PSP Emulation: Difference between revisions
(113 intermediate revisions by the same user not shown) | |||
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=='''PSPHD'''== | =='''PSPHD'''== | ||
The new | The new PS Plus PSP emulator includes plenty of undiscovered functionalities, it even allows patches directly to the emulated Allegrex cpu. | ||
Not many CLI commands were added this time around. Very few commands have a description to their usage inside of the eboot.bin, everything else is just guesswork from the scene. Plenty of LUA commands need to be understood before the compatibility of games can improve. The PSP emulator has not gained the same popularity as the ps2 emulator due to the existence of an unofficial PPSSPP core in the unofficial Retroarch port for the PS4. As far as the compatibility and performance go, the Retroarch core is yet to be bested. This emulator may hold potential, but the potential can only go so far as it seems not to have support for gamedata installation, which in turn will render many games unplayable. | |||
== Commands == | == Commands == | ||
'''Known functions:''' Require cleanup. | '''Known functions:''' Require cleanup. | ||
<br>The rest of the cli and lua commands can all be found inside of an emu's decrypted '''eboot.bin'''. | <br>The rest of the cli and lua commands can all be found inside of an emu's decrypted '''eboot.bin'''. | ||
=== config- | === CLI commands === | ||
'' | These commands can be added to any of these files: | ||
* '''config-title.txt''' | |||
* '''package-ps4.conf''' | |||
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | {| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | ||
! Command !! Values !! Notes !! Usage | ! Command !! Values !! Notes !! Usage | ||
Line 16: | Line 18: | ||
|- | |- | ||
| --notrophies || || Enable/disable trophies|| | | --notrophies || || Enable/disable trophies|| | ||
|- | |||
| --ps4-trophies || || || | |||
|- | |- | ||
| --locale || || || | | --locale || || || | ||
Line 25: | Line 29: | ||
| --addon || || || | | --addon || || || | ||
|- | |- | ||
| --host | | --host || Sets host directory || --host="/hostapp/" || | ||
|- | |- | ||
| --loglevel || none, all, warn, info, error, debug, trace || debug logging | | --loglevel || none, all, warn, info, error, debug, trace || debug logging || | ||
|- | |- | ||
| --xobuttonmode || oenter, ocancel || Switcher between x and circle button, made specifically for japanese gamers | | --xobuttonmode || oenter, ocancel || Switcher between x and circle button, made specifically for japanese gamers || | ||
|- | |- | ||
| --lang || Including but not limited to "en" "jp" "fr" "it" || Language selector || --lang="en" | | --lang || Including but not limited to "en" "jp" "fr" "it" || Language selector || --lang="en" | ||
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|- | |- | ||
| --samplesave || ? || ? || | | --samplesave || ? || ? || | ||
|-style="background-color:#ff99c2" | |-style="background-color:#ff99c2" | ||
| || Graphical fixes || || | | || Graphical fixes || || | ||
|- | |- | ||
| --antialias || off, MSAA4x, SSAA4x|| Anti-aliasing options || --antialias=off | | --antialias || off, MSAA4x, SSAA4x|| Anti-aliasing options || --antialias=off | ||
|- | |- | ||
| --texcachemode || patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo, full || for issues with texture cache (modes lower than full possibly read some textures directly without cache). || --texcachemode=patchworkheroes | | --texcachemode || patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo, full || for issues with texture cache (modes lower than full possibly read some textures directly without cache). || --texcachemode=patchworkheroes | ||
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|- | |- | ||
| --depthscalehack || true?, false? || ||--depthscalehack=true | | --depthscalehack || true?, false? || ||--depthscalehack=true | ||
|- | |||
| --depthscalehack || true?, false? || ||--depthscalehack=true | |||
|- | |||
| --locorocomeshsmooth || true, false || Custom mesh smoothing for loco roco games(?)|| --locorocomeshsmooth=true | |||
|- | |||
| --locorocomeshsmoothnonindexed || true, false || Turns "locorocomeshsmooth" mesh smoothing into non-indexed(?) ||--locorocomeshsmoothnonindexed=true | |||
|- | |||
| --forcenobilinear || true, false || Turn bilinear filtering on/off, setting it to True will fix many graphical glitches in games that use 2D Images ||--forcenobilinear=true | |||
|-style="background-color:#D7EF54" | |||
| || Game fixes || || | |||
|- | |||
| --godofwarhack || true, false || Likely a performance patch for games that go way above the fps cap. Managed to help '''God Of War - Ghost Of Sparta''' skip intro freeze. it could possibly be used as a speedhack. [https://github.com/hrydgard/ppsspp/pull/15640 Might be this?]|| --godofwarhack=true | |||
|-style="background-color:#03fcc2" | |||
| || No effect / unknown values || || | |||
|- | |- | ||
| --texloadcores || 0, 100 || textures to load || texloadcores=2 | | --texloadcores || 0, 100 || textures to load || texloadcores=2 | ||
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| --parappajapanesefonthack || true?, false? || Enables Support For Japanese Fonts ??|| --parappajapanesefonthack=true | | --parappajapanesefonthack || true?, false? || Enables Support For Japanese Fonts ??|| --parappajapanesefonthack=true | ||
|- | |- | ||
| -- | | --clamp-line-thickness-min || ? || ? || | ||
|- | |- | ||
| -- | | --clamp-line-thickness-max || ? || ? || | ||
|- | |- | ||
| -- | | --parappareplacecolor || The command expects 8 Hex values || (rgb?) || | ||
|- | |- | ||
| -- | | --msxxadhoc || true?, false? || ad hoc support ? || | ||
|- | |- | ||
| -- | | --parappaalphahack || true?, false? || Doesn't seem to have any effect.|| --parappaalphahack=true | ||
|- | |- | ||
| -- | | --umddelay || ? || Seems to be I/O timing method. Doesn't seem to have any effect || | ||
|- | |||
| --vramcopyback || 0, 10000000 || for games that download data from GPU to Allegrex || --vramcopyback=45 | |||
|- | |- | ||
|-style="background-color:#7698FF" | |-style="background-color:#7698FF" | ||
| || Speedhacks || || | | || Speedhacks / Possible duplicates|| || | ||
|- | |- | ||
| --antialias || off || Turning Anti-Alias Off Improves Performance||--antialias=off | | --antialias || off || Turning Anti-Alias Off Improves Performance||--antialias=off | ||
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| --anisolevel || 0, 100 || Anisotropic filtering level?? || | | --anisolevel || 0, 100 || Anisotropic filtering level?? || | ||
|- | |- | ||
| --present || vblankstart, setframebuf, drawsync|| set when frame is presented. Sync issues, flickering screen, tearing, input lag, etc. ||--present=setframebuf | | --present || vblankstart, setframebuf, drawsync|| set when frame is presented. Sync issues, flickering screen, tearing, input lag, etc. Doesn't seem to have any effect. ||--present=setframebuf | ||
|- | |- | ||
| --texrecent || true || Optimize texture hashes ||--texrecent=true | | --texrecent || true || Optimize texture hashes ||--texrecent=true | ||
|} | |||
====Syphon Filter Dark Mirror==== | |||
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | |||
! Command !! Values !! Notes !! Usage | |||
|- | |||
| --force-native-aspect-ratio || || || | |||
|- | |||
| --use-higher-precision-depth || || || | |||
|- | |||
| --optimize-fb-self-resolves || || || | |||
|- | |||
| --force-dsf-present || || || | |||
|- | |||
| --bend-30hz-lock|| || || | |||
|- | |||
| --setframebuf-auto-vblank-wait-threshold|| || || | |||
|- | |||
| --gpu-renderthread|| || || | |||
|- | |||
| --force-triangle-clip-off|| || || | |||
|- | |||
| --hack-use-sku-vms|| || || | |||
|- | |||
| --active-sku || || || | |||
|- | |||
| --psp-right-stick-action || 0,1 || ||--psp-right-stick-action=1 | |||
|- | |||
| --psp-right-stick-deadzone-x || || ||--psp-right-stick-deadzone-x=15 | |||
|- | |||
| --psp-right-stick-deadzone-y || || ||--psp-right-stick-deadzone-y=15 | |||
|- | |||
| --psp-right-stick-deadzone-semicircle-arc || || ||--psp-right-stick-deadzone-semicircle-arc=40 | |||
|- | |||
|} | |} | ||
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===XXXXYYYYY_patches.lua=== | ===XXXXYYYYY_patches.lua=== | ||
The lua can be placed as: '''scripts\XXXXYYYYY_patches.lua''' | |||
====Emulator commands==== | ====Emulator commands==== | ||
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|GetReg||axObj.GetReg()|| | |GetReg||axObj.GetReg()|| | ||
|-style="background-color:#D7EF54" | |-style="background-color:#D7EF54" | ||
| Memory editing || || Do note that the offsets on PPSSPP are | | Memory editing || || Do note that the offsets on PPSSPP are mapped differently than the ones on the PS4 | ||
|- | |- | ||
| ReadMem32 || axObj.ReadMem32() || Read 4 bytes from offset | | ReadMem32 || axObj.ReadMem32() || Read 4 bytes from offset | ||
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[https://www.psdevwiki.com/ps4/Talk:PSP_Emulator_Compatibility_List#Official_PSPemu_Configuration_Files More patches can be found here] | [https://www.psdevwiki.com/ps4/Talk:PSP_Emulator_Compatibility_List#Official_PSPemu_Configuration_Files More patches can be found here] | ||
=====Patches.lua===== | =====Patches.lua===== | ||
' | ======Syphon Filter: Dark Mirror====== | ||
<pre> | |||
-- Lua 5.3 | |||
-- Title: Syphon Filter: Dark Mirror | |||
-- Patches for fixing issues with post fx in games using the Syphon Filter/Resistance engine | |||
apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory. | |||
local emuObj = getEmuObject() | |||
local cpu = getAXObject() | |||
-- The bloom filter uses 1.5 pixel jitter to make a ghetto blur. When up-ressed, this doesn't look good. | |||
-- To compensate, reduce the jitter amount before rendering. | |||
function BloomJitterPlusAdjust() | |||
-- 1.5 pixel "+" pattern | |||
emuObj.AdjustUVJitter(0, 4, 0.0, 1.5) | |||
emuObj.AdjustUVJitter(4, 4, 0.0, -1.5) | |||
emuObj.AdjustUVJitter(8, 4, 1.5, 0.0) | |||
emuObj.AdjustUVJitter(12, 4, -1.5, 0.0) | |||
end | |||
function BloomJitterCrossAdjust() | |||
-- 1.5 pixel "x" pattern | |||
emuObj.AdjustUVJitter(0, 4, 1.5, 1.5) | |||
emuObj.AdjustUVJitter(4, 4, -1.5, 1.5) | |||
emuObj.AdjustUVJitter(8, 4, 1.5, -1.5) | |||
emuObj.AdjustUVJitter(12, 4, -1.5, -1.5) | |||
end | |||
local jitterFixPlus = emuObj.AddGPUHook(0x40dc000, 0, 16, 0x40d4000, BloomJitterPlusAdjust) | |||
local jitterFixCross = emuObj.AddGPUHook(0x40d4000, 0, 16, 0x40dc000, BloomJitterCrossAdjust) | |||
function depthquery() | |||
local querystruct = 0x8eda968 -- this is always in a fixed location | |||
-- the depth query struct is fixed to 24 entries | |||
-- 0..15 seem to be always used for lights, 16..23 are for npcs | |||
for i=0,23 do | |||
local querytype = cpu.ReadMem32(querystruct+0) | |||
local valid = cpu.ReadMem32(querystruct+1*4) | |||
if valid ~= 0xffffffff then | |||
--local queryx = cpu.ReadMem32(querystruct+2*4) | |||
--local queryy = cpu.ReadMem32(querystruct+3*4) | |||
--local querydepth = cpu.ReadMem32(querystruct+4*4) | |||
--local querywidth = cpu.ReadMem32(querystruct+5*4) | |||
--local queryheight = cpu.ReadMem32(querystruct+6*4) | |||
--local param1c = cpu.ReadMem32(querystruct+7*4) | |||
--local param20 = cpu.ReadMem32(querystruct+8*4) | |||
local param24 = cpu.ReadMem32(querystruct+9*4) | |||
--local result = cpu.ReadMemFloat(querystruct+10*4) | |||
if param24 <= 0 then | |||
cpu.WriteMem32(querystruct+1*4, 0xffffffff) -- to be removed from the list -> mark as invalid | |||
else | |||
