Editing Remote Play

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Note: Sony after all, giving finally support for remote play on PC limits everything it could. Result into not being able to play games/run homebrew via RemotePlay. In theory it could be worked-around by patching, after all.
Note: Sony after all, giving finally support for remote play on PC limits everything it could. Result into not being able to play games/run homebrew via RemotePlay. In theory it could be worked-around by patching, after all.
Running the application without a loader:
create "runme.mof" and add the following, run with "mofcomp runme.mof"<syntaxhighlight lang="text">
#pragma namespace ("\\\\.\\root\\CIMv2")
class Win32_BIOS
{
    [key]
    string SMBIOSBIOSVersion;
    string Vendor;
};
class Win32_ComputerSystemProduct
{
    [key]
    string Vendor;
    string UUID;
};
class Win32_ComputerSystem
{
    [key]
    string Manufacturer;
};
[DYNPROPS]
instance of Win32_BIOS
{
    SMBIOSBIOSVersion = "wow";
    Vendor = "Sony Corporation";
};
[DYNPROPS]
instance of Win32_ComputerSystem
{
    Manufacturer = "Sony Corporation";
};
[DYNPROPS]
instance of Win32_ComputerSystemProduct
{
    Vendor = "Sony Corporation";
    UUID = "FB1F4B20-A8C3-11DE-8D19-0024BE4424CA";
};
</syntaxhighlight>


=== Patch ===
=== Patch ===
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** YS Update Option
** YS Update Option


{{Reverse engineering}}<noinclude>
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
[[Category:Main]]
</noinclude>
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