Console Information: Difference between revisions

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== Console ==
== Console ==
=== Productcode ===
 
=== Product Code ===
 
Release model product code: [[CUH-1000A]]
Release model product code: [[CUH-1000A]]


=== Specifications ===
=== Specifications ===
size: 30.5cm x 27.5cm x 5.3cm  
 
* size: 30.5cm x 27.5cm x 5.3cm  


==== APU ====
==== APU ====
* Main Processor ([http://en.wikipedia.org/wiki/AMD_Accelerated_Processing_Unit APU]):
* Main Processor ([http://en.wikipedia.org/wiki/AMD_Accelerated_Processing_Unit APU]):
** CPU: low-power [http://en.wikipedia.org/wiki/X86-64 x86-64] [http://en.wikipedia.org/wiki/AMD AMD] "[http://en.wikipedia.org/wiki/Jaguar_(microarchitecture) Jaguar]", 28nm, 8 cores @ 1,6GHz
** CPU: low-power [http://en.wikipedia.org/wiki/X86-64 x86-64] [http://en.wikipedia.org/wiki/AMD AMD] "[http://en.wikipedia.org/wiki/Jaguar_(microarchitecture) Jaguar]", 28nm, 8 cores at 1,6GHz
** GPU: AMD's Graphics Core Next : [http://en.wikipedia.org/wiki/Radeon Radeon] HD 7850 based graphics engine with 18 Compute Units = 1152 GPU cores -> peak shader throughput = 1.84 TFLOPS
** GPU: AMD's Graphics Core Next : [http://en.wikipedia.org/wiki/Radeon Radeon] HD 7850 based graphics engine with 18 Compute Units = 1152 GPU cores -> peak shader throughput = 1.84 TFLOPS
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==== Memory ====
==== Memory ====
* Memory
* Memory
** Controller : 40 bits per channel, with 8bit error correcting (32bit RAW)
** Controller : 40 bits per channel, with 8bit error correcting (32bit RAW)
** Modules: 8GB unified [http://en.wikipedia.org/wiki/GDDR5 GDDR5] RAM @ 5500MHz in ?x?=256bit configuration / 8x32bit channels -> 176Gbit/s bandwidth
** Modules: 8GB unified [http://en.wikipedia.org/wiki/GDDR5 GDDR5] RAM at 5500MHz in ?x?=256bit configuration / 8x32bit channels -> 176Gbit/s bandwidth
** note: 2.5GB of RAM will be reserved/used by the system, leaving 4.5GB for Content/Games and 1GB of Flexible memory.
** note: 2.5GB of RAM will be reserved/used by the system, leaving 4.5GB for Content/Games and 1GB of Flexible memory.
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==== MediaCon ====
==== Southbridge ====
* MediaCon (accompany processor for background tasks)
 
See [[Southbridge]].


==== Storage ====
==== Storage ====
* Harddrive storage built-in (competition Xbox One uses 2.5mm SATA 500GB HDD)
* Harddrive storage built-in (competition Xbox One uses 2.5mm SATA 500GB HDD)
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==== Connectors ====
==== Connectors ====
* USB 3.0
* USB 3.0
* Aux (for [http://en.wikipedia.org/wiki/PlayStation_4_Eye PlayStation 4 Eye])
* Auxiliary (for [http://en.wikipedia.org/wiki/PlayStation_4_Eye PlayStation 4 Eye])
* [[HDMI]] Out (competition Xbox One also features HDMI Input)
* [[HDMI]] Out (competition Xbox One also features HDMI Input)
* <span style="text-decoration: line-through;">Analog-AV out (backwards compatible with ancient PS1/PS2/PS3 [[MultiAV]])</span> second pressreleases removed all mention and console presentation did not show AV_Multi connector
* <span style="text-decoration: line-through;">Analog-AV out (backwards compatible with ancient PS1/PS2/PS3 [[MultiAV]])</span> second pressreleases removed all mention and console presentation did not show AV_Multi connector
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==== Wireless / Networking ====
==== Wireless / Networking ====
* [[GbLAN]] (10base-T, 100base-TX, 1000base-T)
* [[GbLAN]] (10base-T, 100base-TX, 1000base-T)
* [[Wifi]] (IEEE 802.11 b/g/n)
* [[Wi-Fi]] (IEEE 802.11 b/g/n)
* [[Bluetooth]] 2.1 EDR (3mbit)
* [[Bluetooth]] 2.1 EDR (3mbit)


===== WiFi on E3 =====
===== Wi-Fi on E3 =====
Knowing the WiiU loses connection easily with its 5G wifi, how does the wifi on PS4 relate on a crowded environment? :
 
Knowing the WiiU loses connection easily with its 5GHz Wi-Fi, how does the Wi-Fi on PS4 relate on a crowded environment? :
<gallery>
<gallery>
File:WiFi on E3.jpg|WiFi on E3 - picture by http://www.joystiq.com/2013/06/11/seen-e3-a-console-war-joke-in-wi-fi-form/
File:WiFi on E3.jpg|Wi-Fi on E3 - picture by http://www.joystiq.com/2013/06/11/seen-e3-a-console-war-joke-in-wi-fi-form/
</gallery>
</gallery>


== "Always On" feature ==
== "Always On" feature ==
There seem to be no requirement for a continious internet connection (ofcourse unless you want to use services that require them, like [[PSN]]/SEN, online mediaservices, share button etc.).
There seem to be no requirement for a continious internet connection (ofcourse unless you want to use services that require them, like [[PSN]]/SEN, online mediaservices, share button etc.).


