Editing NPDRM
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! Value !! Type !! Remarks | ! Value !! Type !! Remarks | ||
|- | |- | ||
| 0 || | | 0 || Debug || Used in SDAT files. | ||
|- | |- | ||
| 1 || Network || It requires network authentication every time the content is launched. See [http://en.wikipedia.org/wiki/PlayStation_Network_outage#Inability_to_use_PlayStation_3_content inability example]. | | 1 || Network || It requires network authentication every time the content is launched. See [http://en.wikipedia.org/wiki/PlayStation_Network_outage#Inability_to_use_PlayStation_3_content inability example]. | ||
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| 2 || Local || It requires first time activation online (paid content but also demo and free of charge content). | | 2 || Local || It requires first time activation online (paid content but also demo and free of charge content). | ||
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| 3 || Free || On PS3, it does not require any license file nor console activation (act.dat). PS3 disc bind contents use this DRM Type | | 3 || Free || On PS3, it does not require any license file nor console activation (act.dat). PS3 disc bind contents use this DRM Type. | ||
|- | |- | ||
| 4 || PSP || This type | | 4 || PSP || This type was found in make_package_npdrm.exe revision 1972. | ||
|- | |- | ||
| 0xD || Free ( | | 0xD || "PSP2 Free" (guessed name) || Used for Free contents but with license (.rif) requirement, unlike DRM Type 3. Requires either pd0:license/rifname.rif (for Welcome Park) or /app/TITLEID/sce_sys/package/temp.bin (for .pkg installed from PS Store). | ||
|- | |- | ||
| | | 0x400 || "PSP2 GameCard" (guessed name) || Requires a .rif stored in the gamecard filsystem and the cartridge to be inserted for authentication. 0x04 might be the [[App Types|Application Type]]. | ||
|- | |- | ||
| | | 0x2000 || PS3 Disc Based (hypothesis) || 0x20 might be the [[App Types|Application Type]]. | ||
|} | |} | ||
NPDRM contents decryption requires a key, the key licensee or klicensee. Depending on the content's DRM Type, klicensee is got in different ways: | NPDRM contents decryption requires a key, the key licensee or klicensee. Depending on the content's DRM Type, klicensee is got in different ways: | ||
* DRM type Network: klicensee is generated using | * DRM type Network: klicensee is generated using rif + ?to detail? | ||
* DRM type Local: klicensee is generated using | * DRM type Local: klicensee is generated using act.dat + associated rif + console's IDPS | ||
* DRM type Free: klicensee is the constant PS3 Free klicensee (see [[Keys | * DRM type Free: klicensee is the constant PS3 Free klicensee (see NPDRM [[Keys]] and appldr keys) | ||
* DRM type Free | * DRM type "PSP2 Free": klicensee is derived from associated RIF stored in the NPDRM PKG file | ||
* DRM type GameCard: klicensee is derived from associated RIF stored in the gamecard and | * DRM type "PSP2 GameCard": klicensee is derived from associated RIF stored in the gamecard and cartridge special auth command | ||
Free games/applications, e.g. demos and some additional contents can either use Free, Local or "PSP2 Free" DRM Types. | |||
= Tools = | = Tools = |