Talk:Sealedkey / pfsSKKey: Difference between revisions

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(Created page with "@Red-EyeX32 If you have nothing better to contribute then to edit my informations with no reason, meaning if you have nothing new or productive to add and...")
 
m (Add comments related to PfsSKKey struct)
 
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@[[User:Red-EyeX32|Red-EyeX32]] If you have nothing better to contribute then to edit my informations with no reason, meaning if you have nothing new or productive to add and simple remove and change stuff caus you like it that way better -> leave it. thx
@[[User:Red-EyeX32|Red-EyeX32]] If you have nothing better to contribute then to edit my informations with no reason, meaning if you have nothing new or productive to add and simple remove and change stuff caus you like it that way better -> leave it. thx
<br>[[User:cfwprophet|cfwprophet]] 04:59 09.10.2016
<br>[[User:cfwprophet|cfwprophet]] 04:59 09.10.2016
==== Changes to PfsSKKey ====
I believe, atleast on 4.55, that PfsSKKey no longer relies on '''category''' being 1 for game. This looks to be expanded as the check in '''sceSblSsDecryptSealedKey''' checks to see if category <= 2 before calling '''sceSblSsDecryptWithPortability'''.

Latest revision as of 23:44, 4 March 2018

@Red-EyeX32 If you have nothing better to contribute then to edit my informations with no reason, meaning if you have nothing new or productive to add and simple remove and change stuff caus you like it that way better -> leave it. thx
cfwprophet 04:59 09.10.2016

Changes to PfsSKKey[edit source]

I believe, atleast on 4.55, that PfsSKKey no longer relies on category being 1 for game. This looks to be expanded as the check in sceSblSsDecryptSealedKey checks to see if category <= 2 before calling sceSblSsDecryptWithPortability.