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     6 = SPU related
     6 = SPU related
     7 = SPU related
     7 = SPU related
    8 = Used in GPU GP0(2x-3xh and 6x-7xh) commands handler.
   10 = Different handling for JR/JALR opcodes
   10 = Different handling for JR/JALR opcodes
  11 = Used in GPU GP0(?) commands handler.
   12 = Used in GPU DMA related function.
   12 = Used in GPU DMA related function.
  14 = Used in GPU GP0(6x-7xh) commands handler.
   29 = GPU related, used close to code which use command 0x01
   29 = GPU related, used close to code which use command 0x01
  31 = Used in GPU GP0(E3h) command handler. Drawing Area top left X1 related.
        Very specific hack which check if Y drawing are starts at 0, and X at 0x401 (which is invalid value for this setting),
        and force X to 0x001 if conditions are met.
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| 0x1F || Unk || Unused(?)
| 0x1F || Unk || Unused(?)
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