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== Table of Contents ==  
== Table of Contents ==  
# [[#Fix for CDDA games|Fix for CDDA games]]
# [[#mmCM fix for FMV slowdown in games played from an external HDD|mmCM fix for FMV slowdown in games played from an external HDD]]
# [[#mmCM fix for FMV slowdown in games played from an external HDD|mmCM fix for FMV slowdown in games played from an external HDD]]
# [[#Fix for frame rate and audio slowdown issues in NTSC (60 Hz) PS one Classics running in PAL PS3s|Fix for frame rate and audio slowdown issues in NTSC (60 Hz) PS one Classics running in PAL PS3s]]
# [[#Fix for frame rate and audio slowdown issues in NTSC (60 Hz) PS one Classics running in PAL PS3s|Fix for frame rate and audio slowdown issues in NTSC (60 Hz) PS one Classics running in PAL PS3s]]
# [[#Fix for CDDA games|Fix for CDDA games]]
# [[#SCE boot screen recovery|SCE boot screen recovery]]
# [[#SCE boot screen recovery|SCE boot screen recovery]]


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| GP Challenge || {{playable}} || {{?}} || {{?}} ||
| GP Challenge || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Gran Turismo || {{playable}} || {{playable}} || {{playable}} ||
| Gran Turismo || {{playable}} || {{available}} || {{playable}} ||
|-
|-
| Gran Turismo 2 || {{playable}} || {{playable}} || {{playable}} || tested with simulation disc
| Gran Turismo 2 || {{playable}} || {{playable}} || {{playable}} || tested with simulation disc
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| ISS Pro Evolution 2 || {{playable}} || {{?}} || {{?}} ||
| ISS Pro Evolution 2 || {{playable}} || {{?}} || {{?}} ||
|-
|-
| It Might Be NES || {{playable}} || {{playable}} || {{playable}} ||
| It might Be Nes || {{playable}} || {{playable}} || {{playable}} ||
|-
|-
| Iznogoud || {{playable}} || {{?}} || {{?}} ||
| Iznogoud || {{playable}} || {{?}} || {{?}} ||
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| Legend || {{playable}} || {{?}} || {{?}} ||
| Legend || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Legend of Legaia || {{playable}} || {{playable}} || {{?}} || {{works| on ps1_netemu}}. ps1_emu has an unavoidable hang when transporting in the mirror cutscene in Conkram.
| Legend of Legaia || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Legend of Mana {{altnames|Seiken Densetsu: Legend of Mana}} || {{notavailable}} || {{ps1classic}} || {{ps1classic}} ||
| Legend of Mana {{altnames|Seiken Densetsu: Legend of Mana}} || {{notavailable}} || {{ps1classic}} || {{ps1classic}} ||
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| Silent Bomber || {{playable}} || {{available}} || {{ps1classic}} ||
| Silent Bomber || {{playable}} || {{available}} || {{ps1classic}} ||
|-
|-
| Silent Hill || {{ps1classic}} || {{ps1classic}} || {{playable}} || Config fixes sound bugs. Config is not enabled in official PS1 Classic.
| Silent Hill || {{ps1classic}} || {{ps1classic}} || {{available}} ||
|-
|-
| Silent Iron || {{playable}} || {{?}} || {{?}} ||
| Silent Iron || {{playable}} || {{?}} || {{?}} ||
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| Spot Goes to Hollywood || {{playable}} || {{?}} || {{?}} ||
| Spot Goes to Hollywood || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Spyro 2: Ripto's Rage! {{altnames|Spyro 2: Gateway to Glimmer|Spyro x Sparx: Tondemo Tours}} || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} || {{notes|libcrypt}} [NTSC-U]: Use netemu to fix audio cutting out in longer cutscenes. [PAL]: Classic is a NTSC-U import.
| Spyro 2: Ripto's Rage! {{altnames|Spyro 2: Gateway to Glimmer|Spyro x Sparx: Tondemo Tours}} || {{playable}} || {{ps1classic}} || {{ps1classic}} || {{notes|libcrypt}} [NTSC-U]: problems with audio in cutscenes, it drops out after about 60 sec, shorter cutscene are fine. This affects around 5 cut scenes across the entire game (e.g. the intro). Gameplay itself is perfect, tested on rebug 4.84. [PAL]: Classic is a NTSC-U import. Patched boots with the SCE boot screen recovery technique. Works flawlessly.
|-
|-
| Spyro the Dragon || {{playable}} || {{ps1classic}} || {{ps1classic}} ||
| Spyro the Dragon || {{playable}} || {{ps1classic}} || {{ps1classic}} ||
|-
|-
| Spyro: Year of the Dragon || {{ps1classic}} || {{ps1classic}} || {{notavailable}} || {{notes|libcrypt}} The official NTSC-U PS one Classic uses version 1.0 (Black label). [NTSC-U]: Use netemu to fix audio cutting out in longer cutscenes. [PAL]: Classic is a NTSC-U import.
| Spyro: Year of the Dragon || {{majorissues}} || {{ps1classic}} || {{notavailable}} || {{notes|libcrypt}} The official NTSC-U PS one Classic uses version 1.0 (Black label). NTSC-U has problems with audio in cutscenes. One or two longer cutscenes across the entire game are affected with audio dropping out. Gameplay itself is perfect, tested on rebug 4.84. PAL Classic is a NTSC-U import. PAL never had a good patch to fix copy-protection.
|-
|-
| Star Gladiator: Episode 1: Final Crusade || {{playable}} || {{available}} || {{ps1classic}} ||
| Star Gladiator: Episode 1: Final Crusade || {{playable}} || {{available}} || {{ps1classic}} ||
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| Star Wars: Episode I: The Phantom Menace || {{playable}} || {{playable}} || {{?}} ||
| Star Wars: Episode I: The Phantom Menace || {{playable}} || {{playable}} || {{?}} ||
|-
|-
| Star Wars: Masters of Teras Kasi || {{playable}} || {{playable}} || {{?}} ||
| Star Wars: Masters of Teras Kasi || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Star Wars: Rebel Assault II: The Hidden Empire || {{playable}} || {{playable}} || {{?}} || {{works| on ps1_netemu}}. Cutscenes play with heavy corruption and game black screens when reaching gameplay on ps1_emu/ps1_newemu.
| Star Wars: Rebel Assault II: The Hidden Empire || {{playable}} || {{?}} || {{?}} ||
|-
|-
| Starblade Alpha || {{playable}} || {{available}} || {{ps1classic}} ||
| Starblade Alpha || {{playable}} || {{available}} || {{ps1classic}} ||
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| V-Rally: 97 Championship Edition || {{playable}} || {{playable}} || {{playable}} ||
| V-Rally: 97 Championship Edition || {{playable}} || {{playable}} || {{playable}} ||
|-
|-
| V-Rally: Championship Edition 2 || {{playable}} || {{playable}} || {{playable}} || {{notes|libcrypt}} NTSC-J set ps1netemu.self before start.
| V-Rally: Championship Edition 2 || {{playable}} || {{?}} || {{playable}} || {{notes|libcrypt}} NTSC-J set ps1netemu.self before start.
|-
|-
| Vs. || {{playable}} || {{?}} || {{?}} ||
| Vs. || {{playable}} || {{?}} || {{?}} ||
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| Zutto Issho: With Me Everytime... {{altnames|ずっといっしょ}} || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
| Zutto Issho: With Me Everytime... {{altnames|ずっといっしょ}} || {{notavailable}} || {{notavailable}} || {{ps1classic}} ||
|}
|}
== Fix for CDDA games ==
For general CDDA support, multi-track games will need to be merged to one BIN file with something like CDMage or [https://github.com/ADBeta/psx-comBINe psx-comBINe].
Due to the incomplete CDDA support in the emulator, some games will have missing or glitched audio output, leading to hangs (Tomb Raider I and II, Swagman, etc.) or glitched music (Alien Trilogy). To fix this, one has to convert the multi-track game to EBOOT using [https://github.com/sahlberg/pop-fe POP-FE]. Contrary to BIN/CUE mounting, POP-FE handles multi-track games without them needing to be merged.


