Editing 1.00 Bogus Firmware

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This is also intentional as the XMB is was not intended to be seen by game developers of the SDK release, as with the later revision '1.0.2 Development Firmware' which shows a balloon SDK sample instead of the VSH. It wasn't until '1.0.3 Firmware' that developers were able to access the System Software menu.
This is also intentional as the XMB is was not intended to be seen by game developers of the SDK release, as with the later revision '1.0.2 Development Firmware' which shows a balloon SDK sample instead of the VSH. It wasn't until '1.0.3 Firmware' that developers were able to access the System Software menu.
Querying for the total available memory size does not exist yet in the firmware and must be done manually with other kernel functions.
Alot of API calls when in development on the firmware tend to be a kernel mode export. 'sceKernelLoadModuleMs' from modulemgr.prx is a kernel mode export on 1.0.0 but a user-mode export on 1.0.3. As well as sceKernelLoadModuleBufferUsbWlan which is used for loading modules from a Gameshare executable (or at least intended to) as well as a USB-based Gamesharing functionality that was intended later on via PS2.


= System Kernel Bugs =
= System Kernel Bugs =
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