Editing XMB Manuals

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*Buttons
*Buttons
**{{padsquare}} to zoom in (50% zoom)/zoom out (full screen)
**{{padsquare}} to zoom in (50% zoom)/zoom out (full screen)
**{{dpadr}} and {{padlr}} for "next" page
**{{padright}} and {{padlr}} for "next" page
**{{dpadl}} and {{padll}} for "previous" page
**{{padleft}} and {{padll}} for "previous" page
**{{padcircle}} (or {{padcross}} for japan) returns to [[XMB|XMB In-Game]]
**{{padcircle}} (or {{padcross}} for japan) returns to [[XMB|XMB In-Game]]
**{{padps}} returns to game (directly, from MANUAL back to the game, bypasing [[XMB|XMB In-Game]])
**{{padps}} returns to game (directly, from MANUAL back to the game, bypasing [[XMB|XMB In-Game]])
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{{Boxframe1|content='''Can be created with nvidia texture tool (nvdxt.exe) by using this command:'''
{{Boxframe1|content='''Can be created with nvidia texture tool (nvdxt.exe) by using this command:'''
*Individual file:
*Individual file:
{{Keyboard|content=<syntaxhighlight lang="bash">nvdxt.exe -file input.png -dxt1c -nomipmap -output output.dds</syntaxhighlight>}}
{{Keyboard|content=nvdxt.exe -file input.png -dxt1c -nomipmap -output output.dds}}
*Individual file with cube filter rescale to 1920x1080 resolution, and highest quality compression:
*Individual file with cube filter rescale to 1920x1080 resolution, and highest quality compression:
{{Keyboard|content=<syntaxhighlight lang="bash">nvdxt.exe -file input.png -dxt1c -nomipmap -prescale 1920 1080 -quality_highest -output output.dds</syntaxhighlight>}}
{{Keyboard|content=nvdxt.exe -file input.png -dxt1c -nomipmap -prescale 1920 1080 -quality_highest -output output.dds}}
*Multiple files with cube filter rescale to 1920x1080 resolution, highest quality compression, and using folder paths for input and output (massive conversion of any supported image with any name and any resolution from CUSTOM_IMAGES folder to MANUAL folder)
*Multiple files with cube filter rescale to 1920x1080 resolution, highest quality compression, and using folder paths for input and output (massive conversion of any supported image with any name and any resolution from CUSTOM_IMAGES folder to MANUAL folder)
{{Keyboard|content=<syntaxhighlight lang="bash">nvdxt.exe -deep c:\CUSTOM_IMAGES -all -dxt1c -nomipmap -prescale 1920 1080 -quality_highest -outdir c:\MANUAL</syntaxhighlight>}}
{{Keyboard|content=nvdxt.exe -deep c:\CUSTOM_IMAGES -all -dxt1c -nomipmap -prescale 1920 1080 -quality_highest -outdir c:\MANUAL}}
*Nvidia Texture Tool notes:
*Nvidia Texture Tool notes:
**Supported image formats
**Supported image formats: .tga .bmp .gif .ppm .jpg .tif .cel .dds .png .psd .rgb .bw .rgba
***.tga .bmp .gif .ppm .jpg .tif .cel .dds .png .psd .rgb .bw .rgba
** '''-file <filename>:''' input file to process. Accepts wild cards
**DDS format and options
** '''-dxt1c:''' DXT1 (color only)
*** '''-dxt1c:''' DXT1 (color only)
** '''-nomipmap:''' don't generate MIP maps
*** '''-nomipmap:''' don't generate MIP maps
** '''-output <filename>:''' filename to write to [-outfile can also be specified]
**General options
** '''-prescale <int> <int>:''' rescale image to this size first
*** '''-quick:''' use fast compression method
** '''-quality_highest:''' highest quality compression (this can be very slow)
*** '''-quality_normal:''' normal quality compression
** '''-deep <directory>:''' include all subdirectories
*** '''-quality_production:''' production quality compression
** '''-all:''' all image files in current directory
*** '''-quality_highest:''' highest quality compression (this can be very slow)
** '''-outdir <directory>:''' output directory
*** '''-prescale <int> <int>:''' rescale image to this size first
**Rescale filters (default: cube filter)
*** '''-RescalePoint'''
*** '''-RescaleBox'''
*** '''-RescaleTriangle'''
*** '''-RescaleQuadratic'''
*** '''-RescaleCubic'''
*** '''-RescaleCatrom'''
*** '''-RescaleMitchell'''
*** '''-RescaleGaussian'''
*** '''-RescaleSinc'''
*** '''-RescaleBessel'''
*** '''-RescaleHanning'''
*** '''-RescaleHamming'''
*** '''-RescaleBlackman'''
*** '''-RescaleKaiser'''
**Paths
*** '''-file <filename>:''' input file to process. Accepts wild cards
*** '''-output <filename>:''' filename to write to [-outfile can also be specified]
*** '''-deep <directory>:''' include all subdirectories
*** '''-all:''' all image files in current directory
*** '''-outdir <directory>:''' output directory
**Other notes
***The '''-prescale''' is a '''-rescale''' that happens first, both uses the same filters, included the default cube filter rescaling used in this examples ('''-RescaleCubic''' is the default filter used when no other filters are specifyed) and all the other availables like '''-RescaleGaussian''', etc...
}}
}}


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===Structure tree===
===Structure tree===
<div style="height:300px; overflow:auto">
  NPUO30***/ (only from few US example)
  NPUO30***/ (only from few US example)
     |
     |
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                       |
                       |
                       |-.usm
                       |-.usm
</div>


=Web Manuals=
=Web Manuals=
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=Manuals Multilingual Support=
=Manuals Multilingual Support=
{{PlayStation Languages}}
{{XMB languages}}
*Notes:
*Notes:
**Portugues (Portugal), and Portugues (Brazil) can share the same manual ingame
**Portugues (Portugal), and Portugues (Brazil) can share the same manual ingame
**English (United States), and English (United Kingdom) can share the same manual ingame
**English (United States), and English (United Kingdom) can share the same manual ingame


{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
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