Editing Talk:Eboot.PBP
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= Structure folder/files around EBOOT.PBP = | =Structure folder/files around EBOOT.PBP= | ||
'''Dev_HDD0/game/NPXX.12345/''' | '''Dev_HDD0/game/NPXX.12345/''' | ||
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|-ICON0.PNG (ICON on PS3 XMB) | |-ICON0.PNG (ICON on PS3 XMB) | ||
| | | | ||
|-PARAM.SFO (SFO used by PS3: [ | |-PARAM.SFO (SFO is used by PS3 for classify the game: [http://www.ps3devwiki.com/wiki/PARAM.SFO#CATEGORY_For_HDD_contents CATEGORY_For_HDD_contents] in normal case) | ||
| | | | ||
|-PIC0.PNG | |-PIC0.PNG | ||
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| |-DOCUMENT.DAT (software manual) | | |-DOCUMENT.DAT (software manual) | ||
| |-EBOOT.PBP (more infos on main page)---SFO inside used by PSP | | |-EBOOT.PBP (more infos on main page)---SFO inside used by PSP | ||
| |-PBOOT.PBP (udpate | | |-PBOOT.PBP (udpate. SFO category is PG, used with main SFO as PP) | ||
| |-KEYS.BIN (see above) | | |-KEYS.BIN (see above) | ||
| |-other possible files related to the game when it s update PBOOT.PBP | | |-other possible files related to the game when it s update PBOOT.PBP | ||
| | | | ||
| | | | ||
|- SAVEDATA (dir): [ | |- SAVEDATA (dir): More infos :[http://www.ps3devwiki.com/wiki/Game_Saves#Game_Saves_Minis about minis/ ps1 classic save ] and [http://www.ps3devwiki.com/wiki/PlayStation_Card_Adapter Memory card adapter] | ||
| | | | | | ||
| |-ICON0.PNG (used for PSP save data) | | |-ICON0.PNG (used for PSP save data) | ||
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|-CONFIG (generated after first boot) | |-CONFIG (generated after first boot) | ||
| | | | ||
|-ISO.BIN.EDAT: [ | |-ISO.BIN.EDAT: [http://www.ps3devwiki.com/wiki/Iso.bin.edat Iso.bin.edat] (1Ko file when update PBOOT.PBP) see also [http://www.ps3devwiki.com/wiki/Talk:EDAT_files EDAT files] | ||
| | | | ||
|-MINIS.EDAT (used on MINIS game) | |-MINIS.EDAT (used on MINIS game) | ||
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|-save.tmp (empty dir only on MINIS after first save?) | |-save.tmp (empty dir only on MINIS after first save?) | ||
(Might not be complete structure tree/) | |||
About [http://www.ps3devwiki.com/wiki/Talk:NPDRM_Selfs#Part_2_-_responce NPDRM and PSP] | |||
=Files related to EBOOT.PBP= | |||
==DOCUMENT.DAT== | |||
Software manual of games (minis and ps1 classic) using a kind of the PS3 PDF/PNG viewer or by the PSP (with export). | |||
By pressing home button during the game, ICON of software manual will appear near the game icon to display within ".png viewer" of the ps3 (as option when it s PS1 classic) | |||
Can be swap by other DOCUMENT.DAT of others same game category (for MINIS at least so no ID game check). | |||
It s the SFO (the first, not the SFO inside EBOOT.PBP) to summon this icon and name but it s the EBOOT.PBP giving the path(can be changed)to load it (?) | |||
== | ===DOCUMENT.DAT on PS3=== | ||
(goal: have it on PS3 games/ homebrews, not only MINIS/PS1 games) | |||
===Limitations and workaround=== | |||
*From PARAM.SFO: | |||
for DG game: The icon of software game can appear on PS3 games (at least the one tested was fine) but | |||
not loading the manual (MINIS/PS1 classic .dat tested) | |||
(edited SFO category as MN instead ) | |||
For | For HG game (and so for homebrew) : the trick with edited SFO don t work here | ||
(there are fews possibles others easy tricks to test) | |||
*From EBOOT: | |||
To identify from .PBP to incorporate it on .BIN (if possible). | |||
Not every eboot.PBP /.SFO has this XMB option (software manual after pressing triangle) on PSP ( used for minis, ps1 classic and EG games) or from .SPRX | |||
