Editing Talk:Eboot.PBP
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= Structure folder/files around EBOOT.PBP = | =Structure folder/files around EBOOT.PBP= | ||
'''Dev_HDD0/game/NPXX.12345/''' | '''Dev_HDD0/game/NPXX.12345/''' | ||
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|-ICON0.PNG (ICON on PS3 XMB) | |-ICON0.PNG (ICON on PS3 XMB) | ||
| | | | ||
|-PARAM.SFO (SFO used by PS3: [ | |-PARAM.SFO (SFO used by PS3: [http://www.ps3devwiki.com/wiki/PARAM.SFO#CATEGORY_For_HDD_contents CATEGORY_For_HDD_contents]) | ||
| | | | ||
|-PIC0.PNG | |-PIC0.PNG | ||
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| | | | ||
|- SAVEDATA (dir): [ | |- SAVEDATA (dir):[http://www.ps3devwiki.com/wiki/Game_Saves#Game_Saves_Minis about minis/ ps1 classic save ] and [http://www.ps3devwiki.com/wiki/PlayStation_Card_Adapter Memory card adapter] | ||
| | | | | | ||
| |-ICON0.PNG (used for PSP save data) | | |-ICON0.PNG (used for PSP save data) | ||
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|-CONFIG (generated after first boot) | |-CONFIG (generated after first boot) | ||
| | | | ||
|-ISO.BIN.EDAT: [ | |-ISO.BIN.EDAT: [http://www.ps3devwiki.com/wiki/Iso.bin.edat Iso.bin.edat] (1Ko file when update PBOOT.PBP) see also [http://www.ps3devwiki.com/wiki/Talk:EDAT_files EDAT files] | ||
| | | | ||
|-MINIS.EDAT (used on MINIS game) | |-MINIS.EDAT (used on MINIS game) | ||
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|-save.tmp (empty dir only on MINIS after first save?) | |-save.tmp (empty dir only on MINIS after first save?) | ||
== PARAM.SFO | |||
(Might not be complete structure tree/) | |||
About [http://www.ps3devwiki.com/wiki/Talk:NPDRM_Selfs#Part_2_-_responce NPDRM and PSP] | |||
=Files related to EBOOT.PBP= | |||
==DOCUMENT.DAT== | |||
Software manual of games (minis, PSP remaster and ps1 classic). | |||
By pressing home button during the game, ICON of software manual will appear near the game icon to of the ps3 (as option when it s PS1 classic) | |||
Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged). | |||
===DOCUMENT.DAT on PS3=== | |||
*PARAM.SFO: | |||
for DG game: The icon of software game can appear on PS3 games but | |||
not loading the manual. | |||
(edited SFO category as MN instead, the utility icon don t appear with HG) | |||
===DOCUMENT.DAT on PSP=== | |||
3 different version supported? ( ps1 classic-MINIS-old format used on homebrew) | |||
Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game. | |||
Create your homebrew manual or walktrough by using PSP DocMaker GUI: | |||
( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html / http://www.mediafire.com/?d2mobmwlrlw ) | |||
Others: | |||
Max 100 pages as display? | |||
===DOCUMENT.DAT on PSVITA=== | |||
See [http://www.vitadevwiki.com/index.php?title=Packages_(.PKG)| game manual in png format] | |||
==CONFIG== | |||
Infos about [http://www.ps3devwiki.com/wiki/Emulation PS1 Emulation] | |||
Size:60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no" | |||
Generated/overwrited at each boot of the game, configure the PS1 emulator for : ? | |||
==KEYS.BIN== | |||
16 bytes. | |||
If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported to the PSP (with CFW or LCFW). | |||
On PSP scene: for the purpose of running ps1 iso, it seems the need of this keys.bin file was patched (to match the same game, attached to "PSP.base") and later no needed anymore. | |||
For MINIS and export? | |||
See [http://www.ps3hax.net/showthread.php?p=435388#post435388 here for some keys.bin examples] | |||
=Others: PARAM.SFO attribut (PSP)= | |||
'''By group content format:''' | '''By group content format:''' | ||
PSP™: X3,X5,X6,X7 (per default, used for unsupported/ Corrupted data as Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least, but no matter) | |||
minis: X1 (same on PS3) | |||
Playstation® (for ps1 classic game) : Don t have attributes | |||
PCENGINE : X0 (same for PS3) | |||
NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different) | |||
Only X3 seems missing, X5,X6,X7 might not be used yet. | |||
== Decrypting Tools == | |||
