PS2 Custom Configs

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#[edit]

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A[edit]

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Ape Escape 2[edit]

SCES-50885
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
E0 E0 34 00 16 00 40 14 00 00 00 00 F0 92 19 00
03 00 80 14 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Forces the game to not create mipmaps (it does fix flickering textures) and disables the blue filter used to imitate a depth of field effect in rainy levels and underwater (slowdown fix).

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x0A => 0x2
 0x34E0E0
  0x14400016 bne v0,zero,0x34E13C -> 0x00000000 nop
 0x1992F0
  0x14800003 bne a0,zero,0x199300 -> 0x00000000 nop

B[edit]

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Blood Omen 2: Legacy of Kain[edit]

SLES-50771
3D 00 00 00 11 11 00 00 0A 00 00 00 01 00 00 00
30 24 2F 00 06 00 02 45 06 00 00 10
(rev. 4369). Requires PS2 Emulator from firmware 3.70 or newer

Trick game to not produce mipmaps. Ignore Coprocessor 1 compare result, and branch (likely) always. Fixes graphical issues.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x1111 (4369)
0x0A => 0x1
 0x2F2430
  0x45020006 bc1fl 0x2F244C -> 0x10000006 beq zero,zero,0x2F244C

Burnout 2: POI[edit]

SLES-51044
3D 00 00 00 46 40 00 00 0A 00 00 00 05 00 00 00
B8 85 24 00 18 0D 80 C6 16 43 01 3C CC 85 24 00
00 00 40 E4 00 00 41 AC 04 26 26 00 80 97 80 C7
16 43 01 3C 18 26 26 00 00 00 40 E4 00 00 41 AC
B8 64 25 00 64 97 82 8F 00 00 02 24 00 00 00 00
(rev. 16454). Requires PS2 Emulator from firmware 4.20 or newer

Fixes all white rendered textures/shadows (Big thanks to Maori-Jigglypuff for patch code! )

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4046 (16454)
 0x0A => 0x5 (5 Patches to EE memory)
 // Remove the whitish Car-Parts from the Racer Cars
 // [Control Address and Value: 2039917C 43160000]
 0x2485B8, 0xC6800D18 (lwc1 $f0, 0xD18(s4)), 0x3C014316 (lui at, 0x4316)
 0x2485СС, 0xE4400000 (swc1 $f0, 0(v0)), 0xAC410000 (sw	at, 0(v0))
 // Remove the whitish Car-Parts from the Traffic Cars
 0x262604, 0xC7809780 (lwc1 $f0, 0x9780(gp)), 0x3C014316 (lui at, 0x4316)
 0x262618, 0xE4400000 (swc1 $f0, 0(v0)), 0xAC410000 (sw	at, 0(v0))
 // Remove whitish Reflections on Anything!!!
 // (on Buildings, Bridges, Streets)
 0x2564B8, 0x8F829764 (lw v0, 0x9764(gp)), 0x24020000 (li v0, 0)

Burnout 3: Takedown[edit]

SLUS-21050
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00
28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00
41 70 00 00 00 00 00 00 3C 5F 66 00 41 A0 00 00
00 00 00 00 80 53 13 00 A8 BA 60 AC A8 BA 43 AC
13 00 00 00 00 00 00 00 60 F9 00 00 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fixes slow motion bug, fixes VMC bug, and applies all speedhacks from user UlsterRose (disable bloom, fog, lower car and traffic detail). Keeps motion blur and environment maps (reflections).

C[edit]

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Crash Bandicoot: Wrath of Cortex[edit]

SLUS-20238
3D 00 00 00 57 44 00 00 44 00 00 00 0A 00 00 00
02 00 00 00 80 FE 12 00 8C F2 04 0C 00 00 00 00
54 9B 24 00 14 00 62 14 14 00 00 10 0A 00 00 00
02 00 00 00 E8 03 13 00 52 F3 04 0C 00 00 00 00
F4 3C 24 00 14 00 62 14 14 00 00 10 01 00 00 00
F0 CF 16 00 12 00 00 00 01 00 00 00 90 D3 16 00
12 00 00 00 03 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Multi-version config (applies to both 1.00 and 1.01 versions). Disables fog, smoke effect and smoothing to improve the frame rate. Additionally, it does hook the function VU1_DmaGetStatus to fix the hang in the pause menu. 0x03 command is unknown - it was just copy pasted straight from the official Finding Nemo config, as the games share similar engine and, therefore, the exact pause menu problem.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x44 => (disable smoothing)
0x0A => 0x2 (patches for the 1.00 version)
 0x12FE80 (NuRndrFx)
  0x0C04F28C jal 0x13CA30 (NuLightFogDraw) -> 0x00000000 nop
 0x249B54 (LaunchObjects)
  0x14620014 bne v1,v0,0x249BA8 -> 0x10000014 beq zero,zero,0x249BA8
0x0A => 0x2 (patches for the 1.01 version)
 0x1303E8
  0x0C04F352 jal 0x13CD48 -> 0x00000000 nop
 0x243CF4
  0x14620014 bne v1,v0,0x243D48 -> 0x10000014 beq zero,zero,0x243D48
0x01 => 0x16CFF0 (VU1_DmaGetStatus) lw s0,-0x58E0(gp) -> 0x12 (hook for the 1.00 version)
0x01 => 0x16D390 lw s0,-0x5958(gp) -> 0x12 (hook for the 1.01 version)
0x03 => (sets something 0)

Crash Twinsanity[edit]

