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For backwards- and crossproduct compatibility, several files in dev_flash are available/used.
{{Boxwarning2|content='''This wiki page is temporally under rebuilding''', the previous content has been splitted and moved to: '''[[PS1 Emulation]], [[PS2 Emulation]], [[PSP Emulation]]'''<br>Now is going to be repurposed as an introduction to general emulation concepts and as a wiki navigation node to link to other relates pages, if you want to collaborate join the {{talk}}}}
----


== ps1emu ==
=Introduction=
Note: not available in early Tool/DECR and Debug/DEX firmwares (does not have dev_flash/ps1emu or ps2emu folder. dev_flash/vsh/etc/version.txt & index.dat say: ¨ps1emu:NA@NA: ps2emu:NA@NA: ps2gxemu:NA@NA: emerald:NA@NA: bdp:NA@NA:¨).


=== Files ===
=Links=
  ps1_emu.self      (1.02++)
*[[PS1 Emulation]]
  ps1_netemu.self  (1.70++)
*[[PS1 Savedata]]
  ps1_newemu.self  (2.10++)
*[[PS1 Classics Emulator Compatibility List]]
  ps1_rom.bin      (2.10++)  CRC32: D5FF6273 / CRC16: 111D (file is same as in 4.11 and all versions in between)
*[[PS2 Emulation]]
*[[PS2 Savedata]]
*[[PS2 Classics Emulator Compatibility List]]
*[[PSP Emulation]]
*[[PSP Savedata]]
*[[PSP Emulator Compatibility List]]
*Etc... ISO.BIN.ENC, ISO.BIN.EDAT, savedata formats


* 1.70:
=XMB settings related with emulators=
**Added the ability to play original PlayStation format games downloaded from the PlayStation Store.
<div style="float:right">[[File:XMB PS1PS2PSP game settings.jpg|400px|thumb|right|XMB game settings related with PS1, PS2, PSP emulators]]</div>
**Added rumble functionality for USB accessories which support it when playing PS2 games.
See the info in the official [http://manuals.playstation.net/document/en/ps3/current/settings/gamesettings.html#2434 user guide] and some [http://uk.ps3.ign.com/articles/793/793775p1.html samples]
**Saved data from PlayStation format software now usable on both PSP and PS3 systems.
**Backwards compatibility for PS1 and PS2 games was improved.


* 2.10:
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PS/PS2 Upscaler]''' (added since firmware [[1.80_CEX|1.80]], stored in '''[[XRegistry.sys]]/setting/game/emuUpConvert''')
**Users can now play PlayStation game discs on a PSP with remote play (this feature was not announced).
**'''[Off]''' - Disable upscaled output.
**Backwards compatibility for PS1 and PS2 games was improved (Update was also unannounced but evident in Sony's backwards compatibility search site).
**'''[Normal]''' - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
**'''[Full]''' - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)


Note: since 2.10++ all 3 ps1 emulators, ps1_emu.self, ps1_netemu.self, ps1_newemu.self uses the since then added ps1_rom.bin biosfile.
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PS/PS2 Smoothing]''' (added since firmware [[1.80_CEX|1.80]], stored in '''[[XRegistry.sys]]/setting/game/emuSmoothing''')
**'''[Off]''' - Disable smoothing
**'''[On]''' - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)


==== arguments ====
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Screen Mode]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuViewmode''')
**Sets the display size of the screen during gameplay. This setting can only be used when outputting video to an HD TV
**'''[Normal]'''
**'''[Full Screen]'''


From multiman.cpp source (line 2502) http://code.google.com/p/multiman/source/browse/source/multiman.cpp?r=8c5b662f1c54d4f95f646949cae3d033b15b1a2e
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - 3D Display]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemu3dDisplay''' and '''pspemu3dDepthAdjust''')
**Sets whether or not to display Images in 3D.You can also adjust the depth of 3D images. This setting can only used when playing a stereoscopic 3D game using a 3D TV
**'''[Off]'''
**'''[On]'''
***'''[7]''' (Strong)
***'''[6]'''
***'''[5]''' (Normal)
***'''[4]'''
***'''[3]'''
***'''[2]'''
***'''[1]''' (Weak)


{
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Ad Hoc Mode Channel]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuAdhocModeCh''')
char* launchargv[9];
**Set a channel for use in ad hoc mode. Choose the same channel as the person you want to connect with
memset(launchargv, 0, sizeof(launchargv));
**'''[Automatic]'''
launchargv[0] = (char*)malloc(strlen(mc1)+1); strcpy(launchargv[0], mc1);
**'''[1]'''
launchargv[1] = (char*)malloc(strlen(mc2)+1); strcpy(launchargv[1], mc2);
**'''[6]'''
launchargv[2] = (char*)malloc( 5); strcpy(launchargv[2], "0082");
**'''[11]'''
launchargv[3] = (char*)malloc( 5); strcpy(launchargv[3], "1600");
launchargv[4] = (char*)malloc(10); strcpy(launchargv[4], app_path);
launchargv[5] = (char*)malloc( 2); strcpy(launchargv[5], "1");
launchargv[6] = (char*)malloc( 2); strcpy(launchargv[6], "2"); // full screen on/off = 2/1
launchargv[7] = (char*)malloc( 2); strcpy(launchargv[7], "1"); // smoothing on/off = 1/0
launchargv[8] = NULL;
unload_modules();
exitspawn((const char*) "/dev_flash/ps1emu/ps1_netemu.self", (char* const*)launchargv, NULL, NULL, 0, 1001, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
}
else
{
char* launchargv[7];
memset(launchargv, 0, sizeof(launchargv));
launchargv[0] = (char*)malloc(strlen(mc1)+1); strcpy(launchargv[0], mc1);
launchargv[1] = (char*)malloc(strlen(mc2)+1); strcpy(launchargv[1], mc2);
launchargv[2] = (char*)malloc( 5); strcpy(launchargv[2], "0082"); // region
launchargv[3] = (char*)malloc( 5); strcpy(launchargv[3], "1200");
launchargv[4] = (char*)malloc( 2); strcpy(launchargv[4], "1"); // full screen on/off = 2/1
launchargv[5] = (char*)malloc( 2); strcpy(launchargv[5], "1"); // smoothing on/off = 1/0
launchargv[6] = NULL;
unload_modules();
exitspawn((const char*) "/dev_flash/ps1emu/ps1_emu.self", (char* const*)launchargv, NULL, NULL, 0, 1001, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
}


===== ps1_emu.self =====
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Ad Hoc Mode]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuAdhocModeWlan''')
**Sets whether or not to use ad hoc mode over a wireless LAN
**'''[Off]'''
**'''[On]'''


{| class="wikitable"
<!--
|-
The setting "PSP EMU Menu" (with options: Off/On, and description: Enable/disable the options on XMB described above) doesnt appears on [[QA_Flagging#Debug_Settings_.28CEX.2FDEX.29]] and is not clear in which firmwares or PS3 models is supposed to appear
! 7 arguments !! Name !! Example !! Notes
-->
|-
| argv[0] || self starting location || dev_flash/ps1emu/ps1_emu.self ||
|-
| argv[1] || VM1-1 location || dev_hdd0/savedata/vmc/filename1.VM1 ||
|-
| argv[2] || VM1-2 location || dev_hdd0/savedata/vmc/filename2.VM1 ||
|-
| argv[3] || Regionnumber/TargetID || 0082 ||
|-
| argv[4] || unknown || 1200 ||
|-
| argv[5] || unknown || 1 ||
|-
| argv[6] || unknown || 0 ||
|-
|}


===== ps1_netemu.self =====
=Resolution=
== PS1 Native resolution ==
Games are always 4:3 with any resolution between 704x480 NTSC / 704x576 PAL (the bios initialisation screen) and lower:
* Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512, 576, 600, 640 or 704
* Vertical: 240 (NTSC), 300 (PAL), 480 (NTSC), 576 (PAL)
Tekken 3 uses a strange pixel area of 384x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games.
Very common resolutions : 320x224 for NTSC and 320x256 for PAL.


{| class="wikitable"
|-
! 7 arguments !! Name !! Example !! Notes
|-
| argv[0] || self starting location || dev_flash/ps1emu/ps1_netemu.self ||
|-
| argv[1] || ISO.BIN.EDAT location || ||
|-
| argv[2] || unknown || ||
|-
| argv[3] || unknown || ||
|-
| argv[4] || unknown || ||
|-
| argv[5] || unknown || ||
|-
| argv[6] || unknown || ||
|-
|}


===== ps1_newemu.self =====
==PS2 Native Resolution==
Video output resolution: variable from 256x224 to 1280x1024 (not 1920x1080) pixels.


{| class="wikitable"
{{Reverse engineering}}<noinclude>
|-
[[Category:Main]]
! 9 arguments !! Name !! Example !! Notes
</noinclude>
|-
| argv[0] || self starting location || dev_flash/ps1emu/ps1_newemu.self ||
|-
| argv[1] || VM1-1 location || dev_hdd0/savedata/vmc/filename1.VM1 ||
|-
| argv[2] || VM1-2 location || dev_hdd0/savedata/vmc/filename2.VM1 ||
|-
| argv[3] || Regionnumber/TargetID || 0082 ||
|-
| argv[4] || unknown || 600 ||
|-
| argv[5] || unknown || null/empty ||
|-
| argv[6] || unknown || 1 ||
|-
| argv[7] || unknown || 2 ||
|-
| argv[8] || unknown || 2 ||
|-
|}
 
==== Savegames ====
Location: /dev_hdd0/savedata/vmc <br />
Note: capitalisation of filename is important: name it xxx.VM1 instead of xxxx.vm1 (e.g. Internal Memory Card.VM1 for PSX/PSone, Internal Memory Card.VM2 for PS2/PStwo)
 
The .VMx files appear to be raw memory card data:
* [http://www.ps3devwiki.com/wiki/Game_Saves#Virtual_Memory_Card_PS1_.28.VM1.29 .VM1 Playstation 1 Memory cards] can be edited by [http://www.ps3devwiki.com/files/devtools/MemcardRex/ MemcardRex]<!--// [[http://www.mediafire.com/?wf82vc4oeb932w3 MemcardRex v1.5]] //-->
* [http://www.ps3devwiki.com/wiki/Game_Saves#Virtual_Memory_Card_PS2_.28.VM2.29 .VM2 Playstation 2 Memory cards] can be edited by [http://www.ps3devwiki.com/files/devtools/mymc/ mymc]<!--// [[http://www.csclub.uwaterloo.ca:11068/mymc/ mymc]] //-->
 
=== Regioning ===
{|class="wikitable"
|-
! PS1<br />DiscID's !! PS1<br />Region !! PS3<br />SKU suffix !! PS3<br />TargetID's
|-
| SLPS<br />SLPM<br />SIPS<br />PAPX<br />PCPX || [http://en.wikipedia.org/wiki/NTSC-J NTSC-J]<br />(Japan&nbsp;and&nbsp;Asia) || 00 (Japan)<br />05 (South Korea)<br />06 (Singapore / Malaysia)<br />07 (Taiwan)<br />09 (China)<br />12 (Hong Kong) || 0x83<br />0x86<br />0x8A<br />0x8B<br />0x8D
|-
| SLUS<br />SCUS<br />SCUD<br />SLUD<br />PBPX<br />LSP || [http://en.wikipedia.org/wiki/NTSC NTSC-U/C]<br />(North&nbsp;America) || 01 (North America)<br />11 (Mexico) || 0x84<br />0x88
|-
| SLES<br />SCES<br />SCED<br />SLED || [http://en.wikipedia.org/wiki/PAL PAL]<br />(Europe&nbsp;and&nbsp;Oceania) || 02 (Australia / New Zealand)<br />03 (U.K. / Ireland)<br />04 (Europe / Middle East / Africa)<br />08 (Russia / India) || 0x89<br />0x87<br />0x85<br />0x8C
|-
|}
==== DiscID explained ====
* The first letter indicates the storage format (always S=CD/DVD for PSX/PSone and PS2/PStwo, for PS3 it is B=Bluray).
* The second letter indicates if the game is first party (C = Sony), or licensed from third party (L = others).
* The third letter indicates: A=Asia, P or J=Japan, U=United States, or E=Europe (K = HongKong).
* The last letter indicates the type: D = Demo, S = Full Retail Game, M = ?.
Note that for some third party games, Sony may take it and repackage with appropriate material for other territories, thus the game become first party as well.
 
DiscID ([[Productcode]]) reference: http://sonyindex.com/ <br />
e.g. PS3 Bluray:
Japan    [BCAS, BCJS, BLAS, BLJM, BLJS]
US      [BCUS, BLUS, BCUD]
EU      [BCES, BLES, BCED]
HongKong [BCKS, BLKS, BCKD]
 
Sidestep, PSVita uses PCSF / PCSB : http://forum.trophies-ps3.de/spiele-and-trophaeen/90720-die-vita-pcsf-pcsb-liste.html (Sony = f = first party, B = backparty release ?)
 
===== DiscID ([[Productcode]]) in ps1_emu =====
 
{|class="wikitable sortable"
|-
! ID in emu.self !! Region !! DiscID !! Title !! unk !! checksum !! flags !! FW
|-
| SLPS_023.64 || Jap || SLPS-02364 || Chrono Cross [Disc1of2] || 1 || 40b572aa || 0000001500000003 || 1.02++
|-
| SLPS_023.65 || Jap || SLPS-02365 || Chrono Cross [Disc2of2] || 1 || 55e87206 || 0000001500000003 || 1.02++
|-
| SLPM_860.28 || Jap || SLPM-86028 || Final Fantasy IV || 3 || 770f6f03 || 00000004000000c8 || 1.02++
|-
| SLPS_000.13 || Jap || SLPS-00013 || Raiden Project || 3 || 9dc97376 || 00000004000000c8 || 1.02++
|-
| SLPS_023.61 || Jap || SLPS-02361 || Touge Max G || 1 || c1556eb3 || 0000000100000001 || 1.02++
|-
| SLPS_013.43 || Jap || SLPS-01343 || Rebus || 1 || 2b2270f6 || 0000000100000080 || 1.02++
|-
| SLPS_007.70 || Jap || SLPS-00770 || Final Fantasy Tactics || 1 || ba3573e7 || 0000000100000010 || 1.02++
|-
| SLPS_017.72 || Jap || SLPS-01772 || Squaresoft Data Disc 2 [Chocobo no Fushigi na Dungeon 2 Bonus Disc] || 2 || 3e6e7597 || 00000007fffffa00 || 1.02++
|-
| SLPS_035.01 || Jap || SLPS-03501 || Final Fantasy II [Final Fantasy I+II - Premium Package] || 1 || 47146c30 || 0000001500000003 || 1.02++
|-
| SLPS_035.02 || Jap || SLPS-03502 || Final Fantasy II || 1 || 32256c55 || 0000001500000003 || 1.02++
|-
| SLPS_023.71 || Jap || SLPS-02371 || Fever - Sankyo Koushiki Pachinko Simulation || 1 || d59774b8 || 0000000100000020 || 1.02++
|-
| SLPS_007.50 || Jap || SLPS-00750 || Xevious 3D-G+ || 1 || edad71d8 || 0000000100000040 || 1.02++
|-
| SLPS_007.00 || Jap || SLPS-00700 || Final Fantasy VII [Disc1of3] || 1 || 14dd7664 || 0000001500000003 || 1.02++
|-
 
 
| SLPS_007.01 || Jap || SLPS-00701 || Final Fantasy VII [Disc2of3] || 1 || 498a7601 || 0000001500000003 ||
|-
| SLPS_007.02 || Jap || SLPS-00702 || Final Fantasy VII [Disc3of3] || 1 || 78eb7645 || 0000001500000003 ||
|-
 
 
| SLPS_008.30 || Jap || SLPS-00830 || Ace Combat 2 || 1 || 9ea572ab || 0000001500000003 || 1.02++
|-
| SLPM_862.26 || Jap || SLPM-86226 || Glay Station - Glay Complete Works [Disc1of2] || 1 || d9fb6e40 || 00000007fffff700 || 1.02++
|-
| SLPS_034.95 || Jap || SLPS-03495 || Kamen Rider Ryuki || 3 || 76fa6c8f || 0000000800000001 || 1.02++
|-
| SLPM_861.62 || Jap || SLPM-86162 || World Soccer - Jikkyou Winning Eleven 3 - Final Version || 1 || 171a6e8c || 0000000300000708 || 1.02++
|-
| SLPM_861.62 || Jap || SLPM-86162 || World Soccer - Jikkyou Winning Eleven 3 - Final Version || 1 || 3b716e92 || 0000000300000708 || 1.02++
|-
| SCPS_100.92 || Jap || SCPS-10092 || Doko Demo Issyo || 1 || 985c6d1c || 0000000100010000 || 1.02++
|-
| SLPM_870.56 || Jap || SLPM-87056 || World Soccer - Winning Eleven 2002 || 1 || c18c6d68 || 0000000100010000 || 1.02++
|-
| SLPS_014.34 || Jap || SLPS-01434 || 3D Kakutou Tsukuru || 1 || 33196d96 || 0000000100010000 || 1.02++
|-
| SLPS_021.08 || Jap || SLPS-02108 || Tron ni Kobun [Disc1of2] || 2 || fee172c6 || 0000000a00000000 || 1.02++
|-
| SLPS_021.09 || Jap || SLPS-02109 || Tron ni Kobun [Disc2of2] || 2 || ecb1743a || 0000000a00000000 || 1.02++
|-
| SLPS_022.27 || Jap || SLPS-02227 || Simple 1500 Series Vol.014 - The Block Kuzushi || 1 || 8212727f || 0000000100010000 || 1.02++
|-
| SLPS_027.36 || Jap || SLPS-02736 || Senkai Taisen - TV Animation Senkaiden Houshin Engi yori || 1 || 24bc6f0e || 0000000100010000 || 1.02++
|-
| SLPS_000.40 || Jap || SLPS-00040 || Tekken || 1 || 3a6f72f5 || 0000000100010000 || 1.02++
|-
| SLPS_014.21 || Jap || SLPS-01421 || Kagero - Kokumeikan Shinshou || 1 || 5e466c72 || 0000000100010000 || 1.02++
|-
| SLPM_864.90 || Jap || SLPM-86490 || Muscle Ranking - Kinniku Banzuke - Road to Sasuke || 1 || e94570d4 || 0000000100010000 || 1.02++
|-
| SLPS_007.52 || Jap || SLPS-00752 || Pachi-Slot Kanzen Kouryaku 1 - Universal Koushiki Guide Vol.1 || 1 || 40a7270 || 0000000100010000 || 1.02++
|-
| SLPS_003.04 || Jap || SLPS-00304 || Noel - Not Digital [Special Edition] [Disc1of2] || 1 || 2d507191 || 0000000100010000 || 1.02++
|-
| SLPS_003.04 || Jap || SLPS-00304 || Noel - Not Digital [Special Edition] [Disc1of2] || 1 || b4570c7 || 0000000100010000 || 1.02++
|-
| SLPS_003.05 || Jap || SLPS-00305 || Noel - Not Digital [Special Edition] [Disc2of2] || 1 || 2f7c6d6c || 0000000100010000 || 1.02++
|-
| SLPM_860.97 || Jap || SLPM-86097 || Jikkyou Powerful Pro Yakyuu '98 Kaimaku-ban || 1 || c15f7120 || 0000000100010000 || 1.02++
|-
| SLPM_860.98 || Jap || SLPM-86098 || Metal Gear Solid [Pilot] [Jikkyou Powerful Pro Yakyuu '98 Kaimakuban - Bonus Disc] || 1 || eb946d0a || 0000000100010000 || 1.02++
|-
| SLPS_016.09 || Jap || SLPS-01609 || Million Classic [Disc1of2] || 1 || 60f06ea0 || 0000000100010000 || 1.02++
|-
| SLPS_016.10 || Jap || SLPS-01610 || Million Classic [Disc2of2] || 1 || e90a6ce3 || 0000000100010000 || 1.02++
|-
| SLPS_024.12 || Jap || SLPS-02412 || Puyo Puyoon - Car-Kun to Issho || 1 || ab3b70e7 || 0000000100010000 || 1.02++
|-
| SLPS_025.70 || Jap || SLPS-02570 || Kidou Senshi Gundam - Giren no Yabou - Zeon no Keifu [Disc1of2]  || 2 || c47c6d81 || 0000000a00000000 || 1.02++
|-
| SLPS_025.71 || Jap || SLPS-02571 || Kidou Senshi Gundam - Giren no Yabou - Zeon no Keifu [Disc2of2]  || 2 || 1ede6edc || 0000000a00000000 || 1.02++
|-
| SLPS_016.83 || Jap || SLPS-01683 || Simple 1500 Series Vol.005 - The Igo || 1 || 7ffa79b2 || 0000000100010000 || 1.02++
|-
| SLPS_010.08 || Jap || SLPS-01008 || Einhander || 2 || a72b7071 || 0000000100010000 || 1.02++
|-
| SLPS_023.68 || Jap || SLPS-02368 || Marvel vs. Capcom - Clash of the Super Heroes - EX Edition || 1 || 12e17661 || 0000000100010000 || 1.02++
|-
| SLPS_024.60 || Jap || SLPS-02460 || Koudelka [Disc1of4] || 2 || aa1473a6 || 0000000a00000000 || 1.02++
|-
| SLPS_024.61 || Jap || SLPS-02461 || Koudelka [Disc2of4] || 2 || 8cb57276 || 0000000a00000000 || 1.02++
|-
| SLPS_024.62 || Jap || SLPS-02462 || Koudelka [Disc3of4] || 2 || 344473b8 || 0000000a00000000 || 1.02++
|-
| SLPS_024.63 || Jap || SLPS-02463 || Koudelka [Disc4of4] || 2 || 689a72b4 || 0000000a00000000 || 1.02++
|-
| SCPS_101.36 || Jap || SCPS-10136 || Gunparade March || 1 || aa4070a9 || 0000000100010000 || 1.02++
|-
| SLPS_017.17 || Jap || SLPS-01717 || Bomberman || 1 || ead56ab7 || 0000000100010000 || 1.02++
|-
| SLPS_024.69 || Jap || SLPS-02469 || DX Jinsei Game III - The Game of Life || 1 || 302c70d1 || 0000000900000001 || 1.02++
|-
| SLPM_869.63 || Jap || SLPM-86963 || DX Jinsei Game IV - The Game of Life || 1 || aef26b24 || 0000000900000001 || 1.11+
|-
| SLPS_001.94 || Jap || SLPS-00194 || Wizard's Harmony || 1 || b01d7540 || 0000000c00000002 || 1.02++
|-
| SLPS_005.50 || Jap || SLPS-00550 || Shin Super Robot Taisen || 1 || 77327123 || 0000001000063fe1 || 1.02++
|-
| SLPS_005.50 || Jap || SLPS-00550 || Shin Super Robot Taisen || 1 || 505971b4 || 0000001000063fe1 || 1.02++
|-
| SLPS_007.87 || Jap || SLPS-00787 || Shin Super Robot Taisen [Special Edition] || 1 || cf9d72df || 0000001000063fe1 || 1.02++
|-
| SLPM_871.87 || Jap || SLPM-87187 || DX Jinsei Game V - The Game of Life || 1 || ed346cdc || 0000000900000001 || 1.02++
|-
| SLPM_863.81 || Jap || SLPM-86381 || Muscle Ranking - Kinniku Banzuke Vol.1 - Ore ga Saikyou no Otoko da! || 1 || f04b7147 || 000000101090c229 || 1.02++
|-
| SLPS_004.77 || Jap || SLPS-00477 || Wing Commander III - Heart of the Tiger [Disc1of4] || 1 || 448373e5 || 0000000d00000001 || 1.02++
|-
| SLPS_016.11 || Jap || SLPS-01611 || Mikagura Shoujo Tanteidan [Disc1of4] || 1 || 68ed73d3 || 0000000c00000004 || 1.02++
|-
| SLPM_862.68 || Jap || SLPM-86268 || Taikou Risshiden III || 1 || d046df5 || 0000000100010000 || 1.02++
|-
| SLPM_862.68 || Jap || SLPM-86268 || Taikou Risshiden III || 1 || 5af46e00 || 0000000100010000 || 1.02++
|-
| SLPS_017.74 || Jap || SLPS-01774 || Next Tetris, The || 1 || affd73f0 || 0000000100000001 || 1.02++
|-
| SLPS_005.55 || Jap || SLPS-00555 || Soul Edge || 1 || 9faf7086 || 00000005000000c8 || 1.02++
|-
| SLPM_863.17 || Jap || SLPM-86317 || J.League 1999 Perfect Striker || 1 || 4e437226 || 0000000600000064 || 1.02++
|-
| unknown ||  || ||  || 1 || cf07737f || 0000001400000004 || 1.02++
|-
 
 
| unknown ||  ||  || || 1 || 18fd70a4 || 0000000c00000004 ||
|-
| SLPS_017.60 || Jap || SLPS-01760 || Janpai Yuugi '99 - Tanuki no Kawazanyou || 1 || c24577b9 || 0000000c00000004 || 1.02++
|-
| SLPS_013.24 || Jap || SLPS-01324 || Thoroughbred Breeder - Sekai Seiha-hen || 1 || 5a7f712a || 0000000100000080 || 1.02++
|-
| SLPS_004.58 || Jap || SLPS-00458 || Simulation Zoo || 1 || 9f7d6e65 || 0000000100000200 || 1.02++
|-
| SLPS_008.31 || Jap || SLPS-00831 || Hatsukoi Barentain || 1 || b3127504 || 0000000c00000004 || 1.02++
|-
| SLPS_005.90 || Jap || SLPS-00590 || Voice Paradice Excella [Disc1of2] || 1 || c0d67577 || 0000000c00000004 || 1.02++
|-
 