*PSARdumper | |||
http://dl.qj.net/psp/homebrew-applications/psardumper-for-ofw-660.html | |||
Note: This PSAR dumper is for firmware packages | |||
*PRXdecrypter | |||
http://dl.qj.net/psp/homebrew-applications/prxdecrypter-v26b.html | |||
Is a modification of psardumper that can decrypt other files as MODULES.PRX or EBOOT.BIN | |||
*PBP Unpacker | |||
http://dl.qj.net/psp/tools-utilities-on-pc/pbp-unpacker-v094.html | |||
=PlayView= | |||
==Description== | |||
<div style="float:right">[[File:8tnu0100000fayu8.jpg|200px|thumb|left| Game used to advertise PlayView]]</div> | |||
PlayView can be described as Guide Book for games (...there are other type of content and not yet stand alone games). | |||
Using "ultra-high resolution (4K) digital data" it can be compatible 3D (for some titles), PS Move+EYE Camera (for some titles) on PS3. | |||
Demo video on PS3 (in English): | |||
*http://www.youtube.com/watch?v=5LIdPOZGoDE | |||
Transfer from PSP PlayView to PS VITA is possible for most of the PSP PlayView title with UMD passeport (?) | |||
Speculation: export function, PS3 to PSP, for some titles but final release might have cancel it for commercial (and technical?) reasons. | |||
Including possible extra content on PS3 (for example:themes) | |||
==Game List== | |||
Various kind of content, but it can be distinguish as for PS3 or PSP. | |||
Note: some games titles are present in both category (e.g.PS3: NPJB-60006, PSP : NPJH-60004) | |||
[http://search.jp.playstation.com/search?site=FIZ02WOB&design=2&group=1&charset=UTF-8&period1=0&period3=0&genre=0&option=13&optionCond=0&count=100 Game list in Japan for PS3,PSP&PS VITA] | |||
==example structure PSP== | |||
===Overall View on PSP=== | |||
====Speculation==== | |||
*The structure can be modulate to different resolution. However, it might work on the same way (with specific encryption/security, more sub element etc...) on PS3/PS VITA since this is from PSP title with possible transfer. This example is also present on PS3 with different ID. | |||
*The video linked show a little different structure on the PS3 (tile sizes only as 256x256, grid spacing). As said, it s easy to understand/manipulate. | |||
====Global Embedded images structure==== | |||
For one page: | |||
*Each page contain 6 layers with the same graphical content, the layer display is according to the level you zoom. | |||
*Visually, each page display is equivalent as 2 pages on art book/ game manual paper version. | |||
For this reason, added to the extra content or sub element, the total size for each title can easily reach hundreds MB. | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#010ADA; color:#FFFFFF;" | || style="background-color:#010ADA; color:#FFFFFF;" |Level Layer visual || style="background-color:#010ADA; color:#FFFFFF;" |Number Image || style="background-color:#010ADA; color:#FFFFFF;" |Note|| style="background-color:#010ADA; color:#FFFFFF;" |Level Layer on file || style="background-color:#010ADA; color:#FFFFFF;" | Grid (WxL) | |||
|- | |||
|rowspan="7" | Zoom in ∇ | |||
|- | |||
| 0 || 1 || (180x101) Used as "thumbnail" when slide || 5 || 1x1 | |||
|- | |||
| 1 || 2 || Left: 256x202 Right: 104x202 || 4 || 2x1 | |||
|- | |||
| 2 || 6 || || 3 || 3x2 | |||
|- | |||
| 3 || 24 || with visual arranged as "depth effect"(?) || 2 || 6x4 | |||
|- | |||
| 4 || 84 || || 1 || 12x7 | |||
|- | |||
| 5 || 299 || Max_Zoom You reach the "deepest" into the page || 0 || 23x12 | |||
|- | |||
|} | |||
===gvd.dat.edat:=== | |||
Can be slightly different: | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#010ADA; color:#FFFFFF;" |Case 1 (early?)|| style="background-color:#010ADA; color:#FFFFFF;" |Case 2 (recent?) | |||
|- | |||
|TGDT0100 header 0x400 || TGDT0100 header 0x400 | |||
|- | |||
|Image ID.gvd for the first page || all name file.gvd+ padding | |||
|- | |||
|second image id.gvd || DATA BASE Viewer +padding | |||
|- | |||
| End Of File: 00 || End Of File: 00 | |||
|- | |||
|} | |||
The file contain the image embedded as well as "database". | |||
Can be divide in 2 parts: | |||
*"TGDT0100" | |||
*"Image ID.gvd" | |||