SLUS-20909
3D 00 00 00 57 44 00 00 12 00 00 00 08 00 00 00
00 00 00 04 00 00 00 00 02 00 03 00 00 00 00 00
9B BF 2C B6 00 02 00 00 03 00 01 00 7C 15 2B 10
12 00 00 00 02 00 00 00 03 00 01 00 6C 19 2B 10
0A 00 00 00 03 00 00 00 30 1B 19 00 FB FF 40 54
00 00 00 00 34 1B 19 00 2F 18 71 00 00 00 00 00
38 1B 19 00 2F 10 23 02 00 00 00 00 0A 00 00 00
03 00 00 00 58 1C 19 00 FB FF 40 54 00 00 00 00
5C 1C 19 00 2F 18 71 00 00 00 00 00 60 1C 19 00
2F 10 23 02 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Multi-version config. First 0x12 command (taken from the GX/SOFT config) does fix the hang on the initial loading screen (VU0 interlock issue, EE execution is stalled). Second 0x12 command does add just a offset for the 2.00 version of the game, having the parameters from the first command still valid. 0x0A commands fix the in-game freezes (random ones or after loading the save). First one is for the 1.00 version, the second one for the 2.00 version. Probably the floating point accuracy issues are causing the subtracting results to deviate, trapping into the condition of branch.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x12 => 0x8
 00 00 00 04
 00 00 00 00
 02 00 03 00 (type 2 subcommand, number of parameters: 3)
  00 00 00 00 (TPC register value)
  9B BF 2C B6 (CRC)
  00 02 00 00
 03 00 01 00 (type 3 subcommand, number of parameters: 1)
  7C 15 2B 10 0x2B157C ctc2.i vi00,vi01 (EE memory offset with problematic stall in the 1.00 version)
0x12 => 0x2
 03 00 01 00 (type 3 subcommand, number of parameters: 1)
  6C 19 2B 10 0x2B196C ctc2.i vi00,vi01 (EE memory offset with problematic stall in the 2.00 version)
0x0A => 0x3 (patch for the 1.00 version)
 0x191B30
  0x5440FFFB bnel v0,zero,0x191B20 -> 0x00000000 nop
 0x191B34
  0x0071182F dsubu v1,v1,s1 -> 0x00000000 nop
 0x191B38
  0x0223102F dsubu v0,s1,v1 -> 0x00000000 nop
0x0A => 0x3 (patch for the 2.00 version)
 0x191C58
  0x5440FFFB bnel v0,zero,0x191C48 -> 0x00000000 nop
 0x191C5C
  0x0071182F dsubu v1,v1,s1 -> 0x00000000 nop
 0x191C60
  0x0223102F dsubu v0,s1,v1 -> 0x00000000 nop

D[edit]

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Dawn of Mana[edit]

  • Seiken Densetsu 4
SLUS-21574, SLPM-66576
3D 00 00 00 57 44 00 00 12 00 00 00 04 00 00 00
00 00 00 00 00 00 00 00 01 00 01 00 0C 00 DF 0D
2F 00 00 00 02 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fixes graphical and sound glitches.
This custom config is inspired in the official from gxemu with an additional command 0x2F to fix the sound glitches

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x12 => 0x4 
 00 00 00 00 
 00 00 00 00  
 01 00 01 00 (type 1 subcommand, number of parameters: 1)
 0C 00 DF 0D
0x2F => 0x2 fixes sound reverb glitches

Destroy All Humans![edit]

SLUS-20945
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
7C 82 1A 00 03 00 40 14 00 00 00 00 0E 00 00 00
24 BF 28 00 0E 00 00 00 84 C0 28 00 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Skips mipmapping to fix graphical glitches and fixes anal probe bug. Alpha effects are still visible through walls. This fix force exits a mipmapping-related math function, skips its calculations, and stores result as its default non-mipmapped value 1 at all times.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x0A => 0x1 (1 patch to EE memory)
 0x1A827C (force exits mipmapping function to avoid calculations)
  0x14400003 bnez v0,0x1A828C -> 0x00000000 nop
0x0E => 0x28BF24 sub.s f12,f15,f11 (fix for charged anal probe's enemy reaction)
0x0E => 0x28C084 sub.s f06,f05,f04 (fix for charged anal probe's enemy death)

Destroy All Humans! 2[edit]

SLUS-21439
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
18 58 45 00 22 00 A0 05 22 00 00 10 24 8A 35 00
22 00 A0 05 22 00 00 10 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Skips mipmapping to fix graphical glitches. Alpha effects are still visible through walls. Both the 3D objects and 2D foliage mipmapping is force skipped and a mipmap related value is stored as 0 at all times.

Commands Info
Edit-copy purple.svg.png
0x3D => 4457 (17495)
0x0A => 0x2 (2 patches to EE memory)
 0x455818 (3D objects - force store value of 0 at 0x4558A8)
  0x05A00022 bltz t5,0x4558A4 -> 0x10000022 b 0x4558A4
 0x358A24 (2D foliage - similar situation to 3D objects)
  0x05A00022 bltz t5,0x358AB0 -> 0x10000022 b 0x358AB0

Dynasty Warriors 3[edit]

  • Dynasty Warriors 3: Xtreme Legends
All
3D 00 00 00 89 3D 00 00 35 00 00 00 00 00 00 00
(rev. 15753). Requires PS2 Emulator from firmware 3.72 or newer

Fix blackscreen

Commands Info
Edit-copy purple.svg.png
0x3D => 0x3D89 (15753)
0x35 => (enable Force Flip Field)

E[edit]

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F[edit]

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FIFA 2004[edit]

SLES-51953, SLES-51963
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
60 81 33 00 79 00 40 1A 79 00 00 10 0A 00 00 00
01 00 00 00 30 82 33 00 79 00 40 1A 79 00 00 10
00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Multi-version config. Disables the generation of mipmaps.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x0A => 0x1 (patch for the SLES-51953 1.00/SLES-51963 1.01 version)
 0x338160
  0x1A400079 blez s2,0x338348 -> 0x10000079 beq zero,zero,0x338348
0x0A => 0x1 (patch for the 2.00 version)
 0x338230
  0x1A400079 blez s2,0x338418 -> 0x10000079 beq zero,zero,0x338418