 
| SLPS_018.80 || Jap || SLPS-01880 || Final Fantasy VIII [Disc1of4] || 1 || d8446e20 || 0000001500000003 ||
|-
| SLPS_018.81 || Jap || SLPS-01881 || Final Fantasy VIII [Disc2of4] || 1 || d4c76d1b || 0000001500000003 ||
|-
| SLPS_018.82 || Jap || SLPS-01882 || Final Fantasy VIII [Disc3of4] || 1 || 18126e07 || 0000001500000003 ||
|-
| SLPS_018.83 || Jap || SLPS-01883 || Final Fantasy VIII [Disc4of4] || 1 || 12376e34 || 0000001500000003 ||
|-
| SLPS_010.50 || Jap || SLPS-01050 || Namco Museum Encore || 1 || bdac756e || 0000001500000003 ||
|-
| SCPS_101.38 || Jap || SCPS-10138 || Bealphareth || 1 || 1d826df0 || 0000001500000003 ||
|-
| SLPS_012.99 || Jap || SLPS-01299 || Tail Concerto || 1 || e9a46c06 || 0000000100000080 ||
|-
| SLPS_018.49 || Jap || SLPS-01849 || Zen-Nippon Pro Wrestling - Ouja no Tamashii || 1 || e7bc6eee || 0000001500000003 ||
|-
| SLPS_028.44 || Jap || SLPS-02844 || Digimon World 2 || 1 || 72d47009 || 0000001500000003 ||
|-
| SLPS_001.96 || Jap || SLPS-00196 || Dai-4-Ji Super Robot Taisen S || 1 || a8db7169 || 0000001500000003 ||
|-
| SLPS_013.83 || Jap || SLPS-01383 || FIFA Road to World Cup '98 || 1 || 2e3872b6 || 0000001500000003 ||
|-
| SLPS_914.44 || Jap || SLPS-91444 || Armored Core - Master of Arena [PSone Books] [Disc1of2] || 1 || b9317410 || 0000001500000003 ||
|-
| SLPS_911.10 || Jap || SLPS-91110 || Armored Core - Project Phantasma [PlayStation the Best] || 1 || 6b187157 || 0000001500000003 ||
|-
| SLPS_012.22 || Jap || SLPS-01222 || BioHazard 2 [Disc1of2] || 1 || f5f773c5 || 0000001500000003 ||
|-
| SLPS_012.23 || Jap || SLPS-01223 || BioHazard 2 [Disc2of2] || 1 || 899673b3 || 0000001500000003 ||
|-
| SLPS_017.51 || Jap || SLPS-01751 || Elie no Atelier - Atelier Elie || 1 || bcdf6fa3 || 0000001500000003 ||
|-
| SLPS_911.80 || Jap || SLPS-91180 || Elie no Atelier - Atelier Elie [PlayStation the Best] || 1 || 8047091 || 0000001500000003 ||
|-
| SLPS_013.48 || Jap || SLPS-01348 || G-Darius || 1 || d59c6ed3 || 0000001500000003 ||
|-
| SCPS_913.25 || Jap || SCPS-91325 || Um Jammer Lammy [PSone Books] || 1 || 286070c5 || 0000001500000003 ||
|-
| SLPS_012.58 || Jap || SLPS-01258 || Yuukyuu Gensoukyoku 2nd Album || 1 || d1b173a8 || 0000001500000003 ||
|-
| SCPS_101.03 || Jap || SCPS-10103 || Robbit Mon Dieu || 1 || 6e516dad || 0000001500000003 ||
|-
| SLPM_862.47 || Jap || SLPM-86247 || Metal Gear Solid - Integral [Disc1of3] || 1 || 5ff06cad || 0000001500000003 ||
|-
| SLPM_862.48 || Jap || SLPM-86248 || Metal Gear Solid - Integral [Disc2of3] || 1 || e7796ded || 0000001500000003 ||
|-
| SLPM_862.49 || Jap || SLPM-86249 || Metal Gear Solid - Integral [Disc3of3] || 1 || 4a136c00 || 0000001500000003 ||
|-
| SLPS_012.00 || Jap || SLPS-01200 || Tomb Raider 2 || 1 || 805d73aa || 0000001500000003 ||
|-
| SCPS_100.03 || Jap || SCPS-10003 || Crime Crackers || 1 || ed04760d || 0000001500000003 ||
|-
| SCPS_100.93 || Jap || SCPS-10093 || Minna no Golf 2 || 1 || a0546cf8 || 0000001500000003 ||
|-
| SLPS_021.67 || Jap || SLPS-02167 || Echo Night #2 || 1 || e8336ff5 || 0000001500000003 ||
|-
| SLPS_006.17 || Jap || SLPS-00617 || Tomb Raider || 1 || d780729c || 0000001500000003 ||
|-
| SCPS_100.50 || Jap || SCPS-10050 || Poporogue || 1 || 50ec6c67 || 0000001500000003 ||
|-
| SCPS_100.50 || Jap || SCPS-10050 || Poporogue || 1 || d0606e35 || 0000001500000003 ||
|-
| SCPS_913.12 || Jap || SCPS-91312 || Poporogue [PSone Books] || 1 || fa176c5a || 0000001500000003 ||
|-
| SLPS_863.63 || Jap || ((SLPM-86363)) || Chaos Break || 1 || d40f7363 || 0000001500000003 ||
|-
| SLPS_006.77 || Jap || SLPS-00677 || F-1 Grand Prix '96 - Team Unei Simulation || 1 || 4ab472c3 || 0000001500000003 ||
|-
| SLPM_862.52 || Jap || SLPM-86252 || Dance Dance Revolution - 2nd Remix || 1 || 77ef6e45 || 0000001500000003 ||
|-
| SLPM_863.70 || Jap || SLPM-86370 || Dance Dance Revolution - 2nd Remix Append Club Version Vol.1 || 1 || 4f9170f4 || 0000001500000003 ||
|-
| SCPS_101.12 || Jap || SCPS-10112 || Popolocrois Monogatari II [Disc1of3] || 1 || 9d7e6dc3 || 0000001500000003 ||
|-
| SCPS_100.60 || Jap || SCPS-10060 || Rapid Racer || 1 || 4bca6fd6 || 0000001500000003 ||
|-
| SLPS_007.17 || Jap || SLPS-00717 || Tilk - Aoi Umi kara Kita Shoujo || 1 || 9f01700a || 0000001500000003 ||
|-
| SLPS_010.00 || Jsp || SLPS-01000 || Front Mission 2 || 1 || 123270ee || 0000001500000003 ||
|-
| SLPM_873.31 || Jap || SLPM-86331 || zzz_untranslated_japanese_title || 1 || fda96f69 || 0000001500000003 ||
|-
| SLPS_007.77 || Jap || SLPS-00777 || Derby Stallion - Thoroughbred Simulation Game || 1 || d5197559 || 0000001500000003 ||
|-
| SLPS_022.99 || Jap || SLPS-02299 || Derby Stallion '99 || 1 || 7b146d4e || 0000001500000003 ||
|-
| SLPM_860.86 || Jap || SLPM-86086 || World Soccer - Jikkyou Winning Eleven 3 - World Cup France '98 || 1 || 232d6e09 || 0000001500000003 ||
|-
| SLPS_018.20 || Jap || SLPS-01820 || Palm Town || 1 || f0b06d6a || 0000001500000003 ||
|-
| SLPS_012.42 || Jap || SLPS-01242 || Motteke Tamago with Ganbare Kamonohasi || 1 || c9497214 || 0000001500000003 ||
|-
| SLPS_020.38 || Jap || SLPS-02038 || Racing Lagoon || 1 || 5e9b6cfc || 0000001500000003 ||
|-
| SLPM_872.30 || Jap || SLPM-87230 || Wai Wai Kart [MajorWave 1500 Series] || 1 || c72770b2 || 0000001500000003 ||
|-
| SCPS_101.29 || Jap || SCPS-10129 || Dotchi Mecha! || 1 || 9b4e6ef0 || 0000001500000003 ||
|-
| SLPS_018.18 || Jap || SLPS-01818 || Langrisser IV & V Final Edition [Disc1of2] || 1 || 2f686de7 || 0000001500000003 ||
|-
| SLPS_018.19 || Jap || SLPS-01819 || Langrisser IV & V Final Edition [Disc2of2] || 1 || bcf36f23 || 0000001500000003 ||
|-
| SLPS_007.23 || Jap || SLPS-00723 || FEDA 2 - White Surge - The Platoon || 1 || 2e5a6fc9 || 0000001500000003 ||
|-
| SLPS_007.77 || Jap || SLPS-00777 || Derby Stallion - Thoroughbred Simulation Game || 1 || 5837561 || 0000001500000003 ||
|-
| SLPS_001.71 || Jap || SLPS-00171 || Hi-Octane || 1 || 41ce713c || 0000001500000003 ||
|-
| SCPS_180.02 || Jap || SCPS-18002 || Parappa Rapper || 1 || 9a7a70eb || 0000001500000003 ||
|-
| SLPS_022.32 || Jap || SLPS-02232 || Getter Robo Daikessen! (The Big Battle) || 1 || 5c5f712a || 0000001500000003 ||
|-
| SCPS_100.59 || Jap || SCPS-10059 || Legaia Densetsu, The || 1 || 7766b95 || 0000001500000003 ||
|-
| SLPM_865.00 || Jap || SLPM-86500 || Dragon Quest VII - Eden no Senshitachi [Disc1of2] || 1 || 233570b0 || 0000001500000003 ||
|-
| SLPM_865.01 || Jap || SLPM-86501 || Dragon Quest VII - Eden no Senshitachi [Disc2of2] || 1 || 8a387104 || 0000001500000003 ||
|-
| SLPM_865.00 || Jap || SLPM-86500 || Dragon Quest VII - Eden no Senshitachi [Disc1of2] || 1 || 1fcb70d6 || 0000001500000003 ||
|-
| SLPM_865.01 || Jap || SLPM-86501 || Dragon Quest VII - Eden no Senshitachi [Disc2of2] || 1 || be9670e6 || 0000001500000003 ||
|-
| SLPM_865.00 || Jap || SLPM-86500 || Dragon Quest VII - Eden no Senshitachi [Disc1of2] || 1 || ccb870ed || 0000001500000003 ||
|-
| SLPM_865.01 || Jap || SLPM-86501 || Dragon Quest VII - Eden no Senshitachi [Disc2of2] || 1 || 54e370fd || 0000001500000003 ||
|-
| SLPS_020.00 || Jap || SLPS-02000 || Final Fantasy IX [Disc1of4] || 1 || 69be6d66 || 0000001500000003 ||
|-
| SLPS_020.01 || Jap || SLPS-02001 || Final Fantasy IX [Disc2of4] || 1 || 6be16c3a || 0000001500000003 ||
|-
| SLPS_020.02 || Jap || SLPS-02002 || Final Fantasy IX [Disc3of4] || 1 || 32da6d5e || 0000001500000003 ||
|-
| SLPS_020.03 || Jap || SLPS-02003 || Final Fantasy IX [Disc4of4] || 1 || 70f66d44 || 0000001500000003 ||
|-
| SLPM_869.16 || Jap || SLPM-86916 || Dragon Quest IV - Michibikareshi Monotachi || 1 || c20e6fdd || 0000001500000003 ||
|-
 
 
 
| SLES_036.30 || Eur || SLES-03630 || X-Men - Mutant Academy 2 || 1 || 2f872b9 || 0000000100000001 || 1.02++
|-
| SLES_021.70 || Eur || SLES-02170 || Wu-Tang - Taste the Pain || 1 || 46846f41 || 0000000100000001 || 1.02++
|-
| SLES_028.65 || Eur || SLES-02865 || X-Men - Mutant Academy || 1 || 402a6cc3 || 0000000100000001 || 1.02++
|-
| SLES_037.36 || Eur || SLES-03736 || DragonBall Z - Ultimate Battle 22 || 1 || 49f87116 || 0000000100010000 || 1.02++
|-
| SCES_016.95 || Eur || SCES-01695 || Disney's Mulan - Animated Storybook || 1 || 1cd06fbd || 0000000b000089ea || 1.02++
|-
| SLES_019.07 || Eur || SLES-01907 || V-Rally 2 - Championship Edition || 2 || 217f73b9 || 0000000b0000c0ee || 1.02++
|-
| SLES_026.89 || Eur || SLES-02689 || Need for Speed - Porsche 2000 || 1 || 697a6c9d || 0000000100000100 || 1.02++
|-
| SLES_013.01 || Eur || SLES-01301 || Soul Reaver - Legacy of Kain || 1 || d3e2755e || 0000000b0000b722 || 1.02++
|-
| SLES_004.83 || Eur || SLES-00483 || Worms Pinball || 1 || ffae73a0 || 0000000c00000001 || 1.02++
|-
| SLES_000.99 || Eur || SLES-00099 || International Moto X || 1 || 545b76f8 || 0000000100000080 || 1.02++
|-
| SLES_018.16 || Eur || SLES-01816 || Driver || 1 || 9f5d70fb || 0000000100000080 || 1.02++
|-
 
 
| SLES_008.09 || Eur || SLES-00809 || N2O Nitrous Oxide || 1 || a28f6de2 || 0000001500000003 ||
|-
| SLES_000.82 || Eur || SLES-00082 || G-Police [Disc1of2] || 1 || 7137379 || 0000001500000003 ||
|-
| SLES_100.82 || Eur || SLES-10082 || G-Police [Disc2of2] || 1 || b7b67390 || 0000001500000003 ||
|-
| SLES_000.24 || Eur || SLES-00024 || Tomb Raider || 1 || 20a071df || 0000001500000003 ||
|-
| SCES_028.73 || Eur || SCES-02873 || Vib-Ribbon || 1 || 5aad6cad || 0000001500000003 ||
|-
 
 
 
| SLUS_013.82 || Usa || SLUS-01382 || X Men Mutant Academy 2 || 1 || ae74739a || 0000000100000001 || 1.10++
|-
| SLUS_010.41 || Usa || SLUS-01041 || Chrono Cross [Disc1of2] || 1 || a69371a0 || 0000001500000003 || 1.02++
|-
| SLUS_010.80 || Usa || SLUS-01080 || Chrono Cross [Disc2of2] || 1 || 868e72c8 || 0000001500000003 || 1.02++
|-
| SLUS_013.91 || Usa || SLUS-01391 || Cabela's Big Game Hunter - Ultimate Challenge || 1 || c8777043 || 0000000100010000 || 1.02++
|-
| SLUS_006.31 || Usa || SLUS-00631 || Kartia - The Word of Fate || 1 || 23877090 || 0000000100000080 || 1.02++
|-
| SLUS_008.62 || Usa || SLUS-00862 || Next Tetris, The || 1 || 607074ae || 0000000100000001 || 1.02++
|-
| SLUS_000.19 || Usa || SLUS-00019 || Wing Commander III - Heart of the Tiger [Disc1of4] || 1 || 32fe7217 || 0000000d00000001 || 1.02++
|-
| SLUS_005.53 || Usa || SLUS-00553 || Alundra || 1 || 1c62708d || 0000000e00000078 || 1.02++
|-
| SLUS_005.54 || Usa || SLUS-00554 || Colony Wars [Disc2of2] || 1 || 8c9670e0 || 0000000e00000078 || 1.02++
|-
| SLUS_011.04 || Usa || SLUS-01104 || Need for Speed - Porsche Unleashed || 1 || 2cf66cd6 || 0000000100000100 || 1.02++
|-
 
 
| SLUS_005.44 || Usa || SLUS-00544 || G-Police [Disc1of2] || 1 || 6fcf72df || 0000001500000003 ||
|-
| SLUS_005.56 || Usa || SLUS-00556 || G-Police [Disc2of2] || 1 || f5a872f0 || 0000001500000003 ||
|-
| SLUS_001.52 || Usa || SLUS-00152 || Tomb Raider || 1 || c06c711b || 0000001500000003 ||
|-
| SLUS_004.37 || Usa || SLUS-00437 || Tomb Raider II || 1 || cb24738b || 0000001500000003 ||
|-
| SLUS_004.35 || Usa || SLUS-00435 || Ninja - Shadow of Darkness || 1 || c1b574cf || 0000001500000003 ||
|-
| SLUS_000.38 || Usa || SLUS-00038 || FIFA '96 || 1 || cc726deb || 0000001500000003 ||
|-
|}
 
