Editing PS2 Custom Configs

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=== Ape Escape 2 ===
=== Ape Escape 2 ===
{{boxcodelite|title=SCES-50885|ps2configrev=17495|code=
{{boxcodelite|title=SCES-50885|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
E0 E0 34 00 16 00 40 14 00 00 00 00 F0 92 19 00
E0 E0 34 00 16 00 40 14 00 00 00 00 00 00 00 00
03 00 80 14 00 00 00 00
}}
}}
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0A => 0x01 (1 Patch to EE memory)
0x34E0E0, 0x14400016 (bnez loc_0063a0c4), 0x00000000 (nop)
</syntaxhighlight>}}{{clear}}
Force game to not create Mipmaps. Fix flickering textures completely.


Forces the game to not create mipmaps (it does fix flickering textures) and disables the blue filter used to imitate a depth of field effect in rainy levels and underwater (slowdown fix).
=== Ar tonelico games ===
See: [[#Gust Games (Video Game Developer)|Gust Games (Video Game Developer)]]


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
=== Atelier Iris games ===
0x3D => 0x4457 (17495)
See: [[#Gust Games (Video Game Developer)|Gust Games (Video Game Developer)]]
0x0A => 0x2
0x34E0E0
  0x14400016 bne v0,zero,0x34E13C -> 0x00000000 nop
0x1992F0
  0x14800003 bne a0,zero,0x199300 -> 0x00000000 nop
</syntaxhighlight>}}


== B ==
== B ==
{{jumptosection|current=B}}
{{jumptosection|current=B}}
=== Baldur's Gate games ===
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]]


=== Blood Omen 2: Legacy of Kain ===
=== Blood Omen 2: Legacy of Kain ===
{{boxcodelite|title=SLES-50771|ps2configrev=4369|code=
{{boxcodelite|title=SLES-50771|ps2configrev=4369|code=
3D 00 00 00 11 11 00 00 0A 00 00 00 01 00 00 00
3D 00 00 00 11 11 00 00 0A 00 00 00 01 00 00 00
30 24 2F 00 06 00 02 45 06 00 00 10
30 24 2F 00 06 00 02 45 06 00 00 10 00 00 00 00
}}
}}
Trick game to not produce mipmaps. Ignore Coprocessor 1 compare result, and branch (likely) always. Fixes graphical issues.
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x1111 (4369)
0x3D => 0x1111 (4369)
0x0A => 0x1
0x0A => 0x01 (1 patch to EE memory)
  0x2F2430
  0x2F2430, 0x45020006 (bc1fl +6), 0x10000006 (b +6)
  0x45020006 bc1fl 0x2F244C -> 0x10000006 beq zero,zero,0x2F244C
</syntaxhighlight>}}{{clear}}
</syntaxhighlight>}}
Trick game to not produce mipmaps. Ignore Coprocessor 1 compare result, and branch(likely) always. Fix graphical issues.


=== Burnout 2: POI ===
=== Burnout 2: POI ===
Line 57: Line 57:
B8 64 25 00 64 97 82 8F 00 00 02 24 00 00 00 00
B8 64 25 00 64 97 82 8F 00 00 02 24 00 00 00 00
}}
}}
Fixes all white rendered textures/shadows (Big thanks to Maori-Jigglypuff for patch code! )
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash>
0x3D => 0x4046 (16454)
0x3D => 0x4046 (16454)
Line 73: Line 70:
  // (on Buildings, Bridges, Streets)
  // (on Buildings, Bridges, Streets)
  0x2564B8, 0x8F829764 (lw v0, 0x9764(gp)), 0x24020000 (li v0, 0)
  0x2564B8, 0x8F829764 (lw v0, 0x9764(gp)), 0x24020000 (li v0, 0)
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
Fixes all white rendered textures/shadows (Big thanks to Maori-Jigglypuff for patch code! )


=== Burnout 3: Takedown ===
=== Burnout 3: Takedown ===
Line 83: Line 81:
13 00 00 00 00 00 00 00 60 F9 00 00 00 00 00 00
13 00 00 00 00 00 00 00 60 F9 00 00 00 00 00 00
}}
}}
Fixes slow motion bug, fixes VMC bug, and applies all speedhacks from user UlsterRose (disable bloom, fog, lower car and traffic detail). Keeps motion blur and environment maps (reflections).  
Fixes slow motion bug, fixes VMC bug, and applies all speedhacks from user UlsterRose (disable bloom, fog, lower car and traffic detail). Keeps motion blur and environment maps (reflections).  


Line 89: Line 86:
{{jumptosection|current=C}}
{{jumptosection|current=C}}


=== Crash Bandicoot: Wrath of Cortex ===
=== Champions of Norrath games ===
{{boxcodelite|title=SLUS-20238|ps2configrev=17495|code=
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]]
3D 00 00 00 57 44 00 00 44 00 00 00 0A 00 00 00
02 00 00 00 80 FE 12 00 8C F2 04 0C 00 00 00 00
54 9B 24 00 14 00 62 14 14 00 00 10 0A 00 00 00
02 00 00 00 E8 03 13 00 52 F3 04 0C 00 00 00 00
F4 3C 24 00 14 00 62 14 14 00 00 10 01 00 00 00
F0 CF 16 00 12 00 00 00 01 00 00 00 90 D3 16 00
12 00 00 00 03 00 00 00
}}
 
Multi-version config (applies to both 1.00 and 1.01 versions). Disables fog, smoke effect and smoothing to improve the frame rate. Additionally, it does hook the function VU1_DmaGetStatus to fix the hang in the pause menu. 0x03 command is unknown - it was just copy pasted straight from the official Finding Nemo config, as the games share similar engine and, therefore, the exact pause menu problem.
 
{{boxcode|float=left|title=Commands Info|ps2configrev=17495|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x44 => (disable smoothing)
0x0A => 0x2 (patches for the 1.00 version)
0x12FE80 (NuRndrFx)
  0x0C04F28C jal 0x13CA30 (NuLightFogDraw) -> 0x00000000 nop
0x249B54 (LaunchObjects)
  0x14620014 bne v1,v0,0x249BA8 -> 0x10000014 beq zero,zero,0x249BA8
0x0A => 0x2 (patches for the 1.01 version)
0x1303E8
  0x0C04F352 jal 0x13CD48 -> 0x00000000 nop
0x243CF4
  0x14620014 bne v1,v0,0x243D48 -> 0x10000014 beq zero,zero,0x243D48
0x01 => 0x16CFF0 (VU1_DmaGetStatus) lw s0,-0x58E0(gp) -> 0x12 (hook for the 1.00 version)
0x01 => 0x16D390 lw s0,-0x5958(gp) -> 0x12 (hook for the 1.01 version)
0x03 => (sets something 0)
</syntaxhighlight>}}
 
=== Crash Twinsanity ===
{{boxcodelite|title=SLUS-20909|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 12 00 00 00 08 00 00 00
00 00 00 04 00 00 00 00 02 00 03 00 00 00 00 00
9B BF 2C B6 00 02 00 00 03 00 01 00 7C 15 2B 10
12 00 00 00 02 00 00 00 03 00 01 00 6C 19 2B 10
0A 00 00 00 03 00 00 00 30 1B 19 00 FB FF 40 54
00 00 00 00 34 1B 19 00 2F 18 71 00 00 00 00 00
38 1B 19 00 2F 10 23 02 00 00 00 00 0A 00 00 00
03 00 00 00 58 1C 19 00 FB FF 40 54 00 00 00 00
5C 1C 19 00 2F 18 71 00 00 00 00 00 60 1C 19 00
2F 10 23 02 00 00 00 00
}}


Multi-version config. First 0x12 command (taken from the GX/SOFT config) does fix the hang on the initial loading screen (VU0 interlock issue, EE execution is stalled). Second 0x12 command does add just a offset for the 2.00 version of the game, having the parameters from the first command still valid.
=== Combat Elite ===
0x0A commands fix the in-game freezes (random ones or after loading the save). First one is for the 1.00 version, the second one for the 2.00 version. Probably the floating point accuracy issues are causing the subtracting results to deviate, trapping into the condition of branch.
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]]
 