Flipnic[edit]

  • Flipnic: Ultimate Pinball
SCPS-15050, SLES-52065, SLUS-21157
3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00
50 00 00 00 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Removes horizontal lines at full screen, reduces screen shakes little bit and enables pressure sensitive controls.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x46 => (enable L2H Improvement)
0x47 => (enable XOR CSR)
0x50 => (enable pressure sensitive controls)

Forbidden Siren 2[edit]

SCES-53851
3D 00 00 00 F6 41 00 00 0A 00 00 00 02 00 00 00
44 2B 2E 00 FF 49 C9 4B 00 90 44 48 4C 2B 2E 00
00 90 44 48 FF 49 C9 4B 00 00 00 00
(rev. 16886). Requires PS2 Emulator from firmware 4.40 or newer

Graphic issues with Spiky Polygons

Commands Info
Edit-copy purple.svg.png
0x3D => 0x41F6 (16886)
0x0A => 0x2
  0x2E2B44, 0x4BC949FF (vclip vf09xyz, vf09w), 0x48449000 (cfc2    $a1, $18)
  0x2E2B4C, 0x48449000 (cfc2    $a1, $18)    , 0x4BC949FF (vclip vf09xyz, vf09w)

Forever Kingdom[edit]

SLUS-20343
3D 00 00 00 46 40 00 00 26 00 00 00 00 DC 21 00
00 DD 21 00 00 00 00 00
(rev. 16454). Requires PS2 Emulator from firmware 4.20 or newer

Fix for bridge that can't be crossed after opening.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4046 (16454)
0x26 => 0x21DC00, 0x21DD00 (Improve floats calculation)

Freekstyle[edit]

SLUS-20658
3D 00 00 00 57 44 00 00 0B 00 00 00 01 00 00 00
40 4B 04 00 C0 00 00 00 24 00 00 00 00 43 20 21
14 A0 00 02 00 00 00 00 24 05 00 01 10 C0 FF EC
24 84 00 04 3C 02 00 01 3C 01 00 01 24 90 FF FC
00 43 80 21 14 A0 00 02 00 00 00 00 24 05 00 01
10 C0 FF FC 00 00 00 00 3C 02 00 01 3C 01 00 01
26 04 00 04
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Port of ps2_gxemu's Rumble Racing config. Fixes black screen after Playstation 2 logo. Patch applies to function UAudIOP_UpdateEE in AUDIO.IRX file in MODULES folder. Offset on disc sector is 0xB4, but netemu requires +0xC offset adjustment. It is because the game does read sectors in a block of 2340 bytes.

G[edit]

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Galerians Ash[edit]

SLES-51343
3D 00 00 00 11 11 00 00 0A 00 00 00 05 00 00 00
30 71 1E 00 00 00 00 00 50 71 01 3C 38 71 1E 00
43 01 05 46 00 28 81 44 50 71 1E 00 83 01 06 46
00 30 81 44 60 71 1E 00 C3 01 07 46 00 38 81 44
70 71 1E 00 03 00 01 46 00 00 81 44 00 00 00 00
(rev. 4369). Requires PS2 Emulator from firmware 3.70 or newer

Fixes missing texts/animations. Game generate very high float number (0x7F7FFFFF) on FPU, and use it for calculations, that finally make GS Q register to get bad value, most likely interpreted as Nan. Fix force lowered float on fpu, making later calculations to fit in range.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x1111 (4369)
0x0A => 5 patches to EE
 first patch replace nop with lui at, 0x7150
 next 4 patches move that value to $f00,$f05,$f06,$f07

Ghosthunter[edit]

SLUS-20993
3D 00 00 00 57 44 00 00 0E 00 00 00 84 2B 29 00
0B 00 00 00 01 00 00 00 A7 06 00 00 98 02 00 00
14 00 00 00 4A 00 02 FF 48 45 88 00 4B E0 19 BF
4B EA 48 BC 4B EA 18 8C 4B E0 19 BF 4B EA 48 BC
4B EA 18 8C 4A 00 02 FF 48 45 88 00 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fixes random minor flickering, and ladder bug (see: [1] )

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x0E => 0x292B84 (Improve floating point subtract accuracy)
0x0B => Disc patch for hidden elf

Ghost Rider[edit]

SLES-54317
3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00
(rev. 16886). Requires PS2 Emulator from firmware 4.40 or newer

Texture fix: white overblending ingame

Commands Info
Edit-copy purple.svg.png
0x3D => 0x41F6 (16886)
0x40 => (sets some value 1)

Gust Engine games[edit]

  • Ar tonelico series
  • Atelier series
  • Mana Khemia series
  • Taishou Mononoke Ibunroku
3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00
04 00 00 00
(rev. 16792). Requires PS2 Emulator from firmware 4.30 or newer

Fixes the black screen. 0x15 command included in addition to the GX/SOFT configs.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4198 (16792)
0x1B => (sets some value 1)
0x15 => 0x4

H[edit]

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Hot Wheels: World Race[edit]

SLUS-20737
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
DC 7B 1A 00 0A BC 0A 0C 00 00 00 00 0E 00 00 00
40 E0 2A 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fixes black screen after PlayStation 2 logo. Skips some VIF1 flag being set to avoid some infinite loops in a couple functions reading VIF1 data from DMAC (0x10009000). Fix also applies to The Italian Job (SLUS-20784 and SLES-51761).

