Downgrading: Difference between revisions

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= Namco System - Common =
So far, there are '''no known methods''' of downgrading a retail vita unit. Probably the only way is Manufacturing mode or some other sort of QA flag set in Syscon. Alternatively you may force lower fw load with a Secure Processor (commonly called "F00D") exploit that happens before prog_rvk.srvk is loaded and that patches it (F00D) to use legacy/factory keyset only.
<gallery>
Namco T6LM.jpg|Namco Tekken 6 live monitor
Namco T6.jpg|Namco Tekken 6 standard
Namco T6advertisement.jpg|Namco Tekken 6 advertisement<br />Left: Standard version<br />Right: Live Monitor version
Gundamvs4.jpg|Namco System 357
</gallery>


* The case is a big clunky square box called "rack assy": S357-07J Assy, S357B-08J / E Assy, S357C-10J Assy, S357C-11E Assy, or S369C-11J / E Assy
However, it is possible to downgrade a Testing Kit or Development Kit Vita, as seen in this video:
* PS3 Retail based motherboards (using [[Target ID]] {{ARC}} '''A0'''), without WiFi/BT module/board, and without BD Drive (and without integrated BD controller in motherboards over CECH-25xx)
<youtube>FSxtZVzcohM</youtube>
* They do have 2 additional boards manufactured by namco: 1x I/O board, 1x JVS board (JAMMA v2 standards)
* Arcade firmware allows to install packages from the "Install package files" icon in game column
* Namco.uk cabinet manuals: http://namco.co.uk/bandainamcogames/technical-manuals/namco.html and http://www.namco.co.uk/PDF-manuals/namco-manuals/
* Overview of servicing: http://home.gamer.com.tw/creationDetail.php?sn=860018


*XMB messages related with arcade firmware updates inside '''dev_flash/vsh/resource/software_update_plugin.rco/English.xml'''
{{Boxcode|content=<syntaxhighlight lang="xml">
<Text name="msg_update_copying_donot_turn_off_arcade">Copying update data to the system storage... Do not turn off the system.</Text>
<Text name="msg_eject_media_auto_restart_arcade">Remove the storage media that contains update data. By removing the storage media, the system will automatically restart.</Text>
</syntaxhighlight>}}


== Game Dongles and HDDs List ==
The games comes preinstalled in the HDD and paired to a dongle. Games can contain firmware updates, and game updates. Both installed automatically when booting the game for first time.


The game update source: '''/dev_hdd0/game/SCEEXE000/ARCDIR/INSTALL0.PKG'''
== Attempts ==
TheFloW tried downgrade from 3.67 back to 3.60, but it didn't work<br>
https://twitter.com/theflow0/status/967785107888201728<br>


The firmware update path (source): '''/dev_hdd0/game/SCEEXE000/ARCDIR/PS3UPDAT.PUP'''
[[File:dADtkam.jpg|200px]]
 
