PARAM.HIS: Difference between revisions
(added a "more realistic" changelog image) |
m (→Description: Homebrew examples, thanks you Markus95, Condorstrike and Opium2K) |
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**HATSUNE MIKU Project Diva (NPJB00047) - patch 1.01 | **HATSUNE MIKU Project Diva (NPJB00047) - patch 1.01 | ||
**Catherine (BLJM60215) - patch 1.01 | **Catherine (BLJM60215) - patch 1.01 | ||
*'''Homebrew examples''' | |||
**Paintown 3.5 by Markus95 | |||
**Solar 4.1 by Condorstrike | |||
==Internal Structures== | ==Internal Structures== |
Revision as of 15:01, 1 March 2012
Description
This file is used to display the changelog texts of a HDD game (category HG), game patches (category GD with APP_VER), and gamedata (category GD without APP_VER). Texts are displayed under the option "Update History" when pressing triangle over his icon.
PARAM.HIP files are the "source" file, contained in the root of a Install_Package.pkg. When the package is installed the system adds at the beggining of the "source" file 10 bytes containing his timestamp (date and time when is installed), and copyes it in the install folder as PARAM.HIS.
PARAM.HIS files can be updated by consecutive installations of more .HIP files over the same old .HIS file, this adds the same structure severall times separated by his timestamps and a blank row when displayed in XMB.
Severall PARAM_xx.HIP files can be included in a .pkg for different languages by adding a number to the end of the filename (e.g. PARAM_16.HIP for polish language), the system will install only the one that matches the language settings of the user, or the default PARAM.HIP if no other is applicable.
- Game examples
- HATSUNE MIKU Project Diva (NPJB00047) - patch 1.01
- Catherine (BLJM60215) - patch 1.01
- Homebrew examples
- Paintown 3.5 by Markus95
- Solar 4.1 by Condorstrike
Internal Structures
PARAM.HIP
This structure is repeated several times inside the file, one time for each text row, the controll byte "0A" displaces text to the next row.
Description | Lenght | Example | Conversion | Example Converted | Notes |
---|---|---|---|---|---|
Text Line | variable | 52 6F 77 20 31 | utf-8 | Row 1 | |
Line Feed | 1 byte | 0A | Control byte to break the text line |
PARAM.HIS
This structure is repeated severall times inside the file, one time for each PARAM.HIP included in the file.
Description | Lenght | Example | Conversion | Example Converted | Notes |
---|---|---|---|---|---|
Timestamp Mark | 1 byte | 01 | Marks the start point of a Timestamp | ||
Timestamp | 8 bytes | 00 00 00 00 4E F6 59 70 | Decimal ---> Unix time | 1324767600 ---> 2011/12/25 00:00 | |
PARAM.HIP Mark | 1 byte | 02 | Marks the start point of a PARAM.HIP | ||
PARAM.HIP | variable | Raw PARAM.HIP |
Hexadecimal to Decimal online [conversor]
Decimal to Unix Timestamp online [conversor]
Example of a "hand made" [PARAM.HIS] that simulates 3 patches with 3 text rows each, installed in 3 different years, usefull to copy-paste it inside an installed patch folder (GD category) or a game (HG category) to understand how the .HIP's are cummulated inside a .HIS
ASCII art
Because there are a lot of text rows availables it can be made ASCII pictures and logos, the trick here is to first use some online ASCII converter like [this one] . The output text of this conversors will not be displayed correctly in PS3 XMB
There is needed to represent this text in the PC using the official fonts from the firmware (US/Europe fonts are in the path dev_flash\data\font\SCE-PS3-RD-R-LATIN.TTF).
Install this font in the PC, open some image or text editor (like photoshop or gimp), paste the text and correct the widths by adding spaces to display it properly.
Example of a "hand made" [PARAM.HIS] with the PS3DEV logo and a strange guy under it o0.