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== Comparison With PS3 Slim ==
== Comparison With PS3 Slim ==
<gallery>
<gallery>
File:PS3_PS4_Comparison_Top.jpg|PS3 vs PS4 Top
File:PS3_PS4_Comparison_Top.jpg|PS3 vs PS4 Top

Latest revision as of 20:09, 3 March 2021

PS4 - Xbone - next to each other

PS4 ready for use

PlayStation4 - box angle

PlayStation4 with DualShock4 quickstartguide Earset USB-cable HDMI-cable and powercable

PlayStation4 - first look

PlayStation4 - second look

PlayStation4 - console and controller

PS4 logo

PS4 colorlogo

Console[edit | edit source]

Product Code[edit | edit source]

Release model product code: CUH-1000A

Specifications[edit | edit source]

  • size: 30.5cm x 27.5cm x 5.3cm

APU[edit | edit source]

  • Main Processor (APU):
    • CPU: low-power x86-64 AMD "Jaguar", 28nm, 8 cores at 1,6GHz
    • GPU: AMD's Graphics Core Next : Radeon HD 7850 based graphics engine with 18 Compute Units = 1152 GPU cores -> peak shader throughput = 1.84 TFLOPS
PS4 Xbox One WiiU PC:
Tesla K80
PC:
GeForce GTX 790
PC:
Radeon HD 8970
Notes
Compute Units 18 12 5 96 96 32
Unified Shaders 1152 768 320 4992 4992 2048
Texture Mapping Units TMU 72 48 16
Render Output Units ROP 32 16 8 416 480
peak shader throughput (TFLOPS) 1.84 1.23 0.351 2.9 (SP) / 8 (DP) 4.3

notes:

Memory[edit | edit source]

  • Memory
    • Controller : 40 bits per channel, with 8bit error correcting (32bit RAW)
    • Modules: 8GB unified GDDR5 RAM at 5500MHz in ?x?=256bit configuration / 8x32bit channels -> 176Gbit/s bandwidth
    • note: 2.5GB of RAM will be reserved/used by the system, leaving 4.5GB for Content/Games and 1GB of Flexible memory.
PS4 Xbox One WiiU Notes
Total size 8GB 8GB 2GB
Address-ability unified unified unified
Configuration / Bus-width ?x?=256bit 16x16bit=256bit 4x16bit=64bit
Channels 8x32bit 4x64bit ?1x64bit?
Module Type GDDR5 DDR3 DDR3
Speed (effective) 5500 2133 1600
Cache - 32MB 6-T eSRAM
102GBit/s
-
Bandwidth (Gbit/s) 176 68.3 12.8
System Reserved / Application+Game Free (GB) / Flexible Memory 2.5 / 4.5 / 1 3 / 4 / - 1 / 1 / - Flexible Memory is used by games and games only, the OS cannot use it.

Southbridge[edit | edit source]

See Southbridge.

Storage[edit | edit source]

  • Harddrive storage built-in (competition Xbox One uses 2.5mm SATA 500GB HDD)
PS4 Xbox One WiiU Notes
Internal 500GB HDD
Upgradable
500GB HDD
Non-Removable
8GB eMMC
   or
32GB eMMC
  • Optical drive, BD 6xCAV / DVD 8xCAV (8.5MB/s)

Connectors[edit | edit source]

  • USB 3.0
  • Auxiliary (for PlayStation 4 Eye)
  • HDMI Out (competition Xbox One also features HDMI Input)
  • Analog-AV out (backwards compatible with ancient PS1/PS2/PS3 MultiAV) second pressreleases removed all mention and console presentation did not show AV_Multi connector
  • Digital audio output: TOSLINK (optical)
  • C7/C8 coupler? [1]

Wireless / Networking[edit | edit source]

Wi-Fi on E3[edit | edit source]

Knowing the WiiU loses connection easily with its 5GHz Wi-Fi, how does the Wi-Fi on PS4 relate on a crowded environment? :

"Always On" feature[edit | edit source]

There seem to be no requirement for a continious internet connection (ofcourse unless you want to use services that require them, like PSN/SEN, online mediaservices, share button etc.).

Same requirements as WiiU - while in the Xbox field there was some discussion about the need of it. See also : http://games.yahoo.com/blogs/plugged-in/microsoft-exec-stirs-controversy-always-xbox-twitter-tirade-173337715.html

Comparison With PS3 Slim[edit | edit source]