if querytype == 3 then -- n x n coverage based occlusion used by lights. Object opacity is set to (visible_samples / total_samples) | |||
cpu.WriteMemFloat(querystruct+10*4, 0.0) -- always hide lights | |||
else -- Enemies use a 5-point (corners + center) occlusion check. Object is visible if any of the points is visible. | |||
cpu.WriteMemFloat(querystruct+10*4, 1.0) -- set always visible | |||
end | |||
end | |||
end | |||
querystruct = querystruct + 0x2c | |||
end | |||
end | |||
cpu.AddHook(0x8c163d4, 0x27bdff80, depthquery) -- = addiu sp, sp, -0x80 | |||
-- the hook code replaces the occlusion function, so just adjust the stack and return | |||
cpu.InsnReplace(0x8c163d8, 0x34040000, 0x27bd0080) -- addiu sp, sp, 0x80 | |||
cpu.InsnReplace(0x8c163dc, 0xafa40048, 0x03e00008) -- jr ra | |||
cpu.InsnReplace(0x8c163e0, 0x3c0408ee, 0x00000000) -- nop | |||
</pre> | |||
======Patapon 2'''====== | |||
<pre> | <pre> | ||
-- Lua 5.3 | -- Lua 5.3 | ||
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== Emulators == | == Emulators == | ||
<pre>Every emulator is programmed in a | <pre>Every emulator is programmed in a differently. Sometimes choosing the right emulator is the only possible way to fix a game. Emulators are not provided pre-installed on the ps4, they have to be unpacked from a backup that's downloaded from the ps store from that specific game. This list includes The typical usage of some of The emulators.</pre> | ||
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | {| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | ||
! Emulator !! Usage !! API Version !! Similar emulators ( | ! Emulator !! Usage !! API Version !! Similar emulators (compatibility) | ||
|- | |- | ||
| Echochrome || The default psp emulator for PSPFPKG tool at the time of writing and the best in terms of compatibility. || ? || ? | | Echochrome || The default psp emulator for PSPFPKG tool at the time of writing and the best in terms of compatibility. || ? || ? | ||
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|- | |- | ||
| PaRappa the Rapper || An unofficial emulator developed by sony with very bad compatibility || ? || ? | | PaRappa the Rapper || An unofficial emulator developed by sony with very bad compatibility || ? || ? | ||
|- | |||
| Syphon Filter: Dark Mirror || ? || ? || ? | |||
|- | |- | ||
|} | |} | ||
==Memory mapping== | ==Memory mapping== | ||
<br>'''Note''': The memory | <br>'''Note''': The memory on PPSSPP is 0x4000 offsets ahead of the memory on the PS4 | ||
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | {| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | ||
! Offset From | ! Size !! Offset From -> Offset To !! Name | ||
|- | |- | ||
| | | || 1008000000 -> 10887FFFFF || Allegrex memory(?) | ||
|- | |||
|640.00MB || 228200000 -> 250200000 || | |||
|- | |||
|64.00MB || 250200000 -> 254200000 || | |||
|- | |||
|32.00MB || 254200000 -> 256200000 || | |||
|- | |||
|2048.00MB || 256200000 -> 2d6200000 || | |||
|- | |||
|16.00MB || 2d6200000 -> 2d7200000 || | |||
|- | |||
|16.00MB || 2d7200000 -> 2d8200000 || | |||
|- | |||
|16.00MB || 2d8200000 -> 2d9200000 || | |||
|- | |||
|16.00MB || 2d9200000 -> 2da200000 || | |||
|- | |- | ||
|} | |} | ||
== | ===Registers map=== | ||
<br>Registers with (?) are untested. | <br>Registers that are marked with '''(?)''' are untested but should be accurate. | ||
<br>*'''Note''': The offsets' positions change as the CLI file's content increases, but the offsets should still be somewhere nearby the offsets listed below and the layout should be the same regardless. The PC pointer script can be used to locate another PC register properly in Echochrome's emulator | |||
{| class=wikitable style="border: none; background: none;" | |||
! scope=col | GPR | |||
! scope=col | Offset | |||
! scope=col | Notes | |||
| rowspan=900 style="border: none; background: none;"| | |||
! scope=col | FPU | |||
! scope=col | Offset | |||
|- | |||
| zero || 0x200414CA8? || || f0 || 0x200414D4C? | |||
|--style="background-color:#EEEFF2" | |||
| at || 0x200414CAC? || || f1 || 0x200414D50 | |||
|- | |||
| v0 || 0x200414CB0 || || f2 || 0x200414D54? | |||
|--style="background-color:#EEEFF2" | |||
| v1 || 0x200414CB4 || || f3 || 0x200414D58? | |||
|- | |||
| a0 || 0x200414CB8 || || f4 || 0x200414D5C? | |||
|--style="background-color:#EEEFF2" | |||
| a1 || 0x200414CBC? || || f5 || 0x200414D60? | |||
|- | |||
| a2 || 0x200414CC0? || || f6 || 0x200414D64? | |||
|--style="background-color:#EEEFF2" | |||
| a3 || 0x200414CC4? || || f7 || 0x200414D68? | |||
|- | |||
| t0 || 0x200414CC8? || ||f8|| 0x200414D6C? | |||
|--style="background-color:#EEEFF2" | |||
| t1 || 0x200414CCC? || ||f9 || 0x200414D70? | |||
|- | |||
| t2 || 0x200414CD0? || || f10 || 0x200414D74? | |||
|--style="background-color:#EEEFF2" | |||
| t3 || 0x200414CD4? || ||f11|| 0x200414D78? | |||
|- | |||
| t4 || 0x200414CD8? || || f12 || 0x200414D7C? | |||
|--style="background-color:#EEEFF2" | |||
| t5 || 0x200414CDC? || || f13 || 0x200414D80? | |||
|- | |||
| t6 || 0x200414CE0? || || f14 || 0x200414D84? | |||
|--style="background-color:#EEEFF2" | |||
| t7 || 0x200414CE4? || || f15 || 0x200414D88? | |||
|- | |||
| s0 || 0x200414CE8? || || f16 || 0x200414D8C? | |||
|--style="background-color:#EEEFF2" | |||
| s1 || 0x200414CEC? || || f17 || 0x200414D90? | |||
|- | |||
| s2 || 0x200414CF0? || || f18 || 0x200414D94? | |||
|--style="background-color:#EEEFF2" | |||
| s3 || 0x200414CF4? || || f19 || 0x200414D98? | |||
|- | |||
| s4 || 0x200414CF8? || || f20|| 0x200414D9C? | |||
|--style="background-color:#EEEFF2" | |||
| s5 || 0x200414CFC? || || f21 || 0x200414DA0? | |||
|- | |||
| s6 || 0x200414D00? || || f22 || 0x200414DA4? | |||
|--style="background-color:#EEEFF2" | |||
| s7 || 0x200414D04? || || f23|| 0x200414DA8? | |||
|- | |||
| t8 || 0x200414D08? || || f24 || 0x200414DAC? | |||
|--style="background-color:#EEEFF2" | |||
| t9 || 0x200414D0C? || || f25 || 0x200414DB0? | |||
|- | |||
| k0 || 0x200414D10 || ||f26 || 0x200414DB4? | |||
|--style="background-color:#EEEFF2" | |||
| k1 || 0x200414D14 || || f27 || 0x200414DB8? | |||
|- | |||
| gp || 0x200414D18 || || f28|| 0x200414DBC? | |||
|--style="background-color:#EEEFF2" | |||
| sp || 0x200414D1C || || f29 || 0x200414DC0? | |||
|- | |||
| fp || 0x200414D20 || || f30 || 0x200414DC4? | |||
|--style="background-color:#EEEFF2" | |||
| {{cellcolors|#D7EF54|#000000}}ra || 0x200414D24 || || f31 || 0x200414DC8 | |||
|- | |||
| ? || 0x20AD14D28 || || || | |||
|--style="background-color:#EEEFF2" | |||
| last syscall? || 0x20AD14D2C || || || | |||
|- | |||
| {{cellcolors|#7698FF|#000000}}pc || 0x200414D34 || Will show "0x0", "0x1", "0x5", if the Allegrex cpu is idle(?). || || | |||
|--style="background-color:#EEEFF2" | |||
| hi || 0x200414D38 || || || | |||
|- | |||
| lo || 0x200414D3C || || || | |||
|--style="background-color:#EEEFF2" | |||
| Memory base? || 0x200414D48 || Shows "0x08800000", could be used as pointer or something?|| || | |||
|- | |||
|} | |||
====PC pointer==== | |||
<br>PS4CHEATER | |||
<br>'''PSP.cht''' | |||
<pre> | |||
1.5|eboot.bin|ID:|VER:01.00|FM:505 | |||
simple pointer|pointer|4 bytes|@C6B8C8_2_6B8C8+210+108|data|4 bytes|143011412|0|| | |||
</pre> | |||
'''VFPU''' | |||
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | {| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | ||
! Register !! Offset | ! Register !! Offset !! Register !! Offset !! Register !! Offset !! Register !! Offset | ||
|- | |- | ||
| | | S000|| 0x200414DE0 || S001|| 0x200414DE4 || S002|| 0x200414DE8 || S003|| 0x200414DEC | ||
|- | |- | ||
| | | S010|| 0x200414DF0 || S011|| 0x200414DF4 || S012|| 0x200414DF8 || S013|| 0x200414DFC | ||
|- | |- | ||
| | | S020|| 0x200414E00 || S021|| 0x200414E04 || S022|| 0x200414E08 || S023|| 0x200414E0C | ||
|- | |- | ||
| | |S030|| 0x200414E10 || S031|| 0x200414E14 || S032|| 0x200414E18 || S033|| 0x200414E1C | ||
|- | |- | ||
| | |S100|| 0x200414E20 || S101|| 0x200414E24 || S102|| 0x200414E28 || S103|| 0x200414E2C | ||
|- | |- | ||
| | | S110 || 0x200414E30 || S111|| 0x200414E34 || S112|| 0x200414E38 || S113||0x200414E3C | ||
|- | |- | ||
| | | S120|| 0x200414E40 || S121|| 0x200414E44 || S122|| 0x200414E48 || S123|| 0x200414E4C | ||
|- | |- | ||
| | |S130|| 0x200414E50 || S131||0x200414E54 || S132|| 0x200414E58 || S133|| 0x200414E5C | ||
|- | |- | ||
| | |S200|| 0x200414E60 || S201|| 0x200414E64 || S202|| 0x200414E68 || S203||0x200414E6C | ||
|- | |- | ||
| | |S210|| 0x200414E70 || S211|| 0x200414E74 || S212|| 0x200414E78 || S213|| 0x200414E7C | ||
|- | |- | ||
| | |S220|| 0x200414E80 || S221|| 0x200414E84 || S222|| 0x200414E88 || S223|| 0x200414E8C | ||
|- | |- | ||
| | |S230|| 0x200414E90 || S231|| 0x200414E94 || S232|| 0x200414E98 || S233|| 0x200414E9C | ||
|- | |- | ||
| | |S300|| 0x200414EA0 || S301|| 0x200414EA4 || S302|| 0x200414EA8 || S303|| 0x200414EAC | ||
|- | |- | ||
| | |S310|| 0x200414EB0 || S311|| 0x200414EB4 || S312|| 0x200414EB8 || S313|| 0x200414EBC | ||
|- | |- | ||
| | |S320|| 0x200414EC0 || S321|| 0x200414EC4 || S322|| 0x200414EC8 || S323||0x200414ECC | ||
|- | |- | ||
| | |S330|| 0x200414ED0 || S331|| 0x200414ED4 || S332|| 0x200414ED8 || S333||0x200414EDC | ||
|- | |- | ||
| | |S400|| 0x200414EE0 || S401|| 0x200414EE4 || S402|| 0x200414EE8 || S403|| 0x200414EEC | ||
|- | |- | ||
| | |S410|| 0x200414EF0 || S411|| 0x200414EF4 || S412|| 0x200414EF8 || S413|| 0x200414EFC | ||
|- | |- | ||
| | |S420|| 0x200414F00 || S421|| 0x200414F04 || S422|| 0x200414F08 || S423|| 0x200414F0C | ||
|- | |- | ||
| | |S430|| 0x200414F10 || S431|| 0x200414F14 || S432|| 0x200414F18 || S433|| 0x200414F1C | ||
|- | |- | ||
| | |S500|| 0x200414F20 || S501|| 0x200414F24|| S502|| 0x200414F28 || S503|| 0x200414F2C | ||
|- | |- | ||
| | |S510|| 0x200414F30 || S511|| 0x200414F34 || S512|| 0x200414F38 || S513|| 0x200414F3C | ||
|- | |- | ||
| | |S520|| 0x200414F40 || S521|| 0x200414F44 || S522|| 0x200414F48 || S523||0x200414F4C | ||
|- | |- | ||
| | |S530 || 0x200414F50|| S531|| 0x200414F54 || S532|| 0x200414F58|| S533|| 0x200414F5C | ||
|- | |- | ||
| | |S600|| 0x200414F60 || S601|| 0x200414F64 || S602|| 0x200414F68 || S603|| 0x200414F6C | ||
|- | |- | ||
| | |S610|| 0x200414F70 || S611|| 0x200414F74 || S612|| 0x200414F78 || S613||0x200414F7C | ||
|- | |- | ||
| | |S620|| 0x200414F80 || S621|| 0x200414F84 || S622|| 0x200414F88 || S623|| 0x200414F8C | ||
|- | |- | ||
| | |S630 || 0x200414F90 || S631|| 0x200414F94 || S632|| 0x200414F98 || S633|| 0x200414F9C | ||
|- | |- | ||
| | |S700|| 0x200414FA0 || S701 || 0x200414FA4 || S702|| 0x200414FA8 || S703|| 0x200414FAC | ||
|- | |- | ||
| | |S710|| 0x200414FB0 || S711|| 0x200414FB4 || S712|| 0x200414FB8 || S713|| 0x200414FBC | ||
|- | |- | ||
| | |S720|| 0x200414FC0 || S721|| 0x200414FC4 || S722|| 0x200414FC8 || S723|| 0x200414FCC | ||
|- | |||
|S730 || 0x200414FD0|| S731|| 0x200414FD4 || S732|| 0x200414FD8 || S733|| 0x200414FDC | |||
|- | |- | ||
|} | |} | ||
Line 891: | Line 1,115: | ||
! Issue !! Games affected !! Solution !! Description | ! Issue !! Games affected !! Solution !! Description | ||
|- | |- | ||
| - || || || | | No gamdata installation functionality (?)|| || || | ||
|- | |||
| Highly unoptimized graphics renderer || || || Low fps | |||
|- | |||
| No support for some syscalls || || || | |||
|- | |- | ||
|} | |} | ||
Line 897: | Line 1,125: | ||
=LUA include files= | =LUA include files= | ||
<br>Files that need to be placed in the '''/lua_include/''' folder | <br>Files that need to be placed in the '''/lua_include/''' folder | ||
'''uv-clamping.lua''' | |||
<pre> | |||
print ("Loading uv-clamping.lua from global scripts") | |||
UV_CLAMPING_ENABLE = true | |||
