Editing Eboot.PBP

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
<div style="float:right">[[File:PSP_eboot_update_logo.png|200px|thumb|left|ICON0 eboot.pbp FW 6.60]]<br /></div>
[[Category:Software]]
 
= Eboot.PBP =
= Eboot.PBP =
 
Used on PSP (and PSN content:PS1 classic & MINIS), to be loaded with built in pspemulator (and ps1emu ?) on PS3
[[File:Pspremaster.jpg|200px|thumb|right|Selection window]]
== Header and filetable==
 
Used on PSP (PSP remaster and PSN content:PS1 classic and Minis), to be loaded with build in PSP emulator on PS3. See [[Emulation]].
 
With PSP remaster game, you can select either to start the game directly or the NPJA0040/USRDIR/EBOOT.BIN (Ad-Hoc Party folder). An ICON of the game is also loaded on the top left corner on the menu.
 
Used also for PSP FW from PS3 internet browser (http://www.jp.playstation.com/psp/update/ud_03.html) correct link if available in English) to transfer on PSP or external storage device.
 
[http://www.ps3devwiki.com/wiki/File:Psp_update_thumbnail.png RCO PNG used on PS3 for EBOOT.PBP]
 
== Header and filetable ==
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Offset !! Purpose
! Offset !! Purpose !! Notes
|-
| 0x00 || The PBP signature, always is 00 50 42 50 or the string "<null char>PBP"
|-
| 0x04 || Unknown purpose, possibly the version number. Currently is always 0x00000100 or 0x01000100 (some MINIS, PSP remaster and PSP PlayView).
|-
| 0x08 || Offset of the file PARAM.SFO (?this value should always be 0x28?)
|-
| 0x0C || Offset of the file ICON0.PNG
|-
| 0x10 || Offset of the file ICON1.PMF or ICON1.PNG
|-
| 0x14 || Offset of the file PIC0.PNG or UNKNOWN.PNG (Value can be repeated)
|-
| 0x18 || Offset of the file PIC1.PNG or PICT1.PNG
|-
| 0x1C || Offset of the file SND0.AT3
|-
| 0x20 || Offset of the file DATA.PSP
|-
| 0x24 || Offset of the file DATA.PSAR
|}
 
Usually every .PBP embeds a PARAM.SFO file and PARAM.SFO file starts at offset 0x28.
 
== PARAM.SFO ==
 
Basically the information file for the .PBP - has title, parental control level etc.
 
Fews parameters inside different type of .pbp (psp remaster, psp game, minis, ps1 classic..)
 
For the external PS3 SFO, see [[PARAM.SFO]]. Some parameters such [[PARAM.SFO#SAVEDATA_DETAIL | SAVEDATA_DETAIL]] related but used separately from the eboot.pbp as well.
 
For PS1 classic, offset .SFO should not be variable on EBOOT.PBP.
 
(e.g.: Title of the game should start at offset 0x358 with category: ME, not as EG)
 
