Talk:Button Combo Menus

From PS4 Developer wiki
Revision as of 03:00, 10 November 2018 by Zecoxao (talk | contribs) (→‎Sources)
Jump to navigation Jump to search

Same on Vita

Sources

//RootSettingHandler
SettingsPadEntry[] padEntries = new SettingsPadEntry[13]
					{
						new SettingsPadEntry(Buttons.L, 0u),
						new SettingsPadEntry(Buttons.R, 0u),
						new SettingsPadEntry(Buttons.L, 0u),
						new SettingsPadEntry(Buttons.R, 0u),
						new SettingsPadEntry(Buttons.L2, 0u),
						new SettingsPadEntry(Buttons.R2, 0u),
						new SettingsPadEntry(Buttons.L2, 0u),
						new SettingsPadEntry(Buttons.R2, 0u),
						new SettingsPadEntry(Buttons.Square, 0u),
						new SettingsPadEntry(Buttons.Triangle, 0u),
						new SettingsPadEntry(Buttons.Start, 0u),
						new SettingsPadEntry(Buttons.L3, 0u),
						new SettingsPadEntry(Buttons.R3, 0u)
					};
					base.UIManager.SetPadListener(padEntries, SpecialCommandFunc);

...
//ConsoleInfoPage
if (SblWrapper.SblRcMgrIsAllowDebugMenuForSettings() == 1 || SblWrapper.SblRcMgrIsAllowMinimumDebugMenuForSettings() == 1 || SblWrapper.SblRcMgrIsStoreMode() == 1)
				{
					SettingsPadEntry[] padEntries = new SettingsPadEntry[2]
					{
						new SettingsPadEntry((Buttons)3089u, 5000u),
						new SettingsPadEntry(Buttons.Start, 0u)
					};
					UIManager.Instance.SetPadListener(padEntries, delegate
					{
						createVersionDetailsUi();
					});
				}
				else
				{
					SettingsPadEntry[] padEntries2 = new SettingsPadEntry[2]
					{
						new SettingsPadEntry((Buttons)17440u, 5000u),
						new SettingsPadEntry((Buttons)258u, 0u)
					};
					UIManager.Instance.SetPadListener(padEntries2, delegate
					{
						createVersionDetailsUi();
					});
				}
...
//SettingsRootHandler
else if (SblWrapper.SblRcMgrIsAllowDebugMenuForSettings() == 1 || SblWrapper.SblRcMgrIsAllowMinimumDebugMenuForSettings() == 1 || KernelSysWrapper.IsDevKit() == 1)
				{
					SettingsPadEntry[] padEntries = new SettingsPadEntry[1]
					{
						new SettingsPadEntry((Buttons)31752u, 0u)
					};
					base.UIManager.SetPadListener(padEntries, delegate
					{
						showDebugSettings = true;
						base.UIManager.ResetMenuItem("debug_settings");
					});
				}