UV_CLAMPING_DISABLE = false | |||
UV_CLAMPING_USE_ZERO_EDGE_ALPHA = true | |||
UV_CLAMPING_DONT_USE_ZERO_EDGE_ALPHA = false | |||
emuObj = getEmuObject() | |||
-- Turns off UV clamping for the given list of textures. | |||
-- textureTable: A list of texture base addresses. | |||
DisableUvClampingForTextures = function(textureTable) | |||
if emuObj.OverrideUvClampingState then | |||
for _, texAddr in ipairs(textureTable) do | |||
emuObj.OverrideUvClampingState(texAddr, UV_CLAMPING_DISABLE, UV_CLAMPING_DONT_USE_ZERO_EDGE_ALPHA); | |||
end | |||
else | |||
print ("This emulator does not support OverrideUvClampingState()") | |||
end | |||
end | |||
</pre> | |||
'''sce-locale.lua''' | |||
<pre> | |||
print ("Loading sce-locale.lua from global scripts") | |||
-- Language codes | |||
-- | |||
-- ja Japanese | |||
-- en English (US) | |||
-- fr French (France) | |||
-- es Spanish (Spain) | |||
-- de German | |||
-- it Italian | |||
-- nl Dutch | |||
-- pt Portuguese (Portugal) | |||
-- ru Russian | |||
-- ko Korean | |||
-- zh-TW Chinese (traditional) | |||
-- zh-CN Chinese (simplified) | |||
-- fi Finnish | |||
-- sv Swedish | |||
-- da Danish | |||
-- no Norwegian | |||
-- pl Polish | |||
-- pt-BR Portuguese (Brazil) | |||
-- en-GB English (UK) | |||
-- tr Turkish | |||
-- es-MX Spanish (Latin America) | |||
-- ar Arabic | |||
-- fr-CA French (Canada) | |||
-- cs Czech | |||
-- hu Hungarian | |||
-- el Greek ("Ελληνικά" in the system language menu) | |||
-- ro Romanian | |||
-- th Thai | |||
-- vi Vietnamese | |||
-- id Indonesian | |||
-- uk Ukrainian | |||
-- returns locale (en-US) and language only (us), useful for lookups with fallback. | |||
GetLocaleLangPair = function() | |||
local locale, lang | |||
locale = AppHost_GetLocaleTag() | |||
lang = locale:sub(1,2) -- grab first two digits, eg. en-US -> en | |||
print ("[BOOT] App Host Langauge =", lang) | |||
if locale ~= nil then | |||
print ("[BOOT] App Host Locale =", locale) | |||
else | |||
print ("[BOOT] Deprecated Native Language =", lang) | |||
end | |||
return locale, lang | |||
end | |||
FindLocaleTableKey = function(table, primary, fallback, default) | |||
-- try for a specific Locale, and if that fails fallback on just a language (without region), | |||
-- and if that fails fallback on default. | |||
local keyres = primary | |||
if keyres == nil or table[keyres] == nil then | |||
keyres = fallback | |||
end | |||
if keyres == nil or table[keyres] == nil then | |||
print ("WARNING: No table entry for locale", primary, "or language", fallback, ", using default", default); | |||
keyres = default | |||
else | |||
print ("Found locale table entry", keyres); | |||
end | |||
return keyres | |||
end | |||
</pre> | |||
'''disc-selection.lua''' | |||
<pre> | |||
print ("Loading disc-selection.lua from global scripts") | |||
require "sce-locale" | |||
-- Determines and sets the active SKU. | |||
-- | |||
-- sku_map: Cannot be nil. A table of the form | |||
-- { | |||
-- en = <sku dir name>, | |||
-- fr = <sku dir name>, | |||
-- de = <sku dir name>, | |||
-- it = <sku dir name>, | |||
-- es = <sku dir name>, | |||
-- ... | |||
-- } | |||
-- | |||
RegisterSkus = function(sku_map, default_locale) | |||
if default_locale == nil then | |||
default_locale = "en" | |||
end | |||
local locale, lang = GetLocaleLangPair() | |||
local key = FindLocaleTableKey(sku_map, locale, lang, default_locale) | |||
local sku_name = sku_map[key] | |||
if EM_SetActiveSku == nil then | |||
print "EM_SetActiveSku is undefined, use the stable branch of the packager or use a new version of the emulator." | |||
end | |||
EM_SetActiveSku(sku_name) | |||
end | |||
</pre> | |||
'''ax-gpr-alias.lua''' | '''ax-gpr-alias.lua''' | ||
Line 1,160: | Line 1,523: | ||
│ ├── ax-gpr-alias.lua | │ ├── ax-gpr-alias.lua | ||
│ ├── multiapp.lua | │ ├── multiapp.lua | ||
│ ├── sce-locale.lua | |||
│ ├── uv-clamping.lua | |||
│ ├── disc-selection.lua | |||
│ └── pad.lua | │ └── pad.lua | ||
├── scripts | ├── scripts |
Latest revision as of 13:43, 24 December 2023
PSPHD[edit | edit source]
The new PS Plus PSP emulator includes plenty of undiscovered functionalities, it even allows patches directly to the emulated Allegrex cpu. Not many CLI commands were added this time around. Very few commands have a description to their usage inside of the eboot.bin, everything else is just guesswork from the scene. Plenty of LUA commands need to be understood before the compatibility of games can improve. The PSP emulator has not gained the same popularity as the ps2 emulator due to the existence of an unofficial PPSSPP core in the unofficial Retroarch port for the PS4. As far as the compatibility and performance go, the Retroarch core is yet to be bested. This emulator may hold potential, but the potential can only go so far as it seems not to have support for gamedata installation, which in turn will render many games unplayable.
Commands[edit | edit source]
Known functions: Require cleanup.
The rest of the cli and lua commands can all be found inside of an emu's decrypted eboot.bin.
CLI commands[edit | edit source]
These commands can be added to any of these files:
- config-title.txt
- package-ps4.conf
Command | Values | Notes | Usage |
---|---|---|---|
General | |||
--boot | Set directory of psp game's boot.bin | [disc0:/PSP_GAME/SYSDIR/BOOT.BIN] | |
--notrophies | Enable/disable trophies | ||
--ps4-trophies | |||
--locale | |||
--image | umd0 ,disc0 | Set path for disc image | |
--vms | ? | ? | |
--addon | |||
--host | Sets host directory | --host="/hostapp/" | |
--loglevel | none, all, warn, info, error, debug, trace | debug logging | |
--xobuttonmode | oenter, ocancel | Switcher between x and circle button, made specifically for japanese gamers | |
--lang | Including but not limited to "en" "jp" "fr" "it" | Language selector | --lang="en" |
--savedata-mode | ? | ? | |
--securesaves | true, false | Enable/disable encrypted savegames | --securesaves=true |
--multisaves | true, false | Enable Multiple Savegames | --multisaves=true |
--samplesave | ? | ? | |
Graphical fixes | |||
--antialias | off, MSAA4x, SSAA4x | Anti-aliasing options | --antialias=off |
--texcachemode | patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo, full | for issues with texture cache (modes lower than full possibly read some textures directly without cache). | --texcachemode=patchworkheroes |
--texclutmode | filter, full | --texclutmode=full | |
--texloadmode | launch, ondemand_lz4 | Seems to be a selector of when to load textures, either before the game requires it, or once the game requires it | |
--depthscalehack | true?, false? | --depthscalehack=true | |
--depthscalehack | true?, false? | --depthscalehack=true | |
--locorocomeshsmooth | true, false | Custom mesh smoothing for loco roco games(?) | --locorocomeshsmooth=true |
--locorocomeshsmoothnonindexed | true, false | Turns "locorocomeshsmooth" mesh smoothing into non-indexed(?) | --locorocomeshsmoothnonindexed=true |
--forcenobilinear | true, false | Turn bilinear filtering on/off, setting it to True will fix many graphical glitches in games that use 2D Images | --forcenobilinear=true |
Game fixes | |||
--godofwarhack | true, false | Likely a performance patch for games that go way above the fps cap. Managed to help God Of War - Ghost Of Sparta skip intro freeze. it could possibly be used as a speedhack. Might be this? | --godofwarhack=true |
No effect / unknown values | |||
--texloadcores | 0, 100 | textures to load | texloadcores=2 |
--smoothlevel | 0, 100 | Mesh smoothing level? | --smoothlevel=0 |
--anisolevel | 0, 100 | Anisotropic filtering level?? | |
--parappajapanesefonthack | true?, false? | Enables Support For Japanese Fonts ?? | --parappajapanesefonthack=true |
--clamp-line-thickness-min | ? | ? | |
--clamp-line-thickness-max | ? | ? | |
--parappareplacecolor | The command expects 8 Hex values | (rgb?) | |
--msxxadhoc | true?, false? | ad hoc support ? | |
--parappaalphahack | true?, false? | Doesn't seem to have any effect. | --parappaalphahack=true |
--umddelay | ? | Seems to be I/O timing method. Doesn't seem to have any effect | |
--vramcopyback | 0, 10000000 | for games that download data from GPU to Allegrex | --vramcopyback=45 |
Speedhacks / Possible duplicates | |||
--antialias | off | Turning Anti-Alias Off Improves Performance | --antialias=off |
--texclutmode | full | Turns on filtering of CLUT hashes to avoid repeat indexed textures | --texclutmode=full |
--texloadcores | 0 | Textures to load | --texloadcores=12 |
--smoothlevel | 0 | Set mesh smooth level | --smoothlevel=0 |
--gputhread | true, false | possibly move GPU emulation to another thread. Speedhack, but can decrease compatibility. | --gputhread=true |
--texcachemode | patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo | Set texture caching method | --texcachemode=patchworkheroes |
--anisolevel | 0, 100 | Anisotropic filtering level?? | |
--present | vblankstart, setframebuf, drawsync | set when frame is presented. Sync issues, flickering screen, tearing, input lag, etc. Doesn't seem to have any effect. | --present=setframebuf |
--texrecent | true | Optimize texture hashes | --texrecent=true |
Syphon Filter Dark Mirror[edit | edit source]
Command | Values | Notes | Usage |
---|---|---|---|
--force-native-aspect-ratio | |||
--use-higher-precision-depth | |||
--optimize-fb-self-resolves | |||
--force-dsf-present | |||
--bend-30hz-lock | |||
--setframebuf-auto-vblank-wait-threshold | |||
--gpu-renderthread | |||
--force-triangle-clip-off | |||
--hack-use-sku-vms | |||
--active-sku | |||
--psp-right-stick-action | 0,1 | --psp-right-stick-action=1 | |
--psp-right-stick-deadzone-x | --psp-right-stick-deadzone-x=15 | ||
--psp-right-stick-deadzone-y | --psp-right-stick-deadzone-y=15 | ||
--psp-right-stick-deadzone-semicircle-arc | --psp-right-stick-deadzone-semicircle-arc=40 |
Texture replacement[edit | edit source]
Command | Values | Notes | Usage |
---|---|---|---|
--texswitch | true, false | Enables Texture replacement | --texswitch=true |
--texsave | |||
--texmissingsave | |||
--autoresampler | true, false | Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load, May only work on new LocoRoco Midnight Carnival emu | --autoresampler=true |
--texreplace | Directory | Set directory of texture replacement folder | --texreplace="host0:texreplace" |
--replacementfilter | true, false | This forces alpha blending to on for replaced textures. | --replacementfilter=true |
--replacementalpha | true, false | --replacementalpha=true |
XXXXYYYYY_patches.lua[edit | edit source]
The lua can be placed as: scripts\XXXXYYYYY_patches.lua
Emulator commands[edit | edit source]
Command | Usage | Notes - Example |
---|---|---|
getEmuObject | local emuObj = getEmuObject() | Required for all functions using emuObj |
LoadSlideshow | emuObj.LoadSlideshow() | |
StartSlideshow | emuObj.StartSlideshow() | |
Log | emuObj.Log() | |
GetLanguage | emuObj.GetLanguage() | Get the language the ps4 is using |
GetNativeLanguage | emuObj.GetNativeLanguage() | |
DisplayManual | emuObj.DisplayManual() | |
DisplayProduct | emuObj.DisplayProduct() | |
LoadConfig | emuObj.LoadConfig() | |
SaveConfig | emuObj.SaveConfig() | |
LoadMIDI | emuObj.LoadMIDI() | |
GetMIDINotesAtTick | emuObj.GetMIDINotesAtTick() | |
LoadState | emuObj.LoadState() | |
SaveState | emuObj.SaveState() | |
SetFDExtraDelay | emuObj.SetFDExtraDelay() | 0? 1? |
MeshSmooth | emuObj.MeshSmooth() | |
SetHue | emuObj.SetHue() | |
SetSaturation | emuObj.SetSaturation() | |
SetBrightness | emuObj.SetBrightness() | |
SetContrast | emuObj.SetContrast() | |
VideoScale | emuObj.VideoScale() | |