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x0A => 0x1 (1 patch to EE memory)
 0x1A7BDC (skips some VIF related flag from being set)
  0xC0ABC0A jal 0x002AF028 -> 0x00000000 nop
0x0E => 0x2AE040 sub.s f00,f00,f03 (fix for graphical glitch in cloud levels)

I[edit]

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Ice Age 2 The Meltdown[edit]

SLUS-21307 (standard config)
3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00
31 05 00 00 8C 03 00 00 40 00 00 00 27 BD FE E0
24 06 00 6C FF BF 00 70 03 A0 20 2D 7F B0 00 80
8C B0 00 00 0C 0C 88 B5 00 00 28 2D 02 00 20 2D
0C 0A 84 CE 03 A0 28 2D 7B B0 00 80 03 A0 10 2D
DF BF 00 70 03 E0 00 08 27 BD 01 20 27 BD FF 70
24 06 00 6C FF BF 00 70 03 A0 20 2D 7F B0 00 80
8C B0 00 00 0C 0C 88 B5 00 00 28 2D 02 00 20 2D
0C 0A 84 CE 03 A0 28 2D 7B B0 00 80 03 A0 10 2D
DF BF 00 70 03 E0 00 08 27 BD 00 90 00 00 00 00
53 4C 55 53 2D 32 31 33 30 37
(rev. 15753). Requires PS2 Emulator from firmware 3.72 or newer


SLUS-21307 (alternative config)
3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00
80 EB 2F 00 70 FF BD 27 00 FC 03 08 84 EB 2F 00
6C 00 06 24 00 00 00 00 42 00 00 00 00 F0 0F 00
10 00 00 00 E0 FE BD 27 6C 00 06 24 70 00 BF FF
2D 20 A0 03 80 00 B0 7F 00 00 B0 8C B5 88 0C 0C
2D 28 00 00 2D 20 00 02 CE 84 0A 0C 2D 28 A0 03
80 00 B0 7B 2D 10 A0 03 70 00 BF DF 08 00 E0 03
20 01 BD 27 00 00 00 00
(rev. 16740). Requires PS2 Emulator from firmware 4.25 or newer
  • Standard config fixes the freeze at the game logo. Function allocate too small stack, causing issues later. This patch fix it.
  • Alternative config to show 0x42 command usage, as a bonus is using less code than original to do the same.
Commands Info (alternative config)
Edit-copy purple.svg.png
0x3D => 0x4164 (16740)
0x0A => 0x2
  0x2FEB80, 0x27BDFF70  addiu $sp,-0x90,  0x0803FC00  j 0xFF000 [address of patch area from 0x42]
  0x2FEB84, 0x2406006C  li    $a2, 0x6C,  0x00000000  nop
0x42 => 0xFF000, 0x10
  0x27BDFEE0  addiu   $sp, -0x120
  0x2406006C  li      $a2, 0x6C
  0xFFBF0070  sd      $ra, 0x90+var_20($sp)
  0x03A0202D  move    $a0, $sp
  0x7FB00080  sq      $s0, 0x90+var_10($sp)
  0x8CB00000  lw      $s0, 0($a1)
  0x0C0C88B5  jal     sub_3222D4
  0x0000282D  move    $a1, $zero
  0x0200202D  move    $a0, $s0
  0x0C0A84CE  jal     sub_2A1338
  0x03A0282D  move    $a1, $sp
  0x7BB00080  lq      $s0, 0x90+var_10($sp)
  0x03A0102D  move    $v0, $sp
  0xDFBF0070  ld      $ra, 0x90+var_20($sp)
  0x03E00008  jr      $ra 
  0x27BD0120  addiu   $sp, 0x120

J[edit]

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K[edit]

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Kingdom Hearts II[edit]

SLUS-21005
3D 00 00 00 57 44 00 00 26 00 00 00 B0 7C 1D 00
FC 85 1D 00 2F 00 00 00 02 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fixes Hostile Program Boss issue, and sound glitches.
This custom config is inspired in the official from gxemu with an additional command 0x2F to fix the sound glitches

Commands Info
Edit-copy purple.svg.png
0x3D => 4457 (17495)
0x26 => 0x1D7CB0, 0x1D85FC
0x2F => 0x2 fixes sound reverb glitches

Kuon[edit]

SLUS-21007, SLES-53411, SLPS-25329
3D 00 00 00 57 44 00 00 0E 00 00 00 24 41 10 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fixes bugged Sugoroku minigame. 0x0E does work with the COP2 macroinstructions too it seems.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x0E -> 0x104124 vsubx.w vf07,vf00,vf07x

L[edit]

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Legacy of Kain: Soul Reaver 2[edit]

SLES-50196
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
80 1F 2A 00 01 00 00 00 00 00 00 00 0F 00 00 00
A0 F1 11 00 AC F2 11 00 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fixes texture flickering by turning off mipmapping and appearing of missing pillar in Dark Reaver puzzle.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x0A => 0x1
 0x2A1F80
  0x00000001 -> 0x00000000
0x0F => 0x11F1A0, 0x11F2AC

M[edit]

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Mafia[edit]

SLUS-20671
3D 00 00 00 89 3D 00 00 09 00 00 00 05 00 00 00
B0 68 3E 00 34 A3 0F 0C 9C 90 84 8F 00 10 01 3C
08 00 02 24 B8 68 3E 00 08 00 02 24 01 00 05 24
9C 90 84 8F 10 3C 22 AC C0 68 3E 00 10 3C 22 AC
00 10 01 3C 01 00 05 24 34 A3 0F 0C B4 2B 3E 00
FF FF 02 24 0A 00 50 10 FF FF 02 24 00 00 00 00
4C F0 16 00 00 60 80 44 50 07 42 8E 00 60 80 44
0D 00 00 10 00 00 00 00
(rev. 15753). Requires PS2 Emulator from firmware 3.72 or newer

Fix freeze at start. Additional two patches comparing to gxemu included here allow to avoid tlb misses in some places, and are required to finish game.