{| class="wikitable sortable"
|-
! colspan="4" | Namco Game !! colspan="4" | Namco System compatibility !! rowspan="2" | Firmware !! rowspan="2" | Website !! rowspan="2" | Notes
|-
! Year!! English&nbsp;Name <BR />Japanese&nbsp;Name !! HDD Ref. !! Dongle Ref. !! ''357&nbsp;A''<br />S357-07J !! ''357&nbsp;B''<br />S357B-08J !! ''357&nbsp;C''<br />S357C-10J<br />S357C-11E !! ''369''<br />S369C-11J<br />S369C-11E
|-
! rowspan="2" | 2007
| Tekken 6 <BR />鉄拳6 || TE6100-1-NA-HDD0-A || TE61 || {{Yes}} || {{Yes}} || {{Yes}} || ? || 2.51 || [[http://www.tekken-official.jp/tk6ac/index.html Website]] ||
|-bgcolor="#CCCCCC"
| Tekken 6 (Live Monitor) <BR />鉄拳6ライブモニター用 || TE6100-1-LM-HDD0-A || TE6L || {{Yes}} || {{Yes}} || {{Yes}} || ? || 2.51 || [[http://www.tekken-official.jp/tk6ac/index.html Website]] ||
|-
! rowspan="3" | 2008
| Tekken 6 Bloodline Rebellion <BR />鉄拳6 BLOODLINE REBELLION || T6B100-1-NA-HDD0-A or <BR />T6B100-2-NA-HDD0-A02 || T6B1 or <BR />T6B2 || {{Yes}} || {{Yes}} || {{Yes}} || ? || 2.51 || [[http://www.tekken-official.jp/tk6br/index.html Website]] || There are at least 2 versions of this game
|-bgcolor="#CCCCCC"
| Tekken 6 Bloodline Rebellion (Live Monitor) <BR />鉄拳6 BLOODLINE REBELLION ライブモニター用 || T6B100-1-LM-HDD0-A || T6BL || {{Yes}} || {{Yes}} || {{Yes}} || ? || 2.51 ||[[http://www.tekken-official.jp/tk6br/index.html Website]] ||
|-
| Razing Storm || RST100-2-NA-MPR0-A || RST1 ? || {{Yes}} || {{Yes}} || {{Yes}} || ? || 2.51 || [[http://www.bandainamcogames.co.jp/am/vg/razingstorm/ Website]] || [[http://www.namco.co.uk/PDF-manuals/namco-manuals/Razing_Storm-Manual.pdf Service Manual.pdf]]
|-
! rowspan="2" | 2010
| Deadstorm Pirates || DSP100-2-NA-MPR0-BXX || DSP1 ? || ? || ? || {{Yes}} || ? || ? || [[http://www.namcoamerica.com/game.php?gameid=24 Website]] || [[http://www.namco.co.uk/PDF-manuals/namco-manuals/Deadstorm_Pirates_DX-manual.pdf Service Manual.pdf]]
|-
| Kidou Senshi Gundam: Extreme Vs. || ? || ? || ? || ? || {{Yes}} || ? || 3.60 || [[http://gundam-vs.jp/extreme/ Website]] ||
|-
! rowspan="3" | 2011
| Dragon Ball Zenkai Battle Royal || ? || ? || ? || ? || {{Yes}} || ? || ? || [[http://db-zenkai.com/ Website]] ||
|-
| Taiko No Tatsujin || ? || ? || ? || ? || {{Yes}} || ? || ? || [[http://taiko.namco-ch.net/ Website]] ||
|-
| Tekken Tag Tournament 2 || ? || ? || ? || ? || ? || {{Yes}} || 3.60 || [[http://www.tekken-official.jp/ Website]] ||
|-
! rowspan="5" | 2012
| Kidou Senshi Gundam: Extreme Vs. Full Boost || GEX100-1-NA-HDD0-A ? || GEX1 ? || ? || ? || {{Yes}} || ? || 4.20 || [[http://gundam-vs.jp/extreme/ Website]] ||
|-bgcolor="#CCCCCC"
| Kidou Senshi Gundam: Extreme Vs. Full Boost (Live Monitor) || GEX100-1-LM-HDD0-A || GEX1L ? || ? || ? || {{Yes}} || ? || 4.20 || [[http://gundam-vs.jp/extreme/acfb/game/monitor.html Website]] || The game has five additional dongles
|-
| Taiko No Tatsujin KATSU-DON || ST2100-1-NA-HDD0-A21 || ? || ? || ? || {{Yes}} || ? || ? || [[http://taiko.namco-ch.net/ Website]] ||
|-
| Tekken Tag Tournament 2 Unlimited || TG2100-1-NA-HDD0-F17 || TG21 & DTT2G || ? || ? || ? || {{Yes}} || 3.60 || [[http://www.tekken-official.jp/ Website]] || The game has an additional dongle
|-bgcolor="#CCCCCC"
| Tekken Tag Tournament 2 Unlimited (Live Monitor) || TG2100-1-LM-HDD0-F17 ? || TG21L & DTT2GL ? || ? || ? || ? || {{Yes}} || 3.60 || [[http://www.tekken-official.jp/ Website]] ||
|-
! rowspan="2" | 2013
| Taiko No Tatsujin SORAIRO || ST3100-1-NA-HDD0-B08 || ? || ? || ? || {{Yes}} || ? || ? || [[http://taiko.namco-ch.net/ Website]] ||
|-
| Taiko No Tatsujin MOMOIRO|| ST4100-1-NA-HDD0-K03 || ? || ? || ? || {{Yes}} || ? || ? || [[http://taiko.namco-ch.net/ Website]] ||
|-
! rowspan="1" | 2014
| Taiko No Tatsujin KIMIDORI || ST5100-1-NA-HDD0-A12 || ? || ? || ? || {{Yes}} || ? || ? || [[http://taiko.namco-ch.net/ Website]] ||
|-
! rowspan="1" | 2015
| Taiko No Tatsujin MURASAKI || ST6100-1-NA-HDD0-A11 || ? || ? || ? || {{Yes}} || ? || ? || [[http://taiko.namco-ch.net/ Website]] ||
|-bgcolor="#CCCCCC"
| colspan="11" | Rows marked in gray are "live monitor" versions, not playables, are "demo" machines that displays "real live gameplay" from other machines connected to a network. [[http://www.youtube.com/watch?v=sB4hrNrMenE video]]
|}
 
