Switch boards

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Revision as of 22:29, 4 July 2013 by Sandungas (talk | contribs) (→‎HSW-001: more notes)
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Power Eject boards

PS3 Series Power Eject board Connector
(number of pins)
Buttons Leds
Model Part Nº Power Eject Standby/Power On/YLOD Eject Power Eject buttons backlight Board contour backlight
1000 Series CSW-001 1-871-871-21 10 Yes Yes 1x red + 1x green 1x blue No No
2000 Series DSW-001 1-880-056-11 10 Yes Yes 1x red/green (dual) 1x blue 2x white (power) + 2x white (eject) 1x red (left-top) + 1x blue (left-bottom) + 1x green (right-top) + 1 unpopulated
HSW-001 1-881-946-21 10 Yes Yes 1x red/green (dual) 1x blue 2x white (power) + 2x white (eject) 1x red (left-top) + 1x blue (left-bottom) + 2 unpopulated
3000 Series KSW-001 1-884-751-31 6 Yes Yes 1x red/green (dual) No No No
4000 Series MSW-001 1-886-929-11 6 Yes No 1x red/green (dual) No No No
  • Notes
    • Boardmodel naming seems thus first letter of SKU motherboard (C=COK / D=DYN / K-KTE / M=MSX/MPX) + "SW-001" (with some exception, like the HSW-001 seen above)

CSW-001

DSW-001

HSW-001

HSW-001 Pinout
Pin Signal/Connected to Description
On Motherboard On Power Eject board
1 N.C. 4x CONTOUR LEDs Not connected on motherboard
On Power Eject board is connected to a transistor driving 2 LEDs with currentlimitor resistors of 3K Ω (red led at left-top) and 820 Ω (blue led at left-bottom)
There are solder points without components to duplicate this subcircuit to add another 2 LEDs, see modding section
2 VCC VCC +5V DC VCC
3 4x WHITE LEDs Inner light for power and eject buttons, power LEDs with a currentlimitor resistor of 1K Ω, and eject LEDs with a currentlimitor resistor of 910 Ω
4 GND GND Ground
5 EJECT button Sink to ground to activate
6 POWER button Sink to ground to activate
7 GREEN led Connects to left-bottom corner pin (green gnd) of dual red/green LED over power button, with a currentlimitor resistor of 1K Ω
8 RED led Connects to left-top corner pin (red gnd) of dual red/green LED over power button, with a currentlimitor resistor of 1K2 Ω
9 BLUE led Connects to blue LED over eject button, with a currentlimitor resistor of 560 Ω
10 GND GND Ground

KSW-001

MSW-001

Flex Ribbon cables

PS3 1000 Series

PS3 2000 Series

PS3 3000 Series

PS3 4000 Series

Modding

Enabling the "contour leds" in DSW-001 and HSW-001 power eject boards

Power Eject board PS3 2000 series
Light rays schematic in contour leds

Power Eject board PS3 2000 series
Detail of the transparent "light reactive" square hole in the corner

Power Eject board HSW-001
PCB top view

Power Eject board HSW-001
Contour LEDs subcircuit, unpopulated components

PS3 2000 series (CECH-20xx, CECH-21xx, and CECH-25xx, with power eject boards DSW-001 and HSW-001) has been designed to have a lighted line all around the top edge of the power eject board

This is clearly visible in the plastic "light reactive" material used in the edge, and the square hole in the corner that allows the light to "transpass" the surface (with a 45 degrees angle bouncing surface at top of the hole that aligns the light rays in paralell to the buttons surface)

Under this square there are 2 leds connected to 2 resistors, 1 zener diode, and 1 transistor (and unpopulated solder points for another similar group of components) all this subcircuit is driven from PIN1 line in the connector

Why is this subcircuit present in this power eject boards is a mystery, obviously it was designed to be lighted but at some point somebody declined the idea (maybe poor lighting, maybe too scandalous for sony taste, who knows)... the point is the components are missing, so this leds at the corner are disabled from factory

To re-enable them is not only needed to populate the missing components, is also needed to be sure syscon is sending the correct signal to controll them (we have no idea when are supposed to be lighted). The components missing are easy to identificate because are the same than the others present at his side

Other modding manuals related

There is a manual to "bridge" the traces that goes to this "mysterious" leds with the "standby" or "eject" led in this link http://translate.google.com/translate?sl=fr&tl=en&js=n&prev=_t&hl=es&ie=UTF-8&u=http%3A%2F%2Fps3gunz.org%2Fforum%2Fviewtopic.php%3Fpid%3D590435&act=url

  • Notes
    • this mod is not recommended, because the "bridged" line is taking too much current from the new leds, because doesnt even explain what is each line, because the leds are not controlled by syscon as originally was designed
    • He didnt taked care of the "bouncing surface" over the square (barelly visible in the photos) and along the curve... all the "light reactive" surface needs to be covered with a "mirror" sticker to make the light rays to "bounce" first in paralell direction to the surface, and then bounce again along the curve. This sticker doesnt exists (because they decided to disable all this), but for sure it was in the initial design to preserve the lighting
Contour leds tests video: http://www.youtube.com/watch?v=leapBkrm5tk

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