Mana Khemia: Alchemists of Al-Revis[edit]

See: Gust Games (Video Game Developer)

N[edit]

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O[edit]

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P[edit]

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Phase Paradox[edit]

SCPS-15005
3D 00 00 00 57 44 00 00 0A 00 00 00 12 00 00 00
00 C0 0F 00 00 00 00 00 4C 00 5B 3C 04 C0 0F 00
00 00 00 00 4C 0C 7B 37 08 C0 0F 00 00 00 00 00
02 00 71 17 10 C0 0F 00 00 00 00 00 2D 18 00 00
14 C0 0F 00 00 00 00 00 00 00 23 AE 18 C0 0F 00
00 00 00 00 00 00 5B 3C 1C C0 0F 00 00 00 00 00
A6 E4 0B 08 20 C0 0F 00 00 00 00 00 00 00 7B 37
90 92 2F 00 00 00 23 AE 00 F0 03 08 E0 8A 27 00
00 00 62 AC 00 00 60 AC CC 21 2C 00 2C 00 07 3C
08 00 E0 03 D0 21 2C 00 00 00 B0 FF 20 00 BD 27
00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Disables shadows, blur, and color overlay effects to fix frame rate/desync.

Project: Snowblind[edit]

SLUS-21037
3D 00 00 00 39 05 00 00 0B 00 00 00 03 00 00 00
69 02 00 00 78 00 00 00 04 00 00 00 10 00 00 07
45 00 00 07 00 0C 0D 00 78 05 00 00 04 00 00 00
10 00 00 07 45 00 00 07 BB 15 0D 00 F8 05 00 00
04 00 00 00 10 00 00 07 45 00 00 07 00 00 00 00
(rev. 1337). Requires PS2 Emulator from firmware 3.70 or newer

Fixes mipmap/texturing issues

Q[edit]

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Quake III: Revolution[edit]

SLUS-20167
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
98 03 2D 00 40 FF BD 27 08 00 E0 03 9C 03 2D 00
A0 00 BE 7F 00 00 00 00 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Breaks creation of mipmaps to fix graphical issues / flickering (ps2_netemu not support mipmapping)

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x0A => 0x2
 0x2D0398 (EngineTextureManager::GenerateMipMapChain)
  0x27BDFF40 addiu sp,-0xC0 -> 0x03E00008 jr ra
 0x2D039C
  0x7FBE00A0 sq fp,0xA0(sp) -> 0x00000000 nop

R[edit]

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Radiata Stories[edit]

SLUS-21262
3D 00 00 00 57 44 00 00 07 00 00 00 08 00 00 00
01 00 00 00 94 4D 12 00 0A 00 00 00 01 00 00 00
18 F6 1A 00 0B 00 00 00 44 00 00 00 0A 00 00 00
04 00 00 00 04 50 12 00 FA FF 00 10 FA FF 00 14
A4 50 12 00 FA FF 00 10 FA FF 00 14 5C 20 14 00
FA FF 00 10 FA FF 00 14 54 F7 22 00 01 00 03 24
2D 18 00 00 21 00 00 00 00 00 00 00 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fixes black screen and improves the frame rate by disabling the shadows rendered using the stencil buffer. Potential game protection traps are disabled too. Original patches found by Maori-Jigglypuff. Tri-Ace specific hooks are applied (0x0A for the executable decryption, 0x0B for DMA function) along with a disable smoothing command (smoothing does not work well with the tri-Ace games, causing ghosting and frame rate issues). 0x21 command does fix post battle camera inaccuracy on the second or third consecutive battle onwards.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x07 => 0x8 (XGKICK delay by 8 cycles)
0x01 => 0x124D94 lui at,0x001A -> 0x0A
0x01 => 0x1AF618 slti at,s2,0x2800 -> 0x0B
0x44 => (disable smoothing)
0x0A => 0x4
//Disable protection traps
 0x125004
  0x1000FFFA beqz zero,0x124FF0 -> 0x1400FFFA bnez zero,0x124FF0
 0x1250A4
  0x1000FFFA beqz zero,0x125090 -> 0x1400FFFA bnez zero,0x125090
 0x14205C
  0x1000FFFA beqz zero,0x142048 -> 0x1400FFFA bnez zero,0x142048
//Disable stencil shadows
 0x22F754
  0x24030001 addiu v1,zero,0x1 -> 0x0000182D daddu v1,zero,zero
0x21 => 0x0

Run Like Hell[edit]

SLES-51345
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00
34 45 1D 00 0B FA 07 4B FF 02 00 4A 44 45 1D 00
FF 02 00 4A 0B FA 07 4B 20 47 1D 00 BE F8 07 4B
FF 02 00 4A 30 47 1D 00 AC F7 FE 4B 0B FA 07 4B
00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fixes main character flickering/texturing

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x0A => 0x4
  0x1D4534 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w) , 0x4A0002FF (vnop)
  0x1D4544 0x4A0002FF (vnop)                     , 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w)
  0x1D4720 0x4B07F8BE (vmaddaz.x ACC, vf31, vf7z), 0x4A0002FF (vnop)
  0x1D4750 0x4BFEF7AC (vsub.xyzw vf31,vf31,vf31) , 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w)

S[edit]

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Silent Hill 2[edit]

SLUS-20228
3D 00 00 00 57 44 00 00 0E 00 00 00 D4 35 17 00
0E 00 00 00 B4 53 17 00 0F 00 00 00 34 3F 17 00
54 3F 17 00 0F 00 00 00 14 5D 17 00 34 5D 17 00
50 00 00 00 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fixes the missing polygons on characters (inaccuracy in function shMulMatrix) and the incorrect camera angles (inaccuracy in function sh_ecossin). Enables the pressure sensitivity for melee attack differentiation.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x0E => 0x1735D4 (offset in the original version)
0x0E => 0x1753B4 (offset in the Greatest Hits version)
0x0F => 0x173F34, 0x173F54 (range in the original version)
0x0F => 0x175D14, 0x175D34 (range in the Greatest Hits version)
0x50 => (enable pressure sensitive controls)