====TGDT0100==== | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value & note | |||
|- | |||
| 0000 || 8 || "TGDT0100" | |||
|- | |||
| 0008 || 4 || Total data entry (next 0x10) in hex | |||
|- | |||
| 000C || 4 || Total Length first part/start second part (first image id.gvd) | |||
|- | |||
| 0010 || 4 || Offset file name.gvd (without header TGDT0100) | |||
|- | |||
| 0014 || 4 || Length file name.gvd | |||
|- | |||
| 0018 || 4 || Offset Data Base Viewer | |||
|- | |||
| 001C || 4 || Length Data base Viewer file | |||
|- | |||
| 0020 || xx|| Repeat last 0x10 for page | |||
|- | |||
| 0XXX || 00|| Filled with zero until the first image ID.gvd start | |||
|- | |||
|} | |||
====Image ID.gvd:==== | |||
Repeat for each page referenced. | |||
Can be divide into 3 part: | |||
Name file referenced into XML, data base utility and the embedded images. | |||
=====Name file.gvd===== | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value & note | |||
|- | |||
| 0000 || 16 || .name file.gvd <!--//XML .ID difference for . //--> | |||
|- | |||
| 0010 || 00 || Padding with zero for alignment (variable per page or according to the structure used) | |||
|- | |||
|} | |||
=====DATA BASE Viewer===== | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value || style="background-color:#010ADA; color:#FFFFFF;" |Note | |||
|- | |||
| 0000 || 16|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 ||"GVEW0100JPEG0100" | |||
|- | |||
| 0010 || 8 || || Similar | |||
|- | |||
| 0018 || 4 || 42 4C 4B 5F ||BLK_ | |||
|- | |||
| 001C || 4 || 00 00 xx xx|| Length Data Base (variable per game structure) | |||
|- | |||
| 0020 || 8 || 00 00 00 01 00 00 00 00 || Similar | |||
|- | |||
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base | |||
|- | |||
| 0028 || 8 || 00 00 00 20 00 00 00 04 || Similar | |||
|- | |||
| 0030 || 4 || 00 00 00 xx || Grid position Width (hex) | |||
|- | |||
| 0034 || 4 || 00 00 00 xx || Grid position Height (hex) | |||
|- | |||
| 0038 || 4 || 00 00 00 0x || Layer level | |||
|- | |||
| 003C || 4 || 00 00 xx xx || Length of the image (hex) | |||
|- | |||
| 0040 || 4 || 00 00 00 xx || Length padding of the image (hex) | |||
|- | |||
| 0044 || 4 || 00 00 00 00 || Not used? | |||
|- | |||
| 0048 || 4 || 00 00 0x xx || Width image (hex) | |||
|- | |||
| 004C || 4 || 00 00 0x xx || Height image (hex) | |||
|- | |||
| 0050 || ... || ... || Repeat last 0x20 for each image on the page | |||
|- | |||
|colspan="5" style="text-align:center; background-color:#ADAADA;" |End Data Base | |||
|- | |||
| XXXX || 4 || 42 4C 4B 5F|| BLK_ | |||
|- | |||
| XXXX || 4 || xx xx xx xx || Total length embedded images (with FF padding) | |||
|- | |||
| XXXX || 8 || 00 00 00 02 00 00 00 00 || | |||
|- | |||
| XXXX || xx || FF D8 ...|| First JPEG (first from level layer on file 0, top left) | |||
|- | |||
| XXXX || FF || || Padding with FF (16 bytes alignment) | |||
|- | |||
| XXXX || xx || || Second JPEG until last image for the page. Start either next name file.gvd/data base viewer | |||
|- | |||
| XXXX || xx || xx xx || Padding with 00 for alignment if next is data base viewer | |||
|- | |||
|} | |||
( | =====Images JPG===== | ||
Embedded image (JPEG JFIF) per page | |||
<!--// this might not be needed here) | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value || style="background-color:#010ADA; color:#FFFFFF;" |Note | |||
|- | |||
| 0000 || 4 || FF D8 FF EO || Magic JPG | |||
|- | |||
| 0002 || 2 || FF E0 || marker: SOI Start Of Image | |||
|- | |||
| 0004 || 2 || 00 10 || Skipped | |||
|- | |||
| 0006 || 5 || 4A 46 49 46 00 || marker JPEG extension "JFIF" | |||
|- | |||
| 000C || 4 || || | |||
|- | |||
| 0014 || 2 || FF DB || Define Quantization table | |||
|- | |||
| 0059 || 2 || FF DB || | |||
|- | |||
| 009E || 2 || FF C0 || | |||
|- | |||
| 00B1 || 2 || FF C4 || Huffman table | |||
|- | |||
| 0110 || ? || ||quantization table | |||
|- | |||
| 0270 || xx || || | |||
|- | |||
| XXXX || 16 || FF D9|| APP0 marker: EOI end of image + padding | |||
|- | |||
| XXXX || XX || FF || padding align per 16 | |||
|- | |||
|} | |||
//--> | |||