{{boxcode|float=left|title=Commands Info|ps2configrev=17495|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x12 => 0x8
00 00 00 04
00 00 00 00
02 00 03 00 (type 2 subcommand, number of parameters: 3)
  00 00 00 00 (TPC register value)
  9B BF 2C B6 (CRC)
  00 02 00 00
03 00 01 00 (type 3 subcommand, number of parameters: 1)
  7C 15 2B 10 0x2B157C ctc2.i vi00,vi01 (EE memory offset with problematic stall in the 1.00 version)
0x12 => 0x2
03 00 01 00 (type 3 subcommand, number of parameters: 1)
  6C 19 2B 10 0x2B196C ctc2.i vi00,vi01 (EE memory offset with problematic stall in the 2.00 version)
0x0A => 0x3 (patch for the 1.00 version)
0x191B30
  0x5440FFFB bnel v0,zero,0x191B20 -> 0x00000000 nop
0x191B34
  0x0071182F dsubu v1,v1,s1 -> 0x00000000 nop
0x191B38
  0x0223102F dsubu v0,s1,v1 -> 0x00000000 nop
0x0A => 0x3 (patch for the 2.00 version)
0x191C58
  0x5440FFFB bnel v0,zero,0x191C48 -> 0x00000000 nop
0x191C5C
  0x0071182F dsubu v1,v1,s1 -> 0x00000000 nop
0x191C60
  0x0223102F dsubu v0,s1,v1 -> 0x00000000 nop
</syntaxhighlight>}}


== D ==
== D ==
{{jumptosection|current=D}}
{{jumptosection|current=D}}


=== Dawn of Mana ===
=== Disney's Treasure Planet ===
*Seiken Densetsu 4
{{boxcodelite|title=SCUS-97146|ps2configrev=17136|code=
 
3D 00 00 00 F0 42 00 00 0B 00 00 00 01 00 00 00
{{boxcodelite|title=SLUS-21574, SLPM-66576|ps2configrev=17495|code=
7C 14 00 00 80 05 00 00 18 00 00 00 3C 01 01 00
3D 00 00 00 57 44 00 00 12 00 00 00 04 00 00 00
3C 03 BF 80 8C 63 10 C8 00 61 18 24 10 61 FF FB
00 00 00 00 00 00 00 00 01 00 01 00 0C 00 DF 0D
00 00 00 00 24 01 FF FF 14 61 00 04 3C 01 80 00
2F 00 00 00 02 00 00 00
14 41 00 02 00 00 00 00 00 06 00 0D 00 00 00 00
}}
}}
Fixes graphical and sound glitches.<br>
This custom config is inspired in [https://github.com/Zarh/Get_CONFIG/blob/master/files/SLUS_215.74.CONFIG the official] from gxemu with an additional command 0x2F to fix the sound glitches
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 0x42F0 (17136)
0x12 => 0x4
0x0B => 1
00 00 00 00
  0x147C, (sector)
00 00 00 00 
  0x580, (offset)
01 00 01 00 (type 1 subcommand, number of parameters: 1)
    0x18 (bytes to replace),
0C 00 DF 0D
                  Replaced opcodes
0x2F => 0x2 fixes sound reverb glitches
                  00 01 01 3C lui at,0x0100
</syntaxhighlight>}}
                  80 BF 03 3C lui v1,0xBF80
 
                  C8 10 63 8C lw v1,0x10C8(v1)
=== Destroy All Humans! ===
                  24 18 61 00 and v1,at
{{boxcodelite|title=SLUS-20945|ps2configrev=17495|code=
                  FB FF 61 10 beq v1,at, -0x10
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
                  00 00 00 00 nop
7C 82 1A 00 03 00 40 14 00 00 00 00 0E 00 00 00
                  Original opcodes
24 BF 28 00 0E 00 00 00 84 C0 28 00 00 00 00 00
                  FF FF 01 24 li at,-0x1
}}
                  04 00 61 14 bne at,v1, +0x14
 
                  00 80 01 3C lui at,0x8000
Skips mipmapping to fix graphical glitches and fixes anal probe bug. Alpha effects are still visible through walls. This fix force exits a mipmapping-related math function, skips its calculations, and stores result as its default non-mipmapped value 1 at all times.
                  02 00 41 14 bne at,v0, +0x0C
 
                  00 00 00 00 nop
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash>
                  0D 00 06 00 break
0x3D => 0x4457 (17495)
</syntaxhighlight>}}{{clear}}
0x0A => 0x1 (1 patch to EE memory)
Fixes black screen at start, it apply to STREAM_D.IRX file in IOP folder.
0x1A827C (force exits mipmapping function to avoid calculations)
  0x14400003 bnez v0,0x1A828C -> 0x00000000 nop
0x0E => 0x28BF24 sub.s f12,f15,f11 (fix for charged anal probe's enemy reaction)
0x0E => 0x28C084 sub.s f06,f05,f04 (fix for charged anal probe's enemy death)
</syntaxhighlight>}}
 
=== Destroy All Humans! 2 ===
{{boxcodelite|title=SLUS-21439|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
18 58 45 00 22 00 A0 05 22 00 00 10 24 8A 35 00
22 00 A0 05 22 00 00 10 00 00 00 00
}}
 
Skips mipmapping to fix graphical glitches. Alpha effects are still visible through walls. Both the 3D objects and 2D foliage mipmapping is force skipped and a mipmap related value is stored as 0 at all times.
 
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash>
0x3D => 4457 (17495)
0x0A => 0x2 (2 patches to EE memory)
0x455818 (3D objects - force store value of 0 at 0x4558A8)
  0x05A00022 bltz t5,0x4558A4 -> 0x10000022 b 0x4558A4
0x358A24 (2D foliage - similar situation to 3D objects)
  0x05A00022 bltz t5,0x358AB0 -> 0x10000022 b 0x358AB0
</syntaxhighlight>}}


=== Dynasty Warriors 3 ===
=== Dynasty Warriors 3, and Dynasty Warriors 3 Xtreme Legends ===
*Dynasty Warriors 3: Xtreme Legends
{{boxcodelite|title=All|ps2configrev=15753|code=3D 00 00 00 89 3D 00 00 35 00 00 00 00 00 00 00}}
{{boxcodelite|title=All|ps2configrev=15753|code=3D 00 00 00 89 3D 00 00 35 00 00 00 00 00 00 00}}
Fix blackscreen
{{boxcode|float=left|title=Commands Info|ps2configrev=15753|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|ps2configrev=15753|code=<syntaxhighlight lang=bash>
0x3D => 0x3D89 (15753)
0x3D => 0x3D89 (15753)
0x35 => (enable Force Flip Field)
0x35 => (enable Force Flip Field)
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
fix blackscreen


== E ==
== E ==
Line 245: Line 140:
{{jumptosection|current=F}}
{{jumptosection|current=F}}


=== FIFA 2004 ===
=== Fahrenheit ===
{{boxcodelite|title=SLES-51953, SLES-51963|ps2configrev=17495|code=
{{boxcodelite|title=SLES-53539, SLUS-21196|ps2configrev=16886|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00
60 81 33 00 79 00 40 1A 79 00 00 10 0A 00 00 00
}}
01 00 00 00 30 82 33 00 79 00 40 1A 79 00 00 10
{{boxcodelite|title=SLES-53539, SLUS-21196 (alternative)|ps2configrev=15753|code=
3D 00 00 00 89 3D 00 00 2F 00 00 00 01 00 00 00
00 00 00 00  
}}
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x41F6 (16886)
0x40 => (sets some value 1)
</syntaxhighlight>}}{{clear}}
Fixes freeze after Lucas' apartment. This bug have random trigger related to DECI2
 