===== TitleID/DiscID in ps1_netemu =====
{|class="wikitable sortable"
|-
! ID in netemu.self !! Region !! DiscID !! Title !! unk !! checksum !! flags !! FW
|-
| SCPS_101.06 || Jap || SCPS-10106 || Arc the Lad III [Disc1of2] || 1 || 53226b9c || 0000001000000020 ||
|-
| SCPS_101.07 || Jap || SCPS-10107 || Arc the Lad III [Disc2of2] || 1 || 90f76b40 || 0000001000000020 ||
|-
| SLPS_018.80 || Jap || SLPS-01880 || Final Fantasy VIII [Disc1of4] || 1 || d8446e20 || 0000000000000001 ||
|-
| SLPS_018.81 || Jap || SLPS-01881 || Final Fantasy VIII [Disc2of4] || 1 || d4c76d1b || 0000000000000001 ||
|-
| SLPS_018.82 || Jap || SLPS-01882 || Final Fantasy VIII [Disc3of4] || 1 || 18126e07 || 0000000000000001 ||
|-
| SLPS_018.83 || Jap || SLPS-01883 || Final Fantasy VIII [Disc4of4] || 1 || 12376e34 || 0000000000000001 ||
|-
| SLPS_023.64 || Jap || SLPS-02364 || Chrono Cross [Disc1of2] || 4 || 40b572aa || 00000024fffffff0 ||
|-
| SLPS_023.65 || Jap || SLPS-02365 || Chrono Cross [Disc2of2] || 4 || 55e87206 || 00000024fffffff0 ||
|-
| SLPS_021.57 || Jap || SLPS-02157 || Tantei Jinguuji Saburo - Early Collection || 1 || ff40721f || 0000001a00000002 ||
|-
| SLPS_017.51 || Jap || SLPS-01751 || Elie no Atelier - Atelier Elie || 1 || bcdf6fa3 || 0000001100000001 ||
|-
| SLPS_911.80 || Jap || SLPS-91180 || Elie no Atelier - Atelier Elie [PlayStation the Best] || 1 || 8047091 || 0000001100000001 ||
|-
| SLPM_866.02 || Jap || SLPM-86602 || Blade Arts || 1 || 5a746ec3 || 0000001700000032 ||
|-
| SLPS_005.82 || Jap || SLPS-00582 || Beltlogger 9 || 3 || ba436ecc || 0000001d00000001 ||
|-
| SCPS_101.15 || Jap || SCPS-10115 || Alundra 2 || 1 || 56086c54 || 0000001200000006 ||
|-
| SLPM_860.72 || Jap || SLPM-86072 || Konami Antiques - MSX Collection Vol.3 || 1 || 4373729f || 000000120000000d ||
|-
| SCPS_180.12 || Jap || SCPS-18012 || Vib-Ribbon || 1 || dbb96c5c || 0000001000000120 ||
|-
| SLPS_012.22 || Jap || SLPS-01222 || BioHazard 2 [Disc1of2] || 1 || f5f773c5 || 00000003000007d0 ||
|-
| SLPS_012.22 || Jap || SLPS-01222 || BioHazard 2 [Disc1of2] || 1 || 7d8d73b7 || 00000003000007d0 ||
|-
| SLPS_017.93 || Jap || SLPS-01793 || Initial D || 1 || 4fa46da5 || 00000016ffffff80 ||
|-
| SLPM_864.59 || Jap || SLPM-86459 || Sanvein [SuperLite 1500 Series] || 1 || c78a748b || 0000001000000080 ||
|-
| SLPS_026.21 || Jap || SLPS-02621 || Strider Hiryu 1 & 2 [Disc2of2] || 1 || c3157410 || 0000002800000002 ||
|-
| SCPS_100.03 || Jap || SCPS-10003 || Crime Crackers || 1 || ed04760d || 0000001100000001 ||
|-
| SCPS_180.11 || Jap ||  ||  || 1 || 286070c5 || 0000000000000000 ||
|-
| SLPS_018.53 || Jap ||  ||  || 1 || 9d4473e4 || 0000002a00000514 ||
|-
| SCPS_101.03 || Jap ||  ||  || 1 || 6e516dad || 0000002a00000514 ||
|-
| SCPS_100.47 || Jap ||  ||  || 1 || 56d97048 || 0000002a00000514 ||
|-
| SLPS_033.12 || Jap ||  ||  || 1 || a0ce6ca9 || 0000002a00000514 ||
|-
| SLPM_861.85 || Jap ||  ||  || 1 || ebaf6f5d || 0000002a00000514 ||
|-
| SLPM_861.86 || Jap ||  ||  || 1 || 3e696c8a || 0000002a00000514 ||
|-
| SLPM_861.87 || Jap ||  ||  || 1 || 81d86e23 || 0000002a00000514 ||
|-
| SCPS_100.91 || Jap ||  ||  || 2 || c30f6e06 || 0000001000000004 ||
|-
| SCPS_100.99 || Jap ||  ||  || 2 || 9502715f || 0000002a00000514 ||
|-
| SCPS_100.73 || Jap ||  ||  || 2 || 73e06e8f || 0000002a00000514 ||
|-
| SLPS_026.33 || Jap ||  ||  || 1 || 1a696e28 || 0000002a00000514 ||
|-
| SLPS_029.88 || Jap ||  ||  || 1 || 3fad6f38 || 0000002a00000514 ||
|-
| SLPM_866.40 || Jap ||  ||  || 2 || f9db6f2d || 0000002a00000514 ||
|-
| SLPS_026.61 || Jap ||  ||  || 1 || c49b6f05 || 0000002a00000514 ||
|-
| SLPS_026.62 || Jap ||  ||  || 1 || 6d7d6f1b || 0000002a00000514 ||
|-
| SLPS_023.00 || Jap ||  ||  || 2 || 9b397352 || 0000002a00000514 ||
|-
| SLPS_024.89 || Jap ||  ||  || 2 || 8f4676c6 || 0000002a00000514 ||
|-
| SLPS_030.87 || Jap ||  ||  || 2 || 30f078ac || 0000002a00000514 ||
|-
| SLPM_860.33 || Jap ||  ||  || 1 || 1b467259 || 0000002a00000514 ||
|-
| SLPS_007.17 || Jap ||  ||  || 1 || 9f01700a || 0000001f000007d0 ||
|-
| SLPM_873.31 || Jap ||  ||  || 3 || fda96f69 || 0000000300000258 ||
|-
| SLPS_002.00 || Jap ||  ||  || 1 || f2a57355 || 0000001d00000001 ||
|-
| SLPS_016.26 || Jap ||  ||  || 1 || 70627260 || 0000001000000020 ||
|-
| SLPS_016.27 || Jap ||  ||  || 1 || a5c7210 || 0000001000000020 ||
|-
| SLPS_028.17 || Jap ||  ||  || 1 || 8c73710b || 0000002e00000002 ||
|-
| SLPM_871.17 || Jap ||  ||  || 1 || 51e66f74 || 0000002e00000002 ||
|-
| SCPS_100.89 || Jap ||  ||  || 1 || e39f71b3 || 0000000c00001388 ||
|-
| SCPS_100.90 || Jap ||  ||  || 1 || 68d771a3 || 0000000c00001388 ||
|-
| SLPS_017.50 || Jap ||  ||  || 3 || 5d6c741f || 0000002d00000001 ||
|-
| SLPM_870.68 || Jap ||  ||  || 1 || a9f26fc8 || 0000001000000001 ||
|-
| SLPS_010.65 || Jap ||  ||  || 1 || 6c1f6c29 || 0000001000000002 ||
|-
| SLPS_019.90 || Jap ||  ||  || 1 || 9f817715 || 0000001100000001 ||
|-
| slps_002.49 || Jap ||  ||  || 1 || 17867187 || 0000001100000001 ||
|-
| SLPS_011.71 || Jap ||  ||  || 1 || 3c5e7167 || 0000001000000001 ||
|-
| SLPS_028.58 || Jap ||  ||  || 1 || a8426b24 || 0000001100000001 ||
|-
| SLPS_030.12 || Jap ||  ||  || 2 || 24857336 || 0000000300000032 ||
|-
| SLPM_872.84 || Jap ||  ||  || 2 || 6b607035 || 0000001100000001 ||
|-
| SLPS_001.94 || Jap ||  ||  || 1 || b01d7540 || 0000001000000002 ||
|-
| SLPS_014.21 || Jap ||  ||  || 1 || 5e466c72 || 0000001100000001 ||
|-
| SLPS_013.83 || Jap ||  ||  || 1 || 2e3872b6 || 00000003000005dc ||
|-
| SLPS_022.99 || Jap ||  ||  || 1 || 7b146d4e || 0000001100000001 ||
|-
| SLPS_007.77 || Jap ||  ||  || 1 || d5197559 || 0000001100000001 ||
|-
| SLPS_031.35 || Jap ||  ||  || 1 || 19e96efa || 0000001100000001 ||
|-
| SLPS_018.20 || Jap ||  ||  || 1 || f0b06d6a || 00000003000000c8 ||
|-
| SLPS_012.42 || Jap ||  ||  || 1 || c9497214 || 0000001200000014 ||
|-
| SLPM_860.95 || Jap ||  ||  || 1 || 39fe7168 || 0000001100000001 ||
|-
| SLPM_863.45 || Jap ||  ||  || 1 || 20436c49 || 0000001f000001f4 ||
|-
| SCPS_100.33 || Jap ||  ||  || 1 || 660971a5 || 0000001100000001 ||
|-
| SLPM_866.13 || Jap ||  ||  || 5 || 2f647175 || 000000120000000c ||
|-
| SLPS_002.15 || Jap ||  ||  || 1 || 34c16e53 || 0000001100000001 ||
|-
| SLPS_002.16 || Jap ||  ||  || 1 || b9796ea7 || 0000001100000001 ||
|-
| SCPS_100.71 || Jap ||  ||  || 1 || 16ab6e7b || 0000001100000001 ||
|-
| SLPS_000.10 || Jap ||  ||  || 1 || b36372e0 || 0000001100000001 ||
|-
| SLPM_872.30 || Jap ||  ||  || 1 || c72770b2 || 0000001200000014 ||
|-
| SLPS_000.28 || Jap ||  ||  || 1 || 6087000 || 0000001100000001 ||
|-
| SLPS_006.40 || Jap ||  ||  || 1 || 41c872d2 || 0000001000000002 ||
|-
| SCPS_100.21 || Jap ||  ||  || 3 || 9f9b6e69 || 0000002d00000001 ||
|-
| SLPS_914.44 || Jap ||  ||  || 5 || b9317410 || 000000120000000c ||
|-
| SLPS_914.45 || Jap ||  ||  || 5 || c1007411 || 000000120000000c ||
|-
| SCPS_100.60 || Jap ||  ||  || 2 || 4bca6fd6 || 0000001f00000320 ||
|-
| SLPS_006.24 || Jap ||  ||  || 1 || 6a767294 || 0000002e00000002 ||
|-
| SLPS_018.18 || Jap ||  ||  || 1 || 2f686de7 || 0000000000000000 ||
|-
| SLPS_018.19 || Jap ||  ||  || 3 || bcf36f23 || 0000001100000001 ||
|-
| SLPM_860.28 || Jap || SLPM-86028 || Final Fantasy IV || 4 || 770f6f03 || 000000250000002a ||
|-
| SLPS_001.80 || Jap ||  ||  || 3 || a017720f || 0000000300000258 ||
|-
| SLPS_007.23 || Jap ||  ||  || 1 || 2e5a6fc9 || 0000001100000001 ||
|-
| SLPS_007.77 || Jap ||  ||  || 1 || 5837561 || 0000001100000001 ||
|-
| SLPS_001.71 || Jap ||  ||  || 1 || 41ce713c || 000000120000000e ||
|-
| SLPS_022.66 || Jap ||  ||  || 1 || d73b735b || 0000001000000020 ||
|-
| SLPS_022.67 || Jap ||  ||  || 1 || b3347162 || 0000001000000020 ||
|-
| SLPS_022.68 || Jap ||  ||  || 1 || 1f547343 || 0000001000000020 ||
|-
| SLPS_022.69 || Jap ||  ||  || 1 || 5b797240 || 0000001000000020 ||
|-
| SLPS_003.04 || Jap ||  ||  || 1 || b4570c7 || 0000001000000020 ||
|-
| SLPS_003.05 || Jap ||  ||  || 1 || 2f7c6d6c || 0000001000000020 ||
|-
| SLPS_011.90 || Jap ||  ||  || 4 || 5f51743a || 0000000c00000000 ||
|-
| SLPS_011.91 || Jap ||  ||  || 4 || 8f317483 || 0000000c00000000 ||
|-
| SLPS_011.92 || Jap ||  ||  || 4 || f13275bc || 0000000c00000000 ||
|-
| SLPS_011.93 || Jap ||  ||  || 4 || 5f51743a || 0000000c00000000 ||
|-
| SLPS_011.94 || Jap ||  ||  || 4 || 8f317483 || 0000000c00000000 ||
|-
| SLPS_011.95 || Jap ||  ||  || 4 || f13275bc || 0000000c00000000 ||
|-
| SLPM_861.23 || Jap ||  ||  || 2 || 6480711b || 0000001e000007d0 ||
|-
| SLPS_015.43 || Jap ||  ||  || 1 || 6a956f92 || 0000002800000002 ||
|-
| SLPS_015.44 || Jap ||  ||  || 1 || 28157073 || 0000002800000002 ||
|-
| SLPS_015.45 || Jap ||  ||  || 1 || b0f86f7a || 0000002800000002 ||
|-
| SLPS_021.08 || Jap ||  ||  || 1 || fee172c6 || 00000003000001f4 ||
|-
| SLPS_019.26 || Jap ||  ||  || 5 || c74271dc || 0000000300000384 ||
|-
| SLPM_862.24 || Jap ||  ||  || 3 || 43406d6f || 000000030000012c ||
|-
| SLPM_862.25 || Jap ||  ||  || 3 || 8f686d14 || 000000030000012c ||
|-
| SLPS_002.48 || Jap ||  ||  || 1 || eb08766f || 0000001000000002 ||
|-
| SLPS_003.42 || Jap ||  ||  || 1 || ed3675b2 || 0000001000000002 ||
|-
| slps_002.67 || Jap ||  ||  || 1 || daa073db || 0000001d00000002 ||
|-
| SLPS_000.06 || Jap ||  ||  || 2 || 37a1705b || 0000001100000001 ||
|-
| SLPS_000.31 || Jap ||  ||  || 1 || fbde704d || 0000001100000001 ||
|-
| SLPS_014.20 || Jap ||  ||  || 5 || fc4671f3 || 00000003000001f4 ||
|-
| SLPM_867.75 || Jap ||  ||  || 3 || f0926ff3 || 0000001200000000 ||
|-
| SLPM_867.76 || Jap ||  ||  || 2 || 5bf1723f || 0000001200000000 ||
|-
| SLPM_865.49 || Jap ||  ||  || 2 || 6c3f7219 || 0000000100000002 ||
|-
| SLPM_865.50 || Jap ||  ||  || 2 || f5873a1 || 0000000100000002 ||
|-
| SLPM_868.81 || Jap ||  ||  || 1 || 4927738c || 0000001000000020 ||
|-
| SLPM_868.82 || Jap ||  ||  || 1 || 22927190 || 0000001000000020 ||
|-
| SLPS_027.26 || Jap ||  ||  || 1 || f3156ecc || 00000004000000c8 ||
|-
| SLPM_867.15 || Jap ||  ||  || 1 || 20a6e24 || 00000004000000c8 ||
|-
| SIPS_600.27 || Jap ||  ||  || 1 || 53b97685 || 00000003000001f4 ||
|-
| SLPS_004.77 || Jap ||  ||  || 4 || 7f0773ca || 00000003000004b0 ||
|-
| SLPS_004.78 || Jap ||  ||  || 4 || 415873c2 || 00000003000004b0 ||
|-
| SLPS_004.79 || Jap ||  ||  || 4 || 42607296 || 00000003000004b0 ||
|-
| SLPS_004.80 || Jap ||  ||  || 4 || 423873a1 || 00000003000004b0 ||
|-
| SLPS_029.23 || Jap ||  ||  || 3 || 87036e9e || 00000003000002bc ||
|-
| SLPS_000.83 || Jap ||  ||  || 7 || 427c7116 || 0000001200000008 ||
|-
| SLPM_870.70 || Jap ||  ||  || 1 || f8a473bc || 0000001400000010 ||
|-
| SLPM_872.70 || Jap ||  ||  || 2 || c76c716e || 00000003000001f4 ||
|-
| SLPS_011.33 || Jap ||  ||  || 5 || bbd96ebe || 0000001100000001 ||
|-
| SLPS_002.38 || Jap ||  ||  || 1 || 8fe37274 || 0000001100000001 ||
|-
| SLPS_015.48 || Jap ||  ||  || 5 || 24377013 || 000000120000000a ||
|-
| SLPM_867.12 || Jap ||  ||  || 1 || 49de6ed5 || 0000001100000001 ||
|-
| SLPS_019.02 || Jap ||  ||  || 1 || a0926c45 || 0000001100000001 ||
|-
| SLPS_013.11 || Jap ||  ||  || 1 || 11206da7 || 0000001a00000002 ||
|-
| SLPS_023.61 || Jap || SLPS-02361 || Touge Max G || 2 || c1556eb3 || 0000000300000708 ||
|-
| SLPS_017.80 || Jap ||  ||  || 3 || f77873aa || 0000000300000578 ||
|-
| SLPS_017.81 || Jap ||  ||  || 3 || 6e073ac || 0000000300000578 ||
|-
| SLPS_019.21 || Jap ||  ||  || 1 || f7e572c0 || 0000001000000020 ||
|-
| SLPS_019.22 || Jap ||  ||  || 1 || 7d1d72b0 || 0000001000000020 ||
|-
| SLPS_011.79 || Jap ||  ||  || 1 || 3e7b73c7 || 0000001100000001 ||
|-
| SLPS_024.79 || Jap ||  ||  || 1 || 22e86ba3 || 0000001d00000001 ||
|-
| SLPS_000.25 || Jap ||  ||  || 1 || 7e2873eb || 00000019000002bc ||
|-
| SLPS_017.16 || Jap ||  ||  || 1 || ffe3710d || 0000000100000002 ||
|-
| SLPS_017.37 || Jap ||  ||  || 2 || 8eae73b0 || 0000001100000001 ||
|-
| SLPS_027.43 || Jap ||  ||  || 1 || 5b556e33 || 00000018ffffffff ||
|-
| SLPS_010.45 || Jap ||  ||  || 1 || 4aac6cee || 0000001000000020 ||
|-
| SLPS_010.46 || Jap ||  ||  || 1 || 845f6c71 || 0000001000000020 ||
|-
| SLPS_010.47 || Jap ||  ||  || 1 || 9ff6c64 || 0000001000000020 ||
|-
| SLPS_011.57 || Jap ||  ||  || 1 || dee270e9 || 00000004000000c8 ||
|-
| SLPS_013.88 || Jap ||  ||  || 1 || 7e896ddd || 00000004000000c8 ||
|-
| SLPS_004.16 || Jap ||  ||  || 1 || fe9a6e57 || 0000000100000001 ||
|-
| SCES_016.95 || Eur || SCES-01695 || Disney's Mulan - Animated Storybook || 1 || 1cd06fbd || 00000015000089ea ||
|-
| SLES_019.07 || Eur || SLES-01907 || V-Rally 2 - Championship Edition || 1 || 217f73b9 || 000000150000c0ee ||
|-
| SLES_013.01 || Eur || SLES-01301 || Soul Reaver - Legacy of Kain || 1 || d3e2755e || 000000150000b722 ||
|-
| SLES_005.56 || Eur ||  ||  || 1 || b2376d4b || 0000001100000001 ||
|-
| SCES_021.05 || Eur ||  ||  || 1 || 24066f28 || 000000020017d3d4 ||
|-
| SCES_003.11 || Eur ||  ||  || 1 || d0317129 || 000000020017d57c ||
|-
| SCES_000.08 || Eur ||  ||  || 1 || 20037398 || 0000002e00000002 ||
|-
| SLES_007.55 || Eur ||  ||  || 1 || aad37657 || 0000001400000004 ||
|-
| SLES_013.43 || Eur ||  ||  || 1 || c47d73b4 || 0000002e00000002 ||
|-
| SLES_113.43 || Eur ||  ||  || 1 || e4c373b5 || 0000002e00000002 ||
|-
| SCES_000.61 || Eur ||  ||  || 1 || 7d876dc2 || 0000001a00000002 ||
|-
| SLES_027.54 || Eur ||  ||  || 1 || cf2870bb || 000000020017d67c ||
|-
| sles_027.90 || Eur ||  ||  || 1 || 5c1f6b0b || 0000001100000001 ||
|-
| SCES_022.85 || Eur ||  ||  || 3 || e8466f95 || 0000000d00000032 ||
|-
| SCES_122.85 || Eur ||  ||  || 3 || 85fe6e5c || 0000000d00000032 ||
|-
| SLES_017.60 || Eur ||  ||  || 1 || e8576c52 || 0000001100000001 ||
|-
| SCES_039.37 || Eur ||  ||  || 1 || bb1e6e47 || 0000001100000001 ||
|-
| SLES_031.78 || Eur ||  ||  || 1 || 43d56cc9 || 0000001100000001 ||
|-
| SCUS_945.08 || Usa ||  ||  || 1 || 18d56d2a || 0000001a00000002 ||
|-
| SCUS_949.00 || Usa ||  ||  || 1 || 124f71ad || 0000001a00000002 ||
|-
| SCUS_943.09 || Usa ||  ||  || 1 || a9c66fe4 || 0000001a00000002 ||
|-
| SCUS_941.03 || Usa ||  ||  || 1 || df4c6dbb || 0000001a00000002 ||
|-
| SLUS_002.13 || Usa ||  ||  || 1 || cff7372 || 0000001a00000002 ||
|-
| SCUS_943.02 || Usa ||  ||  || 1 || 7e67394 || 0000002e00000002 ||
|-
| SCUS_944.76 || Usa ||  ||  || 1 || f7656d79 || 0000001a00000002 ||
|-
| SCUS_943.01 || Usa ||  ||  || 1 || 24f17103 || 0000001a00000002 ||
|-
| SCUS_943.56 || Usa ||  ||  || 1 || 776872c1 || 0000001a00000002 ||
|-
| SCUS_944.26 || Usa ||  ||  || 4 || 24f37297 || 0000001200000010 ||
|-
| SCUS_944.84 || Usa ||  ||  || 2 || 6bd87066 || 0000000c00001388 ||
|-
| SCUS_944.98 || Usa ||  ||  || 2 || 6f0c7218 || 0000000c00001388 ||
|-
| SCUS_941.08 || Usa ||  ||  || 1 || 4f066ffa || 0000001a00000002 ||
|-
| SCUS_941.63 || Usa ||  ||  || 1 || 1d04759b || 0000001a00000002 ||
|-
| SCUS_941.64 || Usa ||  ||  || 1 || 62c7665 || 0000001a00000002 ||
|-
| SCUS_941.65 || Usa ||  ||  || 1 || 981f74c6 || 0000001a00000002 ||
|-
| SCUS_942.21 || Usa ||  ||  || 1 || 5d9973b1 || 0000001a00000002 ||
|-
| SCUS_943.55 || Usa ||  ||  || 1 || 60476e89 || 0000001a00000002 ||
|-
| SCUS_944.51 || Usa ||  ||  || 3 || 916a6f8a || 0000000d00000032 ||
|-
| SCUS_944.92 || Usa ||  ||  || 3 || 254f6e71 || 0000000d00000032 ||
|-
| SLUS_009.58 || Usa ||  ||  || 1 || 70356caf || 0000001a00000002 ||
|-
| SLUS_003.79 || Usa ||  ||  || 1 || a9a06e01 || 0000001a00000002 ||
|-
| SLUS_004.10 || Usa ||  ||  || 1 || 96316d15 || 0000001a00000002 ||
|-
| SLUS_004.31 || Usa ||  ||  || 2 || f1636d84 || 0000001100000001 ||
|-
| SLUS_004.85 || Usa ||  ||  || 2 || 45c86d54 || 0000001100000001 ||
|-
| SLUS_006.65 || Usa ||  ||  || 2 || 30946c87 || 0000001100000001 ||
|-
| SLUS_006.67 || Usa ||  ||  || 2 || d3dc6c57 || 0000001100000001 ||
|-
| SLUS_010.41 || Usa || SLUS-01041 || Chrono Cross [Disc1of2] || 4 || a69371a0 || 00000024fffffff0 ||
|-
| SLUS_010.80 || Usa || SLUS-01080 || Chrono Cross [Disc2of2] || 4 || 868e72c8 || 00000024fffffff0 ||
|-
| SLUS_008.79 || Usa ||  ||  || 1 || 25e96d12 || 0000001d00000002 ||
|-
| SLUS_002.38 || Usa ||  ||  || 1 || 4c1c7189 || 0000001a00000002 ||
|-
| SLUS_001.13 || Usa ||  ||  || 1 || f2bd6ee2 || 0000001a00000002 ||
|-
| SLUS_002.36 || Usa ||  ||  || 2 || c1117292 || 0000001400000004 ||
|-
| SLUS_005.18 || Usa ||  ||  || 1 || d212739f || 0000001a00000002 ||
|-
| SLUS_004.40 || Usa ||  ||  || 1 || e28f729a || 0000001a00000002 ||
|-
| SLUS_000.61 || Usa ||  ||  || 1 || e1b4752c || 0000001a00000002 ||
|-
| SLUS_000.67 || Usa ||  ||  || 1 || dc237170 || 0000001e00000708 ||
|-
| SLUS_000.42 || Usa ||  ||  || 3 || 93c071a2 || 000000030000044c ||
|-
| SLUS_000.27 || Usa ||  ||  || 1 || 3b037462 || 0000001a00000002 ||
|-
| SLUS_001.52 || Usa || SLUS-00152 || Tomb Raider || 1 || 59207131 || 0000001a00000002 ||
|-
| SLUS_002.32 || Usa ||  ||  || 1 || 55e74c4 || 0000001a00000002 ||
|-
| SLUS_004.37 || Usa || SLUS-00437 || Tomb Raider II || 1 || cb24738b || 0000001a00000002 ||
|-
| SCUS_943.04 || Usa ||  ||  || 1 || c0546d88 || 0000001a00000002 ||
|-
| SLUS_007.07 || Usa ||  ||  || 1 || 2c9d6e1e || 000000030000044c ||
|-
| SCUS_944.24 || Usa ||  ||  || 1 || 6c8c7285 || 0000001d00000008 ||
|-
| SLUS_000.19 || Usa || SLUS-00019 || Wing Commander III - Heart of the Tiger [Disc1of4] || 4 || 32fe7217 || 0000000300000320 ||
|-
| SLUS_001.34 || Usa ||  ||  || 4 || f84a722c || 0000000300000320 ||
|-
| SLUS_001.35 || Usa ||  ||  || 4 || 993a71df || 0000000300000320 ||
|-
| SLUS_001.36 || Usa ||  ||  || 4 || f6f4718e || 0000000300000320 ||
|-
| SLUS_002.70 || Usa ||  ||  || 4 || e562706a || 0000000300000320 ||
|-
| SLUS_002.71 || Usa ||  ||  || 4 || 8c5b703d || 0000000300000320 ||
|-
| SLUS_002.72 || Usa ||  ||  || 4 || f4a37003 || 0000000300000320 ||
|-
| SLUS_002.73 || Usa ||  ||  || 4 || 5877031 || 0000000300000320 ||
|-
| SLUS_000.76 || Usa ||  ||  || 1 || 7e91728c || 0000001200000006 ||
|-
| SLUS_000.28 || Usa ||  ||  || 1 || 64d8758d || 0000001200000006 ||
|-
| SLUS_001.37 || Usa ||  ||  || 1 || cae576e7 || 0000001200000006 ||
|-
| SCUS_944.48 || Usa ||  ||  || 1 || 68537091 || 0000002e00000002 ||
|-
| SLUS_012.53 || Usa ||  ||  || 1 || 4a926d54 || 0000001000000020 ||
|-
| SLUS_012.54 || Usa ||  ||  || 1 || 5c3d6fd0 || 0000001000000020 ||
|-
| SLUS_004.33 || Usa ||  ||  || 1 || 34fa737c || 0000000100000001 ||
|-
| SCUS_944.54 || Usa ||  ||  || 1 || 49486d8e || 0000000400000258 ||
|-
| SCUS_942.00 || Usa ||  ||  || 1 || e9575ed || 00000019000002bc ||
|-
|}
 