{| class="wikitable sortable"
|-
! Key (Parameters) !! Description !! Format (DATA TYPE) !! Max length !! Value example !! Used on !! Note
|-
|-
| APP_VER  || Application or Patch Version || style="background-color:#DDDD00;" | utf-8  || 8 || 1.00      || {{icon content pspremaster}} {{icon content psp}}|| PS1 classic should not have this parameter.
| 0x00 || The PBP signature, always is 0x50425000 or the string "<null char>PBP" ||  
|-
|-
| ATTRIBUTE  || Various parameter || style="background-color:#DD00DD;" | integer  || 4 || 01 00 60 01 || {{icon content pspminis}} {{icon content psp}} || PS1 classic do not have attribute.
| 0x04 || Unknown purpose, possibily the version number.  Currently is always 0x00010000 ||  
|-
|-
| BOOTABLE || Is bootable or not          || style="background-color:#DD00DD;" | integer || 4 || 01 00 00 00        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content ps1}} {{icon content psp}} ||  Parameters PS1 classic should start from here.
| 0x08 || Offset of the file PARAM.SFO (this value should always be 0x28) ||  
|-
|-
| CATEGORY || Category of Content          || style="background-color:#DDDD00;" | utf-8  || 4 || --        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content ps1}} {{icon content psp}}|| Category of PSF, as per the table above.
| 0x0C || Offset of the file ICON0.PNG ||  
|-
|-
| DISC_ID  || Product number of the game(?) || style="background-color:#DD00DD;" | integer || 16 (0X10)|| NPXX12345 || {{icon content pspremaster}} {{icon content pspminis}} {{icon content ps1}} {{icon content psp}}|| Equal to Game ID for PS3. See [[Emulation#DiscID_explained|DiscID]].
| 0x10 || Offset of the file ICON1.PMF ||  
|-
|-
| DISC_NUMBER  || --                      || style="background-color:#DD00DD;" | integer || 4 || 1        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content psp}} || Which disc (out of DISC_TOTAL) is this? (Counts from 1.)
| 0x14 || Offset of the file PIC0.PNG or UNKNOWN.PNG ||  
|-
|-
| DISC_TOTAL  || --                      || style="background-color:#DD00DD;" | integer || 4 || 1        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content psp}} || Total number of UMD discs for this game.
| 0x18 || Offset of the file PIC1.PNG ||  
|-
|-
| DISC_VERSION || --                      || style="background-color:#DDDD00;" | utf-8  || 8 || 1.00      || {{icon content pspremaster}} {{icon content pspminis}} {{icon content ps1}} {{icon content psp}} || Version of the game(?), e.g. "1.00"
| 0x1C || Offset of the file SND0.AT3 ||  
|-
|-
| DRIVER_PATH || --                      || style="background-color:#DDDD00;" | utf-8  || 64 (0x40) || --    || {{icon content psp}} ||
| 0x20 || Offset of the file DATA.PSP ||  
|-
|-
| HRKGMP_VER  || --                      || style="background-color:#DD00DD;" | integer || 4 || 0        || {{icon content pspremaster}} {{icon content psp}}  ||  
| 0x24 || Offset of the file DATA.PSAR ||  
|-
|-
| LICENSE || License information        || style="background-color:#DDDD00;" | utf-8 || 512 (0x200) || --        || {{icon content ps1}}  ||
|-
| MEMSIZE || --  || style="background-color:#DD00DD;" | integer || 4 || 1          || {{icon content psp}} || add extra RAM for eboot (Not for PSP-1000), first used on homebrew: snes TYL
|-
| PARENTAL_LEVEL || Parental Lock Level    || style="background-color:#DD00DD;" | integer || 4 || "3"          || {{icon content pspremaster}} {{icon content pspminis}} {{icon content ps1}} {{icon content psp}} || Minimum parental control level needed to access this file (1-11, 1=general audience, 5=12 years, 7=15 years, 9=18 years) //E.G.:Set as 3 on ModNation Racers
|-
| PBOOT_TITLE ||--                      || style="background-color:#DDDD00;" | utf-8  || 128 (0x80) || --    ||  {{icon content psp}}  || Used on PBOOT.PBP (Update)
|-
| PSP_SYSTEM_VER || --                    || style="background-color:#DDDD00;" | utf-8  || 8 || 6.35      || {{icon content pspremaster}} {{icon content pspminis}} {{icon content ps1}} {{icon content psp}}  || Version of PSP system software required to run the game(?)
|-
| REGION  || --                            || style="background-color:#DD00DD;" | integer || 4 || 00 80 00 00      || {{icon content pspremaster}} {{icon content pspminis}} {{icon content ps1}} {{icon content psp}} || Bitmask of allowed regions.  0x8000 is region 2?
|-
| TITLE  || Game Title (Default language)  || style="background-color:#DDDD00;" | utf-8  ||128 (0x80)|| --        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content ps1}} {{icon content psp}} || Text shown under the "Game" heading in the save game menu.
|-
| TITLE_XX  || Game Title  || style="background-color:#DDDD00;" | utf-8  ||128 (0x80)|| --        ||  {{icon content psp}} || Localized version of the TITLE attribute. See [http://www.ps3devwiki.com/wiki/Content_Information_Files#Languages Languages].
|-
| UPDATER_VER ||  -- || style="background-color:#DDDD00;" | utf-8  || 8 || 6.60      || {{icon content psp}}  || Used by the firmware updater program to denote the version it upgrades the firmware to. Category MG, on PSP_GAME: SYSDIR/UPDATE/PARAM.SFO if not empty
|-
| USE_USB || --                            || style="background-color:#DD00DD;" | integer || 4 || 0        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content psp}} ||
|}
|}
Then the file PARAM.SFO starts (at 0x28)