=== Freedom Fighters ===
{{boxcodelite|title=SLUS-20658, SLES-51467, SLPM-65548, SLPM-65803|ps2configrev=15717|code=
3D 00 00 00 65 3D 00 00 1F 00 00 00 E8 03 00 00
00 00 00 00
00 00 00 00
}}
}}
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
3D => 0x3D65 (15717)
0x1F => 0x3E8 (sets something 0x3E8 - 1000 in decimal)
</syntaxhighlight>}}{{clear}}
fix freeze when you get control at start


Multi-version config. Disables the generation of mipmaps.
=== Fire Pro Wrestling Returns ===
 
{{boxcodelite|title=SLUS-21702|ps2configrev=16886|code=3D 00 00 00 F6 41 00 00 03 00 00 00 00 00 00 00}}
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|ps2configrev=16886|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 0x41F6 (16886)
0x0A => 0x1 (patch for the SLES-51953 1.00/SLES-51963 1.01 version)
0x03 => (sets some value 0)
0x338160
</syntaxhighlight>}}{{clear}}
  0x1A400079 blez s2,0x338348 -> 0x10000079 beq zero,zero,0x338348
fixes interlaced artifacts
0x0A => 0x1 (patch for the 2.00 version)
0x338230
  0x1A400079 blez s2,0x338418 -> 0x10000079 beq zero,zero,0x338418
</syntaxhighlight>}}


=== Flipnic ===
=== Flipnic ===
*Flipnic: Ultimate Pinball
{{boxcodelite|title=SLES-52065|ps2configrev=17495|code=
{{boxcodelite|title=SCPS-15050, SLES-52065, SLUS-21157|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00
3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00
50 00 00 00 00 00 00 00
00 00 00 00
}}
}}
Removes horizontal lines at full screen, reduces screen shakes little bit and enables pressure sensitive controls.
{{boxcode|float=left|title=Commands Info|ps2configrev=17495|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|ps2configrev=17495|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 0x4457 (17495)
0x46 => (enable L2H Improvement)
0x46 => Enable L2H Improvement
0x47 => (enable XOR CSR)
0x47 => Enable XOR CSR
0x50 => (enable pressure sensitive controls)
</syntaxhighlight>}}{{clear}}
</syntaxhighlight>}}
Remove horizontal lines at full screen, and reducing screen shakes little bit


=== Forbidden Siren 2 ===
=== Forbidden Siren 2 ===
Line 287: Line 191:
00 90 44 48 FF 49 C9 4B 00 00 00 00
00 90 44 48 FF 49 C9 4B 00 00 00 00
}}
}}
Graphic issues with Spiky Polygons
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x41F6 (16886)
0x3D => 0x41F6 (16886)
Line 295: Line 196:
   0x2E2B44, 0x4BC949FF (vclip vf09xyz, vf09w), 0x48449000 (cfc2    $a1, $18)
   0x2E2B44, 0x4BC949FF (vclip vf09xyz, vf09w), 0x48449000 (cfc2    $a1, $18)
   0x2E2B4C, 0x48449000 (cfc2    $a1, $18)    , 0x4BC949FF (vclip vf09xyz, vf09w)
   0x2E2B4C, 0x48449000 (cfc2    $a1, $18)    , 0x4BC949FF (vclip vf09xyz, vf09w)
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
Graphic issues with Spiky Polygons


=== Forever Kingdom ===
=== Forever Kingdom ===
Line 302: Line 204:
00 DD 21 00 00 00 00 00
00 DD 21 00 00 00 00 00
}}
}}
Fix for bridge that can't be crossed after opening.
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4046 (16454)
0x3D => 0x4046 (16454)
0x26 => 0x21DC00, 0x21DD00 (Improve floats calculation)
0x26 => 0x21DC00, 0x21DD00 (Improve floats calculation)
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
 
Fix for bridge that can't be crossed after opening.
=== Freekstyle ===
{{boxcodelite|title=SLUS-20658|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0B 00 00 00 01 00 00 00
40 4B 04 00 C0 00 00 00 24 00 00 00 00 43 20 21
14 A0 00 02 00 00 00 00 24 05 00 01 10 C0 FF EC
24 84 00 04 3C 02 00 01 3C 01 00 01 24 90 FF FC
00 43 80 21 14 A0 00 02 00 00 00 00 24 05 00 01
10 C0 FF FC 00 00 00 00 3C 02 00 01 3C 01 00 01
26 04 00 04
}}
 
Port of ps2_gxemu's Rumble Racing config. Fixes black screen after Playstation 2 logo. Patch applies to function UAudIOP_UpdateEE in AUDIO.IRX file in MODULES folder. Offset on disc sector is 0xB4, but netemu requires +0xC offset adjustment. It is because the game does read sectors in a block of 2340 bytes.


== G ==
== G ==
Line 334: Line 221:
70 71 1E 00 03 00 01 46 00 00 81 44 00 00 00 00
70 71 1E 00 03 00 01 46 00 00 81 44 00 00 00 00
}}
}}
Fixes missing texts/animations. Game generate very high float number (0x7F7FFFFF) on FPU, and use it for calculations, that finally make GS Q register to get bad value, most likely interpreted as Nan. Fix force lowered float on fpu, making later calculations to fit in range.
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x1111 (4369)
0x3D => 0x1111 (4369)
0x0A => 5 patches to EE
0x0A => 5 patches to EE, first replace nop with lui at, 0x7150, next 4 patches move that value to $f00,$f05,$f06,$f07
first patch replace nop with lui at, 0x7150
</syntaxhighlight>}}{{clear}}
next 4 patches move that value to $f00,$f05,$f06,$f07
Fixes missing texts/animations. Game generate very high float number (0x7F7FFFFF) on FPU, and use it for calculations, that finally make GS Q register to get bad value, most likely interpreted as Nan. Fix force lowered float on fpu, making later calculations to fit in range.
</syntaxhighlight>}}


=== Ghosthunter ===
=== Ghosthunter ===
Line 352: Line 235:
4B EA 18 8C 4A 00 02 FF 48 45 88 00 00 00 00 00
4B EA 18 8C 4A 00 02 FF 48 45 88 00 00 00 00 00
}}
}}
Fixes random minor flickering, and ladder bug (see: [https://www.youtube.com/watch?v=WbJzzMYQLI0] )
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 0x4457 (17495)
0x0E => 0x292B84 (Improve floating point subtract accuracy)
0x0E => 0x292B84 (Improve floating point subtract accuracy)
0x0B => Disc patch for hidden elf
0x0B => Disc patch for hidden elf
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
fixes random minor flickering, and ladder bug (see: [https://www.youtube.com/watch?v=WbJzzMYQLI0] )


=== Ghost Rider ===
=== Ghost Rider ===
{{boxcodelite|title=SLES-54317|ps2configrev=16886|code=3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00}}
{{boxcodelite|title=SLES-54317|ps2configrev=16886|code=3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00}}
Texture fix: white overblending ingame
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x41F6 (16886)
0x3D => 0x41F6 (16886)
0x40 => (sets some value 1)
0x40 => (sets some value 1)
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
texture fix: white overblending ingame


=== Gust Engine games ===
=== Gust Games (Video Game Developer) ===
*Ar tonelico series
{{boxcodelite|title=Various|ps2configrev=16792|code=
*Atelier series
*Mana Khemia series
*Taishou Mononoke Ibunroku
{{boxcodelite|title=Various<br>Ported from [[PS2_Official_Configs#Mana_Khemia_2:_Fall_of_Alchemy|Mana Khemia 2: Fall of Alchemy]]|ps2configrev=16792|code=
3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00
3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00
04 00 00 00
04 00 00 00 00 00 00 00
}}
}}
Fixes the black screen. 0x15 command included in addition to the GX/SOFT configs.
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4198 (16792)
0x3D => 0x4198 (16792)
0x1B => (sets some value 1)
0x1B => (sets some value 1)
0x15 => 0x4
0x15 => 4
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
fixes blackscreen, additionally to GX config this one use 0x15 command


== H ==
== H ==
{{jumptosection|current=H}}
{{jumptosection|current=H}}


=== Hot Wheels: World Race ===
=== Hot Wheels: Beat That! ===
{{boxcodelite|title=SLUS-20737|ps2configrev=17495|code=
{{boxcodelite|title=SLES-54971 ?, SLUS-21628|ps2configrev=15753|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
3D 00 00 00 89 3D 00 00 15 00 00 00 04 00 00 00
DC 7B 1A 00 0A BC 0A 0C 00 00 00 00 0E 00 00 00
00 00 00 00
40 E0 2A 00
}}
}}
 
Fix for turning off ps3 after selecting track
Fixes black screen after PlayStation 2 logo. Skips some VIF1 flag being set to avoid some infinite loops in a couple functions reading VIF1 data from DMAC (0x10009000). Fix also applies to The Italian Job (SLUS-20784 and SLES-51761).
 