<Gallery>
File:Namco System 357 game update.jpg‎|Tekken 6 Bloodline Rebellion v2 game update
File:Tekken 6 Bloodline Rebellion (version A67).jpg|Tekken 6 Bloodline Rebellion <BR />(version A67)
File:NAMCO_TE61_dongle_(Tekken_6).jpg‎|Tekken 6 dongle <BR />(TE61)
File:NAMCO T6B1 dongle (Tekken 6 Bloodline Rebelion).jpg|Tekken 6 Bloodline Rebellion dongle <BR />(T6B1)
File:NAMCO T6B2 dongle (Tekken 6 Bloodline Rebellion).jpg‎|Tekken 6 Bloodline Rebellion v2 dongle <BR />(T6B2)
File:Kidou Senshi Gundam Extreme Vs. Full Boost Live Monitor HDD.jpg|Kidou Senshi Gundam Extreme Vs. Full Boost Live Monitor HDD/Dongles <BR />(GEX100-1-LM-HDD0-A)
File:Tekken Tag Tournament 2 Unlimited (dongles).JPG|Tekken Tag Tournament 2 Unlimited dongles <BR />(TG21 & DTT2G)
</Gallery>
 
ARC USB stick, with multipartitions and serial datasheet: [http://www.mirrorcreator.com/files/ZWMHD4QN/ARC-memorystick_-_32_nm_UDRW_G4_specification.pdf_links]<!--// \files\documents\-Datasheets\UDRW
MD5: 6b236943909d8fda6f39f330a1d757c0 / SHA1: 33a272e793fbbadb561325285709615df83caced //--> (http://www.hsc-us.com/Embedded/udrw/ / http://www.hscjpn.co.jp/udrw/develop_about.php)
 
*Sources:
** http://wiki.arcadeotaku.com/w/Namco_System_357 /
** http://en.wikipedia.org/wiki/Namco_System_357 <!--/ Mantained: https://spreadsheets.google.com/ccc?key=0AosMKkiiS99_dE9tUWVIanZhcDBWVlBDeXlDdVpEZ3c&authkey=CMz7i8cO&hl=en#gid=1 system246/256 = playstation2 hw  -->
**http://forum.arcadeotaku.com/viewtopic.php?f=26&t=19892
**http://www.coinopexpress.com/products/pcbs/system_357/Tekken_6_%3A_Bloodline_Rebellion_upgrade_kit_7858.html
**http://www.coinopexpress.com/products/pcbs/system_357/Tekken_6_kit_7205.html
**Namco System 369 boot process video (with Tekken Tag Tournament 2 Unlimited) http://www.youtube.com/watch?v=hzimKeAjBqE Note HDD Ref nº at minute 4:00 and game/version serial number at minute 7:30 (this serials and version matches with serial printed in the dongle, and the version is part of the HDD ref.)
 
=== HDD Key ===
The harddrive is decrypted using a static key inside lv1ldr when [[Target ID]] = 0xA0 {{ARC}}
 
lv1/lv1ldr should be same as on retailmodels, but for the nittpickers:
* ´357A GECR1100 COK-002´ ROS 197.000 and 251.040 : http://mir.cr/0FIFC8FA
* ´357B GECR1500 VER-001´ ROS 245.000 and 251.040 : http://mir.cr/1DHL7HW1
 
== Bana Passport ==
[http://en.banapassport.net/en_US/ Bana Passport main site]
* more Bana Passport info : http://www.bandainamcogames.co.jp/am/vg/wanganmaxi3dxplus/miraiken/?page=123
<gallery>
File:Wangan midnight 4 transfer procedure copy.jpg|Bana Passport - Transfer/Copy Procedure
</gallery>
 