*LANGUAGE category MG Language of the game. "JP" indicates Japanese.
==PARAM.SFO==
 
Basically the information file for the PBP - has title, parental control level etc
'''Attribute'''


*MINIS used are for X1 category [http://www.ps3devwiki.com/wiki/PARAM.SFO#ATTRIBUTE_In_Bootable_content ATTRIBUTE_In_Bootable_content]
See X1 as example of Minis SFO [[http://www.ps3devwiki.com/wiki/PARAM.SFO#ATTRIBUTE_In_Bootable_content]]
 
'''Category'''
 
{| class="wikitable sortable"
|-
! PSP !! PS3 SFO related !! Note
|-
| EG || MN || PSP Essentials or Extended or External (or Episode) Games? Minis
|-
| EG || PE || PSP remaster (and in others only PSP released games?)
|-
| EG || PP || Not bootable on PS3
|-
| MA || {{No}} || Apps
|-
| ME || 1P || PS1 Classic
|-
| MG || {{No}} || MemoryStick Game?. For update FW :MSTKUPDATE, Apps game and Game data (for param.pbp , not as save data). PP on PS3 is possible.
|-
| MS || {{No}} || MemoryStick Save for Game&apps  (PSP remaster also)
|-
| UG || {{No}} || UMD Disc Game
|-
| PG || PP || Game update
|-
|}
 
'''DISC_ID''' (or TITLE_ID ?)
 
Some special titles from SCE utility apps:
 
*NPIA00013 (SensMe) http://www.playstation.com/psp-app/sensme/en/download_pc.html
 
'''Update for Game (PBOOT.PBP): '''some values
 
APP_VER: 1.01 or more
 
ATTRIBUTE: 01 00 00 00
 
CATEGORY: PG
 
PBOOT_TITLE
 
== Content Information Files ==
 
For PS3 see: [[Content_Information_Files]].
 
=== ICON0.PNG ===
 
The little icon in 32bit colour PNG format. Max resolution is 144x80.
 
{{icon content pspminis}}: 80x80
 
{{icon content ps1}}: 80x80 (same used on savedata)
{{icon content psp}}:
 
{{icon content pspremaster}}: 144x80
 
=== ICON1.PMF or ICON1.PNG ===
 
The little animated icon in PSMF format or image in PNG.
 
{{icon content pspminis}}:ICON1.PNG or ICON1.PMF (310x180)
 
{{icon content ps1}}:ICON1.PNG or ICON1.PMF (310x180)
 
{{icon content psp}}:
 
=== PIC0.PNG ===


==ICON0.PNG==
The little icon in 32bit colour PNG format.  Max resolution is 144x80.
==ICON1.PMF==
The little animated icon in PSMF format.
==PIC0.PNG==
"Information" image in PNG format.  Max resolution is 480x272.
"Information" image in PNG format.  Max resolution is 480x272.
 
==PIC1.PNG==
{{icon content pspminis}}:
 
{{icon content ps1}}:
 
{{icon content psp}}:
 
=== PIC1.PNG or PICT1.PNG ===
 
The background image in 32bit colour PNG format.  Max resolution is 480x272.
The background image in 32bit colour PNG format.  Max resolution is 480x272.
 
==SND0.AT3==
{{icon content pspminis}}:PICT1.PNG (480x272)
 
{{icon content ps1}}:PICT1.PNG (480x272)
 
{{icon content psp}}:
 
{{icon content pspremaster}}: PIC1.PNG (480x272)
 
=== SND0.AT3 ===
 
The sound which is played when the icon is highlighted, in ATRAC3 format.
The sound which is played when the icon is highlighted, in ATRAC3 format.
==DATA.PSP==
More information, except more targetted at the executable portion (contains info such as ELF size) such:
*[http://www.ps3devwiki.com/wiki/PARAM.SFO#NP_COMMUNICATION_ID CONTENT_ID]
*ICC profile for ICON (set of data that characterizes a color input or output device, or a color space)


{{icon content pspminis}}:
==DATA.PSAR==
 
The bulk of the EBOOT, and the portion which contains the executable code.
{{icon content ps1}}: not present.
 