SetOverlay | emuObj.SetOverlay() | |
DisplayUIOverlay | emuObj.DisplayUIOverlay() | |
CRC32 | emuObj.CRC32() | |
SASGetCRC | emuObj.SASGetCRC() | |
SASGetSampleRate | emuObj.SASGetSampleRate() | |
GetAppName | emuObj.GetAppName() | |
ReadFile | emuObj.ReadFile() | |
RemapFB | emuObj.RemapFB() | |
InvalFB | emuObj.InvalFB() | |
PlayVideo | emuObj.PlayVideo() | |
RescaleUForUpscale | emuObj.RescaleUForUpscale() | |
RescaleVForUpscale | emuObj.RescaleVForUpscale() | |
ShrinkUVRect | emuObj.ShrinkUVRect() | |
ScalePosition | emuObj.ScalePosition() | |
AdjustUVJitter | emuObj.AdjustUVJitter() | |
OverrideFBSize | emuObj.OverrideFBSize() | Override framebuffer size ? |
RemapSavedata | emuObj.RemapSavedata() | emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7") |
NeoMode | emuObj.NeoMode() | Checks whether or not the ps4 is pro |
ThrottleMax | emuObj.ThrottleMax() | Disable framelimiter during loading screens. This setting can sometimes be harmful when used globally in config files. Loading times are faster, but the game also runs faster than it should when the PS4 has enough free cpu power. |
ThrottleFast | emuObj.ThrottleFast() | Faster than default, but exact value is unknown. |
ThrottleNorm | emuObj.ThrottleNorm() | Enable default framelimiter (50/60 fps depend on region) |
SetTextureHashMode | emuObj.SetTextureHashMode() | |
SetTextureScaleOffset | emuObj.SetTextureScaleOffset() | |
SetTextureSaveSubdir | emuObj.SetTextureSaveSubdir() | |
SetDrawEDRam | emuObj.SetDrawEDRam() | |
SetSampleTitle | emuObj.SetSampleTitle() | |
ToggleTextures | emuObj.ToggleTextures() | |
CopyFB | emuObj.CopyFB() | |
Hooks | ||
AddVsyncHook | emuObj.AddVsyncHook() | Set function to be done on every vsync |
RemoveVsyncHook | emuObj.RemoveVsyncHook() | Remove vsynchook |
AddBootHook | emuObj.AddBootHook() | Set function to be done when the game boots up |
RemoveBootHook | emuObj.RemoveBootHook() | remove function to be done when the game boots up |
AddGPUHook | emuObj.AddGPUHook() | |
Pad | ||
Pad require | local pad = require("pad") | Required for all commands that rely on pad |
PadRead | emuObj.PadRead() |
|
PadReadPitch | emuObj.PadReadPitch() | |
PadReadRoll | emuObj.PadReadRoll() | |
PadRegisterSamples | emuObj.PadRegisterSamples() | |
PadSetButtonsMode | emuObj.PadSetButtonsMode() |
|
PadVibrate | emuObj.PadVibrate() | emuObj.PadVibrate(5,180,180) |
Allegrex commands[edit | edit source]
Command | Usage | Notes - Example |
---|---|---|
getAXObject | local axObj = getAXObject() | Required for all functions using AXObject |
AddHook | axObj.AddHook() | |
RemoveHook | axObj.RemoveHook() | |
BurnCycles | axobj.BurnCycles() | Could be an option to overclock cpu at a hooked offset |
AddAOTBlock | axObj.AddAOTBlock() | Ahead of time compilation block ? |
Overlay | axObj.Overlay() | |
GPR | ||
gpr require | local gpr = require("ax-gpr-alias") | Required for any command that includes gpr registers |
SetPC | axObj.SetPC() | |
GetPC | axObj.GetPC() | |
GetGpr | axObj.GetGpr() | |
SetGpr | axObj.SetGpr() | |
SetFpr | axObj.SetFpr() | axObj.SetFpr(0) |
GetFpr | axObj.GetFpr() | |
SetHi | axObj.SetHi() | |
GetHi | axObj.GetHi() | |
SetLo | axObj.SetLo() | |
GetLo | axObj.GetLo() | |
SetReg | axObj.SetReg() | |
GetReg | axObj.GetReg() | |
Memory editing | Do note that the offsets on PPSSPP are mapped differently than the ones on the PS4 | |
ReadMem32 | axObj.ReadMem32() | Read 4 bytes from offset |
WriteMem32 | axObj.WriteMem32() | Write 4 bytes to offset |
ReadMem16 | axObj.ReadMem16() | Read 2 bytes from offset |
WriteMem16 | axObj.WriteMem16() | Write 2 bytes to offset |
ReadMem8 | axObj.ReadMem8() | Read 1 byte from offset |
WriteMem8 | axObj.WriteMem8() | Write 1 byte to offset |
ReadMemString | axObj.ReadMemString() | |
WriteMemString | axObj.WriteMemString() | |
WriteMemStr16 | axObj.WriteMemStr16() | |
WriteMemStr16Z | axObj.WriteMemStr16Z() | |
WriteMemStringZ | axobj.WriteMemStringZ | |
ReadMemFloat | axObj.ReadMemFloat() | |
WriteMemFloat | axObj.WriteMemFloat() | |
Other/Unknown/Standalone Commands | ||
FuncReplace | axFuncReplace() | axFuncReplace(0x8804670, "__ptmf_scall") Replace allegrex function. |
InsnReplace | axInsnReplace() | Replace allegrex memory |
Examples[edit | edit source]
LUA example:
Coconut Dodge "NPEZ00164"
local axObj = getAXObject() local emuObj = getEmuObject() local patcher = function() --Infinite lives axObj.WriteMem32(0x8ACA1A4, 0x3) --0x08ACE1A4 on PPSSPP, PPSSPP addresses need to be reduced by 0x4000 in order to work on PS4 end emuObj.AddVsyncHook(patcher)
More patches can be found here
Patches.lua[edit | edit source]
Syphon Filter: Dark Mirror[edit | edit source]
-- Lua 5.3 -- Title: Syphon Filter: Dark Mirror -- Patches for fixing issues with post fx in games using the Syphon Filter/Resistance engine apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory. local emuObj = getEmuObject() local cpu = getAXObject() -- The bloom filter uses 1.5 pixel jitter to make a ghetto blur. When up-ressed, this doesn't look good. -- To compensate, reduce the jitter amount before rendering. function BloomJitterPlusAdjust() -- 1.5 pixel "+" pattern emuObj.AdjustUVJitter(0, 4, 0.0, 1.5) emuObj.AdjustUVJitter(4, 4, 0.0, -1.5) emuObj.AdjustUVJitter(8, 4, 1.5, 0.0) emuObj.AdjustUVJitter(12, 4, -1.5, 0.0) end function BloomJitterCrossAdjust() -- 1.5 pixel "x" pattern emuObj.AdjustUVJitter(0, 4, 1.5, 1.5) emuObj.AdjustUVJitter(4, 4, -1.5, 1.5) emuObj.AdjustUVJitter(8, 4, 1.5, -1.5) emuObj.AdjustUVJitter(12, 4, -1.5, -1.5) end local jitterFixPlus = emuObj.AddGPUHook(0x40dc000, 0, 16, 0x40d4000, BloomJitterPlusAdjust) local jitterFixCross = emuObj.AddGPUHook(0x40d4000, 0, 16, 0x40dc000, BloomJitterCrossAdjust) function depthquery() local querystruct = 0x8eda968 -- this is always in a fixed location -- the depth query struct is fixed to 24 entries -- 0..15 seem to be always used for lights, 16..23 are for npcs for i=0,23 do local querytype = cpu.ReadMem32(querystruct+0) local valid = cpu.ReadMem32(querystruct+1*4) if valid ~= 0xffffffff then --local queryx = cpu.ReadMem32(querystruct+2*4) --local queryy = cpu.ReadMem32(querystruct+3*4) --local querydepth = cpu.ReadMem32(querystruct+4*4) --local querywidth = cpu.ReadMem32(querystruct+5*4) --local queryheight = cpu.ReadMem32(querystruct+6*4) --local param1c = cpu.ReadMem32(querystruct+7*4) --local param20 = cpu.ReadMem32(querystruct+8*4) local param24 = cpu.ReadMem32(querystruct+9*4) --local result = cpu.ReadMemFloat(querystruct+10*4) if param24 <= 0 then cpu.WriteMem32(querystruct+1*4, 0xffffffff) -- to be removed from the list -> mark as invalid else if querytype == 3 then -- n x n coverage based occlusion used by lights. Object opacity is set to (visible_samples / total_samples) cpu.WriteMemFloat(querystruct+10*4, 0.0) -- always hide lights else -- Enemies use a 5-point (corners + center) occlusion check. Object is visible if any of the points is visible. cpu.WriteMemFloat(querystruct+10*4, 1.0) -- set always visible end end end querystruct = querystruct + 0x2c end end cpu.AddHook(0x8c163d4, 0x27bdff80, depthquery) -- = addiu sp, sp, -0x80 -- the hook code replaces the occlusion function, so just adjust the stack and return cpu.InsnReplace(0x8c163d8, 0x34040000, 0x27bd0080) -- addiu sp, sp, 0x80 cpu.InsnReplace(0x8c163dc, 0xafa40048, 0x03e00008) -- jr ra cpu.InsnReplace(0x8c163e0, 0x3c0408ee, 0x00000000) -- nop
Patapon 2[edit | edit source]
-- Lua 5.3 -- Title: Patapon 2 PSP - UCUS-98732 (USA) apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory. local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"]) local emuObj = getEmuObject() -- emulator local axObj = getAXObject() -- allegrex local pad = require("pad") -- Hook memcpy to catch framebuffer effects axFuncReplace(0x881D194, "patapon_memcpy") -- Accelerate some functions axFuncReplace(0x8804670, "__ptmf_scall") axFuncReplace(0x8892230, "Renderer__makeWorldMatrix__4psysFv") axFuncReplace(0x88209A8, "patapon_strcmp") axFuncReplace(0x8815130, "sceGupSetStatus") axFuncReplace(0x8851D84, "FMtx44__setRow__3PydFv") axFuncReplace(0x88437F0, "Script__Talk__Controller__setDeltaTime__3PydFv") axFuncReplace(0x8843B6C, "Script__Talk__Controller__setCmdId__3PydFv") axFuncReplace(0x88441DC, "Script__Talk__Controller__getArgValuePtr__3PydFv_0") axFuncReplace(0x89B25B0, "sceGmoCol4Multiply") axFuncReplace(0x8910A60, "Gfx__CacheModel__getNodeMtx__6SystemFv") axFuncReplace(0x8911440, "Gfx__StaticGmoModel__getNodeIdx__6SystemFv") axFuncReplace(0x89114C8, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv") axFuncReplace(0x891157C, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv_0") axFuncReplace(0x881462C, "sceGuEnable", 0x8B3C050) -- param = gupbase pointer axFuncReplace(0x8814684, "sceGuDisable", 0x8B3C050) -- param = gupbase pointer axFuncReplace(0x89B2D84, "sceGmoFCurveEval_fastpath", 0x89B2D88) -- param = function entry if not fast path --axFuncReplace(0x88D0788, "Game__Map__Weather__WindLocus__update__4LaboFv_loop", 0x88D0864) -- param = continue address axFuncReplace(0x890FCBC, "convertLowerString__6SystemFv") axFuncReplace(0x8877104, "convertLowerString__6SystemFv") -- convertLowerString__21@unnamed@BNDFile_cpp@Fv, same functionality axFuncReplace(0x897927C, "__extendsfdf2") axFuncReplace(0x8979AF8, "__muldf3") axFuncReplace(0x8979A8C, "__adddf3") axFuncReplace(0x897A750, "__truncdfsf2") axFuncReplace(0x88CBD64, "RemapPacket", 0x8ACC394) -- param comes from RemapPacketAddr24 & RemapPacketAddr16 axFuncReplace(0x890FEA0, "patapon_strcmp") -- strcmpFast__6SystemFv ('fast' strcmp) -- Switch Select command to "Options" button. emuObj.PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT) -- Remove "Transfer Patapon Saved Data" option from New Game option --axInsnReplace(0x8A46660, 0x24070002, 0x24070001) -- li a3,0x2 (change 2 menu options to 1) emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7") -- Fix "Tree of Life" unaligned lines and shadows axObj.AddHook(0x884600C, 0x8c850010, function() -- PSP::Gfx::PrimitiveContext::setVertex2f local context = axObj.GetGpr(gpr.a0) local cmdCount = axObj.ReadMem32(context + 0x14) if (cmdCount & 1) == 1 then -- we have at least 2 commands local cmdBuffer = axObj.ReadMem32(context + 0x10) local cx = axObj.GetFpr(12) local cy = axObj.GetFpr(13) local ox = axObj.ReadMemFloat(cmdBuffer-12) local oy = axObj.ReadMemFloat(cmdBuffer-8) if cx == ox then axObj.SetFpr(12, cx + 0.5) axObj.WriteMemFloat(cmdBuffer-12, ox + 0.5) elseif cy == oy then axObj.SetFpr(13, cy + 0.5) axObj.WriteMemFloat(cmdBuffer-8, oy + 0.5) end end end) -- LANGUAGES -- local langCode = "us" -- default --local languageList = {"Japanese","English","UK","Italian","German","Spanish","French","Korean","Chinese","ns","nf","Dutch","Portuguese","gr","Belgium"} --local gameLanguageCode = {"jp","us","uk","it","de","sp","fr","kr","cn","ns","nf","nl","pt","gr","be"} local languageList = {"","English","","","","","","","","Spanish","French","","","",""} local gameLanguageCode = {"","us","","","","","","","","ns","nf","","","",""} -- US: english = 1, spanish = 9, french = 0xA (from Localize__Manager__setDefaultLangage) -- EU: uk = 2, italian = 3, german = 4, spanish = 5, french = 6 -- JP: jp = 0 -- HP: ko = 7, ch = 8, -- GLOBAL FUNCTIONS -- local GLOBAL = 0x8B7D088 -- reawakeDeathUnit - offset 0x88A95E8 in $v1 function getGlobalAddr() -- gets Global to user data. -- address comes from: Labo::Bases::Camp::Controller::reawakeDeathUnit - offset 0x88A95E8 in $v1 -- add 0x20 to address to align it with the word "none" local main = axObj.ReadMem32(GLOBAL) -- fixed Global address from: 0x88A95E8 -> 0x8c9fbc0 if main == 0xFFFFFFFF or main == 0 then return 0xFFFFFFFF end local ptr = axObj.ReadMem32(main + 0x10c0) --> sets to: 0x8d07840 if ptr == 0xFFFFFFFF or ptr == 0 then return 0xFFFFFFFF end return ptr end -- MAIN FUNCTIONS -- local H1 = function() -- Labo::Bases::Camp::Scene::updateTips local v0 = axObj.GetGpr(gpr.v0) if v0 > 0 then emuObj.ThrottleMax() else emuObj.ThrottleNormal() end end local H2 = function() -- GameSystem__SaveDataController__setStateMessage local ptr = axObj.GetGpr(gpr.a2) local str = axObj.ReadMemStr16(ptr) local newStr = "Now loading. Do not turn off the power." -- english: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power. -- spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema. -- french: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. -- italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. -- german: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten. -- japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 -- chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 -- korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오. if string.find(str, "Now loading") then newStr = "Now loading." -- English: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Checking Memory Stick") then newStr = "Please wait." -- English: Checking Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Now saving")then newStr = "Now saving." -- English: Now saving./Do not remove the Memory Stick Duo™ /or turn off the system power. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Cargando.") then newStr = "Cargando..." -- Spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Guardando...")then newStr = "Espera..." -- Spanish: Guardando.../No extraigas el Memory Stick Duo™ /ni apagues el sistema. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Comprobando el Memory Stick") then newStr = "Guardando..." -- Spanish: Comprobando el Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Chargement.") then newStr = "Chargement." -- French: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Vérification du Memory Stick")then newStr = "Veuillez patienter." -- French: Vérification du Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Sauvegarde.") then newStr = "Sauvegarde en cours." -- French: Sauvegarde./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Caricamento in corso") then newStr = "Caricamento in corso." -- Italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Controllo del Memory Stick")then newStr = "Attendi." -- Italian: Controllo del Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Salvataggio in corso") then newStr = "Salvataggio in corso." -- Italian: Salvataggio in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Lädt") then newStr = "Lädt." -- German: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™ wird überprüft")then newStr = "Bitte warten." -- German: Memory Stick Duo™ wird überprüft. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Speichert.") then newStr = "Speichert." -- German: Speichert./Bitte den Memory Stick Duo™ nicht entfernen und /das System nicht ausschalten. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "システムデータをロード中です。") then newStr = "ロード中。" -- Japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™のチェック中です。")then newStr = "お待ちください。" -- Japanese: Memory Stick Duo™のチェック中です。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "システムデータをセーブ中です。") then newStr = "セーブ中。" -- Japanese: システムデータをセーブ中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "系統資料載入中。") then newStr = "載入中。" -- Chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™確認中。")then newStr = "請稍候。" -- Chinese: Memory Stick Duo™確認中。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "保存中。") then newStr = "存檔中。" -- Chinese: 保存中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "시스템 데이터를 불러오는 중입니다") then newStr = "불러오는 중입니다." -- Korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™ 체크 중입니다")then newStr = "잠시 기다려 주십시오." -- Korean: Memory Stick Duo™ 체크 중입니다. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "시스템 데이터를 저장 중입니다") then newStr = "저장 중입니다." -- Korean: 시스템 데이터를 저장 중입니다./Memory Stick Duo™를 빼거나,/전원을 끄지 마십시오. axObj.WriteMemStr16Z(ptr, newStr) end end local H3 = function() -- Localize__Manager__getLanguageName local v0 = axObj.GetGpr(gpr.v0) local langPtr = axObj.ReadMem32(v0) langCode = axObj.ReadMemStr(langPtr) end local bundleFileName = "" local H4 = function() -- System::Util__BNDFile__doNameCallback local ptr = axObj.GetGpr(gpr.a0) bundleFileName = axObj.ReadMemStr(ptr) end local H5 = function() -- Labo::GameSystem__callbackFunc_MemoryObject local ptr = axObj.GetGpr(gpr.s5) local dataPtr = axObj.ReadMem32(ptr) if bundleFileName == "colony_data.pac" then axObj.WriteMem16(dataPtr + 0x79ba, 4) end end -- Black Smith - Remove "KeyGuide" bug when hit anvil head while quenching -- local blackSmithRunning = false local H6 = function() -- Sound__SubGame__Blacksmith__Command__start__4LaboFv blackSmithRunning = true end local H7 = function() -- Sound__BeatCommander__endSubGame__4LaboFv if blackSmithRunning == true then local a0 = axObj.GetGpr(gpr.a0) axObj.WriteMem8(a0 + 0x19c, 1) -- set memory to 1 (instead of 0) otherwise brings up bad "KeyGuide" end blackSmithRunning = false end -- TIPS System hacks -- axInsnReplace(0x8A73A44, 0x3C0342A8, 0x3C0342A4) -- change required number of Tips from 84 to 82. local H8 = function() -- GameSystem__Tips__Viewer__setup__4LaboFv local global = getGlobalAddr() if global == 0xFFFFFFFF then return end local unitTable = axObj.ReadMem32(global + 0x1068) --> sets to: 0x8d13580 (unit table) local tipsPtr = unitTable + 0x1F5E4 local badTips = axObj.ReadMem32(tipsPtr + 8) badTips = badTips & 0xFFBBFFFF -- remove tips 0x53 and 0x57 as they referred to Multiplayer axObj.WriteMem32(tipsPtr + 8, badTips) end -- Remove AutoSave menu from initial startup -- local H9 = function() -- GameSystem__SaveDataController__update__4LaboFv local s3 = axObj.GetGpr(gpr.s3) local flg = axObj.ReadMem32(s3 + 0x7eed) local val = axObj.ReadMem32(s3 + 0x7efc) if flg == 0 and val == 0x14 then axObj.WriteMem32(s3 + 0x7efc, 0x13) end end -- Change game save name to "Patapon 2 Remastered" -- local H10 = function() -- Utility__SaveDataUtility__setDataParamsfoString local ptr = axObj.GetGpr(gpr.s1) local strPtr = axObj.ReadMem32(ptr) local newStr = "PATAPON™ 2 Remastered" axObj.WriteMemStrZ(strPtr, newStr) end -- Change description for the "Friendship" weapon to remove game sharing text -- local itemsTable = {} itemsTable[1] = "Proof of friendship establish" -- English itemsTable[2] = "Prueba de la amistad establecida" -- Spanish itemsTable[3] = "Preuve de l'amitié établie" -- French itemsTable[4] = "Preuve d'une amitié" -- French alt function changeStrings(strPtr) -- modify strings local str = axObj.ReadMemStr16(strPtr) -- ptr to the string local strFind = string.gsub(str, "/", " ") -- change any slash to space to strings can match. strFind = string.gsub(strFind, " ", " ") -- change any double spaces due to above change to only 1 space. for i = 1, #itemsTable do local startPos, endPos = string.find(strFind, itemsTable[i]) if startPos ~= nil then str = string.sub(str, 1, (startPos-1) ) -- SPECIAL fixes -- str = string.gsub(str, "Un oiseau avec de bons HP et /une grosse attaque.","Un oiseau qui augmente vos/HP.") -- French incorrect grammar (bird) str = string.gsub(str, "aumente","augmente") -- French incorrect grammar. axObj.WriteMemStr16Z(strPtr, str) end end end local H11 = function() -- from Bases__Item__ExplanationWindow__setItemId local ptr = axObj.GetGpr(gpr.a0) local a2 = axObj.GetGpr(gpr.a2) local valPtr = axObj.ReadMem32(ptr) local v1 = valPtr + 8 local v0 = a2 * 4 v0 = v0 + v1 local strPtr = axObj.ReadMem32(v0) strPtr = strPtr + valPtr changeStrings(strPtr) end -- Skip Memory message when selecting "Delete Save Data" on "Save the adventure" dialogue. local menuSkip = false local H12 = function() -- Bases__Talk__CommandCamp__showDialog menuSkip = true end local H13 = function() -- Bases__Talk__CommandCamp__showDialog if menuSkip == true then axObj.SetGpr(gpr.v1, 0) menuSkip = false end end local H14 = function() -- Bases__Talk__CommandCamp__showDialog if menuSkip == true then axObj.SetPC(0x88D908C) end end -- HOOKS -- local hook1 = axObj.AddHook(0x88E9564, 0x0002102B, H1) -- Labo::Bases__Camp__Scene__updateTips local hook2 = axObj.AddHook(0x899E718, 0x00403021, H2) -- GameSystem__SaveDataController__setStateMessage local hook3 = axObj.AddHook(0x897771C, 0x00431021, H3) -- Localize__Manager__getLanguageName local hook4 = axObj.AddHook(0x88774D0, 0x00402821, H4) -- System::Util__BNDFile__doNameCallback local hook5 = axObj.AddHook(0x886889C, 0x02002021, H5) -- Labo::GameSystem__callbackFunc_MemoryObject local hook6 = axObj.AddHook(0x898BCDC, 0x27BDFFE0, H6) -- Sound__SubGame__Blacksmith__Command__start__4LaboFv local hook7 = axObj.AddHook(0x89220F8, 0xAC80019C, H7) -- Sound__BeatCommander__endSubGame__4LaboFv local hook8 = axObj.AddHook(0x8A734DC, 0x27BDFFC0, H8) -- GameSystem__Tips__Viewer__setup__4LaboFv local hook9 = axObj.AddHook(0x899CF4C, 0x92637EED, H9) -- GameSystem__SaveDataController__update__4LaboFv local hook10 = axObj.AddHook(0x88E7E48, 0x2490009C, H10) -- Utility__SaveDataUtility__setDataParamsfoString local hook11 = axObj.AddHook(0x897CF90, 0x26041718, H11) -- Bases__Item__ExplanationWindow__setItemId local hook12 = axObj.AddHook(0x88D9114, 0xAEA00014, H12) -- Bases__Talk__CommandCamp__showDialog local hook13 = axObj.AddHook(0x88D90B4, 0x9063C550, H13) -- Bases__Talk__CommandCamp__showDialog local hook14 = axObj.AddHook(0x88D907C, 0x8FA2003C, H14) -- Bases__Talk__CommandCamp__showDialog local hook15 = axObj.AddHook(0x8A394B4, 0x26241718, H11) -- Bases__Organization__Managed__ItemSelectWindow__onSlotChange (note uses H11) -- US game bug fix. "Paraget" -> "Patagate" -- axObj.AddHook(0x88DC5F4, 0x00409021, function() -- from Bases__Camp__Person__Behavior__Idle__update__4LaboFv local strPtr = axObj.GetGpr(gpr.v0) + 0xE -- 0xE skip over X/Y positions. local str = axObj.ReadMemStr16(strPtr) if string.find(str, "The Paraget will") then -- org string: The Paraget will teleport you to/another world… local newStr = "The Patagate can teleport you to/another world…" axObj.WriteMemStr16Z(strPtr, newStr) elseif string.find(str, "Paraget Shrine") then -- org string: This is the Paraget Shrine./Only <N0> and <N1> can/enter. local newStr = "This is the Patagate Shrine/Only <N0> and <N1> can/enter." axObj.WriteMemStr16Z(strPtr, newStr) end end) --[[ axObj.AddHook(0x08982F48, 0x24070001, function() if emuObj.NeoMode() then axObj.SetGpr(gpr.a3, 0) -- turn on 60fps mode end end) ]]-- --- MOVIE FIX --- local movieLastTime = 0.0 local movieFix = function() -- Labo::GameSystem__MovieModule__render local t = axObj.GetFpr(0) if t == 0 and movieLastTime > 0 then local s0 = axObj.GetGpr(gpr.s0) axObj.WriteMemFloat(s0 + 0x44, movieLastTime) elseif t > 0 then movieLastTime = t end end axObj.AddHook(0x8A6A1DC, 0xe6000044, movieFix) --- PAT2-16 FIX --- axObj.AddHook(0x890E9E0, 0x02002021, function() -- Labo::Game__Gimmick__WindowAttacher__update local ptr = axObj.GetGpr(gpr.sp) + 0x28 local posy = axObj.ReadMemFloat(ptr + 4) if posy < -30 then local obj = axObj.GetGpr(gpr.a0) axObj.WriteMem8(obj + 0x2a8, 0) end end)
Emulators[edit | edit source]
Every emulator is programmed in a differently. Sometimes choosing the right emulator is the only possible way to fix a game. Emulators are not provided pre-installed on the ps4, they have to be unpacked from a backup that's downloaded from the ps store from that specific game. This list includes The typical usage of some of The emulators.