= Namco System 357 =
== 357A (GECR-1100) [[COK-00x|COK-002]] ==
System357A GECR-1100 (Tekken 6) <!--// IDPS: 00 00 00 01 00 A0 00 04 04 00 04 1B 13 AB 46 25 //-->
<Gallery>
File:System357a_CELL_BE.jpg |System357A - CELL
File:System357a_-_RSX.jpg |System357A - RSX
File:South_Bridge.jpg |System357A - SouthBridge
File:Arcade_-_Motherboard_Detail_pic1_.jpg |System357A - Motherboard Detail pic
File:Arcade_-_Motherboard_Detail_pic2.jpg |System357A - Motherboard Overview
File:Arcade_-_Motherboard_Detail_pic3.jpg |System357A - Motherboard Overview2
File:Arcade_-_white_sticker.JPG |System357A - white sticker
File:Arcade_-_behind.jpg |System357A - behind
File:Arcade_-_behind_2.jpg |System357A - behind2
File:Arcade_-_top.jpg |System357A - top
File:System 357a top uncovered.jpg |System357A - top uncovered
File:Arcade_-_side.jpg |System357A - side
File:Arcade_-_appearance.jpg |System357A - external
</Gallery>
 
== 357B (GECR-1500) [[VER-00x|VER-001]] ==
[http://akihabaraarcade.blogspot.com/2011/06/namcos-system-357-b-inside-look.html System 357B (GECR-1500) inside picures] :
<Gallery>
File:Namco System 357B- TopBack.jpg|Namco System 357B - TopBack
File:System357b-RSX.jpg|System357b - RSX
File:System357b-Bottom.jpg|System357b - Bottom
File:System357b-Top.jpg|System357b - Top
File:System357b-Tray.jpg|System357b - Tray
File:Arcade-Motherboard-Overview.jpg|Arcade - Motherboard Overview
File:Arcade-Motherboard-Detail1.jpg|Arcade - Motherboard Detail pic1
File:Arcade-Motherboard-Detail2.jpg|Arcade - Motherboard Detail pic2
File:Arcade-Motherboard-Detail3.jpg|Arcade - Motherboard Detail pic3
File:Namco System 357BC.jpg|Namco System357b/c connection diagram
</Gallery>
* [http://en.wikipedia.org/wiki/Namco_System_357 Namco System 357 &amp; 369 (Wikipedia article)]
* http://kotaku.com/270026/tekken-6-a%C2%AD%C2%AD%C2%ADrcade-huge-hd-costly%EF%BB%BF%EF%BB%BF
*A PS3 arcade displaying an error screen when booting (is trying to find a firmware update) the error makes appear the XMB and can be seen how "autoboots" an installed game http://www.youtube.com/watch?v=_ss-MHvWDCk
 
== 357C (GECR-1500?) [[VER-00x|VER-001]] ==
 
== NAMCO JVS and I/O boards ==
I/O board is connected to JVS board, the inputs of the I/O board (buttons, stick, credit slot) are sent to the JVS board and then to the PS3 board by a USB cable. Video signal from "PS3 board" to "JVS board" is sent with a "AV MultiOUT" cable, and then to the cabinet display using a VGA connector
 
<gallery>
File:System357_back_JAMMAconnectors.jpg|Boards connectors/placement
File:Jamma_JVS_diagram.png|"Peripherals", "I/O board" and "JVS Board" Block Diagram
File:Namco JVS boards Main Menu.jpg|Namco JVS boards Main Menu
</gallery>
 
JVS, or Jamma Video Standard (sometimes even called JAMMA 2), is an updated version of JAMMA created in the late 90’s by an special sub-committee consisting of the major arcade game manufacturers. http://www.jamma.or.jp/
 
JVS specifies the type of connectors to use for video (HD-15, commonly known as a VGA), audio (RCA) and power (JST VL), in addition to the communications protocol between the game board and the I/O board.  In contrast to (old) JAMMA, JVS concentrates I/O functions in a separate board.
 