{{icon content psp}}:
 
{{icon content pspremaster}}: not present.
 
== DATA.PSP ==
 
More information, except more targeted at the executable portion (contains info such as ELF size):
 
=== Boot and Warning image: ===
 
<div style="float:right">[[File:Minis_boot_logo.png|200px|thumb|left|Logo screen from eboot.pbp]]<br />[[File:PSP Minis Warning logo.jpg|200px|thumb|left|Minis warning logo]]</div>
 
*{{icon content pspminis}}:
 
"minis"boot logo (visual content is similar than the file located on dev_flash/pspemu/flash0/logo/minis_logo/)
 
Display on Screen from PS3 side might be altered according to the FW.
 
PNG format (480x272)
 
Not all Minis games have the second
 
*{{icon content ps1}}:
 
{| class="wikitable sortable"
|-
! Offset !! Length !! Name !! Description
|-
| 0x00  || 16 || - || ~PSP (7E 50 53 50 00 02 01 00 01 01 20)
|-
|...    ||    ||      ||
|-
| 0x2C  || -  || Size || Length first part / offset second part (40 25)
|}
 
*[[File:Icon_pspremaster.png|icon content psp remaster]]:
 
<div style="float:right">[[File:PSP_Remaster_Menu_image.bin.png|50px|thumb|left|Menu screen bin]]<br /></div>
 
Menu screen selection image for PSP Remaster located in PSP_EMU.
 
See [[Emulation#Emulator_Settings|Emulator settings]].
 
<br><br><br><br><br><br>
 
=== Other ===
 
* When the eboot is signed as free demo (PSP 6.60 OFW might block it, 6.39 FW no).
 
== DATA.PSAR ==
 
The bulk of the EBOOT.PBP, and the portion which contains the executable code.
 
{| class="wikitable"
|-
!Offset !! Length !! Name !! Description
|-
| 0x00 ||16 bytes (0x10) || magic ||
{{icon content pspminis}} {{icon content pspremaster}} : NPUMDIMG
(4E 50 55 4D  44 49 4D 47  ''03 00 00 01''  '''10 00 00 00''')
(used also on PSP game)
 
{{icon content ps1}}: PSISOIMG0000
(50 53 49 53  4F 49 4D 47  ''30 30 30 30''  '''xx xx xx xx''')
 
See [[PSISOIMG0000|PSISOIMG0000]].
 
See [[Iso.bin.edat#iso.bin_Disc_map|Iso.bin.edat_Disc_map]].
|}
 
{{icon content ps1}}:
 
*Note: this "identifier" seems to be separated in: 8 + 4 + 4 bytes:
For PS1 Classic the last 4 bytes give the size of the first part of the PSAR,
which also means it's the offset (DATA.PSAR file) for part 2 (string as: STARTDAT)
*PSTITLEIMG000000: Not present on all PS1 Classic and followed also by 4 bytes giving length of first part. After one .pgd part and padding, "PSISOIMG0000" + 4bytes as 00.
 
* PGD
 
See [https://psdevwiki.com/psp/index.php?title=PGD PGD wiki page on PSP Dev wiki].
 
* STARTDAT: header contain the header size (50) and .png size (e,g,:"A5 2F" when similar [http://www.ps3devwiki.com/wiki/File:Minis_Warning_logo.png MINIS Warning logo] or 06 26 for PSP remaster).
 
Last part is another .PGD section.
 
= PARAM.PBP =
 
PSP XMB referenced it as "game data". Used by: PlayView、 DLC/add on.
 