Emulator | Usage | API Version | Similar emulators (compatibility) |
---|---|---|---|
Echochrome | The default psp emulator for PSPFPKG tool at the time of writing and the best in terms of compatibility. | ? | ? |
LocoRoco Midnight Carnival | ? | ? | ? |
LocoRoco 1 | ? | ? | ? |
LocoRoco 2 | ? | ? | ? |
Castlevania Requiem | ? | ? | ? |
Patapon 2 | ? | ? | ? |
PaRappa the Rapper | An unofficial emulator developed by sony with very bad compatibility | ? | ? |
Syphon Filter: Dark Mirror | ? | ? | ? |
Memory mapping[edit | edit source]
Note: The memory on PPSSPP is 0x4000 offsets ahead of the memory on the PS4
Size | Offset From -> Offset To | Name |
---|---|---|
1008000000 -> 10887FFFFF | Allegrex memory(?) | |
640.00MB | 228200000 -> 250200000 | |
64.00MB | 250200000 -> 254200000 | |
32.00MB | 254200000 -> 256200000 | |
2048.00MB | 256200000 -> 2d6200000 | |
16.00MB | 2d6200000 -> 2d7200000 | |
16.00MB | 2d7200000 -> 2d8200000 | |
16.00MB | 2d8200000 -> 2d9200000 | |
16.00MB | 2d9200000 -> 2da200000 |
Registers map[edit | edit source]
Registers that are marked with (?) are untested but should be accurate.
*Note: The offsets' positions change as the CLI file's content increases, but the offsets should still be somewhere nearby the offsets listed below and the layout should be the same regardless. The PC pointer script can be used to locate another PC register properly in Echochrome's emulator
GPR | Offset | Notes | FPU | Offset | |
---|---|---|---|---|---|
zero | 0x200414CA8? | f0 | 0x200414D4C? | ||
at | 0x200414CAC? | f1 | 0x200414D50 | ||
v0 | 0x200414CB0 | f2 | 0x200414D54? | ||
v1 | 0x200414CB4 | f3 | 0x200414D58? | ||
a0 | 0x200414CB8 | f4 | 0x200414D5C? | ||
a1 | 0x200414CBC? | f5 | 0x200414D60? | ||
a2 | 0x200414CC0? | f6 | 0x200414D64? | ||
a3 | 0x200414CC4? | f7 | 0x200414D68? | ||
t0 | 0x200414CC8? | f8 | 0x200414D6C? | ||
t1 | 0x200414CCC? | f9 | 0x200414D70? | ||
t2 | 0x200414CD0? | f10 | 0x200414D74? | ||
t3 | 0x200414CD4? | f11 | 0x200414D78? | ||
t4 | 0x200414CD8? | f12 | 0x200414D7C? | ||
t5 | 0x200414CDC? | f13 | 0x200414D80? | ||
t6 | 0x200414CE0? | f14 | 0x200414D84? | ||
t7 | 0x200414CE4? | f15 | 0x200414D88? | ||
s0 | 0x200414CE8? | f16 | 0x200414D8C? | ||
s1 | 0x200414CEC? | f17 | 0x200414D90? | ||
s2 | 0x200414CF0? | f18 | 0x200414D94? | ||
s3 | 0x200414CF4? | f19 | 0x200414D98? | ||
s4 | 0x200414CF8? | f20 | 0x200414D9C? | ||
s5 | 0x200414CFC? | f21 | 0x200414DA0? | ||
s6 | 0x200414D00? | f22 | 0x200414DA4? | ||
s7 | 0x200414D04? | f23 | 0x200414DA8? | ||
t8 | 0x200414D08? | f24 | 0x200414DAC? | ||
t9 | 0x200414D0C? | f25 | 0x200414DB0? | ||
k0 | 0x200414D10 | f26 | 0x200414DB4? | ||
k1 | 0x200414D14 | f27 | 0x200414DB8? | ||
gp | 0x200414D18 | f28 | 0x200414DBC? | ||
sp | 0x200414D1C | f29 | 0x200414DC0? | ||
fp | 0x200414D20 | f30 | 0x200414DC4? | ||
ra | 0x200414D24 | f31 | 0x200414DC8 | ||
? | 0x20AD14D28 | ||||
last syscall? | 0x20AD14D2C | ||||
pc | 0x200414D34 | Will show "0x0", "0x1", "0x5", if the Allegrex cpu is idle(?). | |||
hi | 0x200414D38 | ||||
lo | 0x200414D3C | ||||
Memory base? | 0x200414D48 | Shows "0x08800000", could be used as pointer or something? |
PC pointer[edit | edit source]
PS4CHEATER
PSP.cht
1.5|eboot.bin|ID:|VER:01.00|FM:505 simple pointer|pointer|4 bytes|@C6B8C8_2_6B8C8+210+108|data|4 bytes|143011412|0||
VFPU
Register | Offset | Register | Offset | Register | Offset | Register | Offset |
---|---|---|---|---|---|---|---|
S000 | 0x200414DE0 | S001 | 0x200414DE4 | S002 | 0x200414DE8 | S003 | 0x200414DEC |
S010 | 0x200414DF0 | S011 | 0x200414DF4 | S012 | 0x200414DF8 | S013 | 0x200414DFC |
S020 | 0x200414E00 | S021 | 0x200414E04 | S022 | 0x200414E08 | S023 | 0x200414E0C |
S030 | 0x200414E10 | S031 | 0x200414E14 | S032 | 0x200414E18 | S033 | 0x200414E1C |
S100 | 0x200414E20 | S101 | 0x200414E24 | S102 | 0x200414E28 | S103 | 0x200414E2C |
S110 | 0x200414E30 | S111 | 0x200414E34 | S112 | 0x200414E38 | S113 | 0x200414E3C |
S120 | 0x200414E40 | S121 | 0x200414E44 | S122 | 0x200414E48 | S123 | 0x200414E4C |
S130 | 0x200414E50 | S131 | 0x200414E54 | S132 | 0x200414E58 | S133 | 0x200414E5C |
S200 | 0x200414E60 | S201 | 0x200414E64 | S202 | 0x200414E68 | S203 | 0x200414E6C |
S210 | 0x200414E70 | S211 | 0x200414E74 | S212 | 0x200414E78 | S213 | 0x200414E7C |
S220 | 0x200414E80 | S221 | 0x200414E84 | S222 | 0x200414E88 | S223 | 0x200414E8C |
S230 | 0x200414E90 | S231 | 0x200414E94 | S232 | 0x200414E98 | S233 | 0x200414E9C |
S300 | 0x200414EA0 | S301 | 0x200414EA4 | S302 | 0x200414EA8 | S303 | 0x200414EAC |
S310 | 0x200414EB0 | S311 | 0x200414EB4 | S312 | 0x200414EB8 | S313 | 0x200414EBC |
S320 | 0x200414EC0 | S321 | 0x200414EC4 | S322 | 0x200414EC8 | S323 | 0x200414ECC |
S330 | 0x200414ED0 | S331 | 0x200414ED4 | S332 | 0x200414ED8 | S333 | 0x200414EDC |
S400 | 0x200414EE0 | S401 | 0x200414EE4 | S402 | 0x200414EE8 | S403 | 0x200414EEC |
S410 | 0x200414EF0 | S411 | 0x200414EF4 | S412 | 0x200414EF8 | S413 | 0x200414EFC |
S420 | 0x200414F00 | S421 | 0x200414F04 | S422 | 0x200414F08 | S423 | 0x200414F0C |
S430 | 0x200414F10 | S431 | 0x200414F14 | S432 | 0x200414F18 | S433 | 0x200414F1C |
S500 | 0x200414F20 | S501 | 0x200414F24 | S502 | 0x200414F28 | S503 | 0x200414F2C |
S510 | 0x200414F30 | S511 | 0x200414F34 | S512 | 0x200414F38 | S513 | 0x200414F3C |
S520 | 0x200414F40 | S521 | 0x200414F44 | S522 | 0x200414F48 | S523 | 0x200414F4C |
S530 | 0x200414F50 | S531 | 0x200414F54 | S532 | 0x200414F58 | S533 | 0x200414F5C |
S600 | 0x200414F60 | S601 | 0x200414F64 | S602 | 0x200414F68 | S603 | 0x200414F6C |
S610 | 0x200414F70 | S611 | 0x200414F74 | S612 | 0x200414F78 | S613 | 0x200414F7C |
S620 | 0x200414F80 | S621 | 0x200414F84 | S622 | 0x200414F88 | S623 | 0x200414F8C |
S630 | 0x200414F90 | S631 | 0x200414F94 | S632 | 0x200414F98 | S633 | 0x200414F9C |
S700 | 0x200414FA0 | S701 | 0x200414FA4 | S702 | 0x200414FA8 | S703 | 0x200414FAC |
S710 | 0x200414FB0 | S711 | 0x200414FB4 | S712 | 0x200414FB8 | S713 | 0x200414FBC |
S720 | 0x200414FC0 | S721 | 0x200414FC4 | S722 | 0x200414FC8 | S723 | 0x200414FCC |
S730 | 0x200414FD0 | S731 | 0x200414FD4 | S732 | 0x200414FD8 | S733 | 0x200414FDC |
Known issues[edit | edit source]
Issue | Games affected | Solution | Description |
---|---|---|---|
No gamdata installation functionality (?) | |||
Highly unoptimized graphics renderer | Low fps | ||
No support for some syscalls |
LUA include files[edit | edit source]
Files that need to be placed in the /lua_include/ folder
uv-clamping.lua
print ("Loading uv-clamping.lua from global scripts") UV_CLAMPING_ENABLE = true UV_CLAMPING_DISABLE = false UV_CLAMPING_USE_ZERO_EDGE_ALPHA = true UV_CLAMPING_DONT_USE_ZERO_EDGE_ALPHA = false emuObj = getEmuObject() -- Turns off UV clamping for the given list of textures. -- textureTable: A list of texture base addresses. DisableUvClampingForTextures = function(textureTable) if emuObj.OverrideUvClampingState then for _, texAddr in ipairs(textureTable) do emuObj.OverrideUvClampingState(texAddr, UV_CLAMPING_DISABLE, UV_CLAMPING_DONT_USE_ZERO_EDGE_ALPHA); end else print ("This emulator does not support OverrideUvClampingState()") end end
sce-locale.lua
print ("Loading sce-locale.lua from global scripts") -- Language codes -- -- ja Japanese -- en English (US) -- fr French (France) -- es Spanish (Spain) -- de German -- it Italian -- nl Dutch -- pt Portuguese (Portugal) -- ru Russian -- ko Korean -- zh-TW Chinese (traditional) -- zh-CN Chinese (simplified) -- fi Finnish -- sv Swedish -- da Danish -- no Norwegian -- pl Polish -- pt-BR Portuguese (Brazil) -- en-GB English (UK) -- tr Turkish -- es-MX Spanish (Latin America) -- ar Arabic -- fr-CA French (Canada) -- cs Czech -- hu Hungarian -- el Greek ("Ελληνικά" in the system language menu) -- ro Romanian -- th Thai -- vi Vietnamese -- id Indonesian -- uk Ukrainian -- returns locale (en-US) and language only (us), useful for lookups with fallback. GetLocaleLangPair = function() local locale, lang locale = AppHost_GetLocaleTag() lang = locale:sub(1,2) -- grab first two digits, eg. en-US -> en print ("[BOOT] App Host Langauge =", lang) if locale ~= nil then print ("[BOOT] App Host Locale =", locale) else print ("[BOOT] Deprecated Native Language =", lang) end return locale, lang end FindLocaleTableKey = function(table, primary, fallback, default) -- try for a specific Locale, and if that fails fallback on just a language (without region), -- and if that fails fallback on default. local keyres = primary if keyres == nil or table[keyres] == nil then keyres = fallback end if keyres == nil or table[keyres] == nil then print ("WARNING: No table entry for locale", primary, "or language", fallback, ", using default", default); keyres = default else print ("Found locale table entry", keyres); end return keyres end
disc-selection.lua
print ("Loading disc-selection.lua from global scripts") require "sce-locale" -- Determines and sets the active SKU. -- -- sku_map: Cannot be nil. A table of the form -- { -- en = <sku dir name>, -- fr = <sku dir name>, -- de = <sku dir name>, -- it = <sku dir name>, -- es = <sku dir name>, -- ... -- } -- RegisterSkus = function(sku_map, default_locale) if default_locale == nil then default_locale = "en" end local locale, lang = GetLocaleLangPair() local key = FindLocaleTableKey(sku_map, locale, lang, default_locale) local sku_name = sku_map[key] if EM_SetActiveSku == nil then print "EM_SetActiveSku is undefined, use the stable branch of the packager or use a new version of the emulator." end EM_SetActiveSku(sku_name) end
ax-gpr-alias.lua
-- Recommended method to import this module: -- local gpr = require("ax-gpr-alias") gpr = {} gpr.zero = 0 gpr.at = 1 gpr.v0 = 2 gpr.v1 = 3 gpr.a0 = 4 gpr.a1 = 5 gpr.a2 = 6 gpr.a3 = 7 gpr.t0 = 8 gpr.t1 = 9 gpr.t2 = 10 gpr.t3 = 11 gpr.t4 = 12 gpr.t5 = 13 gpr.t6 = 14 gpr.t7 = 15 gpr.s0 = 16 gpr.s1 = 17 gpr.s2 = 18 gpr.s3 = 19 gpr.s4 = 20 gpr.s5 = 21 gpr.s6 = 22 gpr.s7 = 23 gpr.t8 = 24 gpr.t9 = 25 gpr.k0 = 26 gpr.k1 = 27 gpr.gp = 28 gpr.sp = 29 gpr.fp = 30 gpr.ra = 31 return gpr