See: http://wiki.arcadeotaku.com/w/JVS and http://jvspac.kirurg.org/
 
----
Namco System357 boards connectors:
*I/O board (at top, from left to right)
**1 connector (in white) with 24 pins
**8 dipswitches (in black/red) -> (2nd dip is for enabling 31KHz)
**1 connector (in white) with 10 pins
*JVS board (at bottom, from left to right)
**USB (JV I/O JAMMA) interface
**DC IN ?? <!--// seems to be 3.3v in the JVS standard, but is stated as 12v in some webs //-->
**VGA (video out)
**RCA white (left speaker out)
**RCA red (right speaker out)
 
----
*Note the references to system357 in "Deadstorm Pirates" and "Razing Storm" manuals.pdf, and the pictures of the connectors that can help to identify motherboards/models
**Picture in razing storm manual.pdf - (section 5.5 "inserting the dongle")... the connectors matches with a system357b (VER001 motherboard)... but there is no JVS and I/O boards
**It seems the newer system357 models (system357c ?) doesnt have/use a JVS and I/O boards, has been replaced by a "USB I/O PCB" (in page 50 and 94 in razing storm manual and the photo of "357b/c connection diagram" above), with a hardware identifyer "US1001" and/or "USIO01"
 
*Deadstorm Pirates
'''HDD CHECK'''
MEDIA SYSTEM357 HDD
----------------------
'''I/O PCB CHECK'''
I/O PCB : Connect OK
NBGI.;USIO01;VerX.XX;JPN,Mulitipurpose with PPG
----------------------
'''OTHERS'''
ROM DSP100-2-NA-MPR0-BXX
CLOCK 01/01/2010 FRI 08:11:24
S/N 76C0D0-9XXXXX
SYSTEM SW Ver. 250.XXX
CABINET TYPE SD
LANGUAGE ENG
ATTRACT CUT OFF
RATING OFF
HDD CHECK
CLOCK SETTING
BACKUP MEMORY INITIALIZE
 
*Razing Storm
'''DRIVE CHECK'''
MEDIA  SYSTEM357 HD
----------------------
'''I/O TEST'''
I/O PCB : CONNECT OK
BNGI. : US1001 : Ver 1.00 : JPN,Multipurpose with PPG
----------------------
'''OTHERS'''
ROM  RST100-2-NA-MPR0-A
CLOCK  09/29/2008 (MON) 22 : 12 : 44
S/N  000000-123456
LANGUAGE  ENG
VOICE  ENG
HD CHECK
BACKUP MEMORY INITIALIZE
 
===JVS to JAMMA converters===
Used to connect JVS devices to JAMMA cabinets (older), home made cabinets, or for service/repair purposes. This converters are not present in Namco cabinets but are listed here as usefull tools or related hardware
{{Boxframe1|content='''Capcom I/O JAMMA converter''' <BR />
[[File:Capcom_IO_JAMMA_converter.jpg|200px|thumb|left]]
# Power output (supplies power to the JVS board)
# VGA in (video, standard or high resolution, no medium resolution)
# USB in (for controls)
# RCA in (audio)
# Volume adjustment
# Capcom kick harness (unlike Sega IOs, Capcom IO does not use "unmapped" JAMMA pins for extra buttons, you must use this connector instead. Also, you connect 3P and 4P controls here)
# JAMMA (connect your cabinet here)
}}
 
http://www.solvalou.com/arcade_naomicapcom.php and http://forum.arcadeotaku.com/viewtopic.php?f=26&t=22062
 
<gallery>
File:Namco System 357A - connected.jpg|Namco System 357A - connected to a "Capcom I/O JAMMA converter"
File:Namco System 357A - overview.jpg|Namco System 357A - overview
File:Namco System 357A - topback.jpg|Namco System 357A - topback
File:Namco System 357A - usbports.jpg|Namco System 357A - usbports
File:Namco System 357A - io ports.jpg|Namco System 357A - io ports
File:Namco System 357A - back 12V input.jpg|Namco System 357A - DC_IN input
File:JAMMA Functional Diagram.jpg|JAMMA Functional Diagram
</Gallery>
 
*Sega ?? (it seems there are at least 2 sega "JVS to JAMMA coverters" compatibles, for "Sega Naomi" and "Sega Lindbergh")
 