===== TitleID/DiscID in ps1_newemu =====
{|class="wikitable sortable"
|-
! ID in newemu.self !! Region !! DiscID !! Title !! unk !! checksum !! flags !! FW
|-
| SLPS_023.64 ||  ||  ||  || 1 || 40b572aa || 0000001800000003 ||
|-
| SLPS_023.65 ||  ||  ||  || 1 || 55e87206 || 0000001800000003 ||
|-
| SLPM_860.28 ||  ||  ||  || 1 || 770f6f03 || 0000001800000003 ||
|-
| SLPS_000.13 ||  ||  ||  || 3 || 9dc97376 || 00000005000000c8 ||
|-
| SLPS_023.61 ||  ||  ||  || 1 || c1556eb3 || 0000000100000001 ||
|-
| SLPS_013.43 ||  ||  ||  || 1 || 2b2270f6 || 0000000100000080 ||
|-
| SLPS_007.70 ||  ||  ||  || 1 || ba3573e7 || 0000000100000010 ||
|-
| SLPS_017.72 ||  ||  ||  || 2 || 3e6e7597 || 00000013fffffa00 ||
|-
| SLPS_035.02 ||  ||  ||  || 1 || 32256c55 || 0000001800000003 ||
|-
| SLPS_023.71 ||  ||  ||  || 1 || d59774b8 || 0000000100000020 ||
|-
| SLPS_007.50 ||  ||  ||  || 1 || edad71d8 || 0000000100000040 ||
|-
| SLPS_007.00 ||  ||  ||  || 1 || 14dd7664 || 0000000100000040 ||
|-
| SLPS_008.30 ||  ||  ||  || 1 || 9ea572ab || 0000000100010000 ||
|-
| SLPM_862.26 ||  ||  ||  || 1 || d9fb6e40 || 00000013fffff700 ||
|-
| SLPS_034.95 ||  ||  ||  || 2 || 76fa6c8f || 0000001400000001 ||
|-
| SLPM_861.62 ||  ||  ||  || 1 || 171a6e8c || 0000000400000708 ||
|-
| SLPM_861.62 ||  ||  ||  || 1 || 3b716e92 || 0000000400000708 ||
|-
| SCPS_100.92 ||  ||  ||  || 1 || 985c6d1c || 0000000100010000 ||
|-
| SLPM_870.56 ||  ||  ||  || 1 || c18c6d68 || 0000000100010000 ||
|-
| SLPS_014.34 ||  ||  ||  || 1 || 33196d96 || 0000000100010000 ||
|-
| SLPS_021.08 ||  ||  ||  || 2 || fee172c6 || 0000000200000000 ||
|-
| SLPS_021.09 ||  ||  ||  || 2 || ecb1743a || 0000000200000000 ||
|-
| SLPS_022.27 ||  ||  ||  || 1 || 8212727f || 0000000100010000 ||
|-
| SLPS_027.36 ||  ||  ||  || 1 || 24bc6f0e || 0000000100010000 ||
|-
| SLPS_000.40 ||  ||  ||  || 1 || 3a6f72f5 || 0000000100010000 ||
|-
| SLPS_014.21 ||  ||  ||  || 1 || 5e466c72 || 0000001800000003 ||
|-
| SLPM_864.90 ||  ||  ||  || 1 || e94570d4 || 0000000100010000 ||
|-
| SLPS_007.52 ||  ||  ||  || 1 || 40a7270 || 0000000100010000 ||
|-
| SLPS_003.04 ||  ||  ||  || 1 || 2d507191 || 0000000100010000 ||
|-
| SLPS_003.04 ||  ||  ||  || 1 || b4570c7 || 0000000100010000 ||
|-
| SLPS_003.05 ||  ||  ||  || 1 || 2f7c6d6c || 0000000100010000 ||
|-
| SLPM_860.97 ||  ||  ||  || 1 || c15f7120 || 0000000100010000 ||
|-
| SLPM_860.98 ||  ||  ||  || 1 || eb946d0a || 0000000100010000 ||
|-
| SLPS_016.09 ||  ||  ||  || 1 || 60f06ea0 || 0000000100010000 ||
|-
| SLPS_016.10 ||  ||  ||  || 1 || e90a6ce3 || 0000000100010000 ||
|-
| SLPS_024.12 ||  ||  ||  || 1 || ab3b70e7 || 0000000100010000 ||
|-
| SLPS_025.70 ||  ||  ||  || 2 || c47c6d81 || 0000000200000000 ||
|-
| SLPS_025.71 ||  ||  ||  || 2 || 1ede6edc || 0000000200000000 ||
|-
| SLPS_016.83 ||  ||  ||  || 1 || 7ffa79b2 || 0000000100010000 ||
|-
| SLPS_010.08 ||  ||  ||  || 2 || a72b7071 || 0000000100010000 ||
|-
| SLPS_023.68 ||  ||  ||  || 1 || 12e17661 || 0000000100010000 ||
|-
| SLPS_024.60 ||  ||  ||  || 2 || aa1473a6 || 0000000200000000 ||
|-
| SLPS_024.61 ||  ||  ||  || 2 || 8cb57276 || 0000000200000000 ||
|-
| SLPS_024.62 ||  ||  ||  || 2 || 344473b8 || 0000000200000000 ||
|-
| SLPS_024.63 ||  ||  ||  || 2 || 689a72b4 || 0000000200000000 ||
|-
| SCPS_101.36 ||  ||  ||  || 2 || aa4070a9 || 0000000100010000 ||
|-
| SLPS_017.17 ||  ||  ||  || 1 || ead56ab7 || 0000000100010000 ||
|-
| SLPS_001.94 ||  ||  ||  || 1 || b01d7540 || 0000000b00000002 ||
|-
| SLPS_005.50 ||  ||  ||  || 1 || 77327123 || 0000000f00063fe1 ||
|-
| SLPS_005.50 ||  ||  ||  || 1 || 505971b4 || 0000000f00063fe1 ||
|-
| SLPS_007.87 ||  ||  ||  || 1 || cf9d72df || 0000000f00063fe1 ||
|-
| SLPM_863.81 ||  ||  ||  || 1 || f04b7147 || 0000000f1090c229 ||
|-
| SLPS_004.77 ||  ||  ||  || 1 || 448373e5 || 0000000c00000001 ||
|-
| SLPS_016.11 ||  ||  ||  || 1 || 68ed73d3 || 0000000b00000004 ||
|-
| SLPM_862.68 ||  ||  ||  || 2 || d046df5 || 0000001500000001 ||
|-
| SLPM_862.68 ||  ||  ||  || 2 || 5af46e00 || 0000001500000001 ||
|-
| SLPS_017.74 ||  ||  ||  || 1 || affd73f0 || 0000000100000001 ||
|-
| SLPS_005.55 ||  ||  ||  || 1 || 9faf7086 || 00000006000000c8 ||
|-
| SLPM_863.17 ||  ||  ||  || 1 || 4e437226 || 0000000700000064 ||
|-
| unknown ||  ||  ||  || 1 || cf07737f || 0000000900000004 ||
|-
| unknown ||  ||  ||  || 1 || 18fd70a4 || 0000000b00000004 ||
|-
| SLPS_017.60 ||  ||  ||  || 1 || c24577b9 || 0000000b00000004 ||
|-
| SLPS_013.24 ||  ||  ||  || 1 || 5a7f712a || 0000000100000080 ||
|-
| SLPS_004.58 ||  ||  ||  || 1 || 9f7d6e65 || 0000000100000200 ||
|-
| SLPS_008.31 ||  ||  ||  || 1 || b3127504 || 0000000b00000004 ||
|-
| SLPS_005.90 ||  ||  ||  || 1 || c0d67577 || 0000000b00000004 ||
|-
| SLPS_023.07 ||  ||  ||  || 1 || efba6dcf || 0000000100000001 ||
|-
| SLPS_014.03 ||  ||  ||  || 1 || 12345678 || 0000000000000000 ||
|-
| SLPS_014.04 ||  ||  ||  || 1 || 12345678 || 0000000000000000 ||
|-
| SLPS_018.68 ||  ||  ||  || 1 || 70f6ca5 || 0000000100000001 ||
|-
| SLPS_180.12 ||  ||  ||  || 1 || dbb96c5c || 0000001600000001 ||
|-
| SLPS_008.86 ||  ||  ||  || 1 || f19370b0 || 00000006000000c8 ||
|-
| SLPS_004.17 ||  ||  ||  || 2 || f4066f09 || 000000060000015e ||
|-
| SLPS_024.77 ||  ||  ||  || 2 || c2ef79a5 || 000000060000015e ||
|-
| SLPS_006.14 ||  ||  ||  || 1 || aeaf7108 || 00000006000000c8 ||
|-
| SLPS_006.38 ||  ||  ||  || 1 || 4ebd7ccc || 00000006000000c8 ||
|-
| SLPS_026.13 ||  ||  ||  || 1 || 46e77197 || 0000000100000080 ||
|-
| unknown ||  ||  ||  || 1 || 53af6af9 || 0000000100000001 ||
|-
| SLPS_031.61 ||  ||  ||  || 1 || 942c7422 || 0000000100000001 ||
|-
| SLPM_867.65 ||  ||  ||  || 1 || f4ee737d || 0000000100000001 ||
|-
| SCPS_100.37 ||  ||  ||  || 3 || c139700e || 0000000100010500 ||
|-
| SLPM_865.44 ||  ||  ||  || 2 || de0d72b7 || 0000000200000000 ||
|-
| SLPS_018.75 ||  ||  ||  || 1 || 73cc6be9 || 00000013fffff700 ||
|-
| SLPS_005.65 ||  ||  ||  || 1 || 7fe57339 || 0000000100000080 ||
|-
| SLPS_023.20 ||  ||  ||  || 1 || 93677288 || 0000000100000400 ||
|-
| SLPS_009.03 ||  ||  ||  || 1 || a8a3704c || 0000001500000001 ||
|-
| SLPS_910.19 ||  ||  ||  || 3 || f6d3736d || 0000000200000000 ||
|-
| SLPM_871.17 ||  ||  ||  || 1 || 51e66f74 || 0000000100000001 ||
|-
| SCPS_100.26 ||  ||  ||  || 1 || ec156e17 || 0000000100020000 ||
|-
| SLPM_860.85 ||  ||  ||  || 2 || 41bf6ff7 || 0000000100010000 ||
|-
| SLPM_867.67 ||  ||  ||  || 1 || 88c36d50 || 0000000dffffffb5 ||
|-
| SLPM_865.23 ||  ||  ||  || 1 || 49347190 || 0000000dffffffc4 ||
|-
| SLPS_006.40 ||  ||  ||  || 2 || 41c872d2 || 0000000100010081 ||
|-
| SLPS_011.71 ||  ||  ||  || 2 || 3c5e7167 || 0000000100010081 ||
|-
| SLPM_860.84 ||  ||  ||  || 2 || fce56ce6 || 0000000100010081 ||
|-
| SLPS_008.34 ||  ||  ||  || 2 || e0e87232 || 0000000100010081 ||
|-
| SLPM_862.01 ||  ||  ||  || 2 || 49d86eac || 0000000100010081 ||
|-
| SLPS_910.24 ||  ||  ||  || 2 || 88f16e6c || 0000000100010081 ||
|-
| SCPS_101.03 ||  ||  ||  || 1 || 6e516dad || 0000001800000003 ||
|-
| SLPS_009.50 ||  ||  ||  || 1 || a2a96eb5 || 0000000b00000008 ||
|-
| SLPS_030.12 ||  ||  ||  || 2 || 24857336 || 0000000e00000032 ||
|-
| SLPS_019.02 ||  ||  ||  || 5 || a0926c45 || 0000000100010100 ||
|-
| SCPS_100.03 ||  ||  ||  || 1 || ed04760d || 0000001800000003 ||
|-
| SLPS_000.28 ||  ||  ||  || 3 || 6087000 || 0000000100010100 ||
|-
| SLPS_017.49 ||  ||  ||  || 2 || b29d7153 || 0000000100010081 ||
|-
| SCPS_100.81 ||  ||  ||  || 1 || 4c9d708c || 0000000100020000 ||
|-
| SCPS_101.06 ||  ||  ||  || 1 || 53226b9c || 0000001800000003 ||
|-
| SCPS_101.07 ||  ||  ||  || 1 || 90f76b40 || 0000001800000003 ||
|-
| SCPS_100.89 ||  ||  ||  || 4 || e39f71b3 || 0000001500000001 ||
|-
| SCPS_100.90 ||  ||  ||  || 4 || 68d771a3 || 0000001500000001 ||
|-
| SCPS_100.29 ||  ||  ||  || 3 || 20e06dd4 || 0000000100010081 ||
|-
| SCPS_100.50 ||  ||  ||  || 1 || 50ec6c67 || 0000001800000003 ||
|-
| SCPS_100.31 ||  ||  ||  || 2 || 94996ff8 || 0000000100010000 ||
|-
| SCPS_100.39 ||  ||  ||  || 2 || e46f6d51 || 0000000100010000 ||
|-
| SLPS_914.44 ||  ||  ||  || 1 || b9317410 || 0000001800000003 ||
|-
| SLPS_914.45 ||  ||  ||  || 1 || c1007411 || 0000001800000003 ||
|-
| SCPS_100.77 ||  ||  ||  || 1 || 2afd6ca6 || 0000001700000001 ||
|-
| SCPS_100.78 ||  ||  ||  || 1 || e6566cfc || 0000001700000001 ||
|-
| SLPS_026.52 ||  ||  ||  || 2 || 75847283 || 0000000100010000 ||
|-
| SLPS_018.80 ||  ||  ||  || 1 || d8446e20 || 0000001800000003 ||
|-
| SLPS_018.81 ||  ||  ||  || 1 || d4c76d1b || 0000001800000003 ||
|-
| SLPS_018.82 ||  ||  ||  || 1 || 18126e07 || 0000001800000003 ||
|-
| SLPS_018.83 ||  ||  ||  || 1 || 12376e34 || 0000001800000003 ||
|-
| SIPS_600.21 ||  ||  ||  || 1 || 9bf76dc2 || 0000001800000003 ||
|-
| SLPS_000.69 ||  ||  ||  || 1 || 855d7198 || 0000001800000003 ||
|-
| SLPS_023.89 ||  ||  ||  || 1 || df2a6ce3 || 0000001800000003 ||
|-
| SLPM_860.62 ||  ||  ||  || 1 || 9f927356 || 0000001800000003 ||
|-
| SLPM_860.47 ||  ||  ||  || 1 || 156670d4 || 0000001800000003 ||
|-
| SLPM_866.46 ||  ||  ||  || 1 || b0a707c || 0000001800000003 ||
|-
| SLPS_017.93 ||  ||  ||  || 1 || 4fa46da5 || 0000001800000003 ||
|-
| SCPS_180.11 ||  ||  ||  || 1 || 286070c5 || 0000001800000003 ||
|-
| SLPS_003.59 ||  ||  ||  || 1 || 27b270f4 || 0000001800000003 ||
|-
| SIPS_600.20 ||  ||  ||  || 1 || 50ed6e47 || 0000001800000003 ||
|-
| SLPM_864.61 ||  ||  ||  || 1 || 65b76bdc || 0000001800000003 ||
|-
| SLPS_021.57 ||  ||  ||  || 1 || ff40721f || 0000001800000003 ||
|-
| SLPS_026.33 ||  ||  ||  || 1 || 1a696e28 || 0000001800000003 ||
|-
| SLPM_870.82 ||  ||  ||  || 1 || b9037041 || 0000001800000003 ||
|-
| SLPS_029.88 ||  ||  ||  || 1 || 3fad6f38 || 0000001800000003 ||
|-
| SLPS_012.99 ||  ||  ||  || 1 || e9a46c06 || 0000001800000003 ||
|-
| SLPS_004.02 ||  ||  ||  || 1 || d1c27360 || 0000001800000003 ||
|-
| SCPS_101.26 ||  ||  ||  || 1 || f25b6d85 || 0000001800000003 ||
|-
| SLPS_007.67 ||  ||  ||  || 1 || 44fb717d || 0000001800000003 ||
|-
| SLPS_011.60 ||  ||  ||  || 1 || b5d72f3 || 0000001800000003 ||
|-
| SLPS_011.61 ||  ||  ||  || 1 || 44ab7211 || 0000001800000003 ||
|-
| SLPS_600.01 ||  ||  ||  || 1 || 856073a0 || 0000001800000003 ||
|-
| SCPS_101.15 ||  ||  ||  || 1 || 56086c54 || 0000001800000003 ||
|-
| SCPS_101.33 ||  ||  ||  || 1 || 49a66cd5 || 0000001800000003 ||
|-
| SLPM_865.40 ||  ||  ||  || 1 || cb0b736e || 0000001800000003 ||
|-
| SLPS_004.09 ||  ||  ||  || 1 || 45646d3d || 0000001800000003 ||
|-
| SLPS_002.63 ||  ||  ||  || 1 || a98d735a || 0000001800000003 ||
|-
| SLPS_002.05 ||  ||  ||  || 1 || b04716c || 0000001800000003 ||
|-
| SLPS_002.07 ||  ||  ||  || 1 || 6d4770d1 || 0000001800000003 ||
|-
| SCPS_101.29 ||  ||  ||  || 1 || 9b4e6ef0 || 0000001800000003 ||
|-
| SCPS_101.38 ||  ||  ||  || 1 || 1d826df0 || 0000001800000003 ||
|-
| SLPS_911.10 ||  ||  ||  || 1 || 6b187157 || 0000001800000003 ||
|-
| SCPS_100.27 ||  ||  ||  || 1 || fdc66cce || 0000000100000080 ||
|-
| SLPS_911.80 ||  ||  ||  || 1 || 8047091 || 0000001800000003 ||
|-
| SLPM_861.48 ||  ||  ||  || 2 || 42646c0f || 0000000100010081 ||
|-
| SLPM_866.02 ||  ||  ||  || 1 || 5a746ec3 || 0000001800000003 ||
|-
| SLPS_005.82 ||  ||  ||  || 1 || ba436ecc || 0000001800000003 ||
|-
| SLPM_862.24 ||  ||  ||  || 1 || 43406d6f || 0000001500000001 ||
|-
| SLPM_862.25 ||  ||  ||  || 1 || 8f686d14 || 0000001500000001 ||
|-
| SCPS_101.18 ||  ||  ||  || 1 || 7b467173 || 0000001800000003 ||
|-
| SLPM_004.06 ||  ||  ||  || 1 || e49c6d4a || 0000001500000001 ||
|-
| SCPS_100.64 ||  ||  ||  || 1 || 3d576c00 || 0000001800000003 ||
|-
| SLPM_860.72 ||  ||  ||  || 1 || 4373729f || 0000001800000003 ||
|-
| SCPS_100.11 ||  ||  ||  || 1 || c9216ded || 0000001500000001 ||
|-
| SLPS_017.50 ||  ||  ||  || 1 || 5d6c741f || 0000001800000003 ||
|-
| SLPM_862.72 ||  ||  ||  || 1 || ab736ebf || 0000001800000003 ||
|-
| SLPM_005.88 ||  ||  ||  || 1 || 9fe47419 || 0000001800000003 ||
|-
| SLPM_010.13 ||  ||  ||  || 1 || f01b6f91 || 0000001800000003 ||
|-
| SLPM_005.55 ||  ||  ||  || 1 || 1fd7071 || 0000001800000003 ||
|-
| SLPS_014.90 ||  ||  ||  || 1 || eb317234 || 0000001800000003 ||
|-
| SLPS_013.48 ||  ||  ||  || 1 || d59c6ed3 || 0000001800000003 ||
|-
| SLPM_861.92 ||  ||  ||  || 1 || b0c26e33 || 0000001800000003 ||
|-
| SLPS_022.20 ||  ||  ||  || 1 || 82b77236 || 0000001800000003 ||
|-
| SLPS_022.55 ||  ||  ||  || 1 || 2f1972cf || 0000001800000003 ||
|-
| SLPS_012.89 ||  ||  ||  || 1 || f0f26cd8 || 0000001800000003 ||
|-
| SLPS_021.70 ||  ||  ||  || 1 || 30986d99 || 0000001800000003 ||
|-
| SLPS_022.22 ||  ||  ||  || 1 || 1e26b5e || 0000001800000003 ||
|-
| SLPS_004.97 ||  ||  ||  || 1 || d70b70ab || 0000001800000003 ||
|-
| SLPS_012.94 ||  ||  ||  || 1 || 6e836d1b || 0000001800000003 ||
|-
| SLPM_860.20 ||  ||  ||  || 1 || 75066d16 || 0000001800000003 ||
|-
| SLPM_862.63 ||  ||  ||  || 1 || b05070c5 || 0000001800000003 ||
|-
| SLPS_026.61 ||  ||  ||  || 1 || c49b6f05 || 0000001800000003 ||
|-
| SLPS_026.62 ||  ||  ||  || 1 || 6d7d6f1b || 0000001800000003 ||
|-
| SLPS_010.11 ||  ||  ||  || 1 || 2b347278 || 0000001800000003 ||
|-
| SLPS_026.20 ||  ||  ||  || 1 || 1a5b7265 || 0000001800000003 ||
|-
| SLPS_026.21 ||  ||  ||  || 1 || c3157410 || 0000001800000003 ||
|-
| SLPM_864.39 ||  ||  ||  || 1 || 42626b79 || 0000001800000003 ||
|-
| SLPM_860.18 ||  ||  ||  || 1 || b7206ec6 || 0000001800000003 ||
|-
| SLPS_014.86 ||  ||  ||  || 1 || 65697416 || 0000001800000003 ||
|-
| SLPS_014.20 ||  ||  ||  || 1 || fc4671f3 || 0000001800000003 ||
|-
| SIPS_600.22 ||  ||  ||  || 1 || c8a16e05 || 0000001800000003 ||
|-
| SCPS_100.93 ||  ||  ||  || 1 || a0546cf8 || 0000001800000003 ||
|-
| SLPS_021.67 ||  ||  ||  || 1 || e8336ff5 || 0000001800000003 ||
|-
| SLPS_012.22 ||  ||  ||  || 1 || 7d8d73b7 || 0000001800000003 ||
|-
| SLPS_012.23 ||  ||  ||  || 1 || 32ee71ee || 0000001800000003 ||
|-
| SLPS_006.17 ||  ||  ||  || 1 || d780729c || 0000001800000003 ||
|-
| SLPS_863.63 ||  ||  ||  || 1 || d40f7363 || 0000001800000003 ||
|-
| SCPS_101.12 ||  ||  ||  || 1 || 9d7e6dc3 || 0000001800000003 ||
|-
| SCPS_101.13 ||  ||  ||  || 1 || dae26dcb || 0000001800000003 ||
|-
| SCPS_101.14 ||  ||  ||  || 1 || 64306ea5 || 0000001800000003 ||
|-
| SLPS_031.60 ||  ||  ||  || 1 || 3c797083 || 0000001800000003 ||
|-
| SLPS_034.30 ||  ||  ||  || 1 || ab316db4 || 0000001800000003 ||
|-
| SLPS_034.37 ||  ||  ||  || 1 || df5e6d6f || 0000001800000003 ||
|-
| SLPS_010.57 ||  ||  ||  || 1 || 14117645 || 0000001800000003 ||
|-
| SLPS_010.58 ||  ||  ||  || 1 || e19b76e4 || 0000001800000003 ||
|-
| SLPS_010.59 ||  ||  ||  || 1 || fd807358 || 0000001800000003 ||
|-
| SLPS_010.60 ||  ||  ||  || 1 || 24ad75d6 || 0000001800000003 ||
|-
| SLPS_018.53 ||  ||  ||  || 1 || 9d4473e4 || 0000001800000003 ||
|-
| SCPS_100.47 ||  ||  ||  || 1 || 56d97048 || 0000001800000003 ||
|-
| SLPS_033.12 ||  ||  ||  || 1 || a0ce6ca9 || 0000001800000003 ||
|-
| SLPM_861.85 ||  ||  ||  || 1 || ebaf6f5d || 0000001800000003 ||
|-
| SLPM_861.86 ||  ||  ||  || 1 || 3e696c8a || 0000001800000003 ||
|-
| SLPM_861.87 ||  ||  ||  || 1 || 81d86e23 || 0000001800000003 ||
|-
| SCPS_100.99 ||  ||  ||  || 1 || 9502715f || 0000001800000003 ||
|-
| SCPS_100.73 ||  ||  ||  || 1 || 73e06e8f || 0000001800000003 ||
|-
| SLPM_866.40 ||  ||  ||  || 1 || f9db6f2d || 0000001800000003 ||
|-
| SLPS_023.00 ||  ||  ||  || 1 || 9b397352 || 0000001800000003 ||
|-
| SLPS_024.89 ||  ||  ||  || 1 || 8f4676c6 || 0000001800000003 ||
|-
| SLPS_030.87 ||  ||  ||  || 1 || 30f078ac || 0000001800000003 ||
|-
| SCPS_100.60 ||  ||  ||  || 1 || 4bca6fd6 || 0000001800000003 ||
|-
| SCPS_100.87 ||  ||  ||  || 1 || 7bfd7166 || 0000001800000003 ||
|-
| SLPS_004.00 ||  ||  ||  || 1 || 81174c2 || 0000001800000003 ||
|-
| SLPM_860.33 ||  ||  ||  || 1 || 1b467259 || 0000001800000003 ||
|-
| SLPS_007_17 ||  ||  ||  || 1 || 9f01700a || 0000001800000003 ||
|-
| SLPS_010_00 ||  ||  ||  || 1 || 123270ee || 0000001800000003 ||
|-
| SLPM_873_31 ||  ||  ||  || 1 || fda96f69 || 0000001800000003 ||
|-
| SLES_036.30 ||  ||  ||  || 1 || 2f872b9 || 0000000100000001 ||
|-
| SLES_021.70 ||  ||  ||  || 1 || 46846f41 || 0000000100000001 ||
|-
| SLES_028.65 ||  ||  ||  || 1 || 402a6cc3 || 0000000100000001 ||
|-
| SLES_037.36 ||  ||  ||  || 1 || 49f87116 || 0000000100010000 ||
|-
| SCES_016.95 ||  ||  ||  || 1 || 1cd06fbd || 0000000a000089ea ||
|-
| SLES_019.07 ||  ||  ||  || 2 || 217f73b9 || 0000000a0000c0ee ||
|-
| SLES_026.89 ||  ||  ||  || 1 || 697a6c9d || 0000000100000100 ||
|-
| SLES_013.01 ||  ||  ||  || 1 || d3e2755e || 0000000a0000b722 ||
|-
| SLES_000.99 ||  ||  ||  || 1 || 545b76f8 || 0000000100000080 ||
|-
| SLES_018.16 ||  ||  ||  || 1 || 9f5d70fb || 0000000100000080 ||
|-
| SLES_007.46 ||  ||  ||  || 1 || 9c1c6cb8 || 0000000100010000 ||
|-
| SLES_025.38 ||  ||  ||  || 1 || b90c6c42 || 00000006000000c8 ||
|-
| SCES_021.04 ||  ||  ||  || 3 || e57f6d26 || 0000000100010100 ||
|-
| SCES_003.11 ||  ||  ||  || 1 || d0317129 || 0000001800000003 ||
|-
| SCES_022.85 ||  ||  ||  || 1 || e8466f95 || 0000001800000003 ||
|-
| SCES_122.85 ||  ||  ||  || 1 || 85fe6e5c || 0000001800000003 ||
|-
| SLES_008.55 ||  ||  ||  || 1 || 236a72b5 || 0000001800000003 ||
|-
| SLES_108.55 ||  ||  ||  || 1 || 4fc67214 || 0000001800000003 ||
|-
| SLES_000.82 ||  ||  ||  || 1 || 7137379 || 0000001800000003 ||
|-
| SLES_100.82 ||  ||  ||  || 1 || b7b67390 || 0000001800000003 ||
|-
| SLES_008.09 ||  ||  ||  || 1 || a28f6de2 || 0000001800000003 ||
|-
| SCES_010.00 ||  ||  ||  || 1 || 45a36e7f || 0000001800000003 ||
|-
| SLES_024.70 ||  ||  ||  || 1 || 5c746f43 || 0000001800000003 ||
|-
| SLES_000.24 ||  ||  ||  || 1 || 20a071df || 0000001800000003 ||
|-
| SCES_028.73 ||  ||  ||  || 1 || 5aad6cad || 0000001800000003 ||
|-
| SCES_021.05 ||  ||  ||  || 1 || 24066f28 || 0000001800000003 ||
|-
| SLES_018.16 ||  ||  ||  || 1 || 9f5d70fb || 0000001800000003 ||
|-
| SLUS_013.82 ||  ||  ||  || 1 || ae74739a || 0000000100000001 ||
|-
| SLUS_010.41 ||  ||  ||  || 1 || a69371a0 || 0000000100000001 ||
|-
| SLUS_010.80 ||  ||  ||  || 1 || 868e72c8 || 0000000100000001 ||
|-
| SLUS_013.91 ||  ||  ||  || 1 || c8777043 || 0000000100010000 ||
|-
| SLUS_006.31 ||  ||  ||  || 1 || 23877090 || 0000000100000080 ||
|-
| SLUS_008.62 ||  ||  ||  || 1 || 607074ae || 0000000100000001 ||
|-
| SLUS_000.19 ||  ||  ||  || 1 || 32fe7217 || 0000000c00000001 ||
|-
| SLUS_005.53 ||  ||  ||  || 1 || 1c62708d || 0000000000000000 ||
|-
| SLUS_005.54 ||  ||  ||  || 1 || 8c9670e0 || 0000000000000000 ||
|-
| SLUS_011.04 ||  ||  ||  || 1 || 2cf66cd6 || 0000000100000100 ||
|-
| SCUS_945.08 ||  ||  ||  || 1 || 18d56d2a || 0000000300000002 ||
|-
| SCUS_949.00 ||  ||  ||  || 1 || 124f71ad || 0000000300000002 ||
|-
| SCUS_943.09 ||  ||  ||  || 2 || a9c66fe4 || 0000000300000002 ||
|-
| SCUS_941.03 ||  ||  ||  || 1 || df4c6dbb || 0000000300000002 ||
|-
| SLUS_002.13 ||  ||  ||  || 1 || cff7372 || 0000000300000002 ||
|-
| SCUS_943.02 ||  ||  ||  || 1 || 7e67394 || 0000000300000002 ||
|-
| SCUS_944.76 ||  ||  ||  || 1 || f7656d79 || 0000000300000002 ||
|-
| SCUS_943.01 ||  ||  ||  || 1 || 24f17103 || 0000000300000002 ||
|-
| SCUS_943.56 ||  ||  ||  || 1 || 776872c1 || 0000000300000002 ||
|-
| SCUS_942.40 ||  ||  ||  || 1 || 4b39703c || 0000001300000960 ||
|-
| SCUS_942.27 ||  ||  ||  || 2 || f6087105 || 0000000100010101 ||
|-
| SLUS_009.58 ||  ||  ||  || 1 || 70356caf || 0000001800000003 ||
|-
| SCUS_944.26 ||  ||  ||  || 1 || 24f37297 || 0000001800000003 ||
|-
| SCUS_944.67 ||  ||  ||  || 1 || eafb6e78 || 0000001800000003 ||
|-
| SLUS_002.92 ||  ||  ||  || 1 || 93956d84 || 0000001800000003 ||
|-
| SCUS_943.04 ||  ||  ||  || 1 || c0546d88 || 0000001800000003 ||
|-
| SCUS_944.25 ||  ||  ||  || 1 || 8d1c6ed8 || 0000001800000003 ||
|-
| SCUS_946.40 ||  ||  ||  || 1 || 652c6e7f || 0000001800000003 ||
|-
| SLUS_002.58 ||  ||  ||  || 1 || 35097499 || 0000001800000003 ||
|-
| SLUS_008.21 ||  ||  ||  || 1 || 5fa77106 || 0000001800000003 ||
|-
| SLUS_001.52 ||  ||  ||  || 1 || 59207131 || 0000001800000003 ||
|-
| SCUS_944.91 ||  ||  ||  || 1 || b5e6789a || 0000001800000003 ||
|-
| SCUS_945.84 ||  ||  ||  || 1 || 1ff37a84 || 0000001800000003 ||
|-
| SCUS_945.85 ||  ||  ||  || 1 || 9df3795c || 0000001800000003 ||
|-
| SCUS_945.86 ||  ||  ||  || 1 || 28f77a7c || 0000001800000003 ||
|-
| SLUS_009.74 ||  ||  ||  || 1 || 1a1d6f39 || 0000001800000003 ||
|-
| SLUS_012.70 ||  ||  ||  || 1 || 7c126fa0 || 0000001800000003 ||
|-
| SCUS_947.76 ||  ||  ||  || 1 || f7656d79 || 0000001800000003 ||
|-
| SLUS_004.37 ||  ||  ||  || 1 || cb24738b || 0000001800000003 ||
|-
| SLUS_002.38 ||  ||  ||  || 1 || 4c1c7189 || 0000000300000002 ||
|-
| SLUS_001.13 ||  ||  ||  || 1 || f2bd6ee2 || 0000000300000002 ||
|-
| SLUS_002.36 ||  ||  ||  || 1 || c1117292 || 0000000300000002 ||
|-
| SLUS_005.18 ||  ||  ||  || 1 || d212739f || 0000000300000002 ||
|-
| SLUS_004.40 ||  ||  ||  || 1 || e28f729a || 0000000300000002 ||
|-
| SLUS_000.61 ||  ||  ||  || 1 || e1b4752c || 0000000300000002 ||
|-
|}
 
http://www.ps3hax.net/showpost.php?p=261592&postcount=1264
 
=== Resolution ===
 
==== PSX Native resolution ====
Games are always 4:3 with any resolution between 640x480 NTSC / 640x512 PAL (the bios initialisation screen) and lower:
* Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 or 640
* Vertical: 240 (NTSC), 256 (PAL), 480 (NTSC), 512 (PAL)
Tekken 3 uses a strange pixel area of 368x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games.
Very common resolutions : 320x240 for NTSC and 320x256 for PAL.
 
==== PS2 Native Resolution ====
Video output resolution: variable from 256x224 to 1280x1024 pixels
 
==== PS/PS2 Upscaling & smoothing ====
Options added to XMB since 1.80++ Both options can be set individually.
 
PS/PS2 upscaling:
* Off - Disable upscaled output.
* Normal - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
* Full - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)
 
PS/PS2 smoothing:
* Off - Disable smoothing
* On - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)
 
Samples: http://uk.ps3.ign.com/articles/793/793775p1.html
 
 
=== Manual starting SELF method ===
#Insert PSX/PSone disc (region/pressed doesn't matter)
#Start MultiMAN (e.g. 2.07.01++)
::*Since 02.07.05 the PSX and PS2 discs are properly detected. PSX discs will show in XMB Game Column and you can launch the PS1 game from there. It uses ps1_emu.self default (you can choose Load or Load (Net), latter uses ps1_netemu).
#Switch to filemanager mode
#Browse to /dev_flash/ps1emu
#Select either one of the ps1 emulation SELF files
 
Note: Some games run better with ps1_emu.self (e.g. Motal Kombat) while others run better with ps1_netemu.self (e.g. Resident Evil 3). If it doesn't work, try another ps1 emulation SELF file.
 
Downside: memory card options are unavailable unless you created a Virtual Memorycard ''before'' starting MultiMAN (XMB::Category Game:: Memory Card Utility (PS/PS2) > Create a PS1 memory card. Set it to Slot 1 (Press Triangle while selecting the Memory Card, then Assign it). Note: naming it "Internal Memory Card" sometimes works better than other names. MultiMAN 02.07.07 seems to solve the savegame issues.
 
==== Changes in MultiMAN 2.07.00/01 for ps1_emu handling ====
These options where needed to make above work:
* Added: LV2 access rights to use LV1 Storage Manager (syscall 864)
* Added: LV1 patch for user access to sys_storage functions (syscalls 600 to 623)
 
== ps2emu ==
[[File:Ps2_block_diagram.png|200px|thumb|right|Simplified block diagram of a PS2<br />[http://www.philvaz.com/games/PS2.htm source]]]
Note:
* not available in early Tool/DECR and Debug/DEX firmwares.
* Emulation is based on a SCPH-50000/SCPH-20401 Playstation 2 Model.
 
=== Files ===
  ps2_emu.self      (1.02++)
  ps2_gxemu.self    (1.50++)
  ps2_softemu.self  (1.90++)  1.90-1.94 (11065), 2.00-2.10 (11830), 3.15 (12840), 3.41-3.65 (13474), 3.66-3.70 (15435), 3.72-4.21 (15529)
                              (Changes: -2.50] [2.52-260] [2.70] [2.80] [3.00-3.65] [3.66-3.70] [3.74])
  ps2_netemu.self    (3.70++)
 
http://www.crocko.com/651925F44E444D8390E41A39A577BE48/ps2emu.rar
<!--// http://filerio.in/2xjqscjklj72
http://freakshare.com/files/bp53qpcy/ps2emu.rar.html //-->
 
http://www.mirrorcreator.com/files/4BNITIXD/ps2_netemu.7z_links
 
 
dev_hdd0/tmp/game/ps2bootparam.dat
 
=== Mountpoints ===
  dev_ps2disc
  dev_ps2disc1
 
 
=== LPAR / AUTH ID's ===
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Name !! Auth ID !! Self<br />(/dev_flash/ps2emu) !! Notes
|-
| PS2_LPAR  || 0x1020000003000001 || rowspan="2" | ps2_emu.self ||
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2  || 0x107000001D000001 ||
|-
| PS2_GX_LPAR || 0x1020000003000001 || rowspan="2" | ps2_gxemu.self ||
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_GX || 0x107000001D000001 ||
|-
| PS2_SW_LPAR || 0x1020000003000001 || rowspan="2" | ps2_softemu.self ||
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_SW || 0x107000001D000001 ||
|-
| PS2_NE_LPAR || 0x1020000003000001 || rowspan="2" | ps2_netemu.self ||
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_NE || 0x107000001D000001 ||
|-
|}
 
==== boot_ps2 ====
http://foxbrew.org/ps3/otheros-utils/boot_ps2.git <br />
[http://www.multiupload.com/QKK7ETPHXZ boot_ps2-src.rar (1.43 KB)] <br />
[http://www.multiupload.com/YCZ63Y6TQ5 boot_ps2.pkg (69.17 KB)] <br />
 
any chance of having this package resigned for 4.21 cfw? might be useful to see if it'll boot ps2_netemu.self LPAR.
 
(can boot ps2lpar, but also petitboot if otheros installed! 50:50 chance)
 
[http://rghost.net/42586725 boot_ps2 4.xx eboots.zip (153 KB)] <br /> installing 3.55 pkg and replacing the eboot and editing the sfo should work.
 
