Editing Talk:PS3 DISC.SFB

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==Untested/Not standard formats/Need more investigations==
==Untested/Not standard formats/Need more investigations==
===Unknown===
4D == M -------> MUSIC -------------> (dev_bd\GAME-ID\PS3_CONTENT\MUSICDIR\PARAM.SFO) ---this path is speculation from external archaic link.


50 == P -------> PHOTO -------------> (dev_bd\GAME-ID\PS3_CONTENT\PHOTODIR\PARAM.SFO) ---this path is speculation from external archaic link.
4D == M -------> MUSIC -------------> (dev_bd\GAME-ID\PS3_CONTENT\MUSICDIR\PARAM.SFO)


There are various examples in game/app of audio and images files being installed into the XMB without using specific structure (SFO or SFB).
50 == P -------> PHOTO -------------> (dev_bd\GAME-ID\PS3_CONTENT\PHOTODIR\PARAM.SFO)
----
 
It can be also speculate M = Media, P = PSP and use the path EX_GAME and EX_VIDEO
See [[Talk:PARAM.SFO#System_Folders_used_in_contents_.28reserved_names.29|reserved folders]] in param.sfo page and some unknowns SFO category as VF and XI remains.
 
*"M" should activate sub-folders inside PS3_CONTENT.
 
*"P" (and "p") should not expect PS3_GAME folder (but since it s not proved it can be) and seems to require PS3_DISC.SFB_DAT among others rares files.
 
*"p" used with v, fv,..
 
*"f"  usually combined with g/p?. Since/around FW ?
 
*PS3_DISC.SFB_DAT... this file (among others "rare" files) seems to be used for PSP games inside "PSP®go 3-Game Bonus DVD" '''SCUS-90147''' as mentioned:
**http://psp.scenebeta.com/node/76657
**http://imageshack.us/m/651/8838/dsc07611lm.jpg
**http://us.playstation.com/psp/systems/pspgo3gamedvdpack.html
**https://support.us.playstation.com/app/answers/detail/a_id/2640/~/installing-a-dvd-version-psp-game
 
If you have this dvd, please help to check the files used.
 
*[http://www.psdevwiki.com/vita/index.php?title=Template:PKG_Types PKG type]: 0x0E?
 
 
===Not in proper wiki format/remaining question===
 
"S" From higher FW (4.25+?), new flag as "S" appear with Cross buy game: load the "disc benefits" structure.
Speculation: this structure should be also available in other way (one of the SFO parameter related to id from DG/patche?) , without this flag for early disc game released (and for digital PSN version?) such PlayStation All-Stars Battle Royale (since FW 4.31, allows users to download the PS Vita version of this title from the disc).
How the physical disc/hdd game/patch is used for authentication(?).
See also [[Basic_Bluray_disc_authentication_procedure]] & [[Disk_Identification/Serialisation_Data]]
 
[http://www.youtube.com/watch?v=JpT-B8vtHQs Youtube video Disc benefits Playstation All Stars]
 
===*Misc / archaic:===
 
http://www.hd.club.tw/thread-110442-1-1.html  (infos on this page related to unknown path/flag are only speculations/archaic, should be regarded as historical, also notice at the end pic with the (modded?) XMB column double TV icon and BS-CS for external device such Torne/ Nasne but should go to TV iirc)
 
----
BD-J


BD-J <----- java ?...  BDMV/JAR/00000.jar
BD-J <----- java ?...  BDMV/JAR/00000.jar


Yes the J stands for Java. It's most commonly used with movies that goes under AVCHD/BDMV/JAR/0000.jar.
Flags "M" and "P" are valid, but not necessary working or need others paths/SFO structures.
 
"J" is not valid.
As for games they don't really need it; to my knowledge but if you know about AVCHD you should know about everything that goes on with the BD files, MPL files, and playlist files.
 
 
===Disc Benefits===
Examples:
 
*Ratchet & Clank. Nexus (EURO BD-disc release)
**TITLE_ID in PS3_DISC.SFB: '''XCES-00008''' (X= PS3 BD disc + extras)
**HYBRYD_FLAGS in PS3_DISC.SFB: '''gSu''' (g=game, S=disc benefits, u=firmware update)
**TITLE_ID in PARAM.SFO: '''BCES01908'''


*Sly Cooper. Thieves in Time (EURO BD-disc release)
**TITLE_ID in PS3_DISC.SFB: '''XCES-00002''' and '''XCES-00003''' ? (it seems it was re-released 2 times)


*Ratchet & Clank. Q-force (EURO BD-disc release)
http://www.hd.club.tw/thread-110442-1-1.html
**TITLE_ID in PS3_DISC.SFB: '''XCES-00001''' ?
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