Resource Container CXML (RCO, QRC, Theme Files, RAF, CXML)

From Vita Developer wiki
Revision as of 05:51, 11 December 2014 by Cfwprophet (talk | contribs) (→‎RCOF)
Jump to navigation Jump to search

RCO

  • In PSvita the RCO's uses a cxml structure, with a header size of 0x50 and the magic identifyer RCOF
    • RCOF header is 0x10 bytes bigger than any cxml header in PS3 (this means there are 2 new tables added for the new cxml variant used in vita rco's). And endianess changed
    • Some of the extracted files (after cropped and zlib decompressed) are another variant of a cxml structure with identifyer RCSF. After a second extraction (with a cxml decompiler tool) the resulting file is a .xml containing only text strings (this double cxml method is used for .xml files that stores language translations)

Simply Vita RCO Extractor

Some RCO as Reference

notification_settings_plugin.rco (PSvita)
Offset Size Example Name Notes
CXML Header
0x00 0x04 RCOF Magic
0x04 0x04 10 01 00 00 Version
0x08 0x04 50 00 00 00 Tree absolute start offset, also header size in PS3 = Tree absolute start offset
0x0C 0x04 2C 15 00 00 Tree size in PS3 = Tree size
0x10 0x04 80 15 00 00 ID STR table absolute start offset in PS3 = ID table absolute start offset
0x14 0x04 B0 00 00 00 ID STR table size in PS3 = ID table size
0x18 0x04 30 16 00 00 ID INT table absolute start offset in PS3 = Strings table absolute start offset
0x1C 0x04 98 00 00 00 ID INT table size in PS3 = Strings table size
0x20 0x04 D0 16 00 00 Strings table absolute start offset in PS3 = Integer array absolute start offset
0x24 0x04 F1 01 00 00 Strings table size in PS3 = Integer array size
0x28 0x04 D0 18 00 00 overlapped (not used, but present in the header to keep the structure standards) in PS3 = Float array absolute start offset
0x2C 0x04 00 00 00 00 empty in PS3 = Float array size
0x30 0x04 D0 18 00 00 Styles ID INT table absolute start offset in PS3 = File table absolute start offset
0x34 0x04 34 00 00 00 Styles ID INT table size in PS3 = File table size
0x38 0x04 10 19 00 00 Integer array absolute start offset in PS3 = Unknown area absolute start offset
0x3C 0x04 2C 00 00 00 Integer array size in PS3 = Unknown area size
0x40 0x04 40 19 00 00 Float array absolute start offset in PS3 = Not present
0x44 0x04 8C 00 00 00 Float array size in PS3 = Not present
0x48 0x04 D0 19 00 00 File table absolute start offset in PS3 = Not present
0x4C 0x04 60 89 00 00 File table size in PS3 = Not present
Tables
0x50 Tree starts here


Attribute

Attribute types structure
Offset Length Name Attribute type
Integer Float String analysing... Style ID INT Integer Array Float Array File Ref ID STR ID STR Ref ID INT ID INT
0x0 0x4 Attribute name offset ________________________________________________________________________ xml tag string from the "strings table" __________________________________________________________________
0x4 0x4 Attribute type 1 2 3 4 5 6 7 8 9 A B C
0x8 0x4 variable 1 Integer value Float value String Offset analysing... Style ID INT offset Integer offset Float offset File offset Ref ID STR offset ID STR offset Ref ID INT offset ID INT offset
0xC 0x4 variable 2 unknown (usually 0) unknown (usually 0) String Length analysing... ID count (usually 4) Integer count Float count File size unknown (usually 0) unknown (usually 0) unknown (usually 0) unknown (usually 0)

Container Common Structure

RCO

ZLIB Compressed level 9 (only container)

RCOF

RCOF (Resources Container Flat?)