=== Video Modes ===
'''Note:''' Real PS2 : http://users.neoscientists.org/~blue/ps2videomodes.txt
 
Video Modes
----.-----------.---------------.-----------.-----------.
  No | Name      | Resolution | fV(Hz)    | fH(kHz)  |
----+-----------+---------------+-----------+-----------|
  0 | NTSC-NI  |  640x240(224) | 59.940    | 15.734    |
  1 | NTSC-I    |  640x480(448) | 59.820    | 15.734    |
  2 | PAL-NI    |  640x288(256) | 50.000    | 15.625    |
  3 | PAL-I    |  640x576(512) | 49.760    | 15.625    |
  4 | VESA-1A  |  640x480      | 59.940    | 31.469    |
  5 | VESA-1C  |  640x480      | 75.000    | 37.500    |
  6 | VESA-2B  |  800x600      | 60.317    | 37.879    |
  7 | VESA-2D  |  800x600      | 75.000    | 46.875    |
  8 | VESA-3B  | 1024x768      | 60.004    | 48.363    |
  9 | VESA-3D  | 1024x768      | 75.029    | 60.023    |
  10 | VESA-4A  | 1280x1024    | 60.020    | 63.981    |
  11 | VESA-4B  | 1280x1024    | 75.025    | 79.976    |
  12 | DTV-480P  |  720x480      | 59.940    | 31.469    |
  13 | DTV-1080I | 1920x1080    | 60.000    | 33.750    |
  14 | DTV-720P  | 1280x720      | ??        | ??        |
----^-----------^---------------^-----------^-----------'
 
=== Controller ===
 
{| class="wikitable sortable"
|-
! ID !! Controller #Number !! Note
|-
| 1 (1-A) || 1 ||
|-
| 2 (2-A) || 2 ||
|-
| 3 (1-B) || 3 ||
|-
| 4 (2-B) || 4 ||
|-
| 5 (1-C) || 5 || Gamepad LED #1 + #4
|-
| 6 (2-C) || 6 || Gamepad LED #2 + #4
|-
| 7 (1-D) || 7 || Gamepad LED #3 + #4
|-
|}
 
=== PS2 Classics Emulator (ps2_netemu.self) ===
 
[[PS2_Classics_Emulator_Compatibility_List|PS2 Classics Emulator Compatibility List]]
 
Tested renaming ps2_netemu.self to ps2_emu.self on CECHB01/rogero 4.21 with dev_blind mounting via multiMAN but boots to black screen, no disc activity, but controller shuts off and is synced. No PS button menu or anything.
 
boot_ps2.pkg boots, no disc activities, then throws up an error depending if the file is resigned for 4.21 or not. (tried both a resigned and the existing version)
 
*General observations regarding PS2 Classics emulator:
** Virtual memory cards are per title based, but apparantly run through the current memory card system. The module used to manage memory cards is: vmc_savedata_plugin.sprx - Using a regular memory card that has been renamed result in a "The save data is corrupt (8XXXXXXX) error"
** Loads an epilepsy warning before PS2 logo (PS button menu appears during epilepsy warning if controller is synced)
** Does not support online functionality of PS2 titles (network configuration utility inside Full Spectrum Warrior claims no network adaptor has been found, same with Syphon Filter: The Omega Strain).
 
- Only file that is needed in the folder for PS2 Classics is "iso.bin.enc". Removing the manuals/DXT files will cause the game to boot IMMEDIATELY to the PS2 logo upon switching to 720p/starting PS2 LPAR.
 
==== folder/file layout ====
(in this example GTA San Andreas Classic)
<pre>
[NPUD20946]
      [USRDIR]
            [CONTENT]
                    001.dxt
                    002.dxt
                    003.dxt
                    004.dxt
                    005.dxt
                    006.dxt
                    007.dxt
                    008.dxt
                    009.dxt
                    010.dxt
                    011.dxt
                    012.dxt
                    013.dxt
                    014.dxt
                    015.dxt
                    016.dxt
                    017.dxt
                    Others.dxt
                    Manual.idx
            [SAVEDATA]
                    SCEVMC0.VME
                    SCEVMC1.VME
            CONFIG
            ISO.BIN.EDAT
            ISO.BIN.ENC
      PS3LOGO.DAT
      PARAM.SFO
      ICON0.PNG
      PIC0.PNG
      PIC1.PNG
      PIC2.PNG
</pre>
 
=== TitleID/DiscID in ps2_netemu.self ===
There are 193 titleIDs listed inside ps2_netemu.self (for switching compatibility flags?)
 
{| class="wikitable sortable"
|-
! ID in ps2_netemu.self !! Title !! Remarks
|-
|-
| SLUS_214.52 || Valkyrie Profile 2: Silmeria ||
|-
| SLUS_214.04 || Final Fantasy XI: Treasures of Aht Urhgan ||
|-
| SLUS_213.39 || Puzzle Challenge ||
|-
| SLUS_213.31 || Sonic Riders ||
|-
| SLUS_210.89 || Karaoke Revolution Vol.3 ||
|-
| SLUS_210.70 || Final Fantasy XI: Chains of Promathia ||
|-
| SLUS_210.59 || Tekken 5 ||
|-
| SLUS_209.18 || Super Monkey Ball: Deluxe ||
|-
| SLUS_208.91 || Star Ocean: Til the end of Time [Disc 2] ||
|-
| SLUS_208.51 || Ace Combat 5: The Unsung War ||
|-
| SLUS_208.38 || All-Star Baseball 2005 ||
|-
| SLUS_206.86 || Splashdown: Rides Gone Wild ||
|-
| SLUS_206.39 || Def Jam Vendetta ||
|-
| SLUS_206.35 || Muppets Party Cruise ||
|-
| SLUS_205.90 || Spyhunter 2 ||
|-
| SLUS_205.72 || Tiger Woods PGA Tour 2003 ||
|-
| SLUS_204.88 || Star Ocean: Til the end of Time [Disc 1] ||
|-
| SLUS_204.33 || SWAT: Global Strike Team ||
|-
| SLUS_204.13 || Shadowman 2 ||
|-
| SLUS_203.64 || Tiger Woods PGA Tour 2002 ||
|-
| SLUS_203.05 || Simpsons: Road Rage ||
|-
| SLUS_202.74 || City Crisis ||
|-
| SLUS_200.77 || Donald Duck: Go'in Quackers ||
|-
| SLUS_200.11 || Orphen: Ocion of Sorcery ||
|-
| SLPS_732.49 || Ar tonelico Qoga: Knell of Ar Ciel (Platinum) ||
|-
| SLPS_257.27 || Routes PE ||
|-
| SLPS_257.22 || Routes PE (Limited Edition) ||
|-
| SLPS_257.21 || HimeHibi - Princess Days ||
|-
| SLPS_257.09 || The Familiar of Zero ||
|-
| SLPS_257.08 || The Familiar of Zero (Limited Edition) ||
|-
| SLPS_256.98 || Fatal Fury Battle Archives Volume 2 ||
|-
| SLPS_256.67 || Daito Giken Premium Pachi-Slot Collection: Yoshimune ||
|-
| SLPS_256.04 || Ar tonelico Qoga: Knell of Ar Ciel ||
|-
| SLPS_255.86 || Tales of the Abyss ||
|-
| SLPS_255.85 || Monster Farm 5: Circus Caravan ||
|-
| SLPS_255.10 || Tekken 5 ||
|-
| SLPS_254.18 || Ace Combat 5: The Unsung War ||
|-
| SLPS_254.06 || Hitman: Contracts ||
|-
| SLPS_253.79 || Tokyo Majin Gakuen: Kaihoujyou Kefurokou ||
|-
| SLPS_253.57 || 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! ||
|-
| SLPS_253.15 || One Piece: Grand Battle 3 ||
|-
| SLPS_252.90 || Time Crisis 3 ||
|-
| SLPS_252.78 || Memories Off: Mix ||
|-
| SLPS_252.75 || Def Jam: Vendetta ||
|-
| SLPS_252.37 || Only You ||
|-
| SLPS_251.50 || Only You ||
|-
| SLPS_251.42 || Tiger Woods PGA Tour 2002 ||
|-
| SLPS_251.36 || Kuon no Kizuna Sairin Mikotonori ||
|-
| SLPS_250.81 || Saishuu Densha ||
|-
| SLPS_250.72 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 ||
|-
| SLPS_250.71 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 ||
|-
| SLPS_250.08 || Sorcerous Stabber Orphen ||
|-
| SLPS_204.55 || Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby ||
|-
| SLPS_204.29 || Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V ||
|-
| SLPS_204.04 || Rakushou! Pachi-Slot Sengen 2 ||
|-
| SLPS_202.00 || Final Fantasy XI ||
|-
| SLPS_201.99 || F1 2002 ||
|-
| SLPS_201.97 || Surfing Air Show with RatBoy ||
|-
| SLPS_201.73 || Hard Hitter 2 ||
|-
| SLPS_201.72 || Koushien: Konpeki no Sora ||
|-
| SLPS_201.11 || Magical Sports Pro Baseball 2001 ||
|-
| SLPS_201.01 || City Crisis ||
|-
| SLPS_200.66 || Tenshi no Present: Marle Oukoku Monogatari ||
|-
| SLPS_200.53 || Tenshi no Present: Marle Oukoku Monogatari (Limited Edition) ||
|-
| SLPS_200.38 || Grappler Baki: Baki Saidai no Tournament ||
|-
| SLPS_200.37 || Go Go Golf ||
|-
| SLPS_200.20 || FIFA 2000 World Championship ||
|-
| SLPS_200.08 || Morita Shogi ||
|-
| SLPM_680.10 || ||
|-
| SLPM_680.07 || Karaoke Revolution (Trial) ||
|-
| SLPM_665.74 || Detective Evangelion ||
|-
| SLPM_665.58 || Tomb Raider: Legend ||
|-
| SLPM_665.39 || Nobunaga no Yabou Online: Haten no Shou ||
|-
| SLPM_664.36 || Aria the Natural ||
|-
| SLPM_663.94 || Final Fantasy XI: Treasures of Aht Urhgan ||
|-
| SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) ||
|-
| SLPM_661.75 || Akumajo Dracula: Yami no Juin ||
|-
| SLPM_661.56 || Marheaven: Arm Fight Dream ||
|-
| SLPM_660.57 || Taito Memories Vol.1 ||
|-
| SLPM_660.48 || The Sword of Etheria ||
|-
| SLPM_660.33 || The Sword of Etheria ||
|-
| SLPM_659.84 || Grand Theft Auto: San Andreas ||
|-
| SLPM_659.53 || Final Fantasy: XI (Entry Disc 2005) ||
|-
| SLPM_659.34 || Maple Colors ||
|-
| SLPM_658.94 || Winning Post 6: 2005 Version ||
|-
| SLPM_657.83 || Nobunaga no Yabou Online: Tappi no Shou ||
|-
| SLPM_657.19 || Burnout 3: Takedown ||
|-
| SLPM_657.06 || Final Fantasy XI: Chains of Promathia (All-In-One Edition) ||
|-
| SLPM_657.05 || Final Fantasy XI: Chains of Promathia (Expansion Disc) ||
|-
| SLPM_656.98 || Love Songs: ADV Futaba Riho 14-sai Natsu ||
|-
| SLPM_656.33 || I Love Baseball: Pro Yakyu wo Koyonaku ||
|-
| SLPM_654.88 || Grand Theft Auto: Vice City ||
|-
| SLPM_654.39 || Star Ocean: Till the End of Time (Director's Cut) (Disc 2) ||
|-
| SLPM_654.38 || Star Ocean: Till the End of Time (Director's Cut) (Disc 1) ||
|-
| SLPM_652.09 || Star Ocean: Till the End of Time ||
|-
| SLPM_651.97 || Nobunaga's Ambition Online ||
|-
| SLPM_650.90 || Spy Hunter ||
|-
| SLPM_650.87 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2) ||
|-
| SLPM_650.86 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1) ||
|-
| SLPM_625.29 || Karaoke Revolution: Kazoku Idol Sengen ||
|-
| SLPM_625.28 || Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition) ||
|-
| SLPM_624.92 || Karaoke Revolution: Kids Song Selection ||
|-
| SLPM_624.91 || Mega Man: The Power Battle ||
|-
| SLPM_624.79 || Karaoke Revolution: J-Pop Vol.9 ||
|-
| SLPM_624.64 || Pop'n Taisen Pazurudame Online ||
|-
| SLPM_624.57 || Karaoke Revolution: Snow & Party ||
|-
| SLPM_624.56 || Karaoke Revolution: J-Pop Vol.8 ||
|-
| SLPM_624.55 || Karaoke Revolution: J-Pop Vol.7 ||
|-
| SLPM_624.54 || Karaoke Revolution: J-Pop Vol.6 ||
|-
| SLPM_624.51 || Karaoke Revolution: J-Pop Vol.5 ||
|-
| SLPM_624.50 || Karaoke Revolution: Anime Song Selection ||
|-
| SLPM_624.37 || Suisui Sweet: Amai Ai no Mitsukekata ||
|-
| SLPM_624.14 || Karaoke Revolution: Dreams & Memories ||
|-
| SLPM_623.83 || Karaoke Revolution: Night Selection 2003 ||
|-
| SLPM_623.82 || Karaoke Revolution: Love & Ballad ||
|-
| SLPM_623.81 || Karaoke Revolution: J-Pop Vol.4 ||
|-
| SLPM_623.80 || Karaoke Revolution: J-Pop Vol.3 ||
|-
| SLPM_623.79 || Karaoke Revolution: J-Pop Vol.2 ||
|-
| SLPM_623.69 || Karaoke Revolution: J-Pop Vol.1 ||
|-
| SLPM_622.39 || Supercar Street Challenge ||
|-
| SLPM_621.54 || DDRMAX Dance Dance Revolution 6thMix ||
|-
| SLPM_621.35 || Final Fantasy: XI (Beta Version) ||
|-
| SLPM_621.25 || Gauntlet: Dark Legacy ||
|-
| SLPM_621.24 || Ready 2 Rumble Boxing: Round 2 ||
|-
| SLPM_621.05 || Taikou Risshiden IV ||
|-
| SLPM_620.62 || Gitaroo Man One ||
|-
| SLPM_620.42 || Kurogane no Houkou: Warship Commander ||
|-
| SLES_537.96 || FIFA Street 2 ||
|-
| SLES_537.55 || Castlevania: Curse of Darkness ||
|-
| SLES_536.68 || Micro Machines v4 ||
|-
| SLES_530.37 || Super Monkey Ball Deluxe ||
|-
| SLES_520.97 || SWAT: Global Strike Force ||
|-
| SLES_519.97 || SWAT: Global Strike Team ||
|-
| SLES_518.44 || Time Crisis 3 ||
|-
| SLES_518.41 || SpyHunter 2 ||
|-
| SLES_514.79 || Def Jam Vendetta ||
|-
| SLES_512.82 || Tiger Woods PGA Tour 2003 ||
|-
| SLES_507.29 ||  ||
|-
| SLES_507.28 || Tiger Woods PGA Tour 2002 ||
|-
| SLES_506.28 || Simpsons: Road Rage ||
|-
| SLES_506.08 || Shadow Man 2: The Second Coming ||
|-
| SLES_505.40 || Simpsons: Road Rage ||
|-
| SLES_504.46 || Shadow Man 2: The Second Coming ||
|-
| SLES_503.64 || City Crisis ||
|-
| SLES_500.62 || Orphen: Scion of Sorcery ||
|-
| SLES_500.48 || Donald Duck: Quack Attack ||
|-
| SCUS_972.69 || Final Fantasy XI [Disc 2] ||
|-
| SCUS_971.67 || PaRappa the Rapper 2 ||
|-
| SCPS_200.39 || ||
|-
| SCPS_175.01 || Linux (for PlayStation2) Release 1.0 ||
|-
| SCPS_170.01 || Gran Turismo 4 ||
|-
| SCPS_150.39 || Lifeline ||
|-
| SCPS_150.38 || Lifeline ||
|-
| SCPS_110.22 || Yoake no Mariko 2nd Act ||
|-
| SCPS_110.21 || Yoake no Mariko 2nd Act (Limited Edition) ||
|-
| SCPS_110.18 || Yoake no Mariko ||
|-
| SCPS_110.10 || Yoake no Mariko (Performance Pack Edition) ||
|-
| SCPS_110.01 || I.Q. Remix ||
|-
| SCPN_601.60 || PlayStation BB Navigator (Version 0.32) ||
|-
| SCPN_601.50 || PlayStation BB Navigator (Version 0.31) ||
|-
| SCPN_601.40 || PlayStation BB Navigator (Version 0.30) ||
|-
| SCPN_601.30 || PlayStation BB Navigator (Version 0.20) ||
|-
| SCPN_601.01 || PlayStation BB Navigator (Version 0.10) ||
|-
| SCPM_621.16 || ||
|-
| SCPM_621.15 || ||
|-
| SCKA_200.49 || Tekken 5 ||
|-
| SCES_532.02 || Tekken 5 ||
|-
| SCAJ_201.26 || Tekken 5 ||
|-
| SCAJ_201.25 || Tekken 5 ||
|-
| PTPX_970.38 || ||
|-
| PSXC_002.03 || PSX Update Disc 1.31 ||
|-
| PSXC_002.02 || PSX Update Disc 1.20 ||
|-
| PSXC_002.01 || PSX Update Disc 1.10 ||
|-
| PDPX_991.09 || DVD Player (Version 3.04) ||
|-
| PBPX_955.18 || ||
|-
| PBPX_955.09 || Linux for PS2 Release 1.0 ||
|-
| PBPX_955.07 || Playstation 2 Linux Runtime Environment v1.0 (Disc 1) ||
|-
| PBPX_955.01 || Linux for PS2 Beta Release 1 ||
|-
| PBPX_952.39 || Online Start Up Disc v3.0 ||
|-
| PBPX_952.35 || ||
|-
| PBPX_952.28 || ||
|-
| PBPX_952.24 || DVD Player (Version 2.16) ||
|-
| PBPX_952.22 || DVD Player (Version 2.14) ||
|-
| PBPX_952.21 || DVD Player (Version 2.12) ||
|-
| PBPX_952.11 || DVD Utility Disc Version 1.00 ||
|-
| PBPX_952.10 || DVD Utility Disc Version 2.10 ||
|-
| PBPX_952.09 || DVD Player (Version 2.10) ||
|-
| PBPX_952.08 || DVD Player (Version 2.10) ||
|-
| PBPX_952.07 || DVD Player (Version 2.10) ||
|-
| PBPX_952.06 || DVD Player (Version 2.01) ||
|-
| PBPX_952.03 || DVD Utility Disc Version 1.01 ||
|-
| PBPX_952.02 || DVD Utility Disc Version 1.01 ||
|-
| PBPX_952.01 || DVD Utility Disc Version 1.00 ||
|-
|}
 
=== TitleID/DiscID in game_ext_plugin ===
 
Mainly Final Fantasy 11, Nobunaga Ambition Online, Socom IDs and the required HDD Gigabyte amount for install onto the internal hdd.
 
Speculation: flags are AND' with 0,1,2 (selected from sys_sm_get_hw_config according to ps2emu hardware flags? 0 = no hw?, 1 = gxemu?, 2=full hw? )
 
{| class="wikitable sortable"
! flags !! DiscID !! Alternative? DiscID !! GigaByte !! Title !! 0 = VMC<br>1 = IMAGE.DAT !! Internal Name? !! GigaByte
|-
|0xFFFF || "SLPS20200" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|0xFFFF || "SLPM65705" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|0xFFFF || "SLPM65706" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|0xFFFF || "SLPM65953" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|0xFFFF || "SLPM66393" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|0xFFFF || "SLPM66394" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|0xFFFF || "SLPM66893" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|0xFFFF || "SLPM66894" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|0xFFFF || "SLPM55229" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
|-
|0x0001 || "SLPM65197" || "SLPM65197" || 0x07 || "õ+íÚòÀÒü«Úçĵ£ø Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
|-
|0x0001 || "SLPM65783" || "SLPM65197" || 0x07 || "õ+íÚòÀÒü«Úçĵ£ø Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
|-
|0x0001 || "SLPM66539" || "SLPM65197" || 0x07 || "õ+íÚòÀÒü«Úçĵ£ø Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
|-
|0x0001 || "SLPM66954" || "SLPM65197" || 0x07 || "õ+íÚòÀÒü«Úçĵ£ø Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
|-
|0xFFFF || "SCUS97269" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
|-
|0xFFFF || "SLUS21070" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
|-
|0xFFFF || "SLUS21404" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
|-
|0xFFFF || "SLUS21694" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
|-
|0xFFFF || "SLUS21704" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
|-
|0xFFFF || "SCUS97275" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
|-
|0xFFFF || "SCUS97474" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
|-
|0xFFFF || "SCUS97340" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
|-
|0xFFFF || "SCUS97341" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
|-
|0xFFFF || "SCUS97342" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
|-
|0xFFFF || "SCUS97442" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
|-
|0xFFFF || "SCUS97545" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
|}
 
=== Difference Emulator Usage ===
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! colspan="4" | PS2_GX
|-
! Core !! Job !! Source !! Notes
|-
| SPU0 || IOP || SPU ASM ||
|-
| SPU1 || DMA || SPU ASM ||
|-
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
| SPU3 || IPU || SPU ASM ||
|-
| SPU4 || GFIF || SPU ASM ||
|-
| SPU5 || PS2-SPU2 || C++ || about 50% load average
|-
| SPU6 || VU1 || SPU ASM ||
|-
| SPU7 || - || - || Unavailable: Factory disabled SPU
|-
| PPU:0 || PS2-Devices || C++ and PPU ASM ||
|-
| PPU:1 || Emotion Engine || C++ and PPU ASM ||
|-
| PS2-GS || Graphic Synthesizer || Hardware PS2-GS || Present in CECHC/COK-002
|-
! colspan="4" | PS2 (GS+EE)
|-
! Core !! Job !! Source !! Notes
|-
| SPU0 || IOP || SPU ASM ||
|-
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
| - || DMA || Hardware PS2-EE ||
|-
| - || VU1 || Hardware PS2-EE ||
|-
| - || IPU || Hardware PS2-EE ||
|-
| - || GFIF || Hardware PS2-EE ||
|-
| SPU5 || PS2-SPU2 || C++ || about 50% load average
|-
| SPU7 || - || - || Unavailable: Factory disabled SPU
|-
| PPU:0 || PS2-Devices || C++ and PPU ASM ||
|-
| PPU:1 || - || - || unused?
|-
| PS2-EE || Emotion Engine || Hardware PS2-EE || Present in CECHA/COK-001 and CECHB/COK-001
|-
| PS2-GS || Graphic Synthesizer || Hardware PS2-GS || Present in CECHA/COK-001 and CECHB/COK-001
|-
! colspan="4" | PS2 Software
|-
| colspan="5" | problematic, see Mathieulh quoted below
<pre>
The main issue here is that it's mostly not doable to emulate the GS efficiently with the rest
of the hardware because the RSX is just not meant for this task and cannot emulate the GS on
its own while all the available SPUs and the PPU are already mostly fully used to emulate the
rest of the playstation 2 hardware, this explains why sony never could finish the ps2_softemu
and that it reached a stalling step.
 
I honestly have no idea on how it would be possible to get over the ps3 hardware limitations to
perform a full ps2 emulation without any of the ps2 hardware present on the console, one thing
for sure is that the emulator would have to be entirely rewritten and optimized like no other
ps3 software has been.
</pre>
|-
! Core !! Job !! Source !! Notes
|-
| SPU0 || IOP || SPU ASM ||
|-
| SPU1 || EEDMA || SPU ASM ||
|-
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
| SPU || GSE || SPU ASM || Graphic Synthesizer
|-
| SPU3 || IPU || SPU ASM ||
|-
| SPU4 || GSEGFIF || SPU ASM ||
|-
| SPU5 || PS2-SPU2 || C++ ||
|-
| SPU6 || VU1 || SPU ASM ||
|-
| SPU7 || - || - || Unavailable: Factory disabled SPU
|-
| PPU:0 || PS2-Devices || C++ and PPU ASM ||
|-
| PPU:1 || Emotion Engine || C++ and PPU ASM ||
|-
|}
 
=== PS2 System Data (PSN HDD Tool package) ===
http://www.divshare.com/download/17366296-5ec
 
http://www.psxstore.com/en/1538/utilities/ps3/apps-psn/ps2-system-data.html
 
Content ID: IP9100-NPIA00001_00-PS2HDDSYSDAT0001
QA Digest: 2A876715D42678BB7A6E00C030C0121B
HASH: E1B0DBE46FC44190DC7A140681D8B9D4
 
http://manuals.playstation.net/document/en/ps3/current/game/hddinstall.html
 
'''Titles supporting HDD installation'''
* Nobunaga's Ambition Online and Expansion Packs
* Final Fantasy XI (disc1=SCUS97266 disc2=SCUS97269)and Expansion Discs
* SOCOM II: U.S. NAVY SEALs and Related discs included with OPM Issue 87, OPM Issue 88, OPM Issue 89, OPM Issue 90
* SOCOM 3: U.S. NAVY SEALs
* SOCOM: U.S. NAVY SEALs Combined Assault
* Front Mission Online
* Official PlayStation Magazine Issue 87, 88, 89, 90 Discs
([[Talk:Emulation#PS2_HDD | non-official ps2hdd gameslist ]])
 
There are 2 different "PS2 game" contents that can be installed in PS3 HDD (CATEGORY's [[PARAM.SFO#CATEGORY_For_HDD_contents | 2P and 2G ]]).
'''2P''' are games released from PSN as "PS2 Classic" in .PKG format, and '''2G''' are a few real "PS2 DVD discs" that can be installed in the PS3 HDD, this installation is managed by the '''PS2_system_data.pkg'''.
 
This games can be installed in real PS2 (in the internall HDD of a PS2 fat)... later this same installation was used in the [http://en.wikipedia.org/wiki/PSX_(DVR) PSX]... and when implemented in PS3 there was needed to use a '''virtual PS2 HDD''' image file keeping the same format than the original HDD used in PS2.
 
====Virtual PS2 HDD====
Game files (extracted from the real PS2 disc) are installed in a '''IMAGE.DAT''' file, this file is a 1:1 "raw copy" of a PS2 HDD.
 
This '''IMAGE.DAT''' is placed in the "install folder" (inside USRDIR folder) and his size can vary up to 10+GB
 
There are 2 different installations: the most common is used to store "game expansions" (e.g: used by additional content in SOCOM games)... the other type of installation is a "full install" and it seems the only game that uses it is "Final Fantasy XI" (main game installation when the game boots for first time + game expansions added later when needed in the same '''IMAGE.DAT''')
 
'''PS2_system_data.pkg''' itself uses an '''IMAGE.DAT''' file (6.43 MB)
 
The structure of this "virtual PS2 HDD" uses an "APA header" and a "APA MBR" + several "APA partitions", some of them containing "PFS filesystems".
 
Error message trying to boot a CATEGORY "2G" game with hand-made SFO's and invalid IMAGE.DAT file:
'''The game partition for this game cannot be created because the installed game is corrupted.'''
'''To perform this operation, delete the game, and then reinstall the game using the disc.'''
 
*Notes
**List of PS2 disc games compatibles with PS3 HDD installation hardcoded in '''dev_flash/vsh/module/[[game_ext_plugin]].sprx'''
**Virtuall PS2 HDD support module '''dev_flash/vsh/module/[[libps2hdd]].sprx''' ?
 
=== Getting Playstation 2 Software Emulator working ===
 
Method (on Firmware 3.55, without! Cobra-USB Dongle or Downgrade) for all consoles (fat & slim).
 
1. Replace following files on your consoles /dev_flash/
    with the ones included in this archive
    p3dwik-ps2compatfiles.rar
2. Get into Factory Service Mode (FSM Tool/Dongle)
3. Insert your Original PS2 Game Disc
4. It will run.
 
