Editing CPU

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
#REDIRECT [[Allegrex]]
Tachyon is the codename of the chip which contains the CPU, ME and GPU. Tachyon has one primary CPU core which is responsible for running the XMB and games, and a second CPU core which implements the audio and video decoding functionality of the PSP.
 
[[File:PSP CXD2962GG.jpg|thumb|left|PSP CXD2962GG]]<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
 
<br>
<br>
<br>
<br>
 
=== Specifications ===
 
The PSP's CPU is a dual core 32-bit Little Endian MIPS based on the R4000 design with a few custom instructions.
 
Both CPU cores have their own 16 KiB Instruction and 16KiB Data caches.
 
The CPU defaults to 222MHz, but can be configured to run from 1-333 MHz.
 
The CPU cores are connected to main memory and other peripherals like the Graphics Engine through a system bus that is limited to 1/2 of the CPU's configured clock speed.
 
== Main Core "SC" ==
 
The main CPU has three coprocessors:
*COP0 - general system control
*COP1 - 32-bit Floating Point Unit
*COP2 - Vector Floating Point Unit (up to 3.2 GFLOPS)
 
The main CPU has an internal 16 KiB of scratchpad RAM that is accessed directly without going through the system bus.
 
== Mobile Engine "ME" ==
 
The Mobile Engine ("ME") is a second MIPS based CPU core that was not directly accessible by licensed developers. Instead, Sony runs code on the ME to facilitate decoding audio and video assets, along with the help of more specialized hardware like the Virtual Mobile Engine and "AVC".
 
The ME runs at the same clock frequency as the main CPU core.
 
The ME has two co-processors:
*COP0 - general system control
*COP1 - 32-bit Floating Point Unit
 
The ME appears to be one half of Sony's "Virtual Mobile Engine Concept 2" where a CPU would take care of "lightweight control tasks" and reconfigurable hardware logic (the VME) would do all of the "heavy work in a power efficient manner". See [https://www.yumpu.com/en/document/read/10961029/virtual-mobile-enginetm-vme-sony Virtual Mobile Engine - LSI that "Changes its Spots"].
 
== Versions ==
 
=== PSP-1000 ===
 
*CPU and DDR are discrete ICs on the motherboard
*32 MiB main memory (DDR)
*2 MiB Video memory (eDRAM)
*2 MiB Media Engine memory (eDRAM)
 
=== PSP-2000 and later ===
 
*DDR is brought into the CPU's package
*64 MiB main memory (DDR)
*4 MiB Video memory (eDRAM)
*4 MiB Media Engine memory (eDRAM)
Please note that all contributions to PSP Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PSP Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)