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0A => 0x1 (1 patch to EE memory)
0x1A7BDC (skips some VIF related flag from being set)
  0xC0ABC0A jal 0x002AF028 -> 0x00000000 nop
0x0E => 0x2AE040 sub.s f00,f00,f03 (fix for graphical glitch in cloud levels)
</syntaxhighlight>}}


== I ==
== I ==
Line 413: Line 276:


=== Ice Age 2 The Meltdown ===
=== Ice Age 2 The Meltdown ===
<div style="float:right;">
{{boxcodelite|title=SLUS-21307 (standard config)|ps2configrev=15753|code=
{{boxcodelite|title=SLUS-21307 (standard config)|ps2configrev=15753|code=
3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00
3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00
Line 427: Line 289:
53 4C 55 53 2D 32 31 33 30 37
53 4C 55 53 2D 32 31 33 30 37
}}
}}
<br>
 
{{boxcodelite|title=SLUS-21307 (alternative config)|ps2configrev=16740|code=
{{boxcodelite|title=SLUS-21307 (alternative config)|ps2configrev=16740|code=
3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00
3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00
Line 438: Line 300:
20 01 BD 27 00 00 00 00
20 01 BD 27 00 00 00 00
}}
}}
</div>
*Standard config fixes the freeze at the game logo. Function allocate too small stack, causing issues later. This patch fix it.
*Alternative config to show 0x42 command usage, as a bonus is using less code than original to do the same.
{{boxcode|float=left|title=Commands Info (alternative config)|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info (alternative config)|code=<syntaxhighlight lang=bash>
0x3D => 0x4164 (16740)
0x3D => 0x4164 (16740)
Line 464: Line 322:
   0x03E00008  jr      $ra  
   0x03E00008  jr      $ra  
   0x27BD0120  addiu  $sp, 0x120
   0x27BD0120  addiu  $sp, 0x120
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
*Standard config fixes the freeze at the game logo. Function allocate too small stack, causing issues later. This patch fix it.
*Alternative config to show 0x42 command usage, as a bonus is using less code than original to do the same.
 
=== Indigo Prophecy ===
See: [[#Fahrenheit|Fahrenheit]]


== J ==
== J ==
{{jumptosection|current=J}}
{{jumptosection|current=J}}
=== Jak X ===
{{boxcodelite|title=SCES-53286, SCUS-97429|ps2configrev=15703|code=
3D 00 00 00 57 3D 00 00 24 00 00 00 00 00 00 00
80 BB 00 00 13 00 00 00 00 00 00 00 60 F9 00 00
00 00 00 00
}}
Fixes freeze while saving game, official config not work properly.
=== Justice League Heroes ===
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]]


== K ==
== K ==
{{jumptosection|current=K}}
{{jumptosection|current=K}}


=== Kingdom Hearts II ===
=== Kingdom Hearts II Final Mix ===
{{boxcodelite|title=SLUS-21005|ps2configrev=17495|code=
{{boxcodelite|title=SLPM-66675|ps2configrev=15753|code=
3D 00 00 00 57 44 00 00 26 00 00 00 B0 7C 1D 00
3D 00 00 00 89 3D 00 00 26 00 00 00 58 A5 1D 00
FC 85 1D 00 2F 00 00 00 02 00 00 00
F4 AE 1D 00 00 00 00 00
}}
}}
 
Fixes Hostile Program Boss issue.
Fixes Hostile Program Boss issue, and sound glitches.<br>
This custom config is inspired in [https://github.com/Zarh/Get_CONFIG/blob/master/files/SLUS_210.05.CONFIG the official] from gxemu with an additional command 0x2F to fix the sound glitches
 
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 4457 (17495)
0x26 => 0x1D7CB0, 0x1D85FC
0x2F => 0x2 fixes sound reverb glitches
</syntaxhighlight>}}


=== Kuon ===
=== Kuon ===
{{boxcodelite|title=SLUS-21007, SLES-53411, SLPS-25329|ps2configrev=17495|code=
{{boxcodelite|title=SLUS-21007|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0E 00 00 00 24 41 10 00
3D 00 00 00 57 44 00 00 0F 00 00 00 24 41 10 00
24 41 10 00 00 00 00 00
}}
}}
 
Fixes bugged Sugoroku minigame.
Fixes bugged Sugoroku minigame. 0x0E does work with the COP2 macroinstructions too it seems.
 
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0E -> 0x104124 vsubx.w vf07,vf00,vf07x
</syntaxhighlight>}}


== L ==
== L ==
Line 503: Line 364:


=== Legacy of Kain: Soul Reaver 2 ===
=== Legacy of Kain: Soul Reaver 2 ===
{{boxcodelite|title=SLES-50196|ps2configrev=17495|code=
{{boxcodelite|title=SLES-50196|ps2configrev=8515|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
3D 00 00 00 43 21 00 00 0A 00 00 00 01 00 00 00
80 1F 2A 00 01 00 00 00 00 00 00 00 0F 00 00 00
80 1F 2A 00 01 00 00 00 00 00 00 00 00 00 00 00
A0 F1 11 00 AC F2 11 00 00 00 00 00
}}
}}
 
Turn off mipmapping in game engine. Completely fix flickering, and bad texturing.
Fixes texture flickering by turning off mipmapping and appearing of missing pillar in Dark Reaver puzzle.
 
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0A => 0x1
0x2A1F80
  0x00000001 -> 0x00000000
0x0F => 0x11F1A0, 0x11F2AC
</syntaxhighlight>}}


== M ==
== M ==
Line 533: Line 384:
0D 00 00 10 00 00 00 00
0D 00 00 10 00 00 00 00
}}
}}
Fix freeze at start. Additional two patches comparing to gxemu included here allow to avoid tlb misses in some places, and are required to finish game.
Fix freeze at start. Additional two patches comparing to gxemu included here allow to avoid tlb misses in some places, and are required to finish game.


Line 544: Line 394:
== O ==
== O ==
{{jumptosection|current=O}}
{{jumptosection|current=O}}
=== Oni ===
{{boxcodelite|title=SLES-50134, SLES-50176, SLES-50177, SLES-50178, SLES-50179|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
7C EF 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00
}}
{{boxcodelite|title=SLUS-20064|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
CC F3 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00
}}
{{boxcode|float=left|title=Commands Info (EURO)|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0A => 0x1
  0x1CEF7C 0x4100FFFF (bc0f +0), 0x00000000 (nop)
</syntaxhighlight>}}{{clear}}
{{boxcode|float=left|title=Commands Info (USA)|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0A => 0x1
  0x1CF3CC 0x4100FFFF (bc0f +0), 0x00000000 (nop)
</syntaxhighlight>}}{{clear}}
fixes black screen at start


== P ==
== P ==
Line 562: Line 433:
00 00 00 00
00 00 00 00
}}
}}
Disables shadows, blur, and color overlay effects to fix frame rate/desync.
Disables shadows, blur, and color overlay effects to fix frame rate/desync.