Note: Backups wont work. You're getting the compatibility of the 2.60 software emulator with all of its bugs.
 
Download: [http://www.sendspace.com/file/bm9z9v p3dwik-ps2compatfiles.rar]<br>
Possible compatibility Lists:
* http://tortuga-cove.com/forums/viewtopic.php?f=57&t=530
* http://www.ps3devwiki.com/wiki/Talk:Emulation#PS2.2FPStwo
 
=== PS2 Compat. flag ===
 
See: [[PS2_Compatibility#Software]]
 
 
=== Cobra USB Dongle ===
 
taken from storage_ext.c
 
<pre> patch_ps2emu_entry(ps2emu_type); </pre>
 
* sets proper ps2_(gx/soft)emu.self path for reboot
* patches ss_storage service 0x5004 disc checks on ss_server3.self inside lv1
  (Change from Parameter li r3, 2 and li r3, 1E (Drive Authentification) to li r3, 0x29 (Reset Drive))
* and the usual either replace read/ioctl for iso etc.
 
=== Memory Mapping ===
 
Mapping host memory for virtual systems...
EE Main Memory                  @ 0x20000000 -> 0x22884000 [40mb]
IOP Main Memory (2mb)            @ 0x24000000 -> 0x24211000 [2mb]
VU0/1 on-chip memory            @ 0x28000000 -> 0x2800A000 [40kb]
Reserving memory for recompilers...
SuperVU0 Recompiler Cache        @ 0x0E800000 -> 0x0F000000 [8mb]
SuperVU1 Recompiler Cache        @ 0x0F000000 -> 0x0F800000 [8mb]
Micro VU0 Recompiler Cache      @ 0x3C000000 -> 0x40000000 [64mb]
Micro VU1 Recompiler Cache      @ 0x40000000 -> 0x44000000 [64mb]
(thread:MTVU) Calling pthread_create...
R5900-32 Recompiler Cache        @ 0x30000000 -> 0x34000000 [64mb]
R3000A Recompiler Cache          @ 0x34000000 -> 0x36000000 [32mb]
VIF0 Unpack Recompiler Cache    @ 0x36000000 -> 0x36800000 [8mb]
VIF1 Unpack Recompiler Cache    @ 0x38000000 -> 0x38800000 [8mb]
 
=== CONFIG File ===
 
union{
  uint32_t command
  ...data...
}
 
 
{| class="wikitable sortable"
|-
! Title ID !! Title !! Config Data !! Revision !! Notes
|-
| NPUD20461 || Bloodrayne ||
00000000  3D 00 00 00 46 3E 00 00  16 00 00 00 0B 00 00 00  =...F>..........
00000010  04 00 00 00 07 01 00 00  C0 02 00 00 10 00 00 00  ........+.......
00000020  00 09 3C 52 52 3C 09 00  03 1F 90 14 14 90 1F 03  ..<RR<....É..É..
00000030  00 09 3C 52 52 3C 09 00  03 20 C0 04 04 C0 20 03  ..<RR<... +..+ .
00000040  56 A0 09 00 10 00 00 00  04 00 00 00 00 00 90 01  Vá............É.
00000050  FA 0F BD 01 21 39 07 00  B8 06 00 00 28 00 00 00  ·.¢.!9..©...(...
00000060  35 4A 02 02 00 0A 54 38  35 4A 62 7E 34 A5 00 A0  5J....T85Jb~4Ñ.á
00000070  3C 09 00 1B 35 29 FA 00  00 09 4C 38 35 29 02 02  <...5)·...L85)..
00000080  00 09 4C 38 35 29 62 7E  35 4A 02 03 00 0A 54 38  ..L85)b~5J....T8
00000090  35 4A 22 7E 34 A5 00 A0  3C 09 00 1B 35 29 FA 00  5J"~4Ñ.á<...5)·.
000000A0  00 09 4C 38 35 29 02 03  00 09 4C 38 35 29 22 7E  ..L85)....L85)"~
000000B0  27 39 07 00 80 03 00 00  24 00 00 00 35 6B 02 02  '9..Ç...$...5k..
000000C0  00 0B 5C 38 35 6B 62 7E  3C 0C 00 1B 35 8C FA 00  ..\85kb~<...5î·.
000000D0  00 0C 64 38 35 8C 02 02  00 0C 64 38 35 8C 62 7E  ..d85î....d85îb~
000000E0  35 6B 02 03 00 0B 5C 38  35 6B 22 7E 3C 0C 00 1B  5k....\85k"~<...
000000F0  35 8C FA 00 00 0C 64 38  35 8C 02 03 00 0C 64 38  5î·...d85î....d8
00000100  35 8C 22 7E                                      5î"~
|| 15942 (4.00+) ||
0x3D => 0x3E46 (15942)
0x16 => 0xB => 4
  0x107, 0x2C0, 0x10,
                0x523C0900, (beql s1, gp, ?)
                0x00093C52, (mflo a3)
                0x14901F03, (bne a0, s0, ?)
                0x031F9014, (dsllv s2, ra, t8)
                0x523C0900, (beql s1, gp, ?)
                0x00093C52, (mflo a3)
                0x04C02003, (bltz a2, ?)
                0x0320C004  (sllv t8, zero, t9)
  0x9A056, 0x10, 0x04, 0x01900000 (sll zero, s0, 0x00?), 0x01BD0FFA (dsrl at,sp,0x1F?)
  0x73921, 0x6B8, 0x28, (lotsa bytes)
  0x73927, 0x380, 0x24, (lotsa bytes)
|-
| NPUD20862 || Bloodrayne 2 ||
00000000  3D 00 00 00 3D 3F 00 00  15 00 00 00 04 00 00 00 =...=?..........
00000010  26 00 00 00 00 00 34 00  00 00 35 00 00 00 00 00 &.....4...5.....
00000020  53 4C 55 53 2D 32 30 38  36 32                  SLUS-20862
|| 16189 (4.00+) ||
0x3D => 0x3F3D (16189)
0x15 => 4
0x26 => 0x340000, 0x350000
|-
| NPUD21269 || Bully ||
00000000  3D 00 00 00 89 3D 00 00  17 00 00 00 01 00 00 00 =....=..........
00000010  00 00 00 00 53 4C 55 53  2D 32 31 32 36 39      ....SLUS-21269
|| 15753 (3.73+) ||
0x3D => 0x3D89 (15753)
0x17 => 1
|-
| NPJD00004 || Contra Shattered Soldier ||
00000000  3D 00 00 00 BF 3F 00 00  0A 00 00 00 12 00 00 00  =...+?..........
00000010  A0 FF 0F 00 00 00 00 00  10 00 01 3C A4 FF 0F 00  á .........<ñ ..
00000020  00 00 00 00 90 FF 24 8C  A8 FF 0F 00 00 00 00 00  ....É $î¿ ......
00000030  81 00 85 2C AC FF 0F 00  00 00 00 00 06 00 A0 10  ü.à,¼ ........á.
00000040  B0 FF 0F 00 00 00 00 00  01 00 84 24 B4 FF 0F 00  ¦ ........ä$¦ ..
00000050  00 00 00 00 90 FF 24 AC  B8 FF 0F 00 00 00 00 00  ....É $¼© ......
00000060  81 00 85 2C BC FF 0F 00  00 00 00 00 02 00 A0 14  ü.à,+ ........á.
00000070  C0 FF 0F 00 00 00 00 00  00 00 00 00 C4 FF 0F 00  + ..........- ..
00000080  00 00 00 00 00 07 02 34  C8 FF 0F 00 00 00 00 00  .......4+ ......
00000090  08 00 E0 03 CC FF 0F 00  00 00 00 00 00 00 00 00  ..Ó.¦ ..........
000000A0  D0 FF 0F 00 00 00 00 00  10 00 01 3C D4 FF 0F 00  ð .........<È ..
000000B0  00 00 00 00 08 00 E0 03  D8 FF 0F 00 00 00 00 00  ......Ó.Ï ......
000000C0  90 FF 20 AC DC FF 0F 00  00 00 00 00 00 00 00 00  É  ¼_ ..........
000000D0  C0 72 42 00 08 00 E0 03  E8 FF 03 08 B4 7C 42 00  +rB...Ó.Þ ..¦|B.
000000E0  08 00 E0 03 F4 FF 03 08  00 00 00 00 53 4C 50 4D  ..Ó.¶ ......SLPM
000000F0  2D 36 32 32 34 37                                -62247
|| 16319 (4.10+)||
0x3D => 0x3FBF (16319)
0x0A => 0x12,
  0xFFFA0,0, 0x3C010010 lui at,0x0010
  0xFFFA4,0, 0x8C24FF90 lw a0,-0x70(at)
  0xFFFA8,0, 0x2C850081 sltiu a1,a0,0x0081
  0xFFFAC,0, 0x10A00006 beqz a1,pos_000FFFC8
  0xFFFB0,0, 0x24840001 addiu a0,0x1
  0xFFFB4,0, 0xAC24FF90 sw a0,-0x70(at)
  0xFFFB8,0, 0x2C850081 sltiu a1,a0,0x0081
  0xFFFBC,0, 0x14A00002 bnez a1,pos_000FFFC8
  0xFFFC0,0, 0x00000000 nop
  0xFFFC4,0, 0x34020700 li v0,0x700
  0xFFFC8,0, 0x03E00008 jr t9
  0xFFFCC,0, 0x00000000 nop
  0xFFFD0,0, 0x3C010010 lui at,0x0010
  0xFFFD4,0, 0x03E00008 jr ra
  0xFFFD8,0, 0xAC20FF90 sw zero,-0x70(at)
  0xFFFDC,0, 0x00000000 nop
  0x4272C0, 0x03E00008 (jr ra), 0x0803FFE8    j pos_000FFFA0
  0x427CB4, 0x03E00008 (jr ra), 0x0803FFF4    j pos_000FFFD0
|-
| NPJC00002 || Dark Cloud ||
00000000  3D 00 00 00 07 3F 00 00  0F 00 00 00 34 93 23 00 =....?......4.#.
00000010  FF FF FF 01 09 00 00 00  01 00 00 00 B0 8E 13 00 ................
00000020  20 00 BF 7F B0 FF BD 27  00 00 00 00 08 00 E0 03  ......'........
00000030  00 00 00 00 53 43 50 53  2D 31 35 30 30 34      ....SCPS-15004
|| 16135 (4.00+)||
0x3D => 0x3F07 (16135)
0x0F => 0x239334, 0x01FFFFFF
0x09 => 1,
  0x138EB0 ,
    0x7FBF0020 (sq ra,0x20(sp)),
    0x27BDFFB0 (addiu sp,-0x50),
    0x00000000 (nop),
    0x03E00008 (jr ra)
 
0x239334 = end of code segment?
0x138EB0 = DrawShadow__10CCharacterFv Function Offset
config  20 00 BF 7F 0x7FBF0020 sq ra, 0x20(sp)
          B0 FF BD 27 0x27BDFFB0 addiu sp, -0x50
          00 00 00 00 0x00000000 nop
          08 00 E0 03 0x03E00008 jr ra
|-
| NPJD00011 || Dead Or Alive 2 Hardcore ||
00000000  3D 00 00 00 89 3D 00 00  09 00 00 00 01 00 00 00  =...ë=..........
00000010  6C 66 2B 00 80 00 08 24  01 00 06 24 80 00 08 24  lf+.Ç..$...$Ç..$
00000020  00 00 06 24 0B 00 00 00  07 00 00 00 05 FF 17 00  ...$......... ..
00000030  F0 07 00 00 0C 00 00 00  27 C4 00 10 0C 00 32 B7  ­.......'-....2À
00000040  00 00 00 00 24 04 00 2B  0C 00 32 B3 27 C5 00 10  ....$..+..2¦'+..
00000050  05 FF 17 00 F4 05 00 00  08 00 00 00 03 E0 00 08  . ..¶........Ó..
00000060  00 00 00 00 27 BD FF F0  AF BE 00 08 0F FF 17 00  ....'¢ ­»¥... ..
00000070  08 07 00 00 08 00 00 00  03 E0 00 08 00 00 00 00  .........Ó......
00000080  27 BD FF F0 AF BE 00 08  19 FF 17 00 18 01 00 00  '¢ ­»¥... ......
00000090  08 00 00 00 03 E0 00 08  00 00 00 00 27 BD FF F0  .....Ó......'¢ ­
000000A0  AF BE 00 08 19 FF 17 00  70 01 00 00 08 00 00 00  »¥... ..p.......
000000B0  03 E0 00 08 00 00 00 00  27 BD FF F0 AF BE 00 08  .Ó......'¢ ­»¥..
000000C0  19 FF 17 00 C8 01 00 00  08 00 00 00 03 E0 00 08  . ..+........Ó..
000000D0  00 00 00 00 27 BD FF F0  AF BE 00 08 1A FF 17 00  ....'¢ ­»¥... ..
000000E0  FC 07 00 00 08 00 00 00  03 E0 00 08 00 00 00 00  ³........Ó......
000000F0  27 BD FF F0 AF BE 00 08  00 00 00 00 53 4C 50 53  '¢ ­»¥......SLPS
00000100  2D 32 35 30 32 36                                -25026
|| 15753 (3.73+) ||
0x3D => 0x3D89 (15753)
0x09 => 1,
  0x2B666C, 0x24080080, 0x24060001, 0x24080080, 0x24060000
0x0B => 7,
  0x17FF05, 0x7F0, 0x0C ,0x1000C427 (addiu a0,fp,0x10), 0xB732000C (jal -0x2A9B90), 0 (nop), 0x2B000424 (li a0,0x2B), 0xB332000C (jal -0x2A9BA0), 0x1000C527 (addiu a1,fp,0x10),
  0x17FF05, 0x5F4, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF0F, 0x708, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF19, 0x118, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF19, 0x170, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF19, 0x1C8, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF1A, 0x7FC, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
002B666C 01 00 06 24 0x24060001 li a2,0x1
          80 00 08 24 0x24080080 li t0,0x80       
          2D 48 E0 00 0x00E0482D dmove t1,a3
          10 00 0A 24 0x240A0010 li t2,0x10
 