multiapp.lua
-- Recommended method to import this module: -- local mapp = require("mapp") -- -- Multi-application support module -- Wraps common hook calls to support multiple executables -- local emuObj = getEmuObject() -- emulator local axObj = getAXObject() -- allegrex mapp = {} mapp.curAppName = emuObj.GetAppName() mapp.AddBootHook = function(app, func) if mapp[app] == nil then mapp[app] = {} end mapp[app].boot = func end mapp.AddHook = function(app, pc, verify, func) if mapp[app] == nil then mapp[app] = {} end if mapp[app].hooks == nil then mapp[app].hooks = {} mapp[app].hookids = 1 end local localid = mapp[app].hookids mapp[app].hookids = mapp[app].hookids + 1 local handler = { addr = pc, v = verify, f = func, id = 0 } if mapp.curAppName == app then handler.id = axObj.AddHook(pc, verify, func) end -- print(string.format("Added Hook for app: %s, pc=%08x, handler=%d", app, pc, localid)) mapp[app].hooks[localid] = handler return localid end mapp.RemoveHook = function(app, hookid) -- print(string.format("RemoveHook for app: %s, id=%d", app, hookid)) if mapp[app] ~= nil then if mapp[app].hooks ~= nil then if mapp[app].hooks[hookid] ~= nil then local id = mapp[app].hooks[hookid].id mapp[app].hooks[hookid] = nil -- WBD 7/6/2018 if mapp.curAppName == app and id > 0 then axObj.RemoveHook(id) end end end end end mapp.GetHookPC = function(app, hookid) if mapp[app] ~= nil then if mapp[app].hooks ~= nil then if mapp[app].hooks[hookid] ~= nil then return mapp[app].hooks[hookid].addr end end end return 0 end mapp.AddVSyncHook = function(app, func) if mapp[app] == nil then mapp[app] = {} end mapp[app].vsync = func if mapp.curAppName == app then emuObj.AddVsyncHook(func) end end mapp.RemoveVSyncHook = function(app) if mapp[app] == nil then mapp[app] = {} end if mapp[app].vsync ~= nil then table.remove(mapp[app].vsync) end if mapp.curAppName == app then emuObj.RemoveVsyncHook(func) end end -- Actual switch functionality emuObj.AddBootHook(function() local app = emuObj.GetAppName() if app ~= mapp.curAppName then -- switch out the old handlers -- print(string.format("Switching out handlers for app: %s", mapp.curAppName)) if mapp[mapp.curAppName] ~= nil then if mapp[mapp.curAppName].vsync ~= nil then emuObj.RemoveVsyncHook() end if mapp[mapp.curAppName].hooks ~= nil then local hooks = mapp[mapp.curAppName].hooks -- print(string.format("hooks: %d", #hooks)) for k,v in pairs(hooks) do if v.id > 0 then axObj.RemoveHook(v.id) v.id = 0 end end end end -- switch current app name mapp.curAppName = app -- install the new handlers -- print(string.format("Switching in handlers for app: %s", mapp.curAppName)) if mapp[mapp.curAppName] ~= nil then if mapp[mapp.curAppName].vsync ~= nil then emuObj.AddVsyncHook(mapp[mapp.curAppName].vsync) end if mapp[mapp.curAppName].hooks ~= nil then local hooks = mapp[mapp.curAppName].hooks -- print(string.format("hooks: %d", #hooks)) for k,v in pairs(hooks) do v.id = axObj.AddHook(v.addr, v.v, v.f) end end end end if mapp[mapp.curAppName] ~= nil then if mapp[mapp.curAppName].boot ~= nil then mapp[mapp.curAppName].boot() end end end) return mapp
pad.lua
-- Recommended method to import this module: -- local pad = require("pad") -- -- Buttons marked PS4 are not used by the emulator, but can be read from Lua -- -- Read the Pad state with getEmuObject().PadRead() -- ie: -- local padstate = getEmuObject().PadRead() -- pad = {} pad.L3 = 0x00000002 -- L3 (PS4) pad.R3 = 0x00000004 -- R3 (PS4) pad.OPTIONS = 0x00000008 -- Options (PS4) pad.UP = 0x00000010 -- Up pad.RIGHT = 0x00000020 -- Right pad.DOWN = 0x00000040 -- Down pad.LEFT = 0x00000080 -- Left pad.L2 = 0x00000100 -- L2 (PS4) pad.R2 = 0x00000200 -- R2 (PS4) pad.L1 = 0x00000400 -- L1 pad.R1 = 0x00000800 -- R1 pad.TRIANGLE = 0x00001000 -- Triangle pad.CIRCLE = 0x00002000 -- Circle pad.CROSS = 0x00004000 -- Cross pad.SQUARE = 0x00008000 -- Square pad.SELECT = 0x00010000 -- Select pad.START = 0x00020000 -- Start -- Automap SELECT or START to the Options Button, leaving the full touchar for the opposite, with getEmuObject().PadSetButtonsMode(mode) -- ie: -- getEmuObject().PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT) pad.BUTTONS_MODE_NORMAL = 0 -- Touch bar is split in two for Start/Select. Option is unmapped (default behaviour) pad.BUTTONS_MODE_OPTION_IS_SELECT = 1 -- Touch bar is Start. Option is Select pad.BUTTONS_MODE_OPTION_IS_START = 2 -- Touch bar is Select. Option is Start return pad
Information[edit | edit source]
Note: Missing entries
Folder/File layout[edit | edit source]
├── assets │ ├── common │ └── PSPHD ├── app │ └── USER_L0.IMG ├── lua_include │ ├── ax-gpr-alias.lua │ ├── multiapp.lua │ ├── sce-locale.lua │ ├── uv-clamping.lua │ ├── disc-selection.lua │ └── pad.lua ├── scripts │ ├──XXXXYYYYY_patches.lua │ ├──XXXXYYYYY_features.lua │ ├──XXXXYYYYY_tooling.lua │ └──XXXXYYYYY_trophies.lua ├── sce_module ├── sce_sys ├── vms ├── trophy_data ├── usermodule │ └──libfont.lib ├── sce_discmap.plt ├── eboot.bin ├── revision.conf ├── package-ps4.conf └── config-title.txt
Other[edit | edit source]
XXXXYYYYY_config.txt videos/ .mp4 videos/%08x.mp4 audio/%08x.ogg Paths: /app0/ /download0/ /savedata /host/ /hostapp/ /data/
Sample[edit | edit source]
; PS4 configuration file for PSPHD ; Game Image --image="data/USER_L0.IMG" ; Redirect host0: to a specific directory (uncomment to enable). ; By default it's mapped to either "/hostapp/" if available, or "/app0/" if "/hostapp/" is not available. ;--host="/hostapp/" ; To dump the original video in PMF format, uncomment the --dumpvideos line ; For example, with the current setting, it will save them in a "videos" directory inside the File Serving Directory ;--dumpvideos="host0:videos" ; To dump the original audio in Atrac3 format, uncomment the --dumpaudio line ; For example, with the current setting, it will save them in a "audio" directory inside the File Serving Directory ;--dumpaudio="host0:audio" ; To replace atrac3 audio samples, use this. --samplereplace="host0:samplereplace" ; To save the in-game textures as the game runs, uncomment the --texsave line ; For example, with the current setting, it will save them in a "texdump" directory inside the File Serving Directory ;--texsave="host0:texdump" ;--texmissingsave="host0:texdump" ; To replace specific textures as the game runs, uncomment the --texreplace line ; For example, with the current setting, it will load them from the "texreplace" directory inside the File Serving Directory --texreplace="host0:texreplace" ; This forces alpha blending to on for replaced textures. (uncomment to enable) ; With this we can freely make use of a normal alpha channel on replacement textures --replacementalpha=true ; Antialiasing mode. SSAA4x looks best, MSAA4x only smooths edges. ; Choices: off, SSAA4x, MSAA4x --antialias=SSAA4x ; Enable switching between original and replacement textures at runtime using the L3 button on a DS4 or the 'T' key on Windows ;--texswitch=true ; Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load --autoresampler=true ; Parappa Alpha Hack --parappaalphahack=true
NIDs in HLE[edit | edit source]
|HLEInterruptManager| sceKernelRegisterSubIntrHandler sceKernelReleaseSubIntrHandler sceKernelEnableSubIntr |HLEStdioForUser| sceIoOpen sceIoClose sceIoRead sceIoWrite sceIoLseek sceIoLseek32 sceIoDopen sceIoDread sceIoDclose sceIoChdir sceIoGetstat sceIoDevctl sceIoRename sceIoMkDir sceIoChstat sceIoRemove sceIoRmdir sceIoOpenAsync sceIoReadAsync sceIoIoctlAsync sceIoWaitAsync sceIoWaitAsyncCB sceIoCloseAsync sceIoSetAsyncCallback sceIoPollAsync sceIoLseekAsync sceIoGetAsyncStat asyncWaitTimerCallback asyncCallbackTimerCallback sceKernelStdin sceKernelStdout sceKernelStderr |HLELoadExecForUser| sceKernelCpuSuspendIntr sceKernelCpuResumeIntr sceKernelIsCpuIntrEnable sceKernelExitGame sceKernelRegisterExitCallback sceKernelLoadModule sceKernelUnloadModule sceKernelStartModule sceKernelStopModule sceKernelStopUnloadSelfModule sceKernelGetModuleIdByAddress sceKernelStopUnloadSelfModuleWithStatus sceKernelGetModuleId |HLEsceAtrac3plus| sceAtracReinit sceAtracDecodeData sceAtracGetNextDecodePosition sceAtracSetHalfwayBufferAndGetID sceAtracGetSoundSample sceAtracGetStreamDataInfo sceAtracGetRemainFrame sceAtracSetLoopNum sceAtracResetPlayPosition sceAtracReleaseAtracID sceAtracGetAtracID sceAtracGetNextSample sceAtracSetData sceAtracAddStreamData |HLEsceAudio| sceAudioChReserve sceAudioChRelease sceAudioOutputBlocking sceAudioChangeChannelConfig sceAudioGetChannelRestLength sceAudioChangeChannelVolume sceAudioSetChannelDataLen sceAudioOutputPanned sceAudioOutputPannedBlocking sceAudioGetChannelRestLen sceAudioOutput2Reserve sceAudioOutput2OutputBlocking sceAudioOutput2Release outputCallback |HLEsceCtrl| sceCtrlSetSamplingCycle sceCtrlSetSamplingMode sceCtrlReadBufferPositive sceCtrlReadBufferNegative sceCtrlPeekBufferPositive sceCtrlPeekBufferNegative sceCtrlGetIdleCancelThreshold sceCtrlSetIdleCancelThreshold sceCtrlReadLatch sceCtrlPeekLatch sampleControllerCallback vibrationControllerCallback |HLEsceDisplay| sceDisplaySetMode sceDisplaySetFramebuf sceDisplayGetFramebuf sceDisplayGetVcount sceDisplayWaitVblankStart sceDisplayWaitVblankStartCB sceDisplayGetCurrentHcount sceDisplayGetAccumulatedHcount sceDisplayGetFramePerSec sceDisplayWaitVblank sceDisplayWaitVblankCB sceDisplayIsVblank sceDisplaySetHoldMode vblankStart vblankEnd |HLEsceGe_user| sceGeEdramGetAddr sceGeEdramGetSize sceGeGetCmd sceGeGetMtx sceGeListEnQueue sceGeListEnQueueHead sceGeListDeQueue sceGeListSync sceGeListUpdateStallAddr sceGeDrawSync sceGeSetCallback sceGeUnsetCallback sceGeBreak sceGeContinue interruptCallback |HLEsceImpose| sceImposeGetLanguageMode sceImposeSetLanguageMode sceImposeSetUMDPopup |HLEsceMpeg| sceMpegInit