Line 573: Line 443:
04 00 00 00 10 00 00 07 45 00 00 07 00 00 00 00
04 00 00 00 10 00 00 07 45 00 00 07 00 00 00 00
}}
}}
 
fixes mipmap/texturing issues
Fixes mipmap/texturing issues


== Q ==
== Q ==
Line 585: Line 454:
A0 00 BE 7F 00 00 00 00 00 00 00 00
A0 00 BE 7F 00 00 00 00 00 00 00 00
}}
}}
 
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 4457 (17495)
0x0A => 2
0x002D0398 (EngineTextureManager::GenerateMipMapChain)
  0x27BDFF40 addiu sp,sp,$ff40 -> 0x03E00008 jr ra
0x002D039C
  0x7FBE00A0 sq fp,$00a0(sp) -> 0x00000000 nop
</syntaxhighlight>}}{{clear}}
Breaks creation of mipmaps to fix graphical issues / flickering (ps2_netemu not support mipmapping)
Breaks creation of mipmaps to fix graphical issues / flickering (ps2_netemu not support mipmapping)
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0A => 0x2
0x2D0398 (EngineTextureManager::GenerateMipMapChain)
  0x27BDFF40 addiu sp,-0xC0 -> 0x03E00008 jr ra
0x2D039C
  0x7FBE00A0 sq fp,0xA0(sp) -> 0x00000000 nop
</syntaxhighlight>}}


== R ==
== R ==
Line 601: Line 468:


=== Radiata Stories ===
=== Radiata Stories ===
{{boxcodelite|title=SLUS-21262|ps2configrev=17495|code=
{{boxcodelite|title=SLUS-21262|ps2configrev=15753|code=
3D 00 00 00 57 44 00 00 07 00 00 00 08 00 00 00
3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00
01 00 00 00 94 4D 12 00 0A 00 00 00 01 00 00 00
01 00 00 00 94 4D 12 00 0A 00 00 00 01 00 00 00
18 F6 1A 00 0B 00 00 00 44 00 00 00 0A 00 00 00
18 F6 1A 00 0B 00 00 00 44 00 00 00 00 00 00 00
04 00 00 00 04 50 12 00 FA FF 00 10 FA FF 00 14
53 4C 55 53 2D 32 31 32 36 32
A4 50 12 00 FA FF 00 10 FA FF 00 14 5C 20 14 00
FA FF 00 10 FA FF 00 14 54 F7 22 00 01 00 03 24
2D 18 00 00 21 00 00 00 00 00 00 00 00 00 00 00
}}
}}
Fix black screen and ghosting/gfx


Fixes black screen and improves the frame rate by disabling the shadows rendered using the stencil buffer. Potential game protection traps are disabled too. Original patches found by Maori-Jigglypuff. Tri-Ace specific hooks are applied (0x0A for the executable decryption, 0x0B for DMA function) along with a disable smoothing command (smoothing does not work well with the tri-Ace games, causing ghosting and frame rate issues). 0x21 command does fix post battle camera inaccuracy on the second or third consecutive battle onwards.
=== Rumble Racing ===
 
{{boxcodelite|title=SLUS-20174|ps2configrev=17136|code=
3D 00 00 00 F0 42 00 00 0B 00 00 00 01 00 00 00
DA AE 03 00 20 01 00 00 24 00 00 00 14 80 00 06
00 43 20 21 00 A0 10 21 14 A0 00 02 00 00 00 00
24 05 00 01 10 40 FF EB 24 84 00 04 24 90 FF FC
14 80 00 07 00 43 80 21 00 A0 10 21 14 A0 00 02
00 00 00 00 24 05 00 01 10 40 FF FC 00 00 00 00
26 04 00 04 00 00 00 00
}}
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 0x42F0 (17136)
0x07 => 0x8 (XGKICK delay by 8 cycles)
0x0B => 1
0x01 => 0x124D94 lui at,0x001A -> 0x0A
  0x03AEDA, (sector)
0x01 => 0x1AF618 slti at,s2,0x2800 -> 0x0B
  0x120, (offset)
0x44 => (disable smoothing)
    0x24 (bytes to replace),
0x0A => 0x4
                  Replaced opcodes
//Disable protection traps
                  06 00 80 14 bnez a0, +0x1C
0x125004
                  21 20 43 00 addu a0,v0,v1
  0x1000FFFA beqz zero,0x124FF0 -> 0x1400FFFA bnez zero,0x124FF0
                  21 10 A0 00 move v0,a1
0x1250A4
                  02 00 A0 14 bnez a1, +0x0C
  0x1000FFFA beqz zero,0x125090 -> 0x1400FFFA bnez zero,0x125090
                  00 00 00 00 nop
0x14205C
                  01 00 05 24 li a1,0x1
  0x1000FFFA beqz zero,0x142048 -> 0x1400FFFA bnez zero,0x142048
                  EB FF 40 10 beqz v0, -0x50
//Disable stencil shadows
                  04 00 84 24 addiu a0,0x4
0x22F754
                  FC FF 90 24 addiu s0,a0,-0x4
  0x24030001 addiu v1,zero,0x1 -> 0x0000182D daddu v1,zero,zero
                  Original opcodes
0x21 => 0x0
                  07 00 80 14 bnez a0, +0x20
</syntaxhighlight>}}
                  21 80 43 00 addu s0,v0,v1
                  21 10 A0 00 move v0,a1
                  02 00 A0 14 bnez a1, +0x0C
                  00 00 00 00 nop
                  01 00 05 24 li a1,0x1
                  FC FF 40 10 beqz v0, -0x0C
                  00 00 00 00 nop
                  04 00 04 26 addiu a0,s0,0x4
</syntaxhighlight>}}{{clear}}
fixes black screen after Playstation 2 logo. Patch apply to AUDIO.IRX file in MODULES folder


=== Run Like Hell ===
=== Run Like Hell ===
Line 641: Line 523:
00 00 00 00
00 00 00 00
}}
}}
Fixes main character flickering/texturing
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x3D => 0x4457 (17495)
Line 651: Line 530:
   0x1D4720 0x4B07F8BE (vmaddaz.x ACC, vf31, vf7z), 0x4A0002FF (vnop)
   0x1D4720 0x4B07F8BE (vmaddaz.x ACC, vf31, vf7z), 0x4A0002FF (vnop)
   0x1D4750 0x4BFEF7AC (vsub.xyzw vf31,vf31,vf31) , 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w)
   0x1D4750 0x4BFEF7AC (vsub.xyzw vf31,vf31,vf31) , 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w)
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
fixes main character flickering/texturing


== S ==
== S ==
Line 663: Line 543:
50 00 00 00 00 00 00 00
50 00 00 00 00 00 00 00
}}
}}
Fixes the missing polygons on characters (inaccuracy in function shMulMatrix) and the incorrect camera angles (inaccuracy in function sh_ecossin). Enables the pressure sensitivity for melee attack differentiation.
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0E => 0x1735D4 (offset in the original version)
0x0E => 0x1735D4 (offset in the original version)
0x0E => 0x1753B4 (offset in the Greatest Hits version)
0x0E => 0x1753B4 (offset in the Greatest Hits version)
0x0F => 0x173F34, 0x173F54 (range in the original version)
0x0F => 0x173F34, 0x173F54 (range in the original version)
0x0F => 0x175D14, 0x175D34 (range in the Greatest Hits version)
0x0F => 0x175D14, 0x175D34 (range in the Greatest Hits version)
0x50 => (enable pressure sensitive controls)
0x50 => (Enables pressure sensitive controls)
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
Fixes the missing polygons on characters and the inaccurate camera angles. Enables the pressure sensitivity for melee attack differentiation.


=== Silent Hill 3 ===
=== Silent Hill 3 ===
<div style="float:right;">
<br>
{{boxcodelite|title=SLUS-20622|ps2configrev=17495|code=
{{boxcodelite|title=SLUS-20622|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0E 00 00 00 34 AC 19 00
3D 00 00 00 57 44 00 00 0F 00 00 00 34 AC 19 00
34 AC 19 00 00 00 00 00
}}
}}
</div>
Fixes camera inaccuracies
 
Fixes camera inaccuracies.
 