{| class="wikitable"
|-
! Offset !! Length !! Value !! Notes
|-
| 0x00 || 4 || 00 50 42 50 || Magic (".PBP")
|-
| 0x04 || 4 || 01 00 01 00 || Unknown purpose, possibly the version number. Currently is always similar (also on 1.00 or 1.02 disc_version)
|-
| 0x08 || 4 || 28 00 00 00 || Offset of the file PARAM.SFO (this value should always be 0x28)
|-
| 0x0C || 4 || DC 01 00 00 || Offset of the file ICON0.PNG 144x80 (similar since same parameters are used)
|-
| 0x10 || 4 || xx xx 00 00 || Offset of the file ICON1.PNG or ICON1.PMF 310x180 ("information")
|-
| 0x14 || 4 || xx xx 00 00 || repeat Offset of the file ICON1.PNG or ICON1.PMF
|-
| 0x18 || 4 || xx xx 00 00 || Offset of the file PIC1.PNG 480x272 ("Background") not all Playview have it (and so, offset second part)
|-
| 0x1C || 4 || xx xx xx 00 || Offset second part of the file
|-
| 0x20 || 4 || xx xx xx 00 || repeat second part of the file
|-
| 0x24 || 4 || xx xx xx 00 || repeat second part of the file
|}
 
PARAM.SFO starts at offset 0x28 with following parameters (see above for length or purpose):
 
*BOOTABLE: 00 00 00 00
 
*CATEGORY: "MG"
 
*DISC_ID :
 
*DISC_VERSION: "1.00" , "1.02"
 
*PARENTAL_LEVEL
 
*PSP_SYSTEM_VER: 1.00
 
*REGION : 00 00 80 00
 
*TITLE
 
*USE_USB: 00 00 00 00
 
Then the ICON0.PNG starts usually at offset 0x1DC
 
ICON0.PNG and PIC1.PNG:
 
After the 2 or 3 .png, the second part of the file start (length is always 0x20 bytes).
 
= Links and Tools =
 
* PSARdumper
** [http://dl.qj.net/psp/homebrew-applications/psardumper-for-ofw-660.html]
** Note: This PSAR dumper is only for PSP firmware packages.
 
* PRXdecrypter
** [http://dl.qj.net/psp/homebrew-applications/prxdecrypter-v26b.html]
** Note: PRXdecrypter is a modification of PSARdumper that can decrypt other files as MODULES.PRX or EBOOT.BIN.
 
* PBP Unpacker
** [http://dl.qj.net/psp/tools-utilities-on-pc/pbp-unpacker-v094.html]
** Source code: []
** Note: There is a bug in PBP Unpacker version <=0.94 where .PBP with size bigger than 1MB are not supported.
 
* psnpkgdecryptor-extractor by TLM for PKG and KEYS.BIN
** [https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor]
** Note: Some feature (KEYS.BIN is used by PS1 classic on PSP):
Extract & Decrypt & Dump all PSP PKG files ( Games & Minis, DLCs & Addons, NeoGeo, PC Engine, PSOne Classic Games, Games Updates )
ISO, EBOOT, EDAT/PGD files to Decrypt (Version 1.3), Dump, Verify ISO
Generate KEYS.BIN for PSOne Game from PSOne EBOOT.PBP
...
 
* Guide Running homebrew on PS3 via PSP emulator (minis)
** [http://www.ps3hax.net/showthread.php?t=54596]
 
* PSP homebrew - libLZR v0.11
** [https://qj.net/psp-homebrew-liblzr-v0-11/]
** Note: The library de- and encodes LZR streams (as used in the Sony PSP firmware). ?Used in PGD only?
 
* psxtract
** [http://www.ps3hax.net/showthread.php?t=70512]
** Note: PSXtract is a tool to convert PS1 PBP (coming from PKG) to ISO
 
* Document.dat (manual) resource:
** [http://www.psxpspmanuals.com/]
 
* More information about the PSAR: https://web.archive.org/web/*/http://ps3devwiki.com/files/documents/-SONY%20PS3%20SDK%20Documentation/360.01/cell/en/html/file_access/PSARC-Users_Guide_e.htm
 
* For structure (and history of research): http://lan.st/showthread.php?t=258


* For files related to EBOOT.PBP (keys.bin, document.dat etc...), basic infos on the talk page also.


* For history of the page: original link for PBP structure) http://endlessparadigm.com/forum/showthread.php?tid=13
http://endlessparadigm.com/forum/showthread.php?tid=13




{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
Around EBOOT.PBP, little bit of infos on the talk page also
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)