Silent Hill 3[edit]


SLUS-20622
3D 00 00 00 57 44 00 00 0E 00 00 00 34 AC 19 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fixes camera inaccuracies.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x0E => 0x19AC34 madda.s f13,f10

Silent Hill: Origins[edit]

SLES-55147, SLUS-21731
3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00
(rev. 16886). Requires PS2 Emulator from firmware 4.40 or newer

Fixes white overblending at burning house

Commands Info
Edit-copy purple.svg.png
0x3D => 0x41F6 (16886)
0x40 => (sets some value 1)

Star Ocean: Till the End of Time[edit]

SLUS-20488, SLUS-20891, SLES-82028, SLES-82029
3D 00 00 00 57 44 00 00 07 00 00 00 08 00 00 00
01 00 00 00 48 09 10 00 0A 00 00 00 2E 00 00 00
72 01 00 00 44 00 00 00 50 00 00 00 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fixes black screen (0x01 tri-Ace specific hook, adds a value of 1 to pass the decryption process of executable), disables smoothing (causes ghosting and frame rate problems), enables the pressure sensitivity needed for playing songs on the Dragon Bone Flute.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x07 => 0x8 (XGKICK delay by 8 cycles)
0x01 => 0x100948 daddu a0,s5,zero -> 0x0A
0x2E => 0x172
0x44 => (disable smoothing)
0x50 => (enable pressure sensitive controls)

Star Wars: Battlefront II[edit]

SLUS-21240
3D 00 00 00 89 3D 00 00 01 00 00 00 84 B7 49 00
05 00 00 00 01 00 00 00 04 97 49 00 05 00 00 00
00 00 00 00
(rev. 15753). Requires PS2 Emulator from firmware 3.72 or newer

Fixes the freeze. Works with both versions of the game.

Commands Info
Edit-copy purple.svg.png
0x3D => 3D89 (15753)
0x01 => 0x49B784 lui v0,0x1000 -> 0x05 (hook for the v1.01, applies to SWBFRNT2.ELF)
0x01 => 0x499704 lui v0,0x1000 -> 0x05 (hook for the v2.01, applies to SWBFRNT2.ELF)

Star Wars: Jedi Starfighter[edit]

SLES-50371
3D 00 00 00 65 3D 00 00 0A 00 00 00 01 00 00 00
98 33 32 00 B4 6B 11 0C 00 00 00 00 00 00 00 00
(rev. 15717). Requires PS2 Emulator from firmware 3.72 or newer

Without it title calls PS2::Exit() at the end of a bonus stage.

Star Wars: The Clone Wars – Republic Heroes[edit]

SLUS-21913
3D 00 00 00 39 05 00 00 0A 00 00 00 01 00 00 00
28 33 17 00 FF FF 64 34 FD FF 64 34 00 00 00 00
(rev. 1337). Requires PS2 Emulator from firmware 3.70 or newer

Fix graphical gliches, subtitles, QTE buttons, missing HUD

Star Wars: The Force Unleashed[edit]

SLES-54658
3D 00 00 00 39 05 00 00 0A 00 00 00 02 00 00 00
84 CB 17 00 FF FF 64 34 F0 FF 64 34 90 CB 17 00
FE FF 63 34 FC FF 63 34 00 00 00 00
(rev. 1337). Requires PS2 Emulator from firmware 3.70 or newer

Fix graphical gliches, subtitles, QTE buttons, missing HUD

SRS: Street Racing Syndicate[edit]

Fix for the opening splash screen freeze. Compatible with both versions of the game v1.03 and v2.00

SLUS-20582
3D 00 00 00 57 44 00 00 0A 00 00 00 10 00 00 00
44 55 10 00 20 00 B0 7F E8 FF 03 08 68 56 10 00
F8 7E 04 0C F4 FF 03 08 A0 FF 0F 00 00 00 00 00
20 00 B0 7F A4 FF 0F 00 00 00 00 00 55 00 10 3C
A8 FF 0F 00 00 00 00 00 01 00 02 24 AC FF 0F 00
00 00 00 00 78 21 03 8E B0 FF 0F 00 00 00 00 00
02 00 43 14 B8 FF 0F 00 00 00 00 00 78 21 00 AE
BC FF 0F 00 00 00 00 00 53 15 04 08 C0 FF 0F 00
00 00 00 00 20 00 B0 7B D0 FF 0F 00 00 00 00 00
55 00 04 3C D4 FF 0F 00 00 00 00 00 01 00 02 24
D8 FF 0F 00 00 00 00 00 78 21 82 AC DC FF 0F 00
00 00 00 00 F8 7E 04 0C E0 FF 0F 00 00 00 00 00
68 21 80 AC E8 FF 0F 00 00 00 00 00 9C 15 04 08
15 00 00 00 04 00 00 00 0B 00 00 00 01 00 00 00
5D 01 00 00 68 06 00 00 14 00 00 00 00 00 00 00
0C 04 7E A8 00 00 00 00 00 00 00 00 10 40 FF FC
0C 04 7E A8 00 00 00 00 00 00 00 00 00 00 00 00
10 40 FF FB 01 00 00 00 40 55 10 00 1B 00 00 00
01 00 00 00 68 56 10 00 1C 00 00 00 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer
Commands Info
Edit-copy purple.svg.png
.
..
...