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0E => 0x19AC34 madda.s f13,f10
</syntaxhighlight>}}


=== Silent Hill: Origins ===
=== Silent Hill: Origins ===
{{boxcodelite|title=SLES-55147, SLUS-21731|ps2configrev=16886|code=3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00}}
{{boxcodelite|title=SLES-55147, SLUS-21731|ps2configrev=16886|code=3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00}}
Fixes white overblending at burning house
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x41F6 (16886)
0x3D => 0x41F6 (16886)
0x40 => (sets some value 1)
0x40 => (sets some value 1)
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
fixes white overblending at burning house
 
=== Snowblind Games (Game Engine) ===
{{boxcodelite|title=Various|ps2configrev=17179|code=3D 00 00 00 1B 43 00 00 4A 00 00 00 00 00 00 00}}
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x431B (17179)
0x4A => (sets something 0x15100, VIF MSCAL timing value?)
</syntaxhighlight>}}{{clear}}
Fixes backgrounds not rendering properly (see:[https://www.dropbox.com/s/92n81uot56czb5v/Datei%2018.08.17%2011%2011%2029.jpeg?dl=0]) Universal fix, but produces flickering glitches here and there. Works best when used in conjunction with the official GX config.


=== Star Ocean: Till the End of Time ===
=== Star Ocean - Till the End of Time ===
{{boxcodelite|title=SLUS-20488, SLUS-20891, SLES-82028, SLES-82029|ps2configrev=17495|code=
{{boxcodelite|title=SLUS-20488|ps2configrev=15753|code=
3D 00 00 00 57 44 00 00 07 00 00 00 08 00 00 00
3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00
01 00 00 00 48 09 10 00 0A 00 00 00 2E 00 00 00
01 00 00 00 48 09 10 00 0A 00 00 00 2C 00 00 00
72 01 00 00 44 00 00 00 50 00 00 00 00 00 00 00
72 01 00 00 00 00 00 00 53 4C 55 53 2D 32 30 34
38 38
}}
}}
 
Fix black screen
Fixes black screen (0x01 tri-Ace specific hook, adds a value of 1 to pass the decryption process of executable), disables smoothing (causes ghosting and frame rate problems), enables the pressure sensitivity needed for playing songs on the Dragon Bone Flute.
 
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x07 => 0x8 (XGKICK delay by 8 cycles)
0x01 => 0x100948 daddu a0,s5,zero -> 0x0A
0x2E => 0x172
0x44 => (disable smoothing)
0x50 => (enable pressure sensitive controls)
</syntaxhighlight>}}


=== Star Wars: Battlefront II ===
=== Star Wars: Battlefront II ===
Line 724: Line 590:
00 00 00 00
00 00 00 00
}}
}}
Fixes the freeze. Works with both versions of the game.
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 3D89 (15753)
0x3D => 3D89 (15753)
0x01 => 0x49B784 lui v0,0x1000 -> 0x05 (hook for the v1.01, applies to SWBFRNT2.ELF)
0x01 => 0x49B784 (lui v0,$1000), 0x05 (hook for the v1.01)
0x01 => 0x499704 lui v0,0x1000 -> 0x05 (hook for the v2.01, applies to SWBFRNT2.ELF)
0x01 => 0x499704 (lui v0,$1000), 0x05 (hook for the v2.01)
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
Fixes the freeze. Works with both versions of the game. Patch applies to SWBFRNT2.ELF file.


=== Star Wars: Jedi Starfighter ===
=== Star Wars: Jedi Starfighter ===
Line 738: Line 602:
98 33 32 00 B4 6B 11 0C 00 00 00 00 00 00 00 00
98 33 32 00 B4 6B 11 0C 00 00 00 00 00 00 00 00
}}
}}
Without it title calls PS2::Exit() at the end of a bonus stage.
Without it title calls PS2::Exit() at the end of a bonus stage.


Line 746: Line 609:
28 33 17 00 FF FF 64 34 FD FF 64 34 00 00 00 00
28 33 17 00 FF FF 64 34 FD FF 64 34 00 00 00 00
}}
}}
Fix graphical gliches, subtitles, QTE buttons, missing HUD
Fix graphical gliches, subtitles, QTE buttons, missing HUD


Line 755: Line 617:
FE FF 63 34 FC FF 63 34 00 00 00 00
FE FF 63 34 FC FF 63 34 00 00 00 00
}}
}}
Fix graphical gliches, subtitles, QTE buttons, missing HUD
Fix graphical gliches, subtitles, QTE buttons, missing HUD
=== SRS: Street Racing Syndicate ===
Fix for the opening splash screen freeze. Compatible with both versions of the game <abbr title="The official GX config is only compatible with v1.03">v1.03 and v2.00</abbr>
{{boxcodelite|title=SLUS-20582|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 10 00 00 00
44 55 10 00 20 00 B0 7F E8 FF 03 08 68 56 10 00
F8 7E 04 0C F4 FF 03 08 A0 FF 0F 00 00 00 00 00
20 00 B0 7F A4 FF 0F 00 00 00 00 00 55 00 10 3C
A8 FF 0F 00 00 00 00 00 01 00 02 24 AC FF 0F 00
00 00 00 00 78 21 03 8E B0 FF 0F 00 00 00 00 00
02 00 43 14 B8 FF 0F 00 00 00 00 00 78 21 00 AE
BC FF 0F 00 00 00 00 00 53 15 04 08 C0 FF 0F 00
00 00 00 00 20 00 B0 7B D0 FF 0F 00 00 00 00 00
55 00 04 3C D4 FF 0F 00 00 00 00 00 01 00 02 24
D8 FF 0F 00 00 00 00 00 78 21 82 AC DC FF 0F 00
00 00 00 00 F8 7E 04 0C E0 FF 0F 00 00 00 00 00
68 21 80 AC E8 FF 0F 00 00 00 00 00 9C 15 04 08
15 00 00 00 04 00 00 00 0B 00 00 00 01 00 00 00
5D 01 00 00 68 06 00 00 14 00 00 00 00 00 00 00
0C 04 7E A8 00 00 00 00 00 00 00 00 10 40 FF FC
0C 04 7E A8 00 00 00 00 00 00 00 00 00 00 00 00
10 40 FF FB 01 00 00 00 40 55 10 00 1B 00 00 00
01 00 00 00 68 56 10 00 1C 00 00 00 00 00 00 00
}}
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
.
..
...
</syntaxhighlight>}}


== T ==
== T ==
{{jumptosection|current=T}}
{{jumptosection|current=T}}


=== Tales of the Abyss ===
=== Tales of The Abyss ===
<div style="float:right;">
<br>
{{boxcodelite|title=SLUS-21386|ps2configrev=15717|code=
{{boxcodelite|title=SLUS-21386|ps2configrev=15717|code=
3D 00 00 00 65 3D 00 00 0E 00 00 00 F4 21 29 00
3D 00 00 00 65 3D 00 00 26 00 00 00 FC FF 27 00
FF FF 27 00 26 00 00 00 F4 21 29 00 F8 21 29 00
00 00 00 00
}}
}}
</div>
Fixes the freeze at the Choral Castle.
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x3D65 (15717)
Improve add accuracy range => 0x27FFFC , 0x27FFFF
0x0E => 0x2921F4 add.s f00,f11,f00
Improve add accuracy range => 0x2921F4 , 0x2921F8
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
Fix freeze at Choral Castle