*Others: | |||
Difference between DOCUMENT.DAT from MINIS and PS1 classic. | |||
MINIS game and DOCUMENT.DAT from them are the most flexible for tests. | |||
For the same purpose of having easy custom text or pictures, getting pictures (or PARAM.HIP) XMB in games (available when it s XMB in music) can be also nice. | |||
===DOCUMENT.DAT on PSP=== | |||
Can be loaded from | 3 differents type supported? ( ps1 classic-MINIS-old format used on homebrew) | ||
Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game. | |||
It's possible to create your own DOCUMENT.DAT such as homebrew manual or walktrough by using PSP DocMaker GUI but not yet used in PS3 homebrew (limited to EBOOT.PBP type?)? | |||
(http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html / http://www.mediafire.com/?d2mobmwlrlw) | ( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html / http://www.mediafire.com/?d2mobmwlrlw ) | ||
Others: | |||
Max 100 pages as display? | Max 100 pages as display? | ||
= | ===DOCUMENT.DAT on PSVITA=== | ||
On PSVITA, it seems the document.dat is not used anymore (?) and instead, directly as .png format (also when transfer MINIS games ps3 to psvita?) | |||
[http://www.vitadevwiki.com/index.php?title=Packages_(.PKG)] | |||
=== PLAYVIEW === | |||
Other/new way for manual game on PS3/PSP/PSVITA | |||
==CONFIG== | |||
Infos about [http://www.ps3devwiki.com/wiki/Emulation PS1 Emulation] | |||
Size:60 bytes, string in ASCII: PS1EmuConfigFile, disc_no | |||
"Auto" generated and overwrite at each boot of the game, configure the PS1 emulator for : ? | |||
== | ==KEYS.BIN== | ||
16 bytes, unique per game (speculation: and user account). | |||
PS1 game fixed with "NPDRM tool" don t have this file, <span style="text-decoration: line-through;">so it s not clear for me if this file is generated on PS3 side (and the tools can be missing this part and same for MINIS or it s not suppose to be create from free content?</span> : the only reason will because of export but most unlikely) or by the PSP side (and in this case, it s not generated because of the game is considered as free???). | |||
So...it s a bit trivial question since there are a lot of solutions for playing PS1 games on PSP but still. | |||
If you have the appropriate file, you can put it into the folder CONTENT to make the game working also in PSP (required at least LCFW) | |||
On PSP scene: for the purpose of making ps1 cd format to eboot.pbp and using the PS1 emulator, it seems the need of this file was patched to an unique game (attached to "PSP.base"). | |||
For MINIS and export? | |||
See [http://www.ps3hax.net/showthread.php?p=435388#post435388 here for some keys.bin examples] | |||
=Others: PARAM.SFO attribut (PSP)= | |||
'''By group content format:''' | |||
PSP™: X3,X5,X6,X7 (per default, used for unsupported/ Corrupted data like Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least, but no matter) | |||
minis: X1 (same on PS3) | |||
Playstation® (for ps1 classic game) : Don t have attributes | |||
PCENGINE : X0 (same for PS3) | |||
NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different) | |||
Only X3 is really missing, X5,X6,X7 might not be used yet. | |||
== Decrypting Tools == | |||
* | *PSARdumper | ||
http://dl.qj.net/psp/homebrew-applications/psardumper-for-ofw-660.html | |||
Note: This PSAR dumper is for firmware packages | |||
* | *PRXdecrypter | ||
http://dl.qj.net/psp/homebrew-applications/prxdecrypter-v26b.html | |||
Is a modification of psardumper that can decrypt other files as MODULES.PRX or EBOOT.BIN | |||
* | *PBP Unpacker | ||
---- | http://dl.qj.net/psp/tools-utilities-on-pc/pbp-unpacker-v094.html |