== mmCM fix for FMV slowdown in games played from an external HDD ==
== mmCM fix for FMV slowdown in games played from an external HDD ==
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References: [http://www.psx-place.com/threads/issue-fixed-thx.20612/ 1], [http://www.psx-place.com/threads/pal-ps3-runs-all-ps1-games-in-1080p50-regardless-of-their-region.20749/ 2] and [https://www.neogaf.com/threads/ps1-imports-on-eu-psn-not-running-at-60-hz.493294/ 3].
References: [http://www.psx-place.com/threads/issue-fixed-thx.20612/ 1], [http://www.psx-place.com/threads/pal-ps3-runs-all-ps1-games-in-1080p50-regardless-of-their-region.20749/ 2] and [https://www.neogaf.com/threads/ps1-imports-on-eu-psn-not-running-at-60-hz.493294/ 3].
== Fix for CDDA games ==
For general CDDA support, multi-track games will need to be merged to one BIN file with something like [https://github.com/ADBeta/psx-comBINe psx-comBINe] or CDMage. Due to the incomplete CDDA support in the emulator, some games will have missing or glitched audio output, leading to hangs (Tomb Raider I and II, Swagman, etc.) or glitched music (Alien Trilogy). To fix this, one has to convert the multi-track game to EBOOT using [https://github.com/sahlberg/pop-fe POP-FE]. Contrary to BIN/CUE mounting, POP-FE handles multi-track games without them needing to be merged.


== SCE boot screen recovery ==
== SCE boot screen recovery ==
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