config  80 00 08 24 0x24080080 li t0,0x80
          01 00 06 24 0x24060001 li a2,0x1
          80 00 08 24 0x24080080 li t0,0x80
          00 00 06 24 0x24060000 li a2,0x0
|-
| NPED00027 || Deadly Strike ||
00000000  3D 00 00 00 96 40 00 00  0A 00 00 00 01 00 00 00 =....@..........
00000010  14 09 1E 00 17 37 01 3C  14 37 01 3C 00 00 00 00 .....7.<.7.<....
00000020  53 4C 45 53 2D 35 32 39  35 35                  SLES-52955
|| 16534 (4.20+) ||
0x3D => 0x4096 (16534)
0x0A => 1
  0x1E0914, 0x3C013717 (li at,0x3717F7D1), 0x3C013714 li at,0x3717F7D1 (proper opcode?)
|-
| NPUD21944 || Doras Big Birthday Adventure ||
00000000  3D 00 00 00 ED 3F 00 00  0A 00 00 00 0A 00 00 00 =....?..........
00000010  00 FF 0F 00 00 00 00 00  07 00 40 14 04 FF 0F 00 ..........@.....
00000020  00 00 00 00 10 00 01 3C  08 FF 0F 00 00 00 00 00 .......<........
00000030  F0 FF 28 8C 0C FF 0F 00  00 00 00 00 20 01 09 2D ..(......... ..-
00000040  10 FF 0F 00 00 00 00 00  03 00 20 11 14 FF 0F 00 .......... .....
00000050  00 00 00 00 01 00 08 25  18 FF 0F 00 00 00 00 00 .......%........
00000060  F0 FF 28 AC 1C FF 0F 00  00 00 00 00 06 00 02 24 ..(............$
00000070  20 FF 0F 00 00 00 00 00  08 00 E0 03 90 9B 1E 00  ...............
00000080  08 00 E0 03 C0 FF 03 08  00 00 00 00 53 4C 55 53 ............SLUS
00000090  2D 32 31 39 34 34                                -21944
|| 16365 (4.20+) ||
0x3D => 0x3FED (16365)
0x0A => 0xA,
  0xFFF00,0,0x14400007 bnez v0,pos_000FFF20
  0xFFF04,0,0x3C010010 lui at,0x0010
  0xFFF08,0,0x8C28FFF0 lw t0,-0x10(at)
  0xFFF0C,0,0x2D090120 sltiu t1,t0,0x0120
  0xFFF10,0,0x11200003 beqz t1,pos_000FFF20
  0xFFF14,0,0x25080001 addiu t0,0x1
  0xFFF18,0,0xAC28FFF0 sw t0,-0x10(at)
  0xFFF1C,0,0x24020006 li v0,0x6
  0xFFF20,0,0x03E00008 jr ra
  0x1E9B90, 0x03E00008 (jr ra), 0x0803FFC0    j pos_000FFF00
|-
| NPJD00005 || Dragon Force ||
00000000  3D 00 00 00 D6 40 00 00  0A 00 00 00 02 00 00 00 =....@..........
00000010  B4 41 10 00 1C 00 40 10  F9 FF 40 14 BC 41 10 00 .A....@[email protected]..
00000020  1D 00 02 3C 1A 00 40 10  41 00 00 00 00 00 00 00 ...<[email protected].......
00000030  53 4C 50 4D 2D 36 35 37  37 38                  SLPM-65778
|| 16598 (4.20+) ||
0x3D => 0x40D6 (16598)
0x0A => 2,
  0x1041B4, 0x1040001C (beqz v0,pos_00104228), 0x1440FFF9 bnez v0,pos_0010419C
  0x1041BC, 0x3C02001D (lui v0,0x001D), 0x1040001A beqz v0,pos_00104228
0x41
|-
| NPED00052 || God Hand ||
00000000  3D 00 00 00 5F 3F 00 00  41 00 00 00 0A 00 00 00  =..._?..A.......
00000010  14 00 00 00 A0 FF 0F 00  00 00 00 00 01 00 02 3C  ....á .........<
00000020  A4 FF 0F 00 00 00 00 00  21 20 82 00 A8 FF 0F 00  ñ ......! é.¿ ..
00000030  00 00 00 00 4D 00 02 24  AC FF 0F 00 00 00 00 00  ....M..$¼ ......
00000040  0E 00 45 14 B4 FF 0F 00  00 00 00 00 3E 18 06 00  ..E.¦ ......>...
00000050  B8 FF 0F 00 00 00 00 00  FF 3F 63 38 BC FF 0F 00  © ...... ?c8+ ..
00000060  00 00 00 00 60 00 02 24  C0 FF 0F 00 00 00 00 00  ....`..$+ ......
00000070  0A 10 03 00 C4 FF 0F 00  00 00 00 00 00 00 83 8C  ....- ........âî
00000080  C8 FF 0F 00 00 00 00 00  00 00 62 FC CC FF 0F 00  + ........b³¦ ..
00000090  00 00 00 00 15 00 02 24  D0 FF 0F 00 00 00 00 00  .......$ð ......
000000A0  08 00 62 FC D4 FF 0F 00  00 00 00 00 10 00 63 24  ..b³È ........c$
000000B0  D8 FF 0F 00 00 00 00 00  00 00 83 AC DC FF 0F 00  Ï ........â¼_ ..
000000C0  00 00 00 00 10 00 83 8C  E0 FF 0F 00 00 00 00 00  ......âîÓ ......
000000D0  01 00 63 24 E4 FF 0F 00  00 00 00 00 10 00 83 AC  ..c$õ ........â¼
000000E0  E8 FF 0F 00 00 00 00 00  A6 67 0A 08 90 9E 29 00  Þ ......ªg..É×).
000000F0  01 00 02 3C E8 FF 03 08  94 9E 29 00 21 20 82 00  ...<Þ ..ö×).! é.
00000100  00 00 00 00 00 00 00 00  53 4C 45 53 2D 35 34 34  ........SLES-544
00000110  39 30                                            90
|| 16223 (4.10+) ||
0x3D => 0x3F5F (16223)
0x41
0x0A => 0x14
  0xFFFA0,0,0x3C020001 lui v0,0x0001
  0xFFFA4,0,0x00822021 addu a0,v0
  0xFFFA8,0,0x2402004D li v0,0x4D
  0xFFFAC,0,0x1445000E bne v0,a1,pos_000FFFE8
  0xFFFB4,0,0x0006183E dsrl32 v1,a2,0x00
  0xFFFB8,0,0x38633FFF xori v1,0x3FFF
  0xFFFBC,0,0x24020060 li v0,0x60
  0xFFFC0,0,0x0003100A movz v0,zero,v1
  0xFFFC4,0,0x8C830000 lw v1,(a0)
  0xFFFC8,0,0xFC620000 sd v0,(v1)
  0xFFFCC,0,0x24020015 li v0,0x15
  0xFFFD0,0,0xFC620008 sd v0,0x8(v1)
  0xFFFD4,0,0x24630010 addiu v1,0x10
  0xFFFD8,0,0xAC830000 sw v1,(a0)
  0xFFFDC,0,0x8C830010 lw v1,0x10(a0)
  0xFFFE0,0,0x24630001 addiu v1,0x1
  0xFFFE4,0,0xAC830010 sw v1,0x10(a0)
  0xFFFE8,0,0x080A67A6 j pos_00299E98
  0x299E90,0x3C020001 (lui v0,0x0001),0x0803FFE8 j pos_000FFFA0
  0x299E94,0x00822021 (addu a0,v0),0x00000000 nop
|-
| NPUD20552 || Grand Theft Auto - Vice City ||
00000000  3D 00 00 00 A5 41 00 00  21 00 00 00 01 00 00 00 =....A..!.......
00000010  0A 00 00 00 0D 00 00 00  A0 FF 0F 00 00 00 00 00 ................
00000020  17 00 01 24 A4 FF 0F 00  00 00 00 00 08 00 24 14 ...$..........$.
00000030  AC FF 0F 00 00 00 00 00  10 00 01 3C B0 FF 0F 00 ...........<....
00000040  00 00 00 00 90 FF 22 8C  B4 FF 0F 00 00 00 00 00 ......".........
00000050  FF FF 42 24 B8 FF 0F 00  00 00 00 00 05 00 40 1C ..B$..........@.
00000060  C0 FF 0F 00 00 00 00 00  04 00 02 24 C4 FF 0F 00 ...........$....
00000070  00 00 00 00 90 FF 22 AC  C8 FF 0F 00 00 00 00 00 ......".........
00000080  C1 3A 0B 08 CC FF 0F 00  00 00 00 00 D0 FF BD 27 .:.............'
00000090  D0 FF 0F 00 00 00 00 00  08 00 E0 03 D4 FF 0F 00 ................
000000A0  00 00 00 00 90 FF 22 AC  00 EB 2C 00 D0 FF BD 27 ......"...,....'
000000B0  E8 FF 03 08 00 00 00 00  53 4C 55 53 2D 32 30 35 ........SLUS-205
000000C0  35 32                                            52
|| 16805 (4.30+) ||
0x3D => 0x41A5 (16805)
0x21 => 1
0x0A = 0xD
  0xFFFA0,0,0x24010017 li at,0x17
  0xFFFA4,0,0x14240008 bne at,a0,pos_000FFFC8
  0xFFFAC,0,0x3C010010 lui at,0x0010
  0xFFFB0,0,0x8C22FF90 lw v0,-0x70(at)
  0xFFFB4,0,0x2442FFFF addiu v0,-0x1
  0xFFFB8,0,0x1C400005 bgtz v0,pos_000FFFD0
  0xFFFC0,0,0x24020004 li v0,0x4
  0xFFFC4,0,0xAC22FF90 sw v0,-0x70(at)
  0xFFFC8,0,0x080B3AC1 j pos_002CEB04
  0xFFFCC,0,0x27BDFFD0 addiu sp,-0x30
  0xFFFD0,0,0x03E00008 jr ra
  0xFFFD4,0,0xAC22FF90 sw v0,-0x70(at)
  0x2CEB00,0x27BDFFD0 ( addiu sp,-0x30 ),0x0803FFE8 j pos_000FFFA0
0
|-
| NPED00063 || Grand Theft Auto III ||
00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 90 97 34 00 =....=........4.
00000010  10 00 00 00 21 00 00 00  01 00 00 00 00 00 00 00 ....!...........
00000020  53 4C 45 53 2D 35 30 33  33 30                  SLES-50330
|| 15753 (3.73+) ||
0x3D => 0x3D89 (15753)
0x01 => 0x349790, 0x10
0x21 => 1
|-
| NPUD20062 || Grand Theft Auto III ||
00000000  3D 00 00 00 48 3F 00 00 19 00 00 00 01 00 00 00 =...H?..........
00000010  40 8B 34 00 0F 00 00 00 21 00 00 00 01 00 00 00 @.4.....!.......
00000020  0B 00 00 00 01 00 00 00 71 6D 0F 00 EC 04 00 00 ........qm......
00000030  B0 00 00 00 03 E0 00 08 00 00 00 00 3C 01 00 10 ............<...
00000040  8C 21 FE F0 14 20 00 25 00 00 00 00 27 BD FF 50 .!... .%....'..P
00000050  08 0B 64 B9 7F BF 00 50 00 00 00 00 34 02 00 03 ..d....P....4...
00000060  34 01 00 43 10 81 00 15 34 03 00 00 34 01 00 20 4..C....4...4..
00000070  10 81 00 12 34 03 00 01 34 01 00 1F 10 81 00 0F ....4...4.......
00000080  34 03 00 02 34 01 00 1D 10 81 00 0C 34 03 00 03 4...4.......4...
00000090  34 02 00 02 34 01 00 39 10 81 00 08 34 03 00 04 4...4..9....4...
000000A0  34 02 00 01 34 01 00 1A 10 81 00 04 34 03 00 05 4...4.......4...
000000B0  27 BD FE F0 08 0B 1D 05 7F BF 00 90 3C 01 00 10 '...........<...
000000C0  00 23 18 21 90 79 FE E0 27 39 00 01 03 22 08 2A .#.!.y..'9...".*
000000D0  00 01 C8 0A 13 20 FF F6 A0 79 FE E0 03 E0 00 08 ..... ...y......
000000E0  00 00 00 00 27 BD FE D0 7F BF 00 B0 7F BE 00 A0 ....'...........
000000F0  7F B7 00 90 7F B6 00 80 7F B5 00 70 7F B4 00 60 ...........p...`
00000100  7F B3 00 50 7F B2 00 40 7F B1 00 30 7F B0 00 20 [email protected]...
00000110  E7 B7 00 1C E7 B6 00 18 E7 B5 00 14 E7 B4 00 10 ................
00000120  27 B7 00 F4 46 00 65 06 E7 AC 00 F0 24 07 00 01 '...F.e.....$...
00000130  46 00 75 86 27 B0 00 F8 46 00 7D 46 E6 ED 00 00 F.u.'...F.}F....
00000140  3C 02 C4 7A AE 02 00 00 3C 02 44 7A FF A0 00 00 <..z....<.Dz....
00000150  44 82 60 00 27 A4 00 F0 46 00 6D C6 27 A5 00 C0 D.`.'...F.m.'...
00000160  27 A6 01 2C 70 00 46 28 70 00 4E 28 70 00 56 28 '..,p.F(p.N(p.V(
00000170  70 E0 5E 28 0C 0A A8 34 FF A0 00 08 27 B1 00 C8 p.^(...4....'...
00000180  C6 20 00 00 3C 02 40 00 44 82 08 00 24 07 00 01 . ..<[email protected]...$...
00000190  3C 02 44 7A 0A 00 00 00 07 00 00 00 40 7D 24 00 <.Dz........@}$.
000001A0  08 00 E0 03 10 00 01 3C 44 7D 24 00 00 00 00 00 .......<D}$.....
000001B0  08 00 E0 03 48 7D 24 00 00 00 00 00 F0 FE 22 AC ....H}$.......".
000001C0  E0 92 2D 00 50 FF BD 27 1A 2B 0D 08 E4 92 2D 00 ..-.P..'.+....-.
000001D0  50 00 BF 7F 00 00 00 00 10 74 2C 00 F0 FE BD 27 P........t,....'
000001E0  22 2B 0D 08 14 74 2C 00 90 00 BF 7F 00 00 00 00 "+...t,.........
000001F0  00 00 00 00 53 4C 55 53 2D 32 30 30 36 32      ....SLUS-20062 
|| 16200 (4.10+) ||
0x3D => 0x3F48 (16200)
0x19 => (sets some value 1)
0x01 => 0x348B40, 0xF
0x21 => 1
0x0B => 1
  0xF6D71, 0x4EC, 0xB0, lotsa bytes
0x0A => 7
  0x247D40, 0x03E00008 (jr ra), 0x3C010010 lui at,0x0010
  0x247D44, 0x00000000 (nop), 0x03E00008 jr ra
  0x247D48, 0x00000000 (nop), 0xAC22FEF0 sw v0,-0x110(at)
  0x2D92E0, 0x27BDFF50 (addiu sp,-0xB0), 0x080D2B1A j pos_0034AC68
  0x2D92E4, 0x7FBF0050 (sq ra,0x50(sp)), 0x00000000 nop
  0x2C7410, 0x27BDFEF0 (addiu sp,-0x110), 0x080D2B22 j pos_0034AC88
  0x2C7414, 0x7FBF0090 (sq ra,0x90(sp)), 0x00000000 nop
|-
| NPED00070 || Grand Theft Auto - San Andreas ||
00000000  3D 00 00 00 60 40 00 00  0F 00 00 00 B0 45 1E 00 =...`@.......E..
00000010  08 51 1E 00 40 00 00 00  00 00 00 00 53 4C 45 53 [email protected]
00000020  2D 35 32 39 32 37                                -52927
|| 16480 (4.20+) ||
0x3D => 0x4060 (16480)
0x0F => 0x1E45B0, 0x1E5108
0x40 => (sets some value 1)
|-
| NPUD20946 || Grand Theft Auto - San Andreas ||
00000000  3D 00 00 00 60 40 00 00  0F 00 00 00 DC 46 1E 00 =...`@.......F..
00000010  E8 4A 1E 00 40 00 00 00  00 00 00 00 53 4C 55 53 [email protected]
00000020  2D 32 30 39 34 36                                -20946
|| 16480 (4.20+) ||
0x3D => 0x4060 (16480)
0x0F => 0x1E46DC, 0x1E4AE8
0x40 => (sets some value 1)
|-
| NPUD21604 || GRIMgRiMoiRe ||
00000000  3D 00 00 00 12 3D 00 00  15 00 00 00 04 00 00 00 =....=..........
|| 15634 (3.70+) ||
0x3D => 0x3D12 (15634)
0x15 => 4
|-
| NPJD00020 || Katamari Damacy ||
00000000  3D 00 00 00 46 40 00 00  41 00 00 00 0B 00 00 00 [email protected].......
00000010  01 00 00 00 29 04 00 00  40 00 00 00 04 00 00 00 ....)...@.......
00000020  00 24 77 68 00 00 00 00  00 00 00 00 53 4C 50 53 .$wh........SLPS
00000030  2D 32 35 33 36 30                                -25360
|| 16454 (4.20+)||
0x3D => 0x4046 (16454)
0x41 => (sets some value 1, sync?)
0x0B => 1
  0x429, 0x40, 0x04 ,0x68772400 ( ldl s7,0x2400(v1)?) , 0 (nop)
|-
| NPJD00040 || Mana Khemia 2 ||
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
00000010  04 00 00 00 00 00 00 00  53 4C 50 4D 2D 35 35 31 ........SLPM-551
00000020  31 34                                            14
|| 16792 (4.30+) || fixes blackscreen ?
0x3D => 0x4198 (16792)
0x1B => (sets some value 1)
0x15 => 4
|-
| NPED00145 || Max Panye ||
00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 F4 E9 52 00 =....=........R.
00000010  03 00 00 00 01 00 00 00  78 EB 52 00 02 00 00 00 ........x.R.....
00000020  00 00 00 00 53 4C 45 53  2D 35 30 33 32 35      ....SLES-50325
|| 15753 (3.73+) ||
0x3D => 0x3D89 (15753)
0x01 => 0x52E9F4, 3
0x01 => 0x52EB78, 2
|-
| NPUD21577 || Odin Sphere ||
00000000  3D 00 00 00 10 3D 00 00  0B 00 00 00 02 00 00 00 =....=..........
00000010  52 04 00 00 F8 03 00 00  04 00 00 00 2D 02 49 0C R...........-.I.
00000020  2D 02 49 14 52 04 00 00  70 04 00 00 04 00 00 00 -.I.R...p.......
00000030  2D 03 49 0C 2D 03 49 14  15 00 00 00 04 00 00 00 -.I.-.I.........
|| 15632 (3.70+) ||
0x3D => 0x3D10 (15632)
0x0B => 2
  0x452, 0x3F8, 0x04, 0x0C49022D, 0x1449022D,
  0x452, 0x470, 0x04, 0x0C49032D, 0x1449032D
0x15 => 4
|-
| NPUD20974 || Shin Megami Tensei Digital Devil Saga 1||
00000000  3D 00 00 00 EC 42 00 00  46 00 00 00 48 00 00 00 =....B..F...H...
00000010  01 00 00 00 90 D0 03 00  00 00 00 00 53 4C 55 53 ............SLUS
00000020  2D 32 30 39 37 34                                -20974
|| 17132 (4.50+) || fixes screen shakes/framerate cracks
0x3D => 0x42EC (17132)
0x46 => (sets some value 1)
0x48 => 0x1 , 0x3D090
|-
| NPUD20911 || Shin Megami Tensei Nocturne ||
00000000  3D 00 00 00 F6 41 00 00  46 00 00 00 00 00 00 00 =....A..F.......
00000010  53 4C 55 53 2D 32 30 39  31 31                  SLUS-20911
|| 16886 (4.40+) || fixes screen shakes/flickers ?
0x3D => 0x41F6 (16886)
0x46 => (sets some value 1)
|-
| NPUD21621 || Shin Megami Tensei Persona 3 FES ||
00000000  3D 00 00 00 48 41 00 00  0A 00 00 00 20 00 00 00  =...HA...... ...
00000010  00 FA 0F 00 00 00 00 00  E0 00 A4 8F 04 FA 0F 00  .·......Ó.ñÅ.·..
00000020  00 00 00 00 6C 01 03 24  08 FA 0F 00 00 00 00 00  ....l..$.·......
00000030  0A 00 83 14 0C FA 0F 00  00 00 00 00 FF 00 04 24  ..â..·...... ..$
00000040  10 FA 0F 00 00 00 00 00  B8 26 04 00 14 FA 0F 00  .·......©&...·..
00000050  00 00 00 00 27 20 84 00  18 FA 0F 00 00 00 00 00  ....' ä..·......
00000060  D0 00 A3 DF 1C FA 0F 00  00 00 00 00 24 18 83 00  ð.ú¯.·......$.â.
00000070  20 FA 0F 00 00 00 00 00  0B 00 63 64 24 FA 0F 00  ·........cd$·..
00000080  00 00 00 00 33 00 04 24  28 FA 0F 00 00 00 00 00  ....3..$(·......
00000090  B8 26 04 00 2C FA 0F 00  00 00 00 00 25 18 83 00  ©&..,·......%.â.
000000A0  30 FA 0F 00 00 00 00 00  D0 00 A3 FF 34 FA 0F 00  0·......ð.ú 4·..
000000B0  00 00 00 00 E1 B3 11 08  38 FA 0F 00 00 00 00 00  ....ߦ..8·......
000000C0  50 00 64 8E 7C CF 46 00  50 00 64 8E 80 FE 03 08  P.dÄ|¤F.P.dÄǦ..
000000D0  40 FA 0F 00 00 00 00 00  00 3C 04 3C 44 FA 0F 00  @·.......<.<D·..
000000E0  00 00 00 00 18 3F 05 3C  48 FA 0F 00 00 00 00 00  .....?.<H·......
000000F0  20 00 24 AE 4C FA 0F 00  00 00 00 00 24 00 24 AE  .$«L·......$.$«
00000100  50 FA 0F 00 00 00 00 00  60 00 25 AE 54 FA 0F 00  P·......`.%«T·..
00000110  00 00 00 00 64 00 24 AE  58 FA 0F 00 00 00 00 00  ....d.$«X·......
00000120  A0 00 24 AE 5C FA 0F 00  00 00 00 00 A4 00 25 AE  á.$«\·......ñ.%«
00000130  60 FA 0F 00 00 00 00 00  E0 00 25 AE 64 FA 0F 00  `·......Ó.%«d·..
00000140  00 00 00 00 E4 00 25 AE  68 FA 0F 00 00 00 00 00  ....õ.%«h·......
00000150  04 00 04 24 6C FA 0F 00  00 00 00 00 39 9B 10 08  ...$l·......9ø..
00000160  70 FA 0F 00 00 00 00 00  10 00 25 26 DC 6C 42 00  p·........%&_lB.
00000170  04 00 04 24 90 FE 03 08  E0 6C 42 00 10 00 25 26  ...$ɦ..ÓlB...%&
00000180  00 00 00 00 30 6A 4C 00  80 3F 02 3C 7F 3F 02 3C  ....0jL.Ç?.<?.<
00000190  21 00 00 00 00 00 00 00  15 00 00 00 04 00 00 00  !...............
000001A0  00 00 00 00 53 4C 55 53  2D 32 31 36 32 31        ....SLUS-21621
|| 16712 (4.25+)||
0x3D => 0x4148 (16712)
0x0A => 0x20
  0xFFA00,0,0x8FA400E0
  0xFFA04,0,0x2403016C
  0xFFA08,0,0x1483000A
  0xFFA0C,0,0x240400FF
  0xFFA10,0,0x000426B8
  0xFFA14,0,0x00842027
  0xFFA18,0,0xDFA300D0
  0xFFA1C,0,0x00831824
  0xFFA20,0,0x6463000B
  0xFFA24,0,0x24040030
  0xFFA28,0,0x000426B8
  0xFFA2C,0,0x00831825
  0xFFA30,0,0xFFA300D0
  0xFFA34,0,0x0811B3E1
  0xFFA38,0,0x8E640050
  0x46CF7C,0x8E640050,0x0803FE80
  0xFFA40,0,0x3C043C00
  0xFFA44,0,0x3C053F18
  0xFFA48,0,0xAE240020
  0xFFA4C,0,0xAE240024
  0xFFA50,0,0xAE250060
  0xFFA54,0,0xAE240064
  0xFFA58,0,0xAE2400A0
  0xFFA5C,0,0xAE2500A4
  0xFFA60,0,0xAE2500E0
  0xFFA64,0,0xAE2500E4
  0xFFA68,0,0x24040004
  0xFFA6C,0,0x08109B39
  0xFFA70,0,0x26250010
  0x426CDC,0x24040004,0x0803FE90
  0x426CE0,0x26250010,0
  0x4C6A30,0x3C023F80,0x3C023F7F 
0x21 => 0
0x15 => 4
|-
| NPUD21782 || Shin Megami Tensei Persona 4 ||
00000000  3D 00 00 00 89 3D 00 00  0A 00 00 00 01 00 00 00 =....=..........
00000010  60 9C 18 00 80 3F 02 3C  7F 3F 02 3C 00 00 00 00 `....?.<.?.<....
00000020  53 4C 55 53 2D 32 31 37  38 32                  SLUS-21782
|| 15753 (3.73+) ||
0x3D => 0x3D89 (15753)
0x0A => 1
  0x189C60, 0x3C023F80 (lui v0,0x3F80), 0x3C023F7F lui v0,0x3F7F
|-
| NPJD00028 || Phantasy Star Complete Collection ||
00000000  3D 00 00 00 B8 41 00 00  45 00 00 00 00 00 00 00 =....A..E.......
00000010  53 4C 50 4D 2D 36 32 37  37 35                  SLPM-62775
|| 16824 (4.40+)||
0x3D => 0x41B8 (16824)
0x45 => (sets some value 1)
|-
| NPUC97142 || Primal ||
00000000  3D 00 00 00 65 3D 00 00  12 00 00 00 0D 00 00 00 =...e=..........
00000010  00 00 00 04 00 00 00 00  02 00 03 00 5F 01 00 00 ............_...
00000020  8D BD 6F 2C 67 03 00 00  02 00 03 00 6B 01 00 00 ..o,g.......k...
00000030  31 35 70 E9 72 03 00 00  03 00 02 00 60 9B 39 10 15p.r.......`.9.
00000040  18 9C 39 10 0B 00 00 00  01 00 00 00 47 07 00 00 ..9.........G...
00000050  6C 04 00 00 04 00 00 00  80 5F 03 3C 80 00 03 3C l........_.<...<
|| 15717 (3.73+) || fixes loading screen freezing?
0x3D => 0x3D65 (15717)
0x12 => 0x0D,
  0x04000000,
    0, 0x030002, // protected page, rights?
    0x15F, 0x2C6FBD8D (sltiu t7,v1,0xBD8D? ),
    0x367, 0x030002,  // protected page, rights?
    0x16B, 0xE9703531 (??),
    0x372, 0x020003,  // protected page, rights?
  0x10399B60 ( beq at,t9,?), 0x10399C18 ( beq at,t9,?)
0x0B => 1
  0x0747, 0x046C (protected page?), 0x04, 0x3C035F80 (lui v1,0x5F80), 0x3C030080 (lui v1,0x0080)
|-
| NPUD21120 || Psychonauts ||
00000000  3D 00 00 00 89 3D 00 00  0B 00 00 00 01 00 00 00 =....=..........
00000010  12 01 00 00 58 00 00 00  04 00 00 00 00 00 00 00 ....X...........
00000020  11 CF FF F9 00 00 00 00  53 4C 55 53 2D 32 31 31 ........SLUS-211
00000030  32 30                                            20
|| 15753 (3.73+) ||
0x3D => 0x3D89 (15753)
0x0B => 1
  0x112, 0x58, 0x04, 0 (nop), 0xF9FFCF11 (sqc2 vf31,-0x30EF(t7) ?)
|-
| NPUD20442 || Red Faction 2 ||
00000000  3D 00 00 00 42 3F 00 00  19 00 00 00 00 00 00 00 =...B?..........
00000010  53 4C 55 53 2D 32 30 34  34 32                  SLUS-20442
|| 16194 (4.00+) ||
0x3D => 0x3F42 (16194)
0x19 => (sets some value 1)
|-
| NPUD20471 || Rygar ||
00000000  3D 00 00 00 89 3D 00 00  0E 00 00 00 A8 7D 14 00 =....=.......}..
00000010  00 00 00 00 53 4C 55 53  2D 32 30 34 37 31      ....SLUS-20471
|| 15753 (3.73+) ||
0x3D => 0x3D89 (15753)
0x0E => 0x147DA8
|-
| NPUC97355 || Siren ||
00000000  3D 00 00 00 15 41 00 00  19 00 00 00 00 00 00 00 =....A..........
00000010  53 43 55 53 2D 39 37 33  35 35                  SCUS-97355
|| 16661 (4.25+)|| fixes black screen ?
0x3D => 0x4115 (16661)
0x19 => (sets some value 1)
|-
| NPUC97264 || Syphon Filter The Omega Strain ||
00000000  3D 00 00 00 1F 40 00 00 12 00 00 00 05 00 00 00 =....@..........
00000010  00 00 00 00 00 00 00 00 01 00 02 00 31 00 99 18 ............1...
00000020  32 00 B6 18 0B 00 00 00 01 00 00 00 F5 05 00 00 2...............
00000030  8C 02 00 00 04 00 00 00 00 00 00 00 0C 0D C1 54 ...............T
00000040  0A 00 00 00 0B 00 00 00 F8 35 37 00 1B 52 06 4B .........57..R.K
00000050  00 80 43 48 FC 35 37 00 00 80 43 48 1B 52 06 4B ..CH.57...CH.R.K
00000060  EC 6F 3A 00 00 00 00 00 00 00 11 64 F8 6F 3A 00 .o:........d.o:.
00000070  78 A1 0E 0C 80 FE 03 0C 00 FA 0F 00 00 00 00 00 x...............
00000080  02 00 08 3C 04 FA 0F 00 00 00 00 00 2B 40 28 02 ...<........+@(.
00000090  08 FA 0F 00 00 00 00 00 02 00 00 15 0C FA 0F 00 ................
000000A0  00 00 00 00 54 00 01 3C 10 FA 0F 00 00 00 00 00 ....T..<........
000000B0  00 28 20 AC 14 FA 0F 00 00 00 00 00 78 A1 0E 08 .( .........x...
000000C0  18 FA 0F 00 00 00 00 00 01 00 31 26 00 00 00 00 ..........1&....
000000D0  53 43 55 53 2D 39 37 32 36 34                  SCUS-97264
|| 16415 (4.20+)||
0x3D => 0x401F (16415)
0x12 => 0x5
  0, 0, 0x20001,
  0x18990031 (blez a0,?), 0x18B60032 (blez a1,?)
0x0B => 1
  0x5F5, 0x28C, 0x04, 0, 0x54C10D0C (bnel a2, at,?)
0x0A => 0xB
  0x3735F8, 0x4B06521B (vmulw.x vf08,vf10,vf06w), 0x48438000 cfc2 v1,Status
  0x3735FC, 0x48438000 (cfc2 v1,Status), 0x4B06521B vmulw.x vf08,vf10,vf06w
  0x3A6FEC, 0 (nop), 0x64110000 daddiu s1,zero,0x0000
  0x3A6FF8, 0x0C0EA178 (jal pos_003A85E0), 0x0c03FE80 jal pos_000FFA00
  0xFFA00,  0 (nop), 0x3C080002 lui t0,0x0002
  0xFFA04,  0 (nop), 0x0228402B sltu t0,s1,t0
  0xFFA08,  0 (nop), 0x15000002 bnez t0,pos_000FFA14
  0xFFA0C,  0 (nop), 0x3C010054 lui at,0x0054
  0xFFA10,  0 (nop), 0xAC202800 sw zero,0x2800(at)
  0xFFA14,  0 (nop), 0x080EA178 j pos_003A85E0
  0xFFA18,  0 (nop), 0x26310001 addiu s1,0x1
|-
|}
 
==== commands ====
 
ps2_netemu.self fw4.50 sub_12D7D8
params are uint32_t unless noted.
 
{| class="wikitable sortable"
|-
! CMD ID !! Example !! Notes
|-
| 0x00||||
|-
| 0x01|||| 2x uint32_t Params ( , a 2nd command list id 0-0x38)
(Grand Theft Auto 3 (EU) uses 0x349790, 0x10)
(Max Payne uses 0x52E9F4, 3 and 0x52EB78, 2)
|-
| 0x02|||| 1 Param, Config file revision ?
|-
| 0x03|||| 0 Param, sets something 0
|-
| 0x04|||| 1 Param uint32_t
|-
| 0x05|||| read next command
|-
| 0x06|||| 0 Param, sets something 0x14F80
|-
| 0x07|||| 1 Param uint32_t
|-
| 0x08||||
|-
| 0x09 |||| 1 Param uint32_t count
(Dark Cloud uses 1)
(Dead Or Alive 2 Hardcore uses 1)
|-
| 0x0A|||| 1 Param uint32_t count, (<List> offset, original, replace)
(Deadly Strike uses 1 )
(Dragon Force uses 2)
|-
| 0x0B|||| 1 Param uint32_t count
(Katamari Damacy uses 1)
(Odin Sphere uses 2)
(Primal uses 1)
(Psychonauts uses 1)
|-
| 0x0C |||| 1 Param (uint16_t, uint16_t) - <0x63>, 0/1/2
|-
| 0x0D |||| 1 Param, true/false?
|-
| 0x0E |||| 1 Param
(Rygar uses 0x147DA8)
|-
| 0x0F |||| 2x uint32_t Param
(Dark Cloud uses 0x239334, 0x1FFFFFF)
(Grand Theft Auto SA uses 0x1E46DC, 0x1E4AE8)
|-
| 0x10|||| 2x uint32_t Param
|-
| 0x11|||| 1 Param
|-
| 0x12|||| 2x uint32_t count
(Primal uses 0xD)
(Syphon Filter: The Omega Strain uses 0x5)
|-
| 0x13|||| 1 uint64_t Param
|-
| 0x14|||| 0 Param, sets something 1
|-
| 0x15|| 4 || 1 Param ( <1, >1 ), different settings/mode?
(Bloodrayne 2 uses 4)
(GRIMgRiMoiRe uses 4)
(Mana Khemia 2 uses 4)
(Odin Sphere uses 4)
|-
| 0x16|||| = 0x05
|-
| 0x17||1 || 1 Param, true/false?
(Bully uses 1)
|-
| 0x18|||| = 0x16 = 0x05
|-
| 0x19 |||| 0 Param, sets something 1
(Red Faction 2)
(Siren)
|-
| 0x1A|||| 0 Param, sets something 1
|-
| 0x1B|||| 0 Param, sets something 1
(Mana Khemia 2)
|-
| 0x1C |||| read uint32_t (use uint8_t) Param
|-
| 0x1D |||| read uint32_t (use uint8_t) Param
|-
| 0x1E |||| read uint32_t (use uint8_t) Param
|-
| 0x1F |||| uint32_t Param
|-
| 0x20|||| uint64_t Param
|-
| 0x21||1 || 1 Param: 0=,1=,2=
(Grand Theft Auto 3 (EU) uses 1)
|-
| 0x22|||| 0 Param, sets something 1
|-
| 0x23|||| 0 Param,
|-
| 0x24|||| uint64_t Param
|-
| 0x25|||| = 0x18 = 0x16 = 0x05
|-
| 0x26|||| 2x uint32_t Param,
(Bloodrayne 2 uses 0x340000, 0x350000)
|-
| 0x27|||| 2x uint32_t Param,
|-
| 0x28|||| 1 Param, uint32_t
|-
| 0x29 |||| 2x uint32_t Param,
|-
| 0x2A|||| 0 Param, sets something 1
|-
| 0x2B|||| 0 Param, sets something 1
|-
| 0x2C |||| 1 Param, uint32_t
|-
| 0x2D |||| = 0x25 = 0x18 = 0x16 = 0x05
|-
| 0x2E |||| 1 Param, uint32_t
|-
| 0x2F |||| 1 Param, uint32_t
|-
| 0x30|||| (nothing)
|-
| 0x31|||| (nothing)
|-
| 0x32|||| (nothing)
|-
| 0x33|||| (nothing)
|-
| 0x34|||| (nothing)
|-
| 0x35|||| 0 Param, sets something 1
|-
| 0x36|||| (nothing)
|-
| 0x37|||| (nothing)
|-
| 0x38|||| (nothing)
|-
| 0x39 |||| (nothing)
|-
| 0x3A|||| (nothing)
|-
| 0x3B|||| (nothing)
|-
| 0x3C |||| (nothing)
|-
| 0x3D |||| 1 Param, uint32_t Config file revision
 
{| class="wikitable sortable"
|-
! Firmware !! ps2_netemu revision
|-
| 3.70 || 15686
|-
| 3.73 || 15936
|-
| 3.74 || 15936
|-
| 4.00 || 16195
|-
| 4.01 || 16195
|-
| 4.10 || 16361
|-
| 4.11 || 16361
|-
| 4.20 || 16604
|-
| 4.21 || 16604
|-
| 4.23 || 16604
|-
| 4.25 || 16740
|-
| 4.26 || 16740
|-
| 4.30 || 16808
|-
| 4.31 || 16808
|-
| 4.40 || 16916
|-
| 4.41 || 16916
|-
| 4.45 || 17041
|-
| 4.46 || 17041
|-
| 4.50 || 17179
|-
| 4.55 || 17277
|-
| 4.60 || 17314
|-
|}
|-
| 0x3E |||| 0 Params, sets something 1
|-
| 0x3F |||| 1 Param, uint32_t
|-
| 0x40|||| 0 Param, sets something 1
(Grand Theft Auto SA)
|-
| 0x41|||| 0 Param, sets something 1
(Dragon Force)
(Katamari Damacy)
|-
| 0x42|||| 1 Param, revision ?
|-
| 0x43|||| 1 Param, revision ?
|-
| 0x44|||| 0 Param
|-
| 0x45|||| 0 Param, sets something 1
(Phantasy Star Complete Collection)
|-
| 0x46|||| 0 Param, sets something 1
(SMT Digital Devil Saga 1)
(SMT Nocturne)
|-
| 0x47|||| 0 Param, sets something 1
|-
| 0x48|||| 2x uint32_t Param,
(SMT Digital Devil Saga 1 uses 1, 0x3D090)
|-
| 0x49|||| 0 Param, sets something 0xB,0,0
|-
| 0x4A|||| 0 Param, sets something 0x15100
|-
| 0x4B|||| 2x uint32_t Params, - USRDIR/SAVEDATA related
|-
| 0x4C|||| 2x uint32_t Params, 2nd Param (2 = current path?, 3 = new ISO.BIN.ENC path?, other= ?)
|-
| 0x4D|||| 1 uint32_t Param (can be -1), sets something (same as 0x49 but) 0xC, Param, 0
|-
|}
 
=== CONFIG File (unofficial) ===
 
{| class="wikitable sortable"
|-
! ID !! Title !! Config Data !! Revision !! Notes
|-
| SLES-55147/SLUS-21731 || Silent Hill: Origins ||
00000000  3D 00 00 00 F6 41 00 00  40 00 00 00 00 00 00 00 =....A..@.......
|| 16886 (4.40+) ||
fixes white overblending at burning house
0x3D => 0x41F6 (16886)
0x40 => (sets some value 1)
|-
|  ||  || ||  ||
|}
 
=== External References ===
* [http://www.ps3hax.net/showthread.php?t=53444 PS2 Classics Algorithm By flatz]
* [http://gitorious.ps3dev.net/ps2classic c port]
* https://docs.google.com/spreadsheet/ccc?key=0As9ZdsrJoSp1dC1NTTRCSE5vbTlkOGItTC1CVzE5U3c#gid=7
* http://www.pshomebrew.net/wiki/PS2_Classics_Emulator_Compatibility_List
* [http://www.ps3hax.net/showthread.php?p=620747#post620747 How to properly convert Final Fantasy XII: IZJS For ps2classics]
 
== pspemu ==
Used for "PSP Minis" and "PSP remasters". The PSP Emulator works by accessing an encrypted ISO-9660 image.
Assuming that the mini game's directory is /dev_hdd0/game/NPEZ00000/ then the image is stored inside /USRDIR/CONTENT/EBOOT.PBP/DATA.PSAR. <br>
'''Info''': <br>
* Recent Emulator supports PSP Kernel 6.60 Applications<br>
* 20GB model (CECHB00), because it is not equipped with a wireless LAN psn? feature is not available. (10001)
* It does not support PGD files, and neither its access.
 