=== Tenchu: Wrath of Heaven ===
=== Tales of Destiny (Director's cut) ===
{{boxcodelite|title=SLUS-20397, SLES-50679|ps2configrev=17495|code=
{{boxcodelite|title=SLPS-25842|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00
3D 00 00 00 57 44 00 00 0F 00 00 00 00 00 1C 00
0C 66 17 00 00 00 A2 A0 00 00 00 00 28 66 17 00
00 00 1D 00 00 00 00 00
00 00 A2 A0 00 00 00 00 C8 C9 2D 00 A6 00 60 10
A6 00 00 10 88 F6 1A 00 2C 00 40 10 2C 00 00 10
07 00 00 00 08 00 00 00
}}
}}
Stops the storing of some bytes to GIF channel on DMAC (0x1000A000) in function dma2Exec to prevent freezing when values are bad. Additionally skips shadow and mist rendering to fix slowdown.
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
  Improve FPU accuracy range => 0x1C0000 , 0x1D0000
0x0A => 0x4
</syntaxhighlight>}}{{clear}}
0x17660C (first byte)
Fix freezes
  0xA0A20000 sb v0,(a1) -> 0x00000000 nop
0x176628 (second byte)
  0xA0A20000 sb v0,(a1) -> 0x00000000 nop
0x2DC9C8 (skips shadow rendering)
  0x106000A6 beq v1,zero,0x2DCC64 -> 0x100000A6 b 0x2DCC64
  0x1AF688 (skips mist rendering)
  0x1040002C beq v0,zero,0x1AF73C -> 0x1000002C b 0x1AF73C
0x07 => 0x8 (XGKICK delay by 8 cycles, taken from GX config)
</syntaxhighlight>}}


=== The Bard's Tale ===
See: [[#Snowblind Games (Game Engine)|Snowblind Games (Game Engine)]]


=== Tokyo Extreme Racer 3 ===
=== Tokyo Extreme Racer 3 ===
Line 838: Line 652:
F0 49 02 00 00 00 00 00
F0 49 02 00 00 00 00 00
}}
}}
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
Vsync Delay -> No IPU 150,000
</syntaxhighlight>}}{{clear}}
Fix screen jumps


Fix screen jumps
=== Tony Hawk's Games ===
{{boxcodelite|title=Various|ps2configrev=15753|code=
3D 00 00 00 89 3D 00 00 08 00 00 00 00 00 00 80
FF FF FF FF 00 00 00 80 00 00 40 53 00 00 00 80
FF FF FF FF 00 00 00 80 00 00 40 D3 14 00 00 00
00 00 00 00
}}
VU patch fixes graphic issues with Spiky Polygons. Command 0x14 seems to be related to VRC, but is not known what it do.


{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
=== TY The Tasmanian Tiger ===
Vsync Delay -> No IPU 150,000
{{boxcodelite|title=All regions|ps2configrev=15753|code=
</syntaxhighlight>}}
3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00
00 00 00 00
}}
Fix graphical glitches, and fix locks up once you're given control.


=== True Crime: NYC ===
=== True Crime: NYC ===
Line 850: Line 678:
50 2E 41 00 00 00 00 00
50 2E 41 00 00 00 00 00
}}
}}
Fixes freeze when something in 3D appearing
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x3D89 (15753)
0x3D => 0x3D89 (15753)
0x27 => 0x412AD8, 0x412E50
0x27 => 0x412AD8, 0x412E50
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
fixes freeze when something in 3D appearing


== U ==
== U ==
Line 864: Line 690:
{{jumptosection|current=V}}
{{jumptosection|current=V}}


=== Valkyrie Profile 2: Silmeria ===
=== Valkyrie Profile 2 - Silmeria ===
{{boxcodelite|title=SLES-54644|ps2configrev=17495|code=
{{boxcodelite|title=SLES-54644|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 1F 00 00 00
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00
78 6E 3D 00 31 00 60 10 31 00 00 10 D0 5A 11 00
D8 5A 20 00 99 00 83 90 00 FC 03 08 DC 5A 20 00
A8 00 B3 8F 00 00 00 00 24 6C 24 00 36 00 01 46
18 D9 23 A0 00 00 00 00 24 6C 24 00 36 00 01 46
30 00 01 46 28 7C 2B 00 2A 08 83 02 00 00 01 64
30 00 01 46 28 7C 2B 00 2A 08 83 02 00 00 01 64
7C 0A 10 00 FA FF 00 10 FA FF 00 14 B4 0B 10 00
42 00 00 00 00 F0 0F 00 49 00 00 00 99 00 83 90
FA FF 00 10 FA FF 00 14 64 0C 10 00 FA FF 00 10
18 D9 23 A0 42 00 02 3C E8 33 43 8C 1E 3C 06 3C
FA FF 00 14 3C 53 14 00 FA FF 00 10 FA FF 00 14
10 00 C6 34 0B 00 66 14 2D 10 00 00 42 00 02 3C
D4 39 42 00 00 00 64 AC 00 00 60 AC B4 33 42 00
60 AC 07 3C 00 00 E7 34 D4 39 47 AC 42 00 0A 3C
00 00 56 8C 00 00 16 24 68 35 42 00 00 00 56 8C
16 24 0B 3C 00 00 6B 35 B4 33 4B AD 68 35 4B AD
00 00 16 24 20 37 42 00 00 00 56 8C 00 00 16 24
20 37 4B AD 2D 10 00 00 4A 00 02 3C D0 BA 43 8C
5C 9F 49 00 A4 6E 12 0C 00 00 00 00 94 09 43 00
12 3C 06 3C 10 00 C6 34 03 00 66 14 2D 10 00 00
FA FF 00 10 00 00 00 00 FC 09 43 00 FA FF 00 10
4A 00 02 3C 5C 9F 40 AC 2D 10 00 00 37 00 02 3C
00 00 00 00 54 1A 43 00 00 00 43 AC 00 00 40 AC
AC D2 43 8C 10 0C 06 3C 34 C2 C6 34 26 00 66 14
B0 7B 39 00 F9 FF 40 14 00 00 00 00 70 BE 3A 00
2D 10 00 00 43 00 02 3C 94 09 40 AC FC 09 40 AC
17 00 60 1C 17 00 00 10 1C F1 3A 00 FA FF 00 10
43 00 03 3C 40 AC 07 3C 00 00 E7 34 54 1A 67 AC
00 00 00 00 B4 F2 3A 00 FA FF 00 10 00 00 00 00
39 00 08 3C B0 7B 00 AD 3B 00 08 3C 00 10 09 3C
74 F3 3A 00 FA FF 00 10 00 00 00 00 84 54 3C 00
17 00 29 35 70 BE 09 AD 1C F1 00 AD B4 F2 00 AD
FA FF 00 10 00 00 00 00 7C FA 3C 00 FA FF 00 10
74 F3 00 AD 3C 00 08 3C 84 54 00 AD 3D 00 08 3C
00 00 00 00 6C 22 3D 00 20 00 20 14 20 00 00 10
7C FA 00 AD 09 00 29 25 6C 22 09 AD 54 45 00 AD
54 45 3D 00 FA FF 00 10 00 00 00 00 B4 CF 3A 00
3B 00 0A 3C 00 10 0B 3C 2E 00 6B 35 B4 CF 4B AD
2E 00 20 10 2E 00 00 10 64 D4 3A 00 2E 00 20 10
64 D4 4B AD 22 00 6B 25 9C D0 4B AD 3C D2 4B AD
2E 00 00 10 9C D0 3A 00 50 00 20 10 50 00 00 10
3B 00 08 3C 03 64 09 3C 00 00 29 35 3C D5 09 AD
3C D2 3A 00 50 00 20 10 50 00 00 10 3C D5 3A 00
43 00 08 3C A4 1A 09 AD B8 16 08 08 00 00 00 00
02 00 03 64 00 00 03 64 A4 1A 43 00 02 00 03 64
07 00 00 00 08 00 00 00 01 00 00 00 08 98 2B 00
00 00 03 64 07 00 00 00 08 00 00 00 01 00 00 00
0B 00 00 00 01 00 00 00 28 09 10 00 0A 00 00 00
08 98 2B 00 0B 00 00 00 01 00 00 00 28 09 10 00
41 00 00 00 44 00 00 00 00 00 00 00
0A 00 00 00 44 00 00 00 00 00 00 00
}}
{{boxcodelite|title=SLUS-21452|ps2configrev=15753|code=
3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00
01 00 00 00 28 09 10 00 0A 00 00 00 01 00 00 00
48 98 2B 00 0B 00 00 00 44 00 00 00 00 00 00 00
53 4C 55 53 2D 32 31 34 35 32
}}
}}
 