  • Example from FW?? notification_settings_plugin.rco:
Offset(h) 00 01 02 03 04 05 06 07
00000000  52 43 4F 46 10 01 00 00         RCOF....
Name Offset Size Example Remark
Magic 0x00 0x04 52 43 4F 46 'RCOF'
Version 0x04 0x04 00 00 01 10* CXML version '1.10'
* reversed little endian


Zlib Header (source)
byte index bit 7 bit 6 bit 5 bit 4 bit 3 bit 2 bit 1 bit 0
[0] CMF Compression info
  • 7 = indicates a 32K window size
Compression method
  • 8 = denotes the "deflate" compression
[1] FLG FLEVEL
  • 0 - compressor used fastest algorithm
  • 1 - compressor used fast algorithm
  • 2 - compressor used default algorithm
  • 3 - compressor used maximum compression, slowest algorithm
FDICT

(Preset dictionary)

If set, a DICT dictionary identifier is present
immediately after the FLG byte. The dictionary is a sequence of
bytes which are initially fed to the compressor without
producing any compressed output. DICT is the Adler-32 checksum
of this sequence of bytes (see the definition of ADLER32
below).  The decompressor can use this identifier to determine
which dictionary has been used by the compressor.
FCHECK
value must be such that CMF and FLG, when viewed as
a 16-bit unsigned integer stored in MSB order (CMF *256 + FLG),
is a multiple of 31.


About Data Compression:


Offset(h) 00 01 02 03  04 05 06 07  08 09 0A 0B  0C 0D 0E 0F
00000000  51 52 43 46  00 00 01 10  00 00 00 40  00 00 02 CC  QRCF.......@..%|
00000010  00 00 03 10  00 00 01 2B  00 00 04 40  00 00 00 1B  ..%À......9Ð....
00000020  00 00 04 60  00 00 00 00  00 00 04 60  00 00 00 00  ..9ð......9ð....
00000030  00 00 04 60  00 00 23 A0  00 00 00 00  00 00 00 00  ..9ð..@p........
Name Offset Size Example Remark
Magic 0x00 0x04 51 52 43 46 'QRCF'
Version 0x04 0x04 00 00 01 10 CXML version '1.10'
Tree Table Offset 0x08 0x04 00 00 00 40
Tree Table Size 0x0C 0x04 00 00 02 CC
ID Table Offset 0x10 0x04 00 00 03 10
ID Table Size 0x14 0x04 00 00 01 2B
String Table Offset 0x18 0x04 00 00 04 40
String Table Size 0x1C 0x04 00 00 00 1B
Integer Array Offset 0x20 0x04 00 00 04 60 Overlapped
Integer Array size 0x24 0x04 00 00 00 00 Not used
Float Array Offset 0x28 0x04 00 00 04 60 Overlapped
Float Array Size 0x2C 0x04 00 00 00 00 Not used
File Table Offset 0x30 0x04 00 00 04 60 Overlaps the previous 2 tables
File Table Size 0x34 0x04 00 00 23 A0
Unknown Table Offset 0x38 0x04 00 00 00 00 Not present
Unknown Table Size 0x3C 0x04 00 00 00 00 Not Used
  • Notes
    • The sizes doesn't includes the (possible) padding at the end of all tables

Main Header

The header contains an identifier of the container (magic), his version, and allows to store the "absolute start offset" and "size" of 9 tables (or areas)

When a "not used table" is placed before a "used table"... the start offset of the "not used table" and his size (as zero) are stored in the main header to preserve his position in the structure. The "used table" that comes later starts in the same offset than the previously "not used table" (an intuitive way to think in this is imagining are overlapped because starts in the same position but only the one at the top is used)

  • The container format is generic (used also by .RAF and .P3T with some variations) so the usage of this tables can vary, in this example there are 3 "not used tables":
    • two of the "not used tables" (both at offset 0x460 with a size of 0) are placed before an used table (also at offset 0x460 but with a size of 0x23A0)
    • the other "not used table" is placed at the end, so there is no need to store his offset