 
=== Files ===
  psp_emulator.self    (3.15++)
  psp_translator.self  (3.15++)
  \flash0              (3.15++)
  \flash1
  \flash2
  \flash3
  \lflash
  \release              (3.15++)
  \psp
  \ms
 
==== arguments ====
2 arguments:<br>
* argv[0]= self starting location<!--// /dev_flash/pspemu/psp_emulator.self or /app_home if you want to load custom sysman.sprx / threadman.sprx files//--><br>
* argv[1]= ISO.BIN.EDAT location
 
=== Controller? ===
 
taken from PEmuCoreLib
 
{| class="wikitable sortable"
|-
! Mode? !! Number !! Note
|-
| 1-A || 1? ||
|-
| 2-A || 2?||
|-
| 1-B || 3?||
|-
| 2-B || 4?||
|-
| 1-C || 5?||
|-
| 2-C || 6?||
|-
| 1-D || 7?||
|-
|}
 
=== Emulator Settings ===
 
The emulator itself can be feeded with settings about the game. These settings are:
 
1) in MINIS2.EDAT (pure Text format file decrypted)
2) within the emulator defined for a bunch of games (see [[Emulation#Special_notes| Special notes]])
 
Note: The Emulator can be patched (1 Bit) to read a non encrypted MINIS2.EDAT.
 
Here are the commands what you can define for the psp emulator:
 
{| class="wikitable sortable"
|-
! Struct !! Command !! Example !! Note
|-
| || # || #PS3DEVWIKi || Text, information, # will be ignored
|-
| || VERSION = 0x%x || VERSION = 0xFFFFFFFF ||
|-
| || BOOT_MODE = %llx || || 100010000 = Minis <br> 200010000 = Remaster
|-
| || REMASTER_VERSION = 0x%x || ||
|-
| || SDRAM_SIZE = %llx || SDRAM_SIZE = 02800000 || 02000000 = ~34 MB (default)<br>02800000 = ~42 MB <br> 03000000 = ~50 MB <br> 04000000 = ~67 MB<br /><br />''Real PSP hardware had:''
* ''Main RAM: 32MB (PSP-1000) or 64 MB (PSP-2000, PSP-3000, PSP Go/PSP-N1000 and PSP-E1000) 333MHz 256bit DDR SDRAM with 8MB reserved for kernel.''
* ''Video RAM: 2MB 166MHz 256bit eDRAM.''
* ''MediaEngine RAM: 2MB 166MHz 128bit eDRAM.''
|-
| || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 100 || default = 2000000
|-
| || HOSTFS_PATH = %lld || ||  0 = /dev_flash/pspemu/psp/ (default) <br> 1 = /app_home/psp/ <br> 2 = /app_home/ <br> else = /dev_flash/pspemu/psp/
|-
| || EXDATA_PATH = %lld || || 0 = %USRDIR%/EXDATA/ (default) <br> 2 = <HOSTFS_PATH>/EXDATA/ <br> 3 = /dev_usb/EXDATA <br> else = %USRDIR%/EXDATA/
|-
| || ELF_PATH = %s || ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN || = default, but can be changed for example on Powerstone Collection to directly load PS1.prx/PS2.prx
|-
| || ISO_PATH = %s || ||
|-
| || VOUT_RESOLUTION_MODE = %lld || VOUT_RESOLUTION_MODE = 0 || 0,1,2,3,...? resolution mode? (1-A,1-B,...)? (default = not set)
|-
| || DRAWN_IMAGE_SCALE = %lld || DRAWN_IMAGE_SCALE = 4 || Display Output Videoscale (default = 2) <br> 0,1 = (small picture) <br> 2,3 = <br> 4 =
|-
| AW. {||  || || indicates LINEAR_ADRS to CLOAD_MODE optional setting following
|-
| || LINEAR_ADRS = %llx || AW.LINEAR_ADRS = 40 ||
|-
| || SINGLE_BUF = %llx || AW.SINGLE_BUF = 880 || 80 = <br> 880 =
|-
| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 100 ||
|-
| || REUSE_ADRS = %llx || AW.REUSE_ADRS = 110000 ||
|-
| || SINGLE_BUF2 = %llx || ||
|-
| || DECODE_WAIT = %llx || AW.DECODE_WAIT = 10000 || in order to slowdown ?
|-
| || DISCARD_EDGE = %llx || AW.DISCARD_EDGE = 20000 ||
|-
| || RECYCLE_RD_TEX = %llx || ||
|-
| || EXT_MODE = %llx || AW.EXT_MODE = 3 || 0 = (default)<br> Uses different SPU ELF for transparency/textures behavior <br> 1 = <br> 2 = <br> 3 =
|-
| || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 || 0 = <br> 3EFFFFFF = (default)
|-
| || EXT_CMD = %llx || AW.EXT_CMD = 2 || 0 = <br> 1 = <br> 2 = <br> 3 =
|-
| || VRAM_MODE = %llx || AW.VRAM_MODE = 1 || 0 =  (default) <br> 1 =
|-
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || 0 =  (default) <br> 1 = <br> (Note: Only available since 4.30?)
|-
| } || || ||
|-
| AUDIO. {||  || || indicates optional SCR_NOIZ,SLEEP,DECODE_LIMIT setting following
|-
| || SRC_NOIZ = %llx || ||
|-
| || SLEEP = %llx || AUDIO.SLEEP = 421 ||
|-
| || DECODE_LIMIT = %llx || ||
|-
| } || || ||
|-
| || VFPU_USE_FAST_VMMUL = %lld || || 0 = (default) <br> 1 =
|-
| || VMX_FOR_FPU = %lld || || 0 = <br> 1 = (default)
|-
| || FPU_FS_SUPPORT = %lld || || 0 = <br> 1 = (default)
|-
| || MIPS_CODE_BLOCK_SIZE = %lld || MIPS_CODE_BLOCK_SIZE = 8192 || 8192 (decimal) = 0x2000 (hex) <br> 4096 (decimal) = 0x1000 (hex, default)
|-
| || ALLEGREX_DELAY = %lld || || Allegrex = PSP CPU <br> 0 = (default)
|-
| || LINCOLN_START_ADDR = %llx || || (0x8804000? = default?)
|-
| || LINCOLN_START_SIZE = %llx || ||
|-
| || TRANSLATOR_PATCH[%lld] = { %08x } || ||
%lld = Number of patches to allocate<br>
Format goes like this - all values being 32Bit hexdecimal:<br>
= { start_address? end_address? patch1 patch2 .... (optional: count_for_buff2 buff2_value1 buff2_value2..) }
|-
| || OSK_ENGLISH = %lld || || On Screen Keyboard <br> 0 = default panel <br> Else? = english
|-
| S3D. {||  || || Stereoscopic 3D
|-
| || ENABLE = %lld || S3D.ENABLE = 1 || 0 = Off <br> Enables 3D Support <br> 1 = <br> 2 = <br> 3,4,.. = ? (3D Display strong?)
|-
| || MAX_PARALLAX = %f || || (info: http://www.lightillusion.com/stereo_3d_rules.html) <br> 0.0 to 1.0 ? <br> default =  0.029999999
|-
| || SCREEN_DISTANCE = %f || || 0.0 to 1.0 ? <br> default = -1.0
|-
| CONV. {||  || || struct within S3D structure (info: http://www.lightillusion.com/stereo_3d_convergence.html)
|-
| || DEPTH_TYPE = %lld || || 2 = (default)
|-
| || GLOBAL_DEPTH1 = %f || || 0 = (default)
|-
| || GLOBAL_DEPTH2 = %f || || 0 = (default)
|-
| || LOCAL_DEPTH1 = %f || || 0 = (default)
|-
| || LOCAL_DEPTH2 = %f || || 0 = (default)
|-
| || SHIFT = %f || || 0 = (default)
|-
| || SIDEPANEL = %lld || || 0 = (default)
|-
| } || || ||
|-
| } || || ||
|-
| FILTER. {||  || ||
|-
| DOF. {||  || || depth of field filter
|-
| || GAUSSIAN = %f || || 0 = (default)
|-
| || DEPTH.0 = %f || || 0 = (default)
|-
| || DEPTH.1 = %f || || 0 = (default)
|-
| || FOCAL_DISTANCE = %f || || 0 = (default)
|-
| || FIELD_WIDTH = %f || ||
|-
| } || || ||
|-
| BLOOM. {||  || || bloom filter
|-
| || THRESHOLD.R = %f || || 0 = (default)
|-
| || THRESHOLD.G = %f || || 0 = (default)
|-
| || THRESHOLD.B = %f || || 0 = (default)
|-
| || THRESHOLD.VALUE = %f || || 0 = (default)
|-
| || ADD.R = %f || || 0 = (default)
|-
| || ADD.G = %f || || 0 = (default)
|-
| || ADD.B = %f || || 0 = (default)
|-
| || ADD.LOD = %f || || 0 = (default)
|-
| } || || ||
|-
| } || || ||
|-
| || ADDITIONAL_KEY_ASSIGN = %llx || ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 || 0000000047C6C544 : maps right analog stick, usefull for 3rd person camera viewing <br>
8000000000000000 : unknown
|-
| || SAVEDATA_USE_UPPERCASENAME = %lld || || 0 = (default), else = convert characters
|-
| || FAKE_PATH = %s || || (max. lenght 0x400 bytes)
|-
| || SAVEDATA_LOAD_CACHE_TARGET_NAME = %s || SAVEDATA_LOAD_CACHE_TARGET_NAME = ULJM05637DQUEST ||
|-
| || SAVEDATA_USE_PS3_SAVE = %lld || SAVEDATA_USE_PS3_SAVE = 1 || 0 = Uses PSP/PSPMinis SaveData module <br> 1 = SaveGame via PS3 SaveData module
|-
| || ICACHE_CONTROL = %llx || || 0 = enabled? (default), else = disabled?
|-
| || DEBUG.GRAPHICS = %lld || DEBUG.GRAPHICS = 1 || 0 = off <br> 1 = on , displays information and more: <br> * flip time average (max.,min.),<br> * RSX Performance average (max.,min.),<br> * MIPS load average (max.,min.)
|-
| || DEBUG.CPU_PERF_BUF_SIZE = 0x%llx || || 0x100000 = (default)
|-
| || VSYNC_OFFSET_US = %lld || VSYNC_OFFSET_US = 2000 || 8341 = (default)
|-
| || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 || 0 = (default) <br> 1 = Enable Ad hoc Multiplayer
|-
| || GPI = 0x%llx || ||
|-
| || UTILITY_CTRL_VALUE = %llx || ||
|-
| || CODE_SIZE_LIMIT = %llx || CODE_SIZE_LIMIT = 00800000 ||
|-
| || NP.COMMUNICATION_ID = %s || ||
|-
| || ADHOC_LOCAL_PEER_NUM = %llx || ||
|-
| ADHOC. {||  || ||
|-
| || EMUPA_TITLE_ID = %s || ADHOC.EMUPA_TITLE_ID = ULJM05637 ||
|-
| || EMUPA_INITIAL_SERVER = %lld || ADHOC.EMUPA_INITIAL_SERVER = 1 || 0 = (default) <br> 1 =
|-
| || USE_WORLD_MIN = %lld || ||
|-
| || USE_WORLD_MAX = %lld || ||
|-
| || MAC_THREAD_PRIORITY = %lld || ||
|-
| || SEND_LIMIT = %lld || ||
|-
| || RECV_LIMIT = %lld || ||
|-
| || PTP_SB_SEND_EXT = %lld || ||
|-
| || PTP_SEND_INTERVAL_MIN = %lld || ||
|-
| || PTP_ACCEPT_DELAY = %lld || ||
|-
| || FLAGS = %llx || ||
|-
| } || || ||
|-
|}
 
=== Special notes ===
 
==== PSP Minis ====
On few Games there are predefined changes set for the Core within the emulator.
 
{| class="wikitable sortable"
|-
! Title ID !! Title Name !! Note
|-
| NPEZ00001 || Puzzle Scape Mini || AW.DISCARD_EDGE = 20000<br> AW.DECODE_WAIT = 10000
|-
| NPEZ00002 || Stand O'Food || DRAWN_IMAGE_SCALE = 1
|-
| NPEZ00003 || Mahjongg Artifacts Chapter 2 || AW.LINEAR_ADRS = 40<br> AW.DISABLE_FB_TEX = 100<br> AW.DISCARD_EDGE = 20000
|-
| NPEZ00021 || Pinball Dreams || DRAWN_IMAGE_SCALE = 1
|-
| NPEZ00022 || Pinball Fantasies || DRAWN_IMAGE_SCALE = 1
|-
| NPEZ00027 || Sudoku || AUDIO.SLEEP = 421
|-
| NPEZ00028 || Bowling 3D ||
|-
| NPEZ00031 || Hero Of Sparta ||
|-
| NPEZ00041 || Blast Off ||
|-
| NPEZ00046 || Brainpipe ||
|-
| NPEZ00093 || Tetris || AW.SINGLE_BUF = 80<br>AW.REUSE_ADRS = 110000
|-
| NPEZ00094 || Yummy Yummy Cooking Jam || AW.SINGLE_BUF = 880<br>AW.DECODE_WAIT = 10000
|-
| NPEZ00105 || Telegraph - Sudoku & Kakuro || DRAWN_IMAGE_SCALE= 1
|-
| NPEZ00106 || Sudoku und Kakuro: Welt Edition || DRAWN_IMAGE_SCALE = 1
|-
| NPEZ00107 || Spot The Differences! || DRAWN_IMAGE_SCALE = 1
|-
| NPEZ00108 || Finde die Unterschiede! Welt Edition || DRAWN_IMAGE_SCALE = 1
|-
| NPEZ00112 || Telegraph Crosswords || DRAWN_IMAGE_SCALE = 1
|-
| NPEZ00113 || Kreuzwortraetsel: Welt Edition || DRAWN_IMAGE_SCALE = 1
|-
| NPEZ00125 || Pallurikio ||
|-
| NPEZ00194 || Mahjongg Artifacts || AW.LINEAR_ADRS = 40<br>AW.DISABLE_FB_TEX = 100<br>AW.DISCARD_EDGE = 20000
|-
| NPEZ00219 || Arctic Adventures: Polar's Puzzles ||
|-
| NPEZ00381 || Fighting Fantasy - Talisman of death || AW.THR_PIXEL_OFST = 0
|-
| NEPZ00444 ||  Jetpack Joyride  || AW.CLOAD_MODE = 1
|-
| NPUZ00002 || Bowling 3D ||
|-
| NPUZ00005 || Hero Of Sparta ||
|-
| NPUZ00006 || Mahjongg Artifacts Chapter 2 || AW.LINEAR_ADRS = 40<br>AW.DISABLE_FB_TEX = 100<br>AW.DISCARD_EDGE = 20000
|-
| NPUZ00009 || Brainpipe ||
|-
| NPUZ00017 || Pinball Fantasies || DRAWN_IMAGE_SCALE = 1
|-
| NPUZ00018 || Yummy Yummy Cooking Jam || AW.SINGLE_BUF = 880<br>AW.DECODE_WAIT = 10000
|-
| NPUZ00021 || Blast Off ||
|-
| NPUZ00029 || Stand O' Food || DRAWN_IMAGE_SCALE = 1
|-
| NPUZ00034 || Spot The Differences! || DRAWN_IMAGE_SCALE = 1
|-
| NPUZ00054 || Pinball Dreams || DRAWN_IMAGE_SCALE = 1
|-
| NPUZ00058 || SuperMarket Mania || DRAWN_IMAGE_SCALE = 1
|-
| NPUZ00062 || Mahjongg Artifacts || AW.LINEAR_ADRS = 40<br>AW.DISABLE_FB_TEX = 100<br>AW.DISCARD_EDGE = 20000
|-
| NPUZ00099 || Pallurikio ||
|-
| NPUZ00114 || Arctic Adventures: Polar's Puzzles ||
|-
| NPUZ00292 || Jetpack Joyride || AW.CLOAD_MODE = 1
|-
|}
 
==== PSP HD Remasters ====
 
And these PSP Remaster Games got a MINIS2.EDAT setting definitions for the Emulator Core.
 
{| class="wikitable sortable"
|-
! Disc Title ID !! NP Title ID !! Title Name !! Note
|-
| BLJM85001 || NPJB40001 || Monster Hunter Portable 3rd HD Ver || VERSION = 0xFFFFFFFF<br>
S3D.ENABLE = 2<br>
SDRAM_SIZE = 02800000<br>
MIPS_CODE_BLOCK_SIZE = 8192<br> (next settings are done internally and not part of MINIS2)<br>
DRAWN_IMAGE_SCALE = 4<br>
AW.EXT_MODE = 3<br>
TRANS_CACHE_SIZE = 100<br>
VSYNC_OFFSET_US = 2000<br>
ADHOC.EMUPA_TITLE_ID = ULJM05800<br>
ADHOC.EMUPA_INITIAL_SERVER = 1<br>
ADHOC_PARTY = 1<br>
|-
| BLJM85002 || NPJB40002 || K-ON Houkago Live HD Ver || VERSION = 0xFFFFFFFF<br>
AW.EXT_MODE = 3<br>
AW.EXT_CMD = 2<br>
SDRAM_SIZE = 02800000<br>
ADDITIONAL_KEY_ASSIGN = 8000000000000000<br>
S3D.ENABLE = 1<br>
ADHOC.EMUPA_TITLE_ID = ULJM05709
|-
| BLJM85003 || NPJB40003 || Shin Sangoku Musou Multi Raid 2 HD Ver || VERSION = 0xFFFFFFFF<br>
AW.EXT_MODE = 3<br>
AW.EXT_CMD = 2<br>
SDRAM_SIZE = 02800000<br>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544<br>
S3D.ENABLE = 1<br>
ADHOC.EMUPA_TITLE_ID = ULJM05637<br>
AW.VRAM_MODE = 1<br>
SAVEDATA_LOAD_CACHE_TARGET_NAME = ULJM05637DQUEST
|-
| BLJM85004 || NPJB00293<br>NPJN00005 ||Eiyuu Densetsu Sora no Kiseki FC Kai HD Edition || VERSION = 0xFFFFFFFF<br>
SDRAM_SIZE = 03000000<br>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544<br>
S3D.ENABLE = 1<br>
AW.EXT_MODE = 3<br>
AW.EXT_CMD = 3<br>
ADHOC_PARTY = 0<br>
VSYNC_OFFSET_US = 2000
|-
|  BLJM85005 || NPJB00334<br>NPJN00007||Eiyuu Densetsu: Sora no Kiseki SC Kai HD Edition || VERSION = 0xFFFFFFFF<br>
SDRAM_SIZE = 04000000<br>
CODE_SIZE_LIMIT = 00800000<br>
ADDITIONAL_KEY_ASSIGN = 8000000000000000<br>
S3D.ENABLE = 2<br>
AW.EXT_MODE = 3<br>
AW.EXT_CMD = 3<br>
ADHOC_PARTY = 0<br>
VSYNC_OFFSET_US = 2000
|-
|  BLJM85006 || NPJB00360<br>NPJN00008||Eiyuu Densetsu: Sora no Kiseki the 3rd: Kai HD Edition || VERSION = 0xFFFFFFFF<br>
SDRAM_SIZE = 04000000<br>
CODE_SIZE_LIMIT = 00800000<br>
ADDITIONAL_KEY_ASSIGN = 8000000000000000<br>
S3D.ENABLE = 2<br>
AW.EXT_MODE = 3<br>
AW.EXT_CMD = 3<br>
ADHOC_PARTY = 0<br>
|}
 
DiscIDs inside emulator: http://pastie.org/pastes/4367964/
 
=== XMB Settings ===
 
Options added to XMB on Game Settings. Options can be set individually.
 
<!--//
may be here also the values used on xregistry, not sure if it s good idea to disturb the xregistry page
//-->
{| class="wikitable sortable"
|-
! XMB Settings!! Values & Description !! Remarks !! [http://www.ps3devwiki.com/wiki/XRegistry.sys XRegistry.sys ]
|-
| PSP Remaster - Screen Mode || Sets the display size of the screen during gameplay. This setting can only be used when outputting video to an HD TV.<ul><li>Normal  </li><li>Full Screen ||  The equivalent option for ps/ps2 games, PS/PS2 Upscaling, works on SDTV.  || -
|-
| PSP Remaster - 3D Display ||  Sets whether or not to display Images in 3D.You can also adjust the depth of 3D images. This setting can only used when playing a stereoscopic 3D game using a 3D TV.<ul><li>Off </li><li>On : <ul></li><li>7 (Strong) </li><li>6 </li><li>5 (Normal)  </li><li>4  </li><li>3 </li><li>2 </li><li>1 (Weak) || - || -
|-
| PSP Remaster - Ad Hoc Mode Channel || Set a channel for use in ad hoc mode. Choose the same channel as the person you want to connect with.<ul><li>Automatic  </li><li>1 </li><li>6 </li><li>11 ||  - || -
|-
| PSP Remaster - Ad Hoc Mode || Sets whether or not to use ad hoc mode over a wireless LAN.<ul><li>Off </li><li>On || - || -
|-
| "PSP EMU" Menu || Enable/disable the options on XMB described above.<ul><li>Off </li><li>On || <!--//this settings is not on the table of debug settings because was added recently 3.70? , name should be double crossed//-->  See [http://www.ps3devwiki.com/wiki/QA_Flagging#Debug_Settings_.28CEX.2FDEX.29 debug settings]  || -
|-
|}
 
=== PSPEMU speculation/talk ===
Compatibility list custom PSP to PS3.
 
*http://psx-scene.com/forums/f328/psponps3-compatibility-chart-113244/
 
*[[https://docs.google.com/spreadsheet/ccc?key=0AowGG2G1KRsgdHg5aDJUTnZ2bGR0NEZhMS1xekVXWGc#gid=0| Google Spreadsheet]] and forum reports at http://www.ps3hax.net/showthread.php?t=54435
 
*[[http://www.youtube.com/playlist?list=PL2ahRcXokZtbEB6MRRYf4cDQr05O9zG8k&feature=mh_lolz| Youtube channel]]
 
 
<!--//
may be add other compatibility list/links to reference,  sorry this should be on talk page.
//-->
 
==== PSP Remasters Button Remapping ====
*ADDITIONAL_KEY_ASSIGN type 2 part 2?
3 state? enable/disable/always
(16 bit (target), 16 bit (source))
 
For each byte on 0x47C6C544, binary:
01 00||01 11      11 00||01 10    11 00||01 01    01 00||01 00
||        ||                ||              ||              ||           
Left  | Left              Down?          Right?          Up?
on    |D-Pad
right
AStick.
 
{| class="wikitable"
|-
! PS3 button <BR /><sup>(target)</sup> !! Identifyer !! Notes
|-
| {{padll}} || ? ||
|-
| {{padlr}} || ? ||
|-
| {{padlu}} || ? ||
|-
| {{padld}} || ? ||
|-
| {{padleft}} || ? ||
|-
| {{padright}} || ? ||
|-
| {{padup}} || ? ||
|-
| {{paddown}} || ? ||
|-
| {{padl1}} || ? ||
|-
| {{padr1}} || ? ||
|-
| {{padl2}} || ? ||
|-
| {{padr2}} || ? ||
|-
| {{padrl}} || 0100 ||
|-
| {{padrr}} || ? ||
|-
| {{padru}} || ? ||
|-
| {{padrd}} || ? ||
|-
| {{padcross}} || ? ||
|-
| {{padsquare}} || ? ||
|-
| {{padcircle}} || ? ||
|-
| {{padtriangle}} || ? ||
|-
|}
 
*Notes:
**There are more button icons if needed in [[Wiki_Sandbox_Test]] page
**The next table is only needed in case the identifyers are different between PSP and PS3 (delete the table and this line when verifyed)
 
{| class="wikitable"
|-
! PSP button <BR /><sup>(source)</sup> !! Identifyer !! Notes
|-
| {{padll}} || ? ||
|-
| {{padlr}} || ? ||
|-
| {{padlu}} || ? ||
|-
| {{padld}} || ? ||
|-
| {{padleft}} || 0111 ||
|-
| {{padright}} || ? ||
|-
| {{padup}} || ? ||
|-
| {{paddown}} || ? ||
|-
| {{padl1}} || ? ||
|-
| {{padr1}} || ? ||
|-
| {{padcross}} || ? ||
|-
| {{padsquare}} || ? ||
|-
| {{padcircle}} || ? ||
|-
| {{padtriangle}} || ? ||
|-
|}
 
 
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>

Latest revision as of 13:22, 27 February 2024

Warning
Warning
This wiki page is temporally under rebuilding, the previous content has been splitted and moved to: PS1 Emulation, PS2 Emulation, PSP Emulation
Now is going to be repurposed as an introduction to general emulation concepts and as a wiki navigation node to link to other relates pages, if you want to collaborate join the Discussion

Introduction[edit | edit source]

Links[edit | edit source]

XMB settings related with emulators[edit | edit source]

XMB game settings related with PS1, PS2, PSP emulators

See the info in the official user guide and some samples

  • In XMB Settings[Game Settings][PS/PS2 Upscaler] (added since firmware 1.80, stored in XRegistry.sys/setting/game/emuUpConvert)
    • [Off] - Disable upscaled output.
    • [Normal] - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
    • [Full] - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)
  • In XMB Settings[Game Settings][PS/PS2 Smoothing] (added since firmware 1.80, stored in XRegistry.sys/setting/game/emuSmoothing)
    • [Off] - Disable smoothing
    • [On] - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)
  • In XMB Settings[Game Settings][PSP™ Remaster - Screen Mode] (stored in XRegistry.sys/setting/game/pspemuViewmode)
    • Sets the display size of the screen during gameplay. This setting can only be used when outputting video to an HD TV
    • [Normal]
    • [Full Screen]
  • In XMB Settings[Game Settings][PSP™ Remaster - 3D Display] (stored in XRegistry.sys/setting/game/pspemu3dDisplay and pspemu3dDepthAdjust)
    • Sets whether or not to display Images in 3D.You can also adjust the depth of 3D images. This setting can only used when playing a stereoscopic 3D game using a 3D TV
    • [Off]
    • [On]
      • [7] (Strong)
      • [6]
      • [5] (Normal)
      • [4]
      • [3]
      • [2]
      • [1] (Weak)
  • In XMB Settings[Game Settings][PSP™ Remaster - Ad Hoc Mode Channel] (stored in XRegistry.sys/setting/game/pspemuAdhocModeCh)
    • Set a channel for use in ad hoc mode. Choose the same channel as the person you want to connect with
    • [Automatic]
    • [1]
    • [6]
    • [11]
  • In XMB Settings[Game Settings][PSP™ Remaster - Ad Hoc Mode] (stored in XRegistry.sys/setting/game/pspemuAdhocModeWlan)
    • Sets whether or not to use ad hoc mode over a wireless LAN
    • [Off]
    • [On]


Resolution[edit | edit source]

PS1 Native resolution[edit | edit source]

Games are always 4:3 with any resolution between 704x480 NTSC / 704x576 PAL (the bios initialisation screen) and lower:

  • Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512, 576, 600, 640 or 704
  • Vertical: 240 (NTSC), 300 (PAL), 480 (NTSC), 576 (PAL)

Tekken 3 uses a strange pixel area of 384x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games. Very common resolutions : 320x224 for NTSC and 320x256 for PAL.


PS2 Native Resolution[edit | edit source]

Video output resolution: variable from 256x224 to 1280x1024 (not 1920x1080) pixels.