Talk:Button Combo Menus

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Revision as of 03:23, 2 March 2021 by CelesteBlue (talk | contribs)
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Same combo on PS Vita[edit source]

Sources[edit source]

//RootSettingHandler
SettingsPadEntry[] padEntries = new SettingsPadEntry[13]
					{
						new SettingsPadEntry(Buttons.L, 0u),
						new SettingsPadEntry(Buttons.R, 0u),
						new SettingsPadEntry(Buttons.L, 0u),
						new SettingsPadEntry(Buttons.R, 0u),
						new SettingsPadEntry(Buttons.L2, 0u),
						new SettingsPadEntry(Buttons.R2, 0u),
						new SettingsPadEntry(Buttons.L2, 0u),
						new SettingsPadEntry(Buttons.R2, 0u),
						new SettingsPadEntry(Buttons.Square, 0u),
						new SettingsPadEntry(Buttons.Triangle, 0u),
						new SettingsPadEntry(Buttons.Start, 0u),
						new SettingsPadEntry(Buttons.L3, 0u),
						new SettingsPadEntry(Buttons.R3, 0u)
					};
					base.UIManager.SetPadListener(padEntries, SpecialCommandFunc);

...
//ConsoleInfoPage
if (SblWrapper.SblRcMgrIsAllowDebugMenuForSettings() == 1 || SblWrapper.SblRcMgrIsAllowMinimumDebugMenuForSettings() == 1 || SblWrapper.SblRcMgrIsStoreMode() == 1)
				{
					SettingsPadEntry[] padEntries = new SettingsPadEntry[2]
					{
						new SettingsPadEntry((Buttons)3089u, 5000u),
						new SettingsPadEntry(Buttons.Start, 0u)
					};
					UIManager.Instance.SetPadListener(padEntries, delegate
					{
						createVersionDetailsUi();
					});
				}
				else
				{
					SettingsPadEntry[] padEntries2 = new SettingsPadEntry[2]
					{
						new SettingsPadEntry((Buttons)17440u, 5000u),
						new SettingsPadEntry((Buttons)258u, 0u)
					};
					UIManager.Instance.SetPadListener(padEntries2, delegate
					{
						createVersionDetailsUi();
					});
				}
...
//SettingsRootHandler
else if (SblWrapper.SblRcMgrIsAllowDebugMenuForSettings() == 1 || SblWrapper.SblRcMgrIsAllowMinimumDebugMenuForSettings() == 1 || KernelSysWrapper.IsDevKit() == 1)
				{
					SettingsPadEntry[] padEntries = new SettingsPadEntry[1]
					{
						new SettingsPadEntry((Buttons)31752u, 0u)
					};
					base.UIManager.SetPadListener(padEntries, delegate
					{
						showDebugSettings = true;
						base.UIManager.ResetMenuItem("debug_settings");
					});
				}