<!--//
= Namco System 359 =
note: 359 is disputed as 357C or 369 misnaming
//-->
 
= Namco System 369 =
<Gallery>
File:Namco System 36911J.jpg|Namco System 369 - back
File:Namco System 369 - Accessories.jpg|Namco System 369 - Accessories
File:Namco System 369 - Tekken Tag 2.jpg|Namco System 369 - Tekken Tag 2
</Gallery>
source for above: https://www.rinkya.com/en/auction-k159839038
 
<Gallery>
File:System 36911J -Tekken Tag 2 - Cabinet.jpg|System 36911J - Tekken Tag 2 - Cabinet
File:System 36911J - overview.jpg|System 36911J - overview
File:System 36911J - topback.jpg|System 36911J - topback
File:System 36911J - dongles.jpg|System 36911J - dongles
File:System 36911J - top.jpg|System 36911J - top
File:System_36911J - top_sticker bottomleft.jpg|System_36911J - top_sticker bottomright
File:System 36911J - top sticker topright.jpg|System 36911J - top sticker topright
File:System 36911J - back.jpg|System 36911J - back
</Gallery>
source for above: http://akihabaraarcade.blogspot.nl/2013/01/tekken-tag-tournament-2-unlimited.html
 
https://www.youtube.com/watch?v=h6O3bJ8TFtc
 
* Note the motherboard is based on PS3 slim, the position of the connectors matches with [[DYN-00x]] (CECH-20xx), and [[SUR-00x]] (CECH-21xx) or later [[JTP-00x|JTP-001]]/[[JSD-00x|JSD-001]]
* Note the 3 USB connectors (not present in PS3 slim models), this means there is a "USB HUB" inside the case (<s>or 1 of the USB connectors is only a "dummy" to feed power to USB devices with no data communication</s>), either in a separated board or integrated in one of the JVS board or IO board  ''It has been confirmed that there is indeed a USB Hub inside of the System 369 hardware''
 
== 369 (GECR-2500) [[JTP-00x|JTP-001]]/[[JSD-00x|JSD-001]] ==
 
== 369 (GECR-2500CU1) [[JTP-00x|JTP-001]]/[[JSD-00x|JSD-001]]  ==
<Gallery>
File:System_369_Exterior.JPG|System 369 Exterior View
File:System_369_Overall_Top.JPG|System 369 Interior Overall Top
File:System_369_Overall_Bottom.JPG|System 369 Interior Overall Bottom
File:System_369_USB_Hub.JPG|System 369. 4 ports USB Hub (3 input ports at back + JVS Board input)
File:System_369_USB_Header.JPG|System 369 Motherboard USB Header (hub is connected to port0, and port1 is not used)
File:System_369_JVS_Board_Power_Supply.JPG|Secondary Power Supply for: Additional fan, USB hub, and JVS Board
File:System_369_JVS_Board.JPG|System 369 JVS Board (CN1 = power, CN2 = USB out)
File:System_369_Motherboard_Top.JPG|System 369 Motherboard Top
File:System_369_Motherboard_Top_2.JPG|System 369 Motherboard Top 2 (Note missing BDROM drive and Wireless circuitry)
File:System_369_Motherboard_Serial.JPG|System 369 Motherboard Serial (GECR-2500)
File:System_369_Motherboard_Bottom.JPG|System 369 Motherboard Bottom
File:System_369_Motherboard_Bottom_2.JPG|System 369 Motherboard Bottom 2 (JTP-001)
File:System_369_Motherboard_Bottom_3.JPG|System 369 Motherboard Bottom 3
</Gallery>
source for above:  Personal collection of [[User:Rkrenicki]]
 
 
 
 
 
{{Console Information}}<noinclude>[[Category:Main]]</noinclude>

Latest revision as of 06:17, 4 May 2023

So far, there are no known methods of downgrading a retail vita unit. Probably the only way is Manufacturing mode or some other sort of QA flag set in Syscon. Alternatively you may force lower fw load with a Secure Processor (commonly called "F00D") exploit that happens before prog_rvk.srvk is loaded and that patches it (F00D) to use legacy/factory keyset only.

However, it is possible to downgrade a Testing Kit or Development Kit Vita, as seen in this video:


Attempts[edit | edit source]

TheFloW tried downgrade from 3.67 back to 3.60, but it didn't work
https://twitter.com/theflow0/status/967785107888201728

DADtkam.jpg