The second page start. | |||
===content.dat.edat:=== | |||
The file contain the XML structure to transport elements such music background etc... | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value & note | |||
|- | |||
| 0000 || 8 || "TGDT0100" | |||
|- | |||
| 0008 || 4 || Total data entry (next 0x10) in hex | |||
|- | |||
| 000C || 4 || Total Length first part/start second part | |||
|- | |||
| 0010 || 4 || Offset (without header) | |||
|- | |||
| 0014 || 4 || Length | |||
|- | |||
| 0018 || 4 || Offset | |||
|- | |||
| 001C || 4 || Length | |||
|- | |||
| 0020 || xx|| Repeat last 0x10 | |||
|- | |||
|} | |||
Second part contain the XML Structure/Sub element: | |||
*Image: JPEG (...)<!--//...//--> | |||
*Video: hyper link Mp4 format 480x272 (...) <!--//no auto scale/ psp ofw 6.60 videos is more picky than fw 6.39) //--> | |||
*Music: background music + hyper link : regular MP3 format ( 128 KBPS) | |||
===tgv.cfg: Config Viewer settings PSP (&PS3):=== | |||
Present on early titles. | |||
Per title and allow different settings for the title such background color... | |||
(...<!--//List as sample for early titles, comments left in Japanese :), note for user experience or link//-->) | |||
{| class="wikitable sortable" | |||
|- | |||
! style="background-color:#010ADA; color:#FFFFFF;" |Settings|| style="background-color:#010ADA; color:#FFFFFF;" |Values ||style="background-color:#010ADA; color:#FFFFFF;" |Comments & note | |||
|- | |||
|selection_mode_by_enter_button || (0/1) default: 0 || | |||
|- | |||
|selection_frame_margin || range: [0.0, 0.25] | |||
PS3 default: 0.15 | |||
PSP default: 0.01 | |||
|| | |||
|- | |||
|key_repeat_delay || range: [0.0, 1.0] | |||
PS3 default: 0.266667 | |||
PSP default: 0.233333 | |||
|| | |||
|- | |||
|key_repeat_interval ||range: [0.0, 1.0] | |||
PS3 default: 0.083333 | |||
PSP default: 0.05 | |||
|| | |||
|- | |||
|clear_color_normal || default: 0xffffffff || RGBX color outside the viewer: background color when slide | |||
|- | |||
|clear_color_dialog || default: 0x00000000 || | |||
|- | |||
|clear_color_margin || default: 0x00000000 || | |||
|- | |||
|disable_debug_menu || default: 0 (1/0) || | |||
|- | |||
|disable_debug_hud || default: 0 || | |||
|- | |||
|enable_stick_guide || (1/0) | |||
PS3 default: 1 | |||
PSP default: 0 | |||
|| | |||
|- | |||
|page_flip_speed_factor || range: [0.01, 10.0] | |||
PS3 default: 2.0 | |||
PSP default: 2.0 | |||
|| | |||
|- | |||
|fixed_aspect_ratio_width | |||
fixed_aspect_ratio_height | |||
|| range: [0, 4096] | |||
PS3 only default: 0 | |||
|| | |||
|- | |||
|viewport_shrink_factor || range: [0.1, 1.0] | |||
PS3 only default: 1.0 | |||
|| Rate full screen/viewer : Works on PSP (as resolution on full screen) | |||
|- | |||
|force_16_9_letter_box_if_4_3_sdtv || default: 0 || | |||
|- | |||
|letter_box_margin_color || default: 0x00000000 || | |||
|- | |||
|enable_screenshot_utility | |||
screenshot_photo_title = photo_title | |||
screenshot_game_title = game_title | |||
screenshot_add_date_time | |||
screenshot_add_overlay | |||
|| (0/1) || | |||
|- | |||
|max_num_sgx_streams || 2 || | |||
|- | |||
|guide_alignment || default: 5 || | |||
0= Top left, 1= Top, 2= Bottom left, | |||
3= Bottom left, 4= Bottom, 5= Bottom right, | |||
6= Center | |||
|- | |||
|selection_frame_draw_margin || | |||
PS3 default: 0 | |||
PSP default: 0 | |||
|| | |||
|- | |||
| selection_frame_draw_division || default: 0 || | |||
|- | |||
| xy_motion_speed_limit_factor || range: [0.01, 10.0] | |||
PS3 default: 3.0 | |||
PSP default: 1.0 | |||
|| | |||
|- | |||
| back_speed_factor || range: [0.01, 10.0] | |||
PS3 default: 1.0 | |||
PSP default: 0.58 | |||
|| | |||
|- | |||
| back_home_speed_factor ||range: [0.01, 10.0] | |||
PS3 default: 0.7 | |||
PSP default: 0.58 | |||
- | || | ||
|- | |||
|bg_image_off || default: 0 || Hide background image (when slide) | |||
|- | |||
|default_language_psp ||PSP only default: 0 || Language for home button (quit game): See [http://www.ps3devwiki.com/wiki/Content_Information_Files#Languages Languages] up to the ones available on PSP | |||
|- | |||
|} |