T[edit]

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Tales of the Abyss[edit]


SLUS-21386
3D 00 00 00 65 3D 00 00 0E 00 00 00 F4 21 29 00
(rev. 15717). Requires PS2 Emulator from firmware 3.72 or newer

Fixes the freeze at the Choral Castle.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x3D65 (15717)
0x0E => 0x2921F4 add.s f00,f11,f00

Tenchu: Wrath of Heaven[edit]

SLUS-20397, SLES-50679
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00
0C 66 17 00 00 00 A2 A0 00 00 00 00 28 66 17 00
00 00 A2 A0 00 00 00 00 C8 C9 2D 00 A6 00 60 10
A6 00 00 10 88 F6 1A 00 2C 00 40 10 2C 00 00 10
07 00 00 00 08 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Stops the storing of some bytes to GIF channel on DMAC (0x1000A000) in function dma2Exec to prevent freezing when values are bad. Additionally skips shadow and mist rendering to fix slowdown.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x0A => 0x4
 0x17660C (first byte)
  0xA0A20000 sb v0,(a1) -> 0x00000000 nop
 0x176628 (second byte)
  0xA0A20000 sb v0,(a1) -> 0x00000000 nop
 0x2DC9C8 (skips shadow rendering)
  0x106000A6 beq v1,zero,0x2DCC64 -> 0x100000A6 b 0x2DCC64
 0x1AF688 (skips mist rendering)
  0x1040002C beq v0,zero,0x1AF73C -> 0x1000002C b 0x1AF73C
0x07 => 0x8 (XGKICK delay by 8 cycles, taken from GX config)


Tokyo Extreme Racer 3[edit]

All regions
3D 00 00 00 91 42 00 00 48 00 00 00 01 00 00 00
F0 49 02 00 00 00 00 00
(rev. 17041). Requires PS2 Emulator from firmware 4.45 or newer

Fix screen jumps

Commands Info
Edit-copy purple.svg.png
 Vsync Delay -> No IPU 150,000

True Crime: NYC[edit]

SLUS-21106
3D 00 00 00 89 3D 00 00 27 00 00 00 D8 2A 41 00
50 2E 41 00 00 00 00 00
(rev. 15753). Requires PS2 Emulator from firmware 3.72 or newer

Fixes freeze when something in 3D appearing

Commands Info
Edit-copy purple.svg.png
0x3D => 0x3D89 (15753)
0x27 => 0x412AD8, 0x412E50

U[edit]

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V[edit]

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Valkyrie Profile 2: Silmeria[edit]