*SLES-54644 config: Fix black screen and ghosting, and fully disable game protection and shadows to fix performance issues.
Fixes the black screen and fully disable game protection, shadows, in-battle ghosting, and enable frame skipping in towns to fix performance issues. Game protection and shadow disable codes found by Maori-Jigglypuff. Smoothing is disabled in the config to prevent ghosting issues. Two hooks are applied: the 0x0A does add a value of 1 to pass executable's decryption process. The 0x0B hook does apply to some DMA function.
*SLUS-21452 config: Fix black screen and ghosting/gfx (requires speed fix)
 
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
0x0A => 0x1F
//Enable frame skipping in towns
0x3D6E78
  0x10600031 beqz v1,0x3D6F40 -> 0x10000031 beqz zero,0x3D6F40
//Disable ghosting
0x115AD0
  0x8FB300A8 lw s3,0xA8(sp) -> 0x00000000 nop
//Disable shadows
0x246C24
  0x46010036 c.le.s $f0, $f1 -> 0x46010030 c.f.s $f0, $f1
0x2B7C28
  0x0283082A slt at,s4,v1 -> 0x64010000 daddiu at,zero,0x0
//Disable protection traps
0x100A7C
  0x1000FFFA beqz zero,0x100A68 -> 0x1400FFFA bnez zero,0x100A68
0x100BB4
  0x1000FFFA beqz zero,0x100BA0 -> 0x1400FFFA bnez zero,0x100BA0
0x100C64
  0x1000FFFA beqz zero,0x100C50 -> 0x1400FFFA bnez zero,0x100C50
0x14533C
  0x1000FFFA beqz zero,0x145328 -> 0x1400FFFA bnez zero,0x145328
//Disable timebomb and memory scanning
0x4239D4
  0xAC640000 sw a0,(v1) -> 0xAC600000 sw zero,(v1)
0x4233B4
  0x8C560000 lw s6,(v0) -> 0x24160000 addiu s6,zero,0x0
0x423568
  0x8C560000 lw s6,(v0) -> 0x24160000 addiu s6,zero,0x0
0x423720
  0x8C560000 lw s6,(v0) -> 0x24160000 addiu s6,zero,0x0
//Disable save game corruptor
0x499F5C
  0x0C126EA4 jal 0x49BA90 -> 0x00000000 nop
//Disable protection traps, timebomb and memory scanning after the battle
0x430994
  0x1000FFFA beqz zero,0x430980 -> 0x00000000 nop
0x4309FC
  0x1000FFFA beqz zero,0x4309E8 -> 0x00000000 nop
0x431A54
  0xAC430000 sw v1,(v0) -> 0xAC400000 sw zero,(v0)
0x397BB0
  0x1440FFF9 bnez v0,0x397B98 -> 0x00000000 nop
0x3ABE70
  0x1C600017 bgtz v1,0x3ABED0 -> 0x10000017 beqz zero,0x3ABED0
0x3AF11C
  0x1000FFFA beqz zero,0x3AF108 -> 0x00000000 nop
0x3AF2B4
  0x1000FFFA beqz zero,0x3AF2A0 -> 0x00000000 nop
0x3AF374
  0x1000FFFA beqz zero,0x3AF360 -> 0x00000000 nop
0x3C5484
  0x1000FFFA beqz zero,0x3C5470 -> 0x00000000 nop
0x3CFA7C
  0x1000FFFA beqz zero,0x3CFA68 -> 0x00000000 nop
0x3D226C
  0x14200020 bnez at,0x3D22F0 -> 0x10000020 beqz zero,0x3D22F0
0x3D4554
  0x1000FFFA beqz zero,0x3D4540 -> 0x00000000 nop
0x3ACFB4
  0x1020002E beqz at,0x3AD070 -> 0x1000002E beqz zero,0x3AD070
0x3AD464
  0x1020002E beqz at,0x3AD520 -> 0x1000002E beqz zero,0x3AD520
0x3AD09C
  0x10200050 beqz at,0x3AD1E0 -> 0x10000050 beqz zero,0x3AD1E0
0x3AD23C
  0x10200050 beqz at,0x3AD380 -> 0x10000050 beqz zero,0x3AD380
0x3AD53C
  0x64030002 daddiu v1,zero,0x2 -> 0x64030000 daddiu v1,zero,0x0
0x431AA4
  0x64030002 daddiu v1,zero,0x2 -> 0x64030000 daddiu v1,zero,0x0
0x07 => 8 (XGKICK delay by 8 cycles)
0x01 => 0x2B9808 slti at,s2,0x2800 -> 0x0B
0x01 => 0x100928 sqc2 vf3,(v0) -> 0x0A
0x44 => (disable smoothing)
</syntaxhighlight>}}


== W ==
== W ==
Line 983: Line 736:
84 D5 25 00 07 00 02 45 07 00 00 10 00 00 00 00
84 D5 25 00 07 00 02 45 07 00 00 10 00 00 00 00
}}
}}
Trick game to not produce mipmaps. Fix graphical issues.
Trick game to not produce mipmaps. Fix graphical issues.


Line 991: Line 743:
=== Xenosaga Episode I: Der Wille zur Macht ===
=== Xenosaga Episode I: Der Wille zur Macht ===
{{boxcodelite|title=SLUS-20469|ps2configrev=17495|code=
{{boxcodelite|title=SLUS-20469|ps2configrev=17495|code=
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
3D 00 00 00 57 44 00 00 0F 00 00 00 00 24 32 00
20 F5 24 00 E0 FF BD 27 08 00 E0 03 24 F5 24 00
00 29 32 00 00 00 00 00
2D 30 80 00 00 00 00 00 0E 00 00 00 94 24 32 00
0E 00 00 00 90 2B 32 00 41 00 00 00 00 00 00 00
}}
}}
Fixes black and white cutscene appearing as black screen by disabling filter, fixes freeze in Beach of Nothingness cutscene, and fixes immoveable character (and camera inaccuracy) in "AGWS Parts Shop & Foundation Robot Academy" segment.
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x3D => 0x4457 (17495)
  Improve FPU accuracy range => 0x322400 , 0x322900
0x0A => 0x2 (2 patches to EE memory)
</syntaxhighlight>}}{{clear}}
0x24F520 (DefocusMainType09 - responsible for black and white cutscene filter)
Fix "erde kaiser" quest. Config cause massive slow down, and should be used only for that part of game, then removed safely.
  0x27BDFFE0 addiu sp,sp,-0x20 -> 0x03E00008 jr ra
  0x24F524
  0x0080302D daddu a2,a0,zero -> 0x00000000 nop
0x0E => 0x322494 sub.s f01,f01,f10 (in function UnduCheckSub for AGWS Parts Shop bug)
0x0E => 0x322B90 sub.s f00,f00,f02 (in function UnduCheckSubCrossCheck for AGWS Parts Shop bug)
0x41 => ignores D_ENABLEW writes from EE (fix for freeze in Beach of Nothingness cutscene)
</syntaxhighlight>}}


== Y ==
== Y ==
Line 1,019: Line 759:
08 B3 1A 00 00 00 00 00
08 B3 1A 00 00 00 00 00
}}
}}
Fix loading screen freeze after battles in chapter 3, 7, 10 (more?)
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash>
0x10 => 0x1AB308 div.s f00,f12,f13, 0x1AB308 div.s f00,f12,f13
Improve COP2 accuracy "range" => 0x1AB308
</syntaxhighlight>}}
</syntaxhighlight>}}{{clear}}
Fix chapter 3, 7, 10 (more?) freeze after battle loading screens.


== Z ==
== Z ==
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