLL_ID || NW-32656-2 || 0x8077001F || [[Poll ID]] is invalid
|-
| SCE_RUDP_ERROR_TOO_MANY_CONTEXTS || NW-32657-3 || 0x80770020 || Too many contexts
|-
| SCE_RUDP_ERROR_IN_PROGRESS || NW-32658-4 || 0x80770021 || Operation is in progress
|-
| SCE_RUDP_ERROR_NO_EVENT_HANDLER || NW-32659-5 || 0x80770022 || Common event handler has not been registered
|-
| SCE_RUDP_ERROR_PAYLOAD_TOO_LARGE || NW-32660-7 || 0x80770023 || Payload is too large when setting SCE_RUDP_OPTION_MAX_PAYLOAD option
|-
| SCE_RUDP_ERROR_END_OF_DATA || NW-32661-8 || 0x80770024 || No more data to read from the peer
|-
| SCE_RUDP_ERROR_ALREADY_ESTABLISHED || NW-32662-9 || 0x80770025 || Connection is already established between the peers
|-
| SCE_RUDP_ERROR_KEEP_ALIVE_FAILURE || NW-32663-0 || 0x80770026 || Connection was closed due to keep-alive timeout
|-
| SCE_RUDP_ERROR_MEMLEAK || NW-32664-1 || 0x807700FF || Rudp didn't free all of its allocated memory
|-
| || NW-34345-9 || 0x80431074 || Error connecting to the network // Step 1: Check PSN status to see if there any issues. Step 2: Reboot the console. Step 3: Perform an Internet connection test by selecting [Settings] > [Network] > [Test Internet Connection]. Step 4: If possible, try connecting to the internet via a wired connection. Step 5: Turn off your router for at least 5 minutes, then turn it back on. Step 6: Update router to the latest firmware. For details, contact the manufacturer.
|-
| SCE_HTTP_ERROR_INSUFFICIENT_STACKSIZE || NW-34347-1 || 0x80431076 || Insufficient stack size
|-
|}<noinclude>[[Category:Development]][[Category:Main]]</noinclude>
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