SLES-54644
3D 00 00 00 57 44 00 00 0A 00 00 00 1F 00 00 00
78 6E 3D 00 31 00 60 10 31 00 00 10 D0 5A 11 00
A8 00 B3 8F 00 00 00 00 24 6C 24 00 36 00 01 46
30 00 01 46 28 7C 2B 00 2A 08 83 02 00 00 01 64
7C 0A 10 00 FA FF 00 10 FA FF 00 14 B4 0B 10 00
FA FF 00 10 FA FF 00 14 64 0C 10 00 FA FF 00 10
FA FF 00 14 3C 53 14 00 FA FF 00 10 FA FF 00 14
D4 39 42 00 00 00 64 AC 00 00 60 AC B4 33 42 00
00 00 56 8C 00 00 16 24 68 35 42 00 00 00 56 8C
00 00 16 24 20 37 42 00 00 00 56 8C 00 00 16 24
5C 9F 49 00 A4 6E 12 0C 00 00 00 00 94 09 43 00
FA FF 00 10 00 00 00 00 FC 09 43 00 FA FF 00 10
00 00 00 00 54 1A 43 00 00 00 43 AC 00 00 40 AC
B0 7B 39 00 F9 FF 40 14 00 00 00 00 70 BE 3A 00
17 00 60 1C 17 00 00 10 1C F1 3A 00 FA FF 00 10
00 00 00 00 B4 F2 3A 00 FA FF 00 10 00 00 00 00
74 F3 3A 00 FA FF 00 10 00 00 00 00 84 54 3C 00
FA FF 00 10 00 00 00 00 7C FA 3C 00 FA FF 00 10
00 00 00 00 6C 22 3D 00 20 00 20 14 20 00 00 10
54 45 3D 00 FA FF 00 10 00 00 00 00 B4 CF 3A 00
2E 00 20 10 2E 00 00 10 64 D4 3A 00 2E 00 20 10
2E 00 00 10 9C D0 3A 00 50 00 20 10 50 00 00 10
3C D2 3A 00 50 00 20 10 50 00 00 10 3C D5 3A 00
02 00 03 64 00 00 03 64 A4 1A 43 00 02 00 03 64
00 00 03 64 07 00 00 00 08 00 00 00 01 00 00 00
08 98 2B 00 0B 00 00 00 01 00 00 00 28 09 10 00
0A 00 00 00 44 00 00 00 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fixes the black screen and fully disable game protection, shadows, in-battle ghosting, and enable frame skipping in towns to fix performance issues. Game protection and shadow disable codes found by Maori-Jigglypuff. Smoothing is disabled in the config to prevent ghosting issues. Two hooks are applied: the 0x0A does add a value of 1 to pass executable's decryption process. The 0x0B hook does apply to some DMA function.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x0A => 0x1F
//Enable frame skipping in towns
 0x3D6E78
  0x10600031 beqz v1,0x3D6F40 -> 0x10000031 beqz zero,0x3D6F40
//Disable ghosting
 0x115AD0
  0x8FB300A8 lw s3,0xA8(sp) -> 0x00000000 nop
//Disable shadows
 0x246C24
  0x46010036 c.le.s $f0, $f1 -> 0x46010030 c.f.s $f0, $f1
 0x2B7C28
  0x0283082A slt at,s4,v1 -> 0x64010000 daddiu at,zero,0x0
//Disable protection traps
 0x100A7C
  0x1000FFFA beqz zero,0x100A68 -> 0x1400FFFA bnez zero,0x100A68
 0x100BB4
  0x1000FFFA beqz zero,0x100BA0 -> 0x1400FFFA bnez zero,0x100BA0
 0x100C64
  0x1000FFFA beqz zero,0x100C50 -> 0x1400FFFA bnez zero,0x100C50
 0x14533C
  0x1000FFFA beqz zero,0x145328 -> 0x1400FFFA bnez zero,0x145328
//Disable timebomb and memory scanning
 0x4239D4
  0xAC640000 sw a0,(v1) -> 0xAC600000 sw zero,(v1)
 0x4233B4
  0x8C560000 lw s6,(v0) -> 0x24160000 addiu s6,zero,0x0
 0x423568
  0x8C560000 lw s6,(v0) -> 0x24160000 addiu s6,zero,0x0
 0x423720
  0x8C560000 lw s6,(v0) -> 0x24160000 addiu s6,zero,0x0
//Disable save game corruptor
 0x499F5C
  0x0C126EA4 jal 0x49BA90 -> 0x00000000 nop
//Disable protection traps, timebomb and memory scanning after the battle
 0x430994
  0x1000FFFA beqz zero,0x430980 -> 0x00000000 nop
 0x4309FC
  0x1000FFFA beqz zero,0x4309E8 -> 0x00000000 nop
 0x431A54
  0xAC430000 sw v1,(v0) -> 0xAC400000 sw zero,(v0)
 0x397BB0
  0x1440FFF9 bnez v0,0x397B98 -> 0x00000000 nop
 0x3ABE70
  0x1C600017 bgtz v1,0x3ABED0 -> 0x10000017 beqz zero,0x3ABED0
 0x3AF11C
  0x1000FFFA beqz zero,0x3AF108 -> 0x00000000 nop
 0x3AF2B4
  0x1000FFFA beqz zero,0x3AF2A0 -> 0x00000000 nop
 0x3AF374
  0x1000FFFA beqz zero,0x3AF360 -> 0x00000000 nop
 0x3C5484
  0x1000FFFA beqz zero,0x3C5470 -> 0x00000000 nop
 0x3CFA7C
  0x1000FFFA beqz zero,0x3CFA68 -> 0x00000000 nop
 0x3D226C
  0x14200020 bnez at,0x3D22F0 -> 0x10000020 beqz zero,0x3D22F0
 0x3D4554
  0x1000FFFA beqz zero,0x3D4540 -> 0x00000000 nop
 0x3ACFB4
  0x1020002E beqz at,0x3AD070 -> 0x1000002E beqz zero,0x3AD070
 0x3AD464
  0x1020002E beqz at,0x3AD520 -> 0x1000002E beqz zero,0x3AD520
 0x3AD09C
  0x10200050 beqz at,0x3AD1E0 -> 0x10000050 beqz zero,0x3AD1E0
 0x3AD23C
  0x10200050 beqz at,0x3AD380 -> 0x10000050 beqz zero,0x3AD380
 0x3AD53C
  0x64030002 daddiu v1,zero,0x2 -> 0x64030000 daddiu v1,zero,0x0
 0x431AA4
  0x64030002 daddiu v1,zero,0x2 -> 0x64030000 daddiu v1,zero,0x0
0x07 => 8 (XGKICK delay by 8 cycles)
0x01 => 0x2B9808 slti at,s2,0x2800 -> 0x0B
0x01 => 0x100928 sqc2 vf3,(v0) -> 0x0A
0x44 => (disable smoothing)

W[edit]

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Whiplash[edit]

SLES-51958
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
84 D5 25 00 07 00 02 45 07 00 00 10 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Trick game to not produce mipmaps. Fix graphical issues.

X[edit]

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Xenosaga Episode I: Der Wille zur Macht[edit]

SLUS-20469
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
20 F5 24 00 E0 FF BD 27 08 00 E0 03 24 F5 24 00
2D 30 80 00 00 00 00 00 0E 00 00 00 94 24 32 00
0E 00 00 00 90 2B 32 00 41 00 00 00 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fixes black and white cutscene appearing as black screen by disabling filter, fixes freeze in Beach of Nothingness cutscene, and fixes immoveable character (and camera inaccuracy) in "AGWS Parts Shop & Foundation Robot Academy" segment.

Commands Info
Edit-copy purple.svg.png
0x3D => 0x4457 (17495)
0x0A => 0x2 (2 patches to EE memory)
 0x24F520 (DefocusMainType09 - responsible for black and white cutscene filter)
  0x27BDFFE0 addiu sp,sp,-0x20 -> 0x03E00008 jr ra
 0x24F524
  0x0080302D daddu a2,a0,zero -> 0x00000000 nop
0x0E => 0x322494 sub.s f01,f01,f10 (in function UnduCheckSub for AGWS Parts Shop bug)
0x0E => 0x322B90 sub.s f00,f00,f02 (in function UnduCheckSubCrossCheck for AGWS Parts Shop bug) 
0x41 => ignores D_ENABLEW writes from EE (fix for freeze in Beach of Nothingness cutscene)

Y[edit]

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Yakuza[edit]

SLUS-21348
3D 00 00 00 57 44 00 00 10 00 00 00 08 B3 1A 00
08 B3 1A 00 00 00 00 00
(rev. 17495). Requires PS2 Emulator from firmware 4.78 or newer

Fix loading screen freeze after battles in chapter 3, 7, 10 (more?)

Commands Info
Edit-copy purple.svg.png
0x10 => 0x1AB308 div.s f00,f12,f13, 0x1AB308 div.s f00,f12,f13

Z[edit]

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