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On finalize auth ps3 request profile settings is xml based process  
On finalize auth ps3 request profile settings is xml based process  


request profile with auth encoded with base64 and sends to a server with this :
request profile with auth encrypted to base64 and sends to a server with this :


Headers:
Headers:
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= Patching the PSN Ingame Login Message Dialog =
= Patching the PSN Ingame Login Message Dialog =
This was taken from MGO2.SELF, and reversed by SaveMGO2 guys, so credits to them.
This was taken from MGO2.SELF, and reversed by GHzGangster and his friends, so credits to them.
<pre>
<pre>
.text:0000000000AA08E8                li        r0, 1
....
.text:0000000000AA08EC                stw      r0, 0xC0+var_40(r1)
bl        _cellSysutil_cellSysutilRegisterCallback # int cellSysutilRegisterCallback(int slot, void *userdata)
.text:0000000000AA08F0                b        loc_AA08F8
ld        r2, 0xC0+var_98(r1)
</pre>
addi      r9, r1, 0xC0+var_44
<pre>
clrldi    r9, r9, 32
.text:0000000000AA08F8                addi      r3, r1, 0xC0+var_44
li        r0, 0
.text:0000000000AA08FC                bl        _cellNetCtl_cellNetCtlNetStartDialogLoadAsync # int cellNetCtlNetStartDialogLoadAsync(const struct CellNetCtlNetStartDialogParam *param)
stw      r0, 0(r9)
stw      r0, 8(r9)
stw      r0, 4(r9)
lwz      r3, 0x84(r29)
li        r0, 0xC
cmpwi    cr7, r3, 0
stw      r0, 0xC0+var_44(r1)
beq      cr7, loc_AA08F4
li        r0, 1
....
</pre>
</pre>


cellNetCtlNetStartDialogLoadAsync is the function that determines if the title is an online game, or offline game.
cellSysUtilRegisterCallback is the function that determines if the title is an online game, or offline game (I'm not 100% sure right now, just go along with it).
We found this out after a while, we have an 8 byte array that is passed onto the function by address.
We found this out after a while, we have an 8 byte array that is passed onto the function by address.


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Which will do what we need.
Which will do what we need.
== How to ==
You find the offset where it is calling cellNetStartDialogLoadAsync(),
this will read in a struct:
-size
-type
-cid
type 0 = Network Game
type 1 = PSN required network game.


You can simply change it to a 0 and it will keep network libraries loaded, but will not require a login via PSN. You will have to go through the rest of the binary and fulfill all NP related library calls or patch them out as well... or it will reference library calls that have not been loaded.
[https://savemgo.com/forums/viewtopic.php?f=24&t=770&p=12529#p12528 [Source<nowiki>]</nowiki> https://savemgo.com/forums/viewtopic.php?f=24&t=770&p=12529#p12528]


= PSN Store =
= PSN Store =
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App made by SKFU + iQD, source: http://streetskaterfu.blogspot.de/2012/03/psn-infinity-v2-open-beta.html<br />
App made by SKFU + iQD, source: http://streetskaterfu.blogspot.de/2012/03/psn-infinity-v2-open-beta.html<br />
Dependencies are OpenSSL + VC Redists: http://www.slproweb.com/products/Win32OpenSSL.html<br />
Dependencies are OpenSSL + VC Redists: http://www.slproweb.com/products/Win32OpenSSL.html<br />
https://web.archive.org/web/*/http://ps3devwiki.com/files/NP/infinity.zip<br />
http://www.ps3devwiki.com/files/NP/infinity.zip<br />


== PSN JSON Parser for PC ==
== PSN PS3MFW TCL Task - 4.11 only PS3 CFW 3.55 - Open Beta ==
This simple script parse the online store json to an readable text.
The json is here: (you need to connect to store.sonyentertainmentnetwork.com, to see the data)
<pre>https://store.sonyentertainmentnetwork.com/kamaji/api/chihiro/00_09_000/gateway/store/v1/users/me/internal_entitlements?fields=drm_def</pre>
* [https://gist.githubusercontent.com/wargio/24af527aaa53a8781438/raw/57d7e090f22ea41b8ceecc8be8d398ec0480efc8/ps_store_json.sh ps_store_json.sh]
<pre>
Usage: ./ps_store_json.sh <internal_entitlements.json>
      Login into 'https://store.sonyentertainmentnetwork.com'
      Save the page 'https://store.sonyentertainmentnetwork.com/kamaji/api/chihiro/00_09_000/gateway/store/v1/users/me/internal_entitlements?fields=drm_def'
      Give the page to this script './ps_store_json.sh internal_entitlements.json
      it will return something like:


      ContentID:        UP0001-000000000_00-0000000000000000
      Content Name:    Game Name
      Content Size:    XXX Mb
      Content URL:      http://zeus.dl.playstation.net/cdn/xxxxxx/000000000_00/yyyy...yyyyyyy.pkg
      drmContentType:  n
      drmType:          m
      Publisher Name:  Game Publisher
      Title Name:      Game Name Demo
      Img URL:          https://image.api.np.km.playstation.net/images/......
</pre>
== PSN PS3MFW TCL Task - 4.11 only PS3 CFW 3.55 - Open Beta ==
It is one patch for PSN 4.11 IN CFW 3.55 RETAIL Beta using PS3MFW 0.2.1. Use with your responsibility.
It is one patch for PSN 4.11 IN CFW 3.55 RETAIL Beta using PS3MFW 0.2.1. Use with your responsibility.


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