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= Structure folder/files around EBOOT.PBP =
=Structure folder/files around EBOOT.PBP=


Note: might not be complete structure tree.


'''Dev_HDD0/game/NPXX.12345/'''
'''Dev_HDD0/game/NPXX.12345/'''
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  |-ICON0.PNG (ICON on PS3 XMB)
  |-ICON0.PNG (ICON on PS3 XMB)
  |
  |
  |-PARAM.SFO (SFO used by PS3: [[PARAM.SFO#CATEGORY_For_HDD_contents|CATEGORY_For_HDD_contents]])
  |-PARAM.SFO (SFO used by PS3: [http://www.ps3devwiki.com/wiki/PARAM.SFO#CATEGORY_For_HDD_contents CATEGORY_For_HDD_contents])
  |
  |
  |-PIC0.PNG
  |-PIC0.PNG
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       |
       |
       |
       |
       |- SAVEDATA (dir): [[Game_Saves#Game_Saves_Minis|about minis/ ps1 classic save]] and [[PlayStation_Card_Adapter|Memory card adapter]]
       |- SAVEDATA (dir):[http://www.ps3devwiki.com/wiki/Game_Saves#Game_Saves_Minis about minis/ ps1 classic save ] and [http://www.ps3devwiki.com/wiki/PlayStation_Card_Adapter Memory card adapter]
       |    |  
       |    |  
       |    |-ICON0.PNG  (used for PSP save data)
       |    |-ICON0.PNG  (used for PSP save data)
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       |-CONFIG (generated after first boot)
       |-CONFIG (generated after first boot)
       |
       |
       |-ISO.BIN.EDAT: [[ISO.BIN.EDAT]] (1Ko file when update PBOOT.PBP)
       |-ISO.BIN.EDAT: [http://www.ps3devwiki.com/wiki/Iso.bin.edat Iso.bin.edat] (1Ko file when update PBOOT.PBP) see also [http://www.ps3devwiki.com/wiki/Talk:EDAT_files EDAT files]
       |     
       |     
       |-MINIS.EDAT (used on MINIS game)
       |-MINIS.EDAT (used on MINIS game)
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       |-save.tmp (empty dir only on MINIS after first save?)
       |-save.tmp (empty dir only on MINIS after first save?)


= Files related to EBOOT.PBP =


== PARAM.SFO attribute (PSP) ==


'''By group content format:'''
*{{icon content psp}} PSP™: X3, X5, X6, X7 (used also for unsupported/corrupted data like unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least)
*{{icon content pspminis}} minis: X1 (same on PS3)
*{{icon content ps1}} Playstation® (for PS1 classic game): Don't have attributes
*{{icon content pcengine}} PCENGINE: X0 (same for PS3)
*{{icon content neogeo}} NEOGEO: X2 (it is X4 on PS3, NEOGEO games don't have export so that can be the reason why attributes are different)
Only X3 seems missing, X5, X6, X7 might not be used yet.
== CONFIG ==
Infos about [Emulation|PS1 Emulation]
Size: 60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no"
Generated/overwrited at each boot of the game, configure the PS1 emulator for: ?
== KEYS.BIN ==
16 bytes.
If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported.


For export on PS3 3.55: XMB option
(Might not be complete structure tree/)


For export on PS3 4.xx+: PKG as bubble first. (note: install on PS3 also, the "fix" pkg can be use the regular install pkg)
About [http://www.ps3devwiki.com/wiki/Talk:NPDRM_Selfs#Part_2_-_responce NPDRM and PSP]


For Minis and export, you can use the same tool linked on main page to make it as ISO running on your (CFW) PSP.
=Files related to EBOOT.PBP=


== DOCUMENT.DAT ==
==DOCUMENT.DAT==
   
   
Software manual of games (minis, PSP remaster and ps1 classic).
Software manual of games (minis, PSP remaster and ps1 classic).


By pressing PS button during the game, ICON of software manual will appear near the game icon to of the PS3 (as option when it s PS1 classic).
By pressing home button during the game, ICON of software manual will appear near the game icon to of the ps3 (as option when it s PS1 classic)


Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged).
Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged).


By editing PARAM.SFO: on Disc Game:  The icon of software manual can appear on PS3 games but not loading the manual. (edited SFO category as MN instead of DG, the utility icon don t appear with HG)
===DOCUMENT.DAT/MANUAL on PS3===


3 different version supported? ( ps1 classic-MINIS-old format used on homebrew)
====MANUAL====
(Not related to .pbp but for completion/comparison):


Can be loaded from PSP XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.
The icon of software manual will appear by pressing PS button on XMB in game and load the .dds by simply creating this folder "MANUAL". No need of any flags or encryption.
Press square to zoom in/zoom out, X or PS button to close it.


Create your homebrew manual or walktrough by using PSP DocMaker GUI:
'''NP***12345/MANUAL/'''001.DDS, 002.DDS    //XMB in English (United Kingdom & English United States)
'''NP***12345/MANUAL/02/'''001.DDS, 002.DDS //XMB in French
'''NP***12345/MANUAL/03'''/001.DDS, 002.DDS //XMB in Spanish
...


(http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html / http://www.mediafire.com/?d2mobmwlrlw)
*MANUAL can be use as read me, extra artwork, guide, extra infos etc... and load them without having to quit the app/homebrew/PSN game.


Others remarks:
*The images, DDS format, need to be compressed as DXT1, resolution (1920x1080) work on HDTV and SDTV.


Max 100 pages as display?
*[http://rghost.net/48647164 Here is a simple example of MANUAL] in game, for PS Seismograph (7 pages).