sceMpegFinish sceMpegCreate sceMpegDelete sceMpegQueryMemSize sceMpegMallocAvcEsBuf sceMpegFreeAvcEsBuf sceMpegInitAu sceMpegGetAvcAu sceMpegGetAtracAu sceMpegQueryAtracEsSize sceMpegAtracDecode sceMpegRingbufferQueryMemSize sceMpegRingbufferConstruct sceMpegRingbufferDestruct sceMpegRingbufferPut sceMpegRingbufferAvailableSize sceMpegAvcCsc sceMpegAvcDecodeMode sceMpegAvcDecodeDetail sceMpegAvcDecodeFlush sceMpegAvcQueryYCbCrSize sceMpegAvcInitYCbCr sceMpegAvcDecodeYCbCr sceMpegAvcDecodeStopYCbCr sceMpegRegistStream sceMpegUnRegistStream sceMpegQueryStreamSize sceMpegQueryStreamOffset sceMpegFlushAllStream |HLEsceNet| sceNetInit sceNetInetGetsockopt sceNetInetSetsockopt sceNetInetGetErrno |HLEscePower| scePowerRegisterCallback scePowerUnregisterCallback scePowerSetClockFrequency scePowerSetCpuClockFrequency scePowerSetBusClockFrequency |HLEscePsmf| scePsmfVerifyPsmf scePsmfSetPsmf scePsmfSpecifyStreamWithStreamTypeNumber scePsmfCheckEPmap scePsmfGetVideoInfo scePsmfGetNumberOfStreams scePsmfGetNumberOfEPentries scePsmfGetEPWithId scePsmfGetPsmfVersion scePsmfGetNumberOfSpecificStreams scePsmfSpecifyStream scePsmfGetCurrentStreamType |HLEscePsmfPlayer| scePsmfPlayerCreate scePsmfPlayerDelete scePsmfPlayerSetPsmf scePsmfPlayerReleasePsmf scePsmfPlayerStart scePsmfPlayerGetAudioOutSize scePsmfPlayerStop scePsmfPlayerUpdate scePsmfPlayerGetVideoData scePsmfPlayerGetAudioData scePsmfPlayerGetCurrentStatus scePsmfPlayerGetPsmfInfo scePsmfPlayerConfigPlayer scePsmfPlayerBreak scePsmfPlayerChangePlayMode |HLEsceRtc| sceRtcGetCurrentTick sceRtcGetAccumulativeTime sceRtcGetCurrentClockLocalTime |HLEsceSasCore| sceSasInit sceSasCore sceSasCoreWithMix sceSasGetEndFlag sceSasGetPauseFlag sceSasGetEnvelopeHeight sceSasGetAllEnvelopeHeights sceSasGetOutputMode sceSasSetOutputMode sceSasGetGrain sceSasSetGrain sceSasSetVoice sceSasSetNoise sceSasSetPitch sceSasSetVolume sceSasSetSimpleADSR sceSasSetKeyOn sceSasSetKeyOff sceSasSetPause sceSasSetSL sceSasSetADSR sceSasSetADSRMode sceSasRevEVOL sceSasRevType sceSasRevParam sceSasRevVON |HLEsceSuspendForUser| sceKernelPowerTick sceKernelPowerLock sceKernelPowerUnlock sceKernelVolatileMemTryLock sceKernelVolatileMemUnlock sceKernelVolatileMemLock |HLEsceUmdUser| sceUmdActivate sceUmdGetDriveStat sceUmdCheckMedium sceUmdRegisterUMDCallback sceUmdUnRegisterUMDCallBack sceUmdWaitDriveStat sceUmdWaitDriveStatWithTimer sceUmdWaitDriveStatCB sceUmdCancelWaitDriveStat _UmdWaitDriveTimeout |HLEsceUtility| sceUtilityLoadModule sceUtilityUnloadModule sceUtilityLoadNetModule sceUtilityUnloadNetModule sceUtilityLoadAvModule sceUtilityUnloadAvModule sceUtilityGetSystemParamInt sceUtilityGetSystemParamString sceUtilitySavedataGetStatus sceUtilitySavedataShutdownStart sceUtilitySavedataInitStart sceUtilitySavedataUpdate sceUtilityMsgDialogGetStatus sceUtilityMsgDialogShutdownStart sceUtilityMsgDialogInitStart sceUtilityMsgDialogUpdate sceUtilityMsgDialogAbort sceUtilityOskGetStatus sceUtilityOskShutdownStart sceUtilityOskInitStart sceUtilityOskUpdate saveDataUpdateCallback oskUpdateCallback |HLEsceWlanDrv| sceWlanGetSwitchState sceWlanGetEtherAddr |HLESysMemUserForUser| sceKernelMaxFreeMemSize sceKernelTotalFreeMemSize sceKernelQueryMemoryInfo sceKernelDevkitVersion sceKernelPrintf sceKernelGetPTRIG sceKernelSetPTRIG sceKernelAllocPartitionMemory sceKernelFreePartitionMemory sceKernelGetBlockHeadAddr sceKernelGetMemoryBlockAddr sceKernelAllocMemoryBlock sceKernelFreeMemoryBlock sceKernelSetCompilerVersion sceKernelGetCompiledSdkVersion sceKernelSetCompiledSdkVersion sceKernelSetCompiledSdkVersion370 sceKernelSetCompiledSdkVersion380_390 sceKernelSetCompiledSdkVersion395 sceKernelSetCompiledSdkVersion401_402 sceKernelSetCompiledSdkVersion500_505 sceKernelSetCompiledSdkVersion507 sceKernelSetCompiledSdkVersion600_602 sceKernelSetCompiledSdkVersion603_605 sceKernelSetCompiledSdkVersion606 sceKernelSetUsersystemLibWork sceKernelSysMemUserForUser_ACBD88CA sceKernelSysMemUserForUser_D8DE5C1E sceKernelSysMemUserForUser_945E45DA |HLEThreadManForUser| sceKernelDelayThread sceKernelDelayThreadCB sceKernelCreateCallback sceKernelDeleteCallback sceKernelSleepThread sceKernelSleepThreadCB sceKernelWakeupThread sceKernelCreateMsgPipe sceKernelDeleteMsgPipe sceKernelSendMsgPipe sceKernelTrySendMsgPipe sceKernelReceiveMsgPipe sceKernelTryReceiveMsgPipe sceKernelReferMsgPipeStatus sceKernelCreateThread sceKernelStartThread sceKernelExitThread sceKernelDeleteThread sceKernelExitDeleteThread sceKernelGetThreadExitStatus sceKernelTerminateThread sceKernelTerminateDeleteThread sceKernelWaitThreadEnd sceKernelWaitThreadEndCB sceKernelRotateThreadReadyQueue sceKernelReferThreadStatus sceKernelSuspendDispatchThread sceKernelResumeDispatchThread sceKernelSuspendThread sceKernelResumeThread sceKernelCancelWakeupThread sceKernelGetThreadStackFreeSize sceKernelGetSystemTimeLow sceKernelGetSystemTime sceKernelGetSystemTimeWide sceKernelGetThreadCurrentPriority sceKernelChangeCurrentThreadAttr sceKernelGetThreadId sceKernelChangeThreadPriority sceKernelReferThreadProfiler sceKernelCheckCallback sceKernelCancelSema sceKernelCreateSema sceKernelDeleteSema sceKernelPollSema sceKernelSignalSema sceKernelReferSemaStatus sceKernelWaitSema sceKernelWaitSemaCB sceKernelCreateFpl sceKernelDeleteFpl sceKernelAllocateFpl sceKernelAllocateFplCB sceKernelTryAllocateFpl sceKernelFreeFpl sceKernelCancelFpl sceKernelReferFplStatus sceKernelCreateVpl sceKernelDeleteVpl sceKernelAllocateVpl sceKernelAllocateVplCB sceKernelTryAllocateVpl sceKernelFreeVpl sceKernelCancelVpl sceKernelReferVplStatus sceKernelCreateEventFlag sceKernelSetEventFlag sceKernelDeleteEventFlag sceKernelClearEventFlag sceKernelWaitEventFlag sceKernelWaitEventFlagCB sceKernelPollEventFlag sceKernelCancelEventFlag sceKernelReferEventFlagStatus sceKernelCreateMbx sceKernelDeleteMbx sceKernelSendMbx sceKernelReceiveMbx sceKernelReceiveMbxCB sceKernelPollMbx sceKernelCancelReceiveMbx sceKernelReferMbxStatus sceKernelCreateMutex sceKernelDeleteMutex sceKernelLockMutex sceKernelLockMutexCB sceKernelTryLockMutex sceKernelUnlockMutex sceKernelCancelMutex sceKernelReferMutexStatus _sceKernelDelayThreadCallback _sceKernelWaitThreadEndTimeout _sceKernelAllocateFplTimeout _sceKernelAllocateVplTimeout _sceKernelWaitEventFlagTimeout _sceKernelMsgPipeTimeout _sceKernelLockMutexTimeout |HLEUtilsForKernel| sceKernelIcacheInvalidateRange |HLEUtilsForUser| sceKernelIcacheInvalidateRange sceKernelDcacheInvalidateRange sceKernelDcacheWritebackInvalidateRange sceKernelDcacheWritebackAll sceKernelDcacheWritebackRange sceKernelDcacheWritebackInvalidateAll sceKernelSetGPO sceKernelGetGPI sceKernelLibcClock sceKernelLibcTime sceKernelLibcGettimeofday 0x71EC4271
Unimplemented functions[edit | edit source]
sceIoChdir() unimplemented, ignoring sceIoChstat unimplemented, ignoring sceKernelExitGame() unimplemented sceKernelStopUnloadSelfModule() unimplemented sceKernelStopUnloadSelfModuleWithStatus() unimplemented sceGeGetMtx() unimplemented sceGeListDeQueue() unimplemented sceGeBreak unimplemented sceGeContinue unimplemented sceNetInetGetsockopt() unimplemented sceNetInetSetsockopt() unimplemented sceNetInetGetErrno() unimplemented sceWlanGetEtherAddr unimplemented sceKernelQueryMemoryInfo() unimplemented sceKernelGetPTRIG() unimplemented sceKernelSetPTRIG() unimplemented sceKernelSetCompiledSdkVersion401_402() unimplemented sceKernelSetCompiledSdkVersion507() unimplemented sceKernelSetCompiledSdkVersion600_602() unimplemented sceKernelSetCompiledSdkVersion603_605() unimplemented sceKernelSetUsersystemLibWork() unimplemented sceKernelSysMemUserForUser_ACBD88CA() unimplemented sceKernelSysMemUserForUser_D8DE5C1E() unimplemented -- sceKernelSafetyCheck0 sceKernelSysMemUserForUser_945E45DA() unimplemented sceKernelTerminateDeleteThread() unimplemented sceKernelCancelSema unimplemented sceKernelCancelFpl unimplemented sceKernelReferFplStatus unimplemented sceKernelCancelVpl unimplemented sceKernelCreateMbx unimplemented sceKernelDeleteMbx unimplemented sceKernelSendMbx unimplemented sceKernelReceiveMbx unimplemented sceKernelReceiveMbxCB unimplemented sceKernelPollMbx unimplemented sceKernelCancelReceiveMbx unimplemented sceKernelReferMbxStatus unimplemented
Partially Supported[edit | edit source]
|sceIoIoctl| supported: 0x1010005 (UMD file seek set) 0x1020006 (Get UMD file start sector) |sceIoDevctl| supported: 0x1F100A4 (Prepare UMD data into cache) 0x2415821 (MScmRegisterMSInsertEjectCallback) 0x2415822 (MScmUnregisterMSInsertEjectCallback) 0x2025806 (Check if the device is inserted (mscmhc0)) 0x2425823 (Check if FAT enabled) 0x2415823 (Set FAT as enabled), supported
Restricted[edit | edit source]
scePowerRegisterCallback - ignoring scePowerUnregisterCallback - ignoring scePowerSetClockFrequency - ignoring scePowerSetCpuClockFrequency(%d) - ignoring scePowerSetBusClockFrequency(%d) - ignoring sceUtilityMsgDialogInitStart ignored
Links[edit | edit source]
- https://forums.ppsspp.org/showthread.php?tid=1473
- https://forums.ppsspp.org/showthread.php?tid=11961
- https://github.com/LunaMoo/PPSSPP_workarounds/blob/master/cheat.db
- https://www.psdevwiki.com/ps4/Talk:PSP_Emulator_Compatibility_List#Official_PSPemu_Configuration_Files
- https://www.psdevwiki.com/ps4/PSP_Emulator_Compatibility_List
More Information:[edit | edit source]
- https://gbatemp.net/threads/wip-psp-injection.503103/
- https://twitter.com/zordon605/status/993758941627772929
- https://forums.ppsspp.org/showthread.php?tid=22787
- https://twitter.com/notzecoxao/status/993950722600460296
- https://twitter.com/ZiL0G80/status/994112249810866176
- http://wololo.net/2018/05/09/psp-games-homebrews-might-come-hacked-ps4-soon/
- http://www.psx-place.com/threads/psp-emulation-on-ps4-early-stages-of-injecting-games-homebrew-on-discovered-psp-emulator.17830/
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