Editing Virtual Mobile Engine

Revision as of 18:46, 26 March 2024 by Kozarovv (talk | contribs) (Created page with "The VME appears to be one half of Sony's "Virtual Mobile Engine Concept 2" where a CPU would take care of "lightweight control tasks" and reconfigurable hardware logic (the VME) would do all of the "heavy work in a power efficient manner". See Virtual Mobile Engine - LSI that "Changes its Spots". It might be something like a reconfigurable DSP; noone has been able to interpret its "firmware" yet. It can be accessed from the ME through the mfvme/mtvme instructions or th...")
(diff) ← Older revision | Latest revision (diff) | Newer revision β†’ (diff)
Jump to navigation Jump to search

Warning: You are editing an out-of-date revision of this page. If you publish it, any changes made since this revision will be lost.

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
Please note that all contributions to PSP Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PSP Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)