= Misc: Digital Comic PSP =
*[http://www.ps3hax.net/showthread.php?p=668763 here is really nice example of MANUAL] in game used for FB Alpha Retro Loader by CaptainCPS-X (24 pages).


On PS3, digital comic can also be repacked and run as {{icon content pspremaster}} or {{icon content pspminis}}.
*If the homebrew/game is other than HG (SFO category), the software manual will still be available on Game column.


Customization might be extremely limited by size of image (around 2MB?)  per page/sum loaded although there are may be some possible setting (if not due to internal use) on emulation for PS3 and one SFO parameter on PSP. XML structure link seems also limited to only two xmlurl / action per page (left/right as backward/forward) .
*If you want to add multiple languages, it seems to follow theses [[Content_Information_Files#Languages| Languages code]]


It is simple to manipulate and make your own .PNG (no need to be specific) slow slide show pack as PKG for your game column.  
*Not working on 3.55, working on 4.21 and above.


Pages can be added by simply expand the structure inside USRDIR/packages/comic name/.
*only for HDD Contents? up to only 999 pages?


=== Structure tree ===
====DOCUMENT.DAT====


  PSP_GAME/
  By editing PARAM.SFO: on Disc Game: The icon of software manual can appear on PS3 games but
    |
   not loading the manual.
    |-SYSDIR/
  (edited SFO category as MN instead of DG, the utility icon don t appear with HG)
    |
    |-USRDIR/
          |
          |-font/
          |  | 
          |  |-latin_22_serif_r.pgf files, latin_22_serif_i.pgf files,...
          |
          |-images/
          |  | 
          |  |-.bmp, .gim and .tga files used for GUI.
          |
          |-module/
          |  | 
          |  |-libfont.prx
          |  | 
          |  |-libmp3.prx
          |  |  
          |   |-libpsmfplayer.prx
          |  | 
          |  |-libsecure.prx
          |  |
          |  |-psmf.prx
          |  |  
          |  |-psnet_ap_dialog_dummy.prx
          |
          |-packages/
          |  |
          |  |-comic name dir/
          |  |  |
          |  |  |-templates/
          |  |  |  |
          |  |  |  |-page1layout.xml, page2layout.xml, ...
          |  |  |
          |  |  |-_default_white_bg.jpg
          |  |  |
          |  |  |-001.PNG, 002.PNG, ...
          |  |  |
          |  |  |-AppTemplate.xml
          |  |  |
          |  |  |-packageInfo.xml
          |  |  |
          |  |  |-page00000001.xml, page00000002.xml, ...
          |  |
          |  |-background.jpg
          |  |   
          |  |-home_page.xml
          |
          |-AppTemplate.xml
                |
                |-config.txt
                |
                |-NTemplateMain.xml


=== Notes ===
===DOCUMENT.DAT on PSP===


*AppTemplate.xml: Contains application name of the app, font (size, type, style ...), buttonMap (L2/R2 included and related status), ...
3 different version supported? ( ps1 classic-MINIS-old format used on homebrew)
Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.


*config.txt: home page URL, umd and ms root directory, ...
Create your homebrew manual or walktrough by using PSP DocMaker GUI:


*NTemplateMain.xml:
( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html /  http://www.mediafire.com/?d2mobmwlrlw )


===USRDIR===
Others:
Max 100 pages as display?


==== USRDIR/font ====
===DOCUMENT.DAT on PSVITA?===
See [http://www.vitadevwiki.com/index.php?title=Packages_%28.PKG%29#Game_Packages|game manual in png format]


PGF is the font format used on the PSP.
==CONFIG==


[http://dl.qj.net/psp/tools-utilities-on-pc/ttf2pgf-font-converter.html]
Infos about [http://www.ps3devwiki.com/wiki/Emulation PS1 Emulation]


==== USRDIR/images ====
Size:60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no"


Images in game used for GUI.
Generated/overwrited at each boot of the game, configure the PS1 emulator for : ?


==== USRDIR/module ====
==KEYS.BIN==
16 bytes.


libfont.prx, libmp3.prx, libsmfplayer.prx...
If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported.
For export on  3.55: XMB option
For export on 4.xx+: PKG as bubble first. (note: install on PS3 also, the "fix" pkg can be use the regular install pkg)


==== USRDIR/packages ====
For Minis and export, you can use the same tool linked on main page to make it as ISO running on your (cfw) psp.


*background.jpg
=Others: PARAM.SFO attribut (PSP)=


*home_page.xml
'''By group content format:'''


===== USRDIR/packages/comic name/ =====
*{{icon content psp}} PSP™: X3,X5,X6,X7 (used also for unsupported/ Corrupted data like Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least)


*_default_white_bg.jpg: used when the 0xx.PNG is not loaded properly (generic image used in other psp comic?)
*{{icon content pspminis}} minis: X1 (same on PS3)
 
*001.PNG, 002.PNG, ...: are images specific to the comic book.
 
*AppTemplate.xml: Contains application name of the comic, font (size, type, style ...), buttonMap (L2/R2 included and related status), ...


*packageInfo.xml: Contains Application Id, Name,...and Package Id
*{{icon content ps1}} Playstation® (for ps1 classic game) : Don t have attributes


*page00000001.xml, page00000002.xml, ... :  
*{{icon content pcengine}} PCENGINE : X0 (same for PS3)


===== USRDIR/packages/comic name/template =====
*{{icon content neogeo}} NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different)


*page1layout.xml, page2layout.xml, p3layout.xml ...: Contains buttons assigned
Only X3 seems missing, X5,X6